2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* environment.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:16:55 +00:00
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/* https://godotengine.org */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2021-01-01 19:13:46 +00:00
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-04 23:50:27 +00:00
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2014-02-10 01:10:30 +00:00
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#include "environment.h"
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2020-07-01 12:18:13 +00:00
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2020-11-07 22:33:38 +00:00
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#include "core/config/project_settings.h"
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2020-11-23 01:51:31 +00:00
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#include "core/core_string_names.h"
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2020-03-27 18:21:27 +00:00
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#include "servers/rendering_server.h"
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2017-03-05 15:44:50 +00:00
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#include "texture.h"
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2014-02-10 01:10:30 +00:00
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RID Environment::get_rid() const {
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return environment;
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}
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2020-07-01 12:18:13 +00:00
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// Background
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2016-10-21 10:27:13 +00:00
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void Environment::set_background(BGMode p_bg) {
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2017-03-05 15:44:50 +00:00
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bg_mode = p_bg;
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2020-03-27 18:21:27 +00:00
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RS::get_singleton()->environment_set_background(environment, RS::EnvironmentBG(p_bg));
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2021-02-10 20:18:45 +00:00
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notify_property_list_changed();
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2020-08-21 05:48:04 +00:00
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if (bg_mode != BG_SKY) {
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set_fog_aerial_perspective(0.0);
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}
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2016-10-21 10:27:13 +00:00
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}
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2020-07-01 12:18:13 +00:00
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Environment::BGMode Environment::get_background() const {
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return bg_mode;
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}
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2017-05-25 16:53:59 +00:00
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void Environment::set_sky(const Ref<Sky> &p_sky) {
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bg_sky = p_sky;
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2016-10-21 10:27:13 +00:00
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RID sb_rid;
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2020-05-14 14:41:43 +00:00
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if (bg_sky.is_valid()) {
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2017-05-25 16:53:59 +00:00
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sb_rid = bg_sky->get_rid();
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2020-05-14 14:41:43 +00:00
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}
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2020-03-27 18:21:27 +00:00
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RS::get_singleton()->environment_set_sky(environment, sb_rid);
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2016-10-21 10:27:13 +00:00
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}
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2020-07-01 12:18:13 +00:00
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Ref<Sky> Environment::get_sky() const {
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return bg_sky;
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}
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2017-09-29 21:56:05 +00:00
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void Environment::set_sky_custom_fov(float p_scale) {
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bg_sky_custom_fov = p_scale;
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2020-03-27 18:21:27 +00:00
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RS::get_singleton()->environment_set_sky_custom_fov(environment, p_scale);
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2016-10-21 10:27:13 +00:00
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}
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2020-05-14 12:29:06 +00:00
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2020-07-01 12:18:13 +00:00
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float Environment::get_sky_custom_fov() const {
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return bg_sky_custom_fov;
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}
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void Environment::set_sky_rotation(const Vector3 &p_rotation) {
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bg_sky_rotation = p_rotation;
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RS::get_singleton()->environment_set_sky_orientation(environment, Basis(p_rotation));
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}
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Vector3 Environment::get_sky_rotation() const {
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return bg_sky_rotation;
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}
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2017-03-05 15:44:50 +00:00
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void Environment::set_bg_color(const Color &p_color) {
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bg_color = p_color;
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2020-03-27 18:21:27 +00:00
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RS::get_singleton()->environment_set_bg_color(environment, p_color);
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2016-10-21 10:27:13 +00:00
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}
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2020-05-14 12:29:06 +00:00
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2020-07-01 12:18:13 +00:00
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Color Environment::get_bg_color() const {
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return bg_color;
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}
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2017-03-05 15:44:50 +00:00
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void Environment::set_bg_energy(float p_energy) {
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bg_energy = p_energy;
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2020-03-27 18:21:27 +00:00
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RS::get_singleton()->environment_set_bg_energy(environment, p_energy);
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2016-10-21 10:27:13 +00:00
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}
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2020-05-14 12:29:06 +00:00
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2020-07-01 12:18:13 +00:00
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float Environment::get_bg_energy() const {
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return bg_energy;
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}
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2017-03-05 15:44:50 +00:00
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void Environment::set_canvas_max_layer(int p_max_layer) {
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bg_canvas_max_layer = p_max_layer;
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2020-03-27 18:21:27 +00:00
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RS::get_singleton()->environment_set_canvas_max_layer(environment, p_max_layer);
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2016-10-21 10:27:13 +00:00
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}
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2020-05-14 12:29:06 +00:00
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2020-07-01 12:18:13 +00:00
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int Environment::get_canvas_max_layer() const {
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return bg_canvas_max_layer;
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2016-10-21 10:27:13 +00:00
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}
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2020-07-01 12:18:13 +00:00
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void Environment::set_camera_feed_id(int p_id) {
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bg_camera_feed_id = p_id;
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2019-06-11 18:43:37 +00:00
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// FIXME: Disabled during Vulkan refactoring, should be ported.
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#if 0
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2020-03-27 18:21:27 +00:00
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RS::get_singleton()->environment_set_camera_feed_id(environment, camera_feed_id);
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2019-06-11 18:43:37 +00:00
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#endif
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2019-08-26 20:43:58 +00:00
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}
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2020-07-01 12:18:13 +00:00
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int Environment::get_camera_feed_id() const {
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return bg_camera_feed_id;
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2019-08-26 20:43:58 +00:00
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}
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2020-05-14 12:29:06 +00:00
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2020-07-01 12:18:13 +00:00
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// Ambient light
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2020-05-14 12:29:06 +00:00
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2020-07-01 12:18:13 +00:00
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void Environment::set_ambient_light_color(const Color &p_color) {
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ambient_color = p_color;
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_update_ambient_light();
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2019-08-26 20:43:58 +00:00
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}
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2020-07-01 12:18:13 +00:00
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Color Environment::get_ambient_light_color() const {
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return ambient_color;
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2014-02-10 01:10:30 +00:00
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}
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2020-05-14 12:29:06 +00:00
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2020-07-01 12:18:13 +00:00
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void Environment::set_ambient_source(AmbientSource p_source) {
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ambient_source = p_source;
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_update_ambient_light();
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2021-02-10 20:18:45 +00:00
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notify_property_list_changed();
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2016-10-21 10:27:13 +00:00
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}
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2014-02-10 01:10:30 +00:00
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2020-07-01 12:18:13 +00:00
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Environment::AmbientSource Environment::get_ambient_source() const {
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return ambient_source;
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2014-02-10 01:10:30 +00:00
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}
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2020-07-01 12:18:13 +00:00
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void Environment::set_ambient_light_energy(float p_energy) {
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ambient_energy = p_energy;
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_update_ambient_light();
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2018-12-15 05:27:03 +00:00
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}
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2020-07-01 12:18:13 +00:00
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float Environment::get_ambient_light_energy() const {
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return ambient_energy;
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2018-12-15 05:27:03 +00:00
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}
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2020-07-01 12:18:13 +00:00
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void Environment::set_ambient_light_sky_contribution(float p_ratio) {
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ambient_sky_contribution = p_ratio;
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_update_ambient_light();
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2014-02-10 01:10:30 +00:00
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}
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2020-05-14 12:29:06 +00:00
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2020-07-01 12:18:13 +00:00
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float Environment::get_ambient_light_sky_contribution() const {
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return ambient_sky_contribution;
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2016-10-21 10:27:13 +00:00
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}
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2020-05-14 12:29:06 +00:00
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2020-07-01 12:18:13 +00:00
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void Environment::set_reflection_source(ReflectionSource p_source) {
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reflection_source = p_source;
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_update_ambient_light();
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2021-02-10 20:18:45 +00:00
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notify_property_list_changed();
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2016-10-21 10:27:13 +00:00
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}
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2020-05-14 12:29:06 +00:00
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2020-07-01 12:18:13 +00:00
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Environment::ReflectionSource Environment::get_reflection_source() const {
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return reflection_source;
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2014-02-10 01:10:30 +00:00
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}
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2020-05-14 12:29:06 +00:00
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2020-07-01 12:18:13 +00:00
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void Environment::set_ao_color(const Color &p_color) {
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ao_color = p_color;
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_update_ambient_light();
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2016-10-21 10:27:13 +00:00
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}
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2020-05-14 12:29:06 +00:00
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2020-07-01 12:18:13 +00:00
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Color Environment::get_ao_color() const {
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return ao_color;
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2014-02-10 01:10:30 +00:00
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}
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2020-05-14 12:29:06 +00:00
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2020-07-01 12:18:13 +00:00
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void Environment::_update_ambient_light() {
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RS::get_singleton()->environment_set_ambient_light(
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environment,
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ambient_color,
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RS::EnvironmentAmbientSource(ambient_source),
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ambient_energy,
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ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source),
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ao_color);
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2017-08-20 14:17:24 +00:00
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}
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2014-02-10 01:10:30 +00:00
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2020-07-01 12:18:13 +00:00
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// Tonemap
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2016-10-29 23:48:09 +00:00
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void Environment::set_tonemapper(ToneMapper p_tone_mapper) {
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2017-03-05 15:44:50 +00:00
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tone_mapper = p_tone_mapper;
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2020-07-01 12:18:13 +00:00
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_update_tonemap();
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2014-02-10 01:10:30 +00:00
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}
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2017-03-05 15:44:50 +00:00
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Environment::ToneMapper Environment::get_tonemapper() const {
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2016-10-29 23:48:09 +00:00
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return tone_mapper;
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2014-02-10 01:10:30 +00:00
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}
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2017-03-05 15:44:50 +00:00
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void Environment::set_tonemap_exposure(float p_exposure) {
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tonemap_exposure = p_exposure;
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2020-07-01 12:18:13 +00:00
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_update_tonemap();
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2016-10-29 23:48:09 +00:00
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}
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2017-03-05 15:44:50 +00:00
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float Environment::get_tonemap_exposure() const {
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2016-12-07 20:49:52 +00:00
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return tonemap_exposure;
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2016-10-29 23:48:09 +00:00
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}
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2017-03-05 15:44:50 +00:00
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void Environment::set_tonemap_white(float p_white) {
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tonemap_white = p_white;
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2020-07-01 12:18:13 +00:00
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_update_tonemap();
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2016-10-29 23:48:09 +00:00
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}
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2020-05-14 12:29:06 +00:00
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2016-10-29 23:48:09 +00:00
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float Environment::get_tonemap_white() const {
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return tonemap_white;
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}
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2020-07-01 12:18:13 +00:00
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void Environment::set_tonemap_auto_exposure_enabled(bool p_enabled) {
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tonemap_auto_exposure_enabled = p_enabled;
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_update_tonemap();
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2021-02-10 20:18:45 +00:00
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notify_property_list_changed();
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2016-10-29 23:48:09 +00:00
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}
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2020-05-14 12:29:06 +00:00
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2020-07-01 12:18:13 +00:00
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bool Environment::is_tonemap_auto_exposure_enabled() const {
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return tonemap_auto_exposure_enabled;
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2016-10-29 23:48:09 +00:00
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}
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void Environment::set_tonemap_auto_exposure_min(float p_auto_exposure_min) {
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2017-03-05 15:44:50 +00:00
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tonemap_auto_exposure_min = p_auto_exposure_min;
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2020-07-01 12:18:13 +00:00
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_update_tonemap();
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2016-10-29 23:48:09 +00:00
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}
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2020-05-14 12:29:06 +00:00
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2016-10-29 23:48:09 +00:00
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float Environment::get_tonemap_auto_exposure_min() const {
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return tonemap_auto_exposure_min;
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}
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2020-07-01 12:18:13 +00:00
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void Environment::set_tonemap_auto_exposure_max(float p_auto_exposure_max) {
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tonemap_auto_exposure_max = p_auto_exposure_max;
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_update_tonemap();
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}
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float Environment::get_tonemap_auto_exposure_max() const {
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return tonemap_auto_exposure_max;
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}
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2016-10-29 23:48:09 +00:00
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void Environment::set_tonemap_auto_exposure_speed(float p_auto_exposure_speed) {
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2017-03-05 15:44:50 +00:00
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tonemap_auto_exposure_speed = p_auto_exposure_speed;
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2020-07-01 12:18:13 +00:00
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_update_tonemap();
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2016-10-29 23:48:09 +00:00
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}
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2020-05-14 12:29:06 +00:00
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2016-10-29 23:48:09 +00:00
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float Environment::get_tonemap_auto_exposure_speed() const {
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return tonemap_auto_exposure_speed;
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}
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2016-12-07 20:49:52 +00:00
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void Environment::set_tonemap_auto_exposure_grey(float p_auto_exposure_grey) {
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2017-03-05 15:44:50 +00:00
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tonemap_auto_exposure_grey = p_auto_exposure_grey;
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2020-07-01 12:18:13 +00:00
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_update_tonemap();
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2016-10-29 23:48:09 +00:00
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}
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2020-05-14 12:29:06 +00:00
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2016-12-07 20:49:52 +00:00
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float Environment::get_tonemap_auto_exposure_grey() const {
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return tonemap_auto_exposure_grey;
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2016-10-29 23:48:09 +00:00
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}
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2020-07-01 12:18:13 +00:00
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void Environment::_update_tonemap() {
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RS::get_singleton()->environment_set_tonemap(
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environment,
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RS::EnvironmentToneMapper(tone_mapper),
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tonemap_exposure,
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tonemap_white,
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tonemap_auto_exposure_enabled,
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|
|
tonemap_auto_exposure_min,
|
|
|
|
tonemap_auto_exposure_max,
|
|
|
|
tonemap_auto_exposure_speed,
|
|
|
|
tonemap_auto_exposure_grey);
|
2016-10-29 23:48:09 +00:00
|
|
|
}
|
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
// SSR
|
2016-10-21 10:27:13 +00:00
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
void Environment::set_ssr_enabled(bool p_enabled) {
|
|
|
|
ssr_enabled = p_enabled;
|
|
|
|
_update_ssr();
|
2021-02-10 20:18:45 +00:00
|
|
|
notify_property_list_changed();
|
2016-11-29 22:55:12 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
bool Environment::is_ssr_enabled() const {
|
2016-11-29 22:55:12 +00:00
|
|
|
return ssr_enabled;
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void Environment::set_ssr_max_steps(int p_steps) {
|
|
|
|
ssr_max_steps = p_steps;
|
2020-07-01 12:18:13 +00:00
|
|
|
_update_ssr();
|
2016-11-29 22:55:12 +00:00
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2016-11-29 22:55:12 +00:00
|
|
|
int Environment::get_ssr_max_steps() const {
|
|
|
|
return ssr_max_steps;
|
|
|
|
}
|
|
|
|
|
2017-06-16 00:28:05 +00:00
|
|
|
void Environment::set_ssr_fade_in(float p_fade_in) {
|
|
|
|
ssr_fade_in = p_fade_in;
|
2020-07-01 12:18:13 +00:00
|
|
|
_update_ssr();
|
2016-11-29 22:55:12 +00:00
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2017-06-16 00:28:05 +00:00
|
|
|
float Environment::get_ssr_fade_in() const {
|
|
|
|
return ssr_fade_in;
|
2016-11-29 22:55:12 +00:00
|
|
|
}
|
|
|
|
|
2017-06-16 00:28:05 +00:00
|
|
|
void Environment::set_ssr_fade_out(float p_fade_out) {
|
|
|
|
ssr_fade_out = p_fade_out;
|
2020-07-01 12:18:13 +00:00
|
|
|
_update_ssr();
|
2016-11-29 22:55:12 +00:00
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2017-06-16 00:28:05 +00:00
|
|
|
float Environment::get_ssr_fade_out() const {
|
|
|
|
return ssr_fade_out;
|
2016-11-29 22:55:12 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void Environment::set_ssr_depth_tolerance(float p_depth_tolerance) {
|
2017-03-05 15:44:50 +00:00
|
|
|
ssr_depth_tolerance = p_depth_tolerance;
|
2020-07-01 12:18:13 +00:00
|
|
|
_update_ssr();
|
2016-11-29 22:55:12 +00:00
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2016-11-29 22:55:12 +00:00
|
|
|
float Environment::get_ssr_depth_tolerance() const {
|
|
|
|
return ssr_depth_tolerance;
|
|
|
|
}
|
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
void Environment::_update_ssr() {
|
|
|
|
RS::get_singleton()->environment_set_ssr(
|
|
|
|
environment,
|
|
|
|
ssr_enabled,
|
|
|
|
ssr_max_steps,
|
|
|
|
ssr_fade_in,
|
|
|
|
ssr_fade_out,
|
|
|
|
ssr_depth_tolerance);
|
|
|
|
}
|
|
|
|
|
|
|
|
// SSAO
|
|
|
|
|
|
|
|
void Environment::set_ssao_enabled(bool p_enabled) {
|
|
|
|
ssao_enabled = p_enabled;
|
|
|
|
_update_ssao();
|
2021-02-10 20:18:45 +00:00
|
|
|
notify_property_list_changed();
|
2016-12-04 15:45:30 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
bool Environment::is_ssao_enabled() const {
|
2016-12-04 15:45:30 +00:00
|
|
|
return ssao_enabled;
|
|
|
|
}
|
|
|
|
|
2020-10-18 22:27:51 +00:00
|
|
|
void Environment::set_ssao_radius(float p_radius) {
|
|
|
|
ssao_radius = p_radius;
|
2020-07-01 12:18:13 +00:00
|
|
|
_update_ssao();
|
2016-12-04 15:45:30 +00:00
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2020-10-18 22:27:51 +00:00
|
|
|
float Environment::get_ssao_radius() const {
|
|
|
|
return ssao_radius;
|
2016-12-04 15:45:30 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void Environment::set_ssao_intensity(float p_intensity) {
|
|
|
|
ssao_intensity = p_intensity;
|
2020-07-01 12:18:13 +00:00
|
|
|
_update_ssao();
|
2016-12-04 15:45:30 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
float Environment::get_ssao_intensity() const {
|
2016-12-04 15:45:30 +00:00
|
|
|
return ssao_intensity;
|
|
|
|
}
|
|
|
|
|
2020-12-08 05:37:09 +00:00
|
|
|
void Environment::set_ssao_power(float p_power) {
|
|
|
|
ssao_power = p_power;
|
2020-07-01 12:18:13 +00:00
|
|
|
_update_ssao();
|
2016-12-04 15:45:30 +00:00
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2020-12-08 05:37:09 +00:00
|
|
|
float Environment::get_ssao_power() const {
|
|
|
|
return ssao_power;
|
2016-12-04 15:45:30 +00:00
|
|
|
}
|
|
|
|
|
2020-12-08 05:37:09 +00:00
|
|
|
void Environment::set_ssao_detail(float p_detail) {
|
|
|
|
ssao_detail = p_detail;
|
2020-07-01 12:18:13 +00:00
|
|
|
_update_ssao();
|
2016-12-04 15:45:30 +00:00
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2020-12-08 05:37:09 +00:00
|
|
|
float Environment::get_ssao_detail() const {
|
|
|
|
return ssao_detail;
|
2016-12-04 15:45:30 +00:00
|
|
|
}
|
|
|
|
|
2020-12-08 05:37:09 +00:00
|
|
|
void Environment::set_ssao_horizon(float p_horizon) {
|
|
|
|
ssao_horizon = p_horizon;
|
2020-07-01 12:18:13 +00:00
|
|
|
_update_ssao();
|
2018-07-02 19:50:52 +00:00
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2020-12-08 05:37:09 +00:00
|
|
|
float Environment::get_ssao_horizon() const {
|
|
|
|
return ssao_horizon;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Environment::set_ssao_sharpness(float p_sharpness) {
|
|
|
|
ssao_sharpness = p_sharpness;
|
|
|
|
_update_ssao();
|
2018-07-02 19:50:52 +00:00
|
|
|
}
|
|
|
|
|
2020-12-08 05:37:09 +00:00
|
|
|
float Environment::get_ssao_sharpness() const {
|
|
|
|
return ssao_sharpness;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Environment::set_ssao_direct_light_affect(float p_direct_light_affect) {
|
|
|
|
ssao_direct_light_affect = p_direct_light_affect;
|
2020-10-18 22:27:51 +00:00
|
|
|
_update_ssao();
|
|
|
|
}
|
|
|
|
|
2020-12-08 05:37:09 +00:00
|
|
|
float Environment::get_ssao_direct_light_affect() const {
|
|
|
|
return ssao_direct_light_affect;
|
2020-10-18 22:27:51 +00:00
|
|
|
}
|
|
|
|
|
2020-12-08 05:37:09 +00:00
|
|
|
void Environment::set_ssao_ao_channel_affect(float p_ao_channel_affect) {
|
|
|
|
ssao_ao_channel_affect = p_ao_channel_affect;
|
2020-10-18 22:27:51 +00:00
|
|
|
_update_ssao();
|
|
|
|
}
|
|
|
|
|
2020-12-08 05:37:09 +00:00
|
|
|
float Environment::get_ssao_ao_channel_affect() const {
|
|
|
|
return ssao_ao_channel_affect;
|
2020-10-18 22:27:51 +00:00
|
|
|
}
|
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
void Environment::_update_ssao() {
|
|
|
|
RS::get_singleton()->environment_set_ssao(
|
|
|
|
environment,
|
|
|
|
ssao_enabled,
|
2020-10-18 22:27:51 +00:00
|
|
|
ssao_radius,
|
2020-07-01 12:18:13 +00:00
|
|
|
ssao_intensity,
|
2020-12-08 05:37:09 +00:00
|
|
|
ssao_power,
|
|
|
|
ssao_detail,
|
|
|
|
ssao_horizon,
|
|
|
|
ssao_sharpness,
|
2020-07-01 12:18:13 +00:00
|
|
|
ssao_direct_light_affect,
|
2020-12-08 05:37:09 +00:00
|
|
|
ssao_ao_channel_affect);
|
2016-12-08 12:48:38 +00:00
|
|
|
}
|
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
// SDFGI
|
|
|
|
|
|
|
|
void Environment::set_sdfgi_enabled(bool p_enabled) {
|
|
|
|
sdfgi_enabled = p_enabled;
|
|
|
|
_update_sdfgi();
|
2020-02-14 02:34:59 +00:00
|
|
|
notify_property_list_changed();
|
2016-12-08 12:48:38 +00:00
|
|
|
}
|
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
bool Environment::is_sdfgi_enabled() const {
|
|
|
|
return sdfgi_enabled;
|
|
|
|
}
|
2016-12-08 12:48:38 +00:00
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
void Environment::set_sdfgi_cascades(SDFGICascades p_cascades) {
|
|
|
|
sdfgi_cascades = p_cascades;
|
|
|
|
_update_sdfgi();
|
|
|
|
}
|
|
|
|
|
|
|
|
Environment::SDFGICascades Environment::get_sdfgi_cascades() const {
|
|
|
|
return sdfgi_cascades;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Environment::set_sdfgi_min_cell_size(float p_size) {
|
|
|
|
sdfgi_min_cell_size = p_size;
|
|
|
|
_update_sdfgi();
|
|
|
|
}
|
|
|
|
|
|
|
|
float Environment::get_sdfgi_min_cell_size() const {
|
|
|
|
return sdfgi_min_cell_size;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Environment::set_sdfgi_max_distance(float p_distance) {
|
|
|
|
p_distance /= 64.0;
|
|
|
|
int cc[3] = { 4, 6, 8 };
|
|
|
|
int cascades = cc[sdfgi_cascades];
|
|
|
|
for (int i = 0; i < cascades; i++) {
|
|
|
|
p_distance *= 0.5; //halve for each cascade
|
|
|
|
}
|
|
|
|
sdfgi_min_cell_size = p_distance;
|
|
|
|
_update_sdfgi();
|
|
|
|
}
|
|
|
|
|
|
|
|
float Environment::get_sdfgi_max_distance() const {
|
|
|
|
float md = sdfgi_min_cell_size;
|
|
|
|
md *= 64.0;
|
|
|
|
int cc[3] = { 4, 6, 8 };
|
|
|
|
int cascades = cc[sdfgi_cascades];
|
|
|
|
for (int i = 0; i < cascades; i++) {
|
|
|
|
md *= 2.0;
|
|
|
|
}
|
|
|
|
return md;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Environment::set_sdfgi_cascade0_distance(float p_distance) {
|
|
|
|
sdfgi_min_cell_size = p_distance / 64.0;
|
|
|
|
_update_sdfgi();
|
|
|
|
}
|
|
|
|
|
|
|
|
float Environment::get_sdfgi_cascade0_distance() const {
|
|
|
|
return sdfgi_min_cell_size * 64.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Environment::set_sdfgi_y_scale(SDFGIYScale p_y_scale) {
|
|
|
|
sdfgi_y_scale = p_y_scale;
|
|
|
|
_update_sdfgi();
|
|
|
|
}
|
|
|
|
|
|
|
|
Environment::SDFGIYScale Environment::get_sdfgi_y_scale() const {
|
|
|
|
return sdfgi_y_scale;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Environment::set_sdfgi_use_occlusion(bool p_enabled) {
|
|
|
|
sdfgi_use_occlusion = p_enabled;
|
|
|
|
_update_sdfgi();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Environment::is_sdfgi_using_occlusion() const {
|
|
|
|
return sdfgi_use_occlusion;
|
|
|
|
}
|
|
|
|
|
2021-02-08 00:08:59 +00:00
|
|
|
void Environment::set_sdfgi_bounce_feedback(float p_amount) {
|
|
|
|
sdfgi_bounce_feedback = p_amount;
|
2020-07-01 12:18:13 +00:00
|
|
|
_update_sdfgi();
|
|
|
|
}
|
2021-02-08 00:08:59 +00:00
|
|
|
float Environment::get_sdfgi_bounce_feedback() const {
|
|
|
|
return sdfgi_bounce_feedback;
|
2020-07-01 12:18:13 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void Environment::set_sdfgi_read_sky_light(bool p_enabled) {
|
|
|
|
sdfgi_read_sky_light = p_enabled;
|
|
|
|
_update_sdfgi();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Environment::is_sdfgi_reading_sky_light() const {
|
|
|
|
return sdfgi_read_sky_light;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Environment::set_sdfgi_energy(float p_energy) {
|
|
|
|
sdfgi_energy = p_energy;
|
|
|
|
_update_sdfgi();
|
|
|
|
}
|
|
|
|
|
|
|
|
float Environment::get_sdfgi_energy() const {
|
|
|
|
return sdfgi_energy;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Environment::set_sdfgi_normal_bias(float p_bias) {
|
|
|
|
sdfgi_normal_bias = p_bias;
|
|
|
|
_update_sdfgi();
|
|
|
|
}
|
|
|
|
|
|
|
|
float Environment::get_sdfgi_normal_bias() const {
|
|
|
|
return sdfgi_normal_bias;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Environment::set_sdfgi_probe_bias(float p_bias) {
|
|
|
|
sdfgi_probe_bias = p_bias;
|
|
|
|
_update_sdfgi();
|
|
|
|
}
|
|
|
|
|
|
|
|
float Environment::get_sdfgi_probe_bias() const {
|
|
|
|
return sdfgi_probe_bias;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Environment::_update_sdfgi() {
|
|
|
|
RS::get_singleton()->environment_set_sdfgi(
|
|
|
|
environment,
|
|
|
|
sdfgi_enabled,
|
|
|
|
RS::EnvironmentSDFGICascades(sdfgi_cascades),
|
|
|
|
sdfgi_min_cell_size,
|
|
|
|
RS::EnvironmentSDFGIYScale(sdfgi_y_scale),
|
|
|
|
sdfgi_use_occlusion,
|
2021-02-08 00:08:59 +00:00
|
|
|
sdfgi_bounce_feedback,
|
2020-07-01 12:18:13 +00:00
|
|
|
sdfgi_read_sky_light,
|
|
|
|
sdfgi_energy,
|
|
|
|
sdfgi_normal_bias,
|
|
|
|
sdfgi_probe_bias);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Glow
|
|
|
|
|
|
|
|
void Environment::set_glow_enabled(bool p_enabled) {
|
|
|
|
glow_enabled = p_enabled;
|
|
|
|
_update_glow();
|
2021-02-10 20:18:45 +00:00
|
|
|
notify_property_list_changed();
|
2020-07-01 12:18:13 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
bool Environment::is_glow_enabled() const {
|
|
|
|
return glow_enabled;
|
|
|
|
}
|
|
|
|
|
2020-09-19 22:02:32 +00:00
|
|
|
void Environment::set_glow_level(int p_level, float p_intensity) {
|
2020-07-01 12:18:13 +00:00
|
|
|
ERR_FAIL_INDEX(p_level, RS::MAX_GLOW_LEVELS);
|
|
|
|
|
2020-09-19 22:02:32 +00:00
|
|
|
glow_levels.write[p_level] = p_intensity;
|
2016-12-08 12:48:38 +00:00
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
_update_glow();
|
2016-12-08 12:48:38 +00:00
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2020-09-19 22:02:32 +00:00
|
|
|
float Environment::get_glow_level(int p_level) const {
|
2020-12-08 18:58:49 +00:00
|
|
|
ERR_FAIL_INDEX_V(p_level, RS::MAX_GLOW_LEVELS, 0.0);
|
2016-12-08 12:48:38 +00:00
|
|
|
|
2020-09-19 22:02:32 +00:00
|
|
|
return glow_levels[p_level];
|
|
|
|
}
|
|
|
|
|
|
|
|
void Environment::set_glow_normalized(bool p_normalized) {
|
|
|
|
glow_normalize_levels = p_normalized;
|
|
|
|
|
|
|
|
_update_glow();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Environment::is_glow_normalized() const {
|
|
|
|
return glow_normalize_levels;
|
2016-12-08 12:48:38 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void Environment::set_glow_intensity(float p_intensity) {
|
|
|
|
glow_intensity = p_intensity;
|
2020-07-01 12:18:13 +00:00
|
|
|
_update_glow();
|
2016-12-08 12:48:38 +00:00
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
float Environment::get_glow_intensity() const {
|
2016-12-08 12:48:38 +00:00
|
|
|
return glow_intensity;
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void Environment::set_glow_strength(float p_strength) {
|
|
|
|
glow_strength = p_strength;
|
2020-07-01 12:18:13 +00:00
|
|
|
_update_glow();
|
2016-12-08 12:48:38 +00:00
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
float Environment::get_glow_strength() const {
|
2016-12-08 12:48:38 +00:00
|
|
|
return glow_strength;
|
|
|
|
}
|
|
|
|
|
2020-01-10 00:40:26 +00:00
|
|
|
void Environment::set_glow_mix(float p_mix) {
|
|
|
|
glow_mix = p_mix;
|
2020-07-01 12:18:13 +00:00
|
|
|
_update_glow();
|
2020-01-10 00:40:26 +00:00
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2020-01-10 00:40:26 +00:00
|
|
|
float Environment::get_glow_mix() const {
|
|
|
|
return glow_mix;
|
|
|
|
}
|
|
|
|
|
2017-07-08 15:12:18 +00:00
|
|
|
void Environment::set_glow_bloom(float p_threshold) {
|
|
|
|
glow_bloom = p_threshold;
|
2020-07-01 12:18:13 +00:00
|
|
|
_update_glow();
|
2016-12-08 12:48:38 +00:00
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
float Environment::get_glow_bloom() const {
|
2016-12-08 12:48:38 +00:00
|
|
|
return glow_bloom;
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void Environment::set_glow_blend_mode(GlowBlendMode p_mode) {
|
|
|
|
glow_blend_mode = p_mode;
|
2020-07-01 12:18:13 +00:00
|
|
|
_update_glow();
|
2021-02-10 20:18:45 +00:00
|
|
|
notify_property_list_changed();
|
2016-12-08 12:48:38 +00:00
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
Environment::GlowBlendMode Environment::get_glow_blend_mode() const {
|
2016-12-08 12:48:38 +00:00
|
|
|
return glow_blend_mode;
|
|
|
|
}
|
|
|
|
|
2017-07-08 15:12:18 +00:00
|
|
|
void Environment::set_glow_hdr_bleed_threshold(float p_threshold) {
|
|
|
|
glow_hdr_bleed_threshold = p_threshold;
|
2020-07-01 12:18:13 +00:00
|
|
|
_update_glow();
|
2016-12-08 12:48:38 +00:00
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2017-07-08 15:12:18 +00:00
|
|
|
float Environment::get_glow_hdr_bleed_threshold() const {
|
|
|
|
return glow_hdr_bleed_threshold;
|
2016-12-08 12:48:38 +00:00
|
|
|
}
|
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
void Environment::set_glow_hdr_bleed_scale(float p_scale) {
|
|
|
|
glow_hdr_bleed_scale = p_scale;
|
|
|
|
_update_glow();
|
|
|
|
}
|
|
|
|
|
|
|
|
float Environment::get_glow_hdr_bleed_scale() const {
|
|
|
|
return glow_hdr_bleed_scale;
|
|
|
|
}
|
|
|
|
|
2018-11-28 09:21:07 +00:00
|
|
|
void Environment::set_glow_hdr_luminance_cap(float p_amount) {
|
|
|
|
glow_hdr_luminance_cap = p_amount;
|
2020-07-01 12:18:13 +00:00
|
|
|
_update_glow();
|
2018-11-28 04:22:20 +00:00
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2018-11-28 04:22:20 +00:00
|
|
|
float Environment::get_glow_hdr_luminance_cap() const {
|
|
|
|
return glow_hdr_luminance_cap;
|
|
|
|
}
|
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
void Environment::_update_glow() {
|
2020-09-19 22:02:32 +00:00
|
|
|
Vector<float> normalized_levels;
|
|
|
|
if (glow_normalize_levels) {
|
|
|
|
normalized_levels.resize(7);
|
|
|
|
float size = 0.0;
|
|
|
|
for (int i = 0; i < glow_levels.size(); i++) {
|
|
|
|
size += glow_levels[i];
|
|
|
|
}
|
|
|
|
for (int i = 0; i < glow_levels.size(); i++) {
|
|
|
|
normalized_levels.write[i] = glow_levels[i] / size;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
normalized_levels = glow_levels;
|
|
|
|
}
|
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
RS::get_singleton()->environment_set_glow(
|
|
|
|
environment,
|
|
|
|
glow_enabled,
|
2020-09-19 22:02:32 +00:00
|
|
|
normalized_levels,
|
2020-07-01 12:18:13 +00:00
|
|
|
glow_intensity,
|
|
|
|
glow_strength,
|
|
|
|
glow_mix,
|
|
|
|
glow_bloom,
|
|
|
|
RS::EnvironmentGlowBlendMode(glow_blend_mode),
|
|
|
|
glow_hdr_bleed_threshold,
|
|
|
|
glow_hdr_bleed_scale,
|
|
|
|
glow_hdr_luminance_cap);
|
2016-12-08 12:48:38 +00:00
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
// Fog
|
2016-12-08 12:48:38 +00:00
|
|
|
|
2017-06-07 02:16:17 +00:00
|
|
|
void Environment::set_fog_enabled(bool p_enabled) {
|
|
|
|
fog_enabled = p_enabled;
|
2020-07-01 12:18:13 +00:00
|
|
|
_update_fog();
|
2021-02-10 20:18:45 +00:00
|
|
|
notify_property_list_changed();
|
2017-06-07 02:16:17 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
bool Environment::is_fog_enabled() const {
|
|
|
|
return fog_enabled;
|
|
|
|
}
|
|
|
|
|
2020-08-14 01:07:49 +00:00
|
|
|
void Environment::set_fog_light_color(const Color &p_light_color) {
|
|
|
|
fog_light_color = p_light_color;
|
2020-07-01 12:18:13 +00:00
|
|
|
_update_fog();
|
2017-06-07 02:16:17 +00:00
|
|
|
}
|
2020-08-14 01:07:49 +00:00
|
|
|
Color Environment::get_fog_light_color() const {
|
|
|
|
return fog_light_color;
|
2017-06-07 02:16:17 +00:00
|
|
|
}
|
2020-08-14 01:07:49 +00:00
|
|
|
void Environment::set_fog_light_energy(float p_amount) {
|
|
|
|
fog_light_energy = p_amount;
|
2020-07-01 12:18:13 +00:00
|
|
|
_update_fog();
|
2017-06-07 02:16:17 +00:00
|
|
|
}
|
2020-08-14 01:07:49 +00:00
|
|
|
float Environment::get_fog_light_energy() const {
|
|
|
|
return fog_light_energy;
|
2017-06-07 02:16:17 +00:00
|
|
|
}
|
2020-08-14 01:07:49 +00:00
|
|
|
void Environment::set_fog_sun_scatter(float p_amount) {
|
|
|
|
fog_sun_scatter = p_amount;
|
2020-07-01 12:18:13 +00:00
|
|
|
_update_fog();
|
2017-06-07 02:16:17 +00:00
|
|
|
}
|
2020-08-14 01:07:49 +00:00
|
|
|
float Environment::get_fog_sun_scatter() const {
|
|
|
|
return fog_sun_scatter;
|
2018-11-14 01:19:11 +00:00
|
|
|
}
|
2020-08-14 01:07:49 +00:00
|
|
|
void Environment::set_fog_density(float p_amount) {
|
|
|
|
fog_density = p_amount;
|
|
|
|
_update_fog();
|
2017-06-07 02:16:17 +00:00
|
|
|
}
|
2020-08-14 01:07:49 +00:00
|
|
|
float Environment::get_fog_density() const {
|
|
|
|
return fog_density;
|
2017-06-07 02:16:17 +00:00
|
|
|
}
|
2020-08-14 01:07:49 +00:00
|
|
|
void Environment::set_fog_height(float p_amount) {
|
|
|
|
fog_height = p_amount;
|
|
|
|
_update_fog();
|
2017-06-07 02:16:17 +00:00
|
|
|
}
|
2020-08-14 01:07:49 +00:00
|
|
|
float Environment::get_fog_height() const {
|
|
|
|
return fog_height;
|
2017-06-07 02:16:17 +00:00
|
|
|
}
|
2020-08-14 01:07:49 +00:00
|
|
|
void Environment::set_fog_height_density(float p_amount) {
|
|
|
|
fog_height_density = p_amount;
|
|
|
|
_update_fog();
|
2017-06-07 02:16:17 +00:00
|
|
|
}
|
2020-08-14 01:07:49 +00:00
|
|
|
float Environment::get_fog_height_density() const {
|
|
|
|
return fog_height_density;
|
2017-06-07 02:16:17 +00:00
|
|
|
}
|
|
|
|
|
2020-08-21 05:48:04 +00:00
|
|
|
void Environment::set_fog_aerial_perspective(float p_aerial_perspective) {
|
|
|
|
fog_aerial_perspective = p_aerial_perspective;
|
|
|
|
_update_fog();
|
|
|
|
}
|
|
|
|
float Environment::get_fog_aerial_perspective() const {
|
|
|
|
return fog_aerial_perspective;
|
|
|
|
}
|
|
|
|
|
2020-08-14 01:07:49 +00:00
|
|
|
void Environment::_update_fog() {
|
|
|
|
RS::get_singleton()->environment_set_fog(
|
2020-07-01 12:18:13 +00:00
|
|
|
environment,
|
2020-08-14 01:07:49 +00:00
|
|
|
fog_enabled,
|
|
|
|
fog_light_color,
|
|
|
|
fog_light_energy,
|
|
|
|
fog_sun_scatter,
|
|
|
|
fog_density,
|
|
|
|
fog_height,
|
2020-08-21 05:48:04 +00:00
|
|
|
fog_height_density,
|
|
|
|
fog_aerial_perspective);
|
2019-09-14 03:37:42 +00:00
|
|
|
}
|
|
|
|
|
2020-08-13 01:21:01 +00:00
|
|
|
// Volumetric Fog
|
|
|
|
|
|
|
|
void Environment::_update_volumetric_fog() {
|
2021-02-06 14:51:56 +00:00
|
|
|
RS::get_singleton()->environment_set_volumetric_fog(environment, volumetric_fog_enabled, volumetric_fog_density, volumetric_fog_light, volumetric_fog_light_energy, volumetric_fog_length, volumetric_fog_detail_spread, volumetric_fog_gi_inject, volumetric_fog_temporal_reproject, volumetric_fog_temporal_reproject_amount);
|
2020-08-13 01:21:01 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void Environment::set_volumetric_fog_enabled(bool p_enable) {
|
|
|
|
volumetric_fog_enabled = p_enable;
|
|
|
|
_update_volumetric_fog();
|
2021-02-10 20:18:45 +00:00
|
|
|
notify_property_list_changed();
|
2020-08-13 01:21:01 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
bool Environment::is_volumetric_fog_enabled() const {
|
|
|
|
return volumetric_fog_enabled;
|
|
|
|
}
|
|
|
|
void Environment::set_volumetric_fog_density(float p_density) {
|
|
|
|
p_density = CLAMP(p_density, 0.0000001, 1.0);
|
|
|
|
volumetric_fog_density = p_density;
|
|
|
|
_update_volumetric_fog();
|
|
|
|
}
|
|
|
|
float Environment::get_volumetric_fog_density() const {
|
|
|
|
return volumetric_fog_density;
|
|
|
|
}
|
|
|
|
void Environment::set_volumetric_fog_light(Color p_color) {
|
|
|
|
volumetric_fog_light = p_color;
|
|
|
|
_update_volumetric_fog();
|
|
|
|
}
|
|
|
|
Color Environment::get_volumetric_fog_light() const {
|
|
|
|
return volumetric_fog_light;
|
|
|
|
}
|
|
|
|
void Environment::set_volumetric_fog_light_energy(float p_begin) {
|
|
|
|
volumetric_fog_light_energy = p_begin;
|
|
|
|
_update_volumetric_fog();
|
|
|
|
}
|
|
|
|
float Environment::get_volumetric_fog_light_energy() const {
|
|
|
|
return volumetric_fog_light_energy;
|
|
|
|
}
|
|
|
|
void Environment::set_volumetric_fog_length(float p_length) {
|
|
|
|
volumetric_fog_length = p_length;
|
|
|
|
_update_volumetric_fog();
|
|
|
|
}
|
|
|
|
float Environment::get_volumetric_fog_length() const {
|
|
|
|
return volumetric_fog_length;
|
|
|
|
}
|
|
|
|
void Environment::set_volumetric_fog_detail_spread(float p_detail_spread) {
|
|
|
|
volumetric_fog_detail_spread = p_detail_spread;
|
|
|
|
_update_volumetric_fog();
|
|
|
|
}
|
|
|
|
float Environment::get_volumetric_fog_detail_spread() const {
|
|
|
|
return volumetric_fog_detail_spread;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Environment::set_volumetric_fog_gi_inject(float p_gi_inject) {
|
|
|
|
volumetric_fog_gi_inject = p_gi_inject;
|
|
|
|
_update_volumetric_fog();
|
|
|
|
}
|
|
|
|
float Environment::get_volumetric_fog_gi_inject() const {
|
|
|
|
return volumetric_fog_gi_inject;
|
|
|
|
}
|
|
|
|
|
2021-02-05 13:51:49 +00:00
|
|
|
void Environment::set_volumetric_fog_temporal_reprojection_enabled(bool p_enable) {
|
|
|
|
volumetric_fog_temporal_reproject = p_enable;
|
|
|
|
_update_volumetric_fog();
|
|
|
|
}
|
|
|
|
bool Environment::is_volumetric_fog_temporal_reprojection_enabled() const {
|
|
|
|
return volumetric_fog_temporal_reproject;
|
|
|
|
}
|
|
|
|
void Environment::set_volumetric_fog_temporal_reprojection_amount(float p_amount) {
|
|
|
|
volumetric_fog_temporal_reproject_amount = p_amount;
|
|
|
|
_update_volumetric_fog();
|
|
|
|
}
|
|
|
|
|
|
|
|
float Environment::get_volumetric_fog_temporal_reprojection_amount() const {
|
|
|
|
return volumetric_fog_temporal_reproject_amount;
|
|
|
|
}
|
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
// Adjustment
|
2020-06-25 13:33:28 +00:00
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
void Environment::set_adjustment_enabled(bool p_enabled) {
|
|
|
|
adjustment_enabled = p_enabled;
|
|
|
|
_update_adjustment();
|
2021-02-10 20:18:45 +00:00
|
|
|
notify_property_list_changed();
|
2020-06-25 13:33:28 +00:00
|
|
|
}
|
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
bool Environment::is_adjustment_enabled() const {
|
|
|
|
return adjustment_enabled;
|
2020-06-25 13:33:28 +00:00
|
|
|
}
|
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
void Environment::set_adjustment_brightness(float p_brightness) {
|
|
|
|
adjustment_brightness = p_brightness;
|
|
|
|
_update_adjustment();
|
2020-06-25 13:33:28 +00:00
|
|
|
}
|
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
float Environment::get_adjustment_brightness() const {
|
|
|
|
return adjustment_brightness;
|
2020-06-25 13:33:28 +00:00
|
|
|
}
|
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
void Environment::set_adjustment_contrast(float p_contrast) {
|
|
|
|
adjustment_contrast = p_contrast;
|
|
|
|
_update_adjustment();
|
2020-06-25 13:33:28 +00:00
|
|
|
}
|
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
float Environment::get_adjustment_contrast() const {
|
|
|
|
return adjustment_contrast;
|
2020-06-25 13:33:28 +00:00
|
|
|
}
|
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
void Environment::set_adjustment_saturation(float p_saturation) {
|
|
|
|
adjustment_saturation = p_saturation;
|
|
|
|
_update_adjustment();
|
2020-06-25 13:33:28 +00:00
|
|
|
}
|
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
float Environment::get_adjustment_saturation() const {
|
|
|
|
return adjustment_saturation;
|
2020-06-25 13:33:28 +00:00
|
|
|
}
|
|
|
|
|
2020-11-23 01:51:31 +00:00
|
|
|
void Environment::set_adjustment_color_correction(Ref<Texture> p_color_correction) {
|
|
|
|
adjustment_color_correction = p_color_correction;
|
|
|
|
Ref<GradientTexture> grad_tex = p_color_correction;
|
|
|
|
if (grad_tex.is_valid()) {
|
|
|
|
if (!grad_tex->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &Environment::_update_adjustment))) {
|
|
|
|
grad_tex->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Environment::_update_adjustment));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
Ref<Texture2D> adjustment_texture_2d = adjustment_color_correction;
|
|
|
|
if (adjustment_texture_2d.is_valid()) {
|
|
|
|
use_1d_color_correction = true;
|
|
|
|
} else {
|
|
|
|
use_1d_color_correction = false;
|
|
|
|
}
|
2020-07-01 12:18:13 +00:00
|
|
|
_update_adjustment();
|
2020-06-25 13:33:28 +00:00
|
|
|
}
|
|
|
|
|
2020-11-23 01:51:31 +00:00
|
|
|
Ref<Texture> Environment::get_adjustment_color_correction() const {
|
2020-07-01 12:18:13 +00:00
|
|
|
return adjustment_color_correction;
|
2020-06-25 13:33:28 +00:00
|
|
|
}
|
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
void Environment::_update_adjustment() {
|
2020-11-23 01:51:31 +00:00
|
|
|
RID color_correction = adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID();
|
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
RS::get_singleton()->environment_set_adjustment(
|
|
|
|
environment,
|
|
|
|
adjustment_enabled,
|
|
|
|
adjustment_brightness,
|
|
|
|
adjustment_contrast,
|
|
|
|
adjustment_saturation,
|
2020-11-23 01:51:31 +00:00
|
|
|
use_1d_color_correction,
|
|
|
|
color_correction);
|
2020-06-25 13:33:28 +00:00
|
|
|
}
|
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
// Private methods, constructor and destructor
|
2020-06-25 13:33:28 +00:00
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
void Environment::_validate_property(PropertyInfo &property) const {
|
|
|
|
if (property.name == "sky" || property.name == "sky_custom_fov" || property.name == "sky_rotation" || property.name == "ambient_light/sky_contribution") {
|
|
|
|
if (bg_mode != BG_SKY && ambient_source != AMBIENT_SOURCE_SKY && reflection_source != REFLECTION_SOURCE_SKY) {
|
|
|
|
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
|
|
|
|
}
|
|
|
|
}
|
2020-06-25 13:33:28 +00:00
|
|
|
|
2020-08-21 05:48:04 +00:00
|
|
|
if (property.name == "fog_aerial_perspective") {
|
|
|
|
if (bg_mode != BG_SKY) {
|
|
|
|
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
if (property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) {
|
|
|
|
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
|
|
|
|
}
|
2020-06-25 13:33:28 +00:00
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
if (property.name == "glow_mix" && glow_blend_mode != GLOW_BLEND_MODE_MIX) {
|
|
|
|
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (property.name == "background_color") {
|
|
|
|
if (bg_mode != BG_COLOR && ambient_source != AMBIENT_SOURCE_COLOR) {
|
|
|
|
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (property.name == "background_canvas_max_layer") {
|
|
|
|
if (bg_mode != BG_CANVAS) {
|
|
|
|
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (property.name == "background_camera_feed_id") {
|
|
|
|
if (bg_mode != BG_CAMERA_FEED) {
|
|
|
|
property.usage = PROPERTY_USAGE_NOEDITOR;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static const char *hide_prefixes[] = {
|
|
|
|
"fog_",
|
2020-08-14 01:07:49 +00:00
|
|
|
"volumetric_fog_",
|
2020-07-01 12:18:13 +00:00
|
|
|
"auto_exposure_",
|
|
|
|
"ss_reflections_",
|
|
|
|
"ssao_",
|
2020-02-14 02:34:59 +00:00
|
|
|
"sdfgi_",
|
2020-07-01 12:18:13 +00:00
|
|
|
"glow_",
|
|
|
|
"adjustment_",
|
|
|
|
nullptr
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
static const char *high_end_prefixes[] = {
|
|
|
|
"auto_exposure_",
|
|
|
|
"tonemap_",
|
|
|
|
"ss_reflections_",
|
|
|
|
"ssao_",
|
|
|
|
nullptr
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
const char **prefixes = hide_prefixes;
|
|
|
|
while (*prefixes) {
|
|
|
|
String prefix = String(*prefixes);
|
|
|
|
|
|
|
|
String enabled = prefix + "enabled";
|
|
|
|
if (property.name.begins_with(prefix) && property.name != enabled && !bool(get(enabled))) {
|
|
|
|
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
prefixes++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (RenderingServer::get_singleton()->is_low_end()) {
|
|
|
|
prefixes = high_end_prefixes;
|
|
|
|
while (*prefixes) {
|
|
|
|
String prefix = String(*prefixes);
|
|
|
|
|
|
|
|
if (property.name.begins_with(prefix)) {
|
|
|
|
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
prefixes++;
|
|
|
|
}
|
|
|
|
}
|
2020-06-25 13:33:28 +00:00
|
|
|
}
|
2020-07-01 12:18:13 +00:00
|
|
|
|
|
|
|
#ifndef DISABLE_DEPRECATED
|
|
|
|
// Kept for compatibility from 3.x to 4.0.
|
|
|
|
bool Environment::_set(const StringName &p_name, const Variant &p_value) {
|
|
|
|
if (p_name == "background_sky") {
|
|
|
|
set_sky(p_value);
|
|
|
|
return true;
|
|
|
|
} else if (p_name == "background_sky_custom_fov") {
|
|
|
|
set_sky_custom_fov(p_value);
|
|
|
|
return true;
|
|
|
|
} else if (p_name == "background_sky_orientation") {
|
|
|
|
Vector3 euler = p_value.operator Basis().get_euler();
|
|
|
|
set_sky_rotation(euler);
|
|
|
|
return true;
|
|
|
|
} else {
|
|
|
|
return false;
|
|
|
|
}
|
2020-06-25 13:33:28 +00:00
|
|
|
}
|
2020-07-01 12:18:13 +00:00
|
|
|
#endif
|
2020-06-25 13:33:28 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
void Environment::_bind_methods() {
|
2020-07-01 12:18:13 +00:00
|
|
|
// Background
|
2017-03-05 15:44:50 +00:00
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_background", "mode"), &Environment::set_background);
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("get_background"), &Environment::get_background);
|
2020-07-01 12:18:13 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_sky", "sky"), &Environment::set_sky);
|
2017-08-09 11:19:41 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("get_sky"), &Environment::get_sky);
|
2020-07-01 12:18:13 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_sky_custom_fov", "scale"), &Environment::set_sky_custom_fov);
|
2017-09-29 21:56:05 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("get_sky_custom_fov"), &Environment::get_sky_custom_fov);
|
2020-07-01 12:18:13 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_sky_rotation", "euler_radians"), &Environment::set_sky_rotation);
|
2018-12-15 05:27:03 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("get_sky_rotation"), &Environment::get_sky_rotation);
|
2020-07-01 12:18:13 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &Environment::set_bg_color);
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("get_bg_color"), &Environment::get_bg_color);
|
2020-07-01 12:18:13 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_bg_energy", "energy"), &Environment::set_bg_energy);
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("get_bg_energy"), &Environment::get_bg_energy);
|
2020-07-01 12:18:13 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_canvas_max_layer", "layer"), &Environment::set_canvas_max_layer);
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("get_canvas_max_layer"), &Environment::get_canvas_max_layer);
|
2020-07-01 12:18:13 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_camera_feed_id", "id"), &Environment::set_camera_feed_id);
|
2017-08-20 14:17:24 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &Environment::get_camera_feed_id);
|
2017-03-05 15:44:50 +00:00
|
|
|
|
|
|
|
ADD_GROUP("Background", "background_");
|
2019-08-26 20:43:58 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Canvas,Keep,Camera Feed"), "set_background", "get_background");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_bg_color", "get_bg_color");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "background_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy", "get_bg_energy");
|
2020-07-01 12:18:13 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "background_canvas_max_layer", PROPERTY_HINT_RANGE, "-1000,1000,1"), "set_canvas_max_layer", "get_canvas_max_layer");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "background_camera_feed_id", PROPERTY_HINT_RANGE, "1,10,1"), "set_camera_feed_id", "get_camera_feed_id");
|
|
|
|
|
2019-08-26 20:43:58 +00:00
|
|
|
ADD_GROUP("Sky", "sky_");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_sky_custom_fov", "get_sky_custom_fov");
|
2019-08-26 20:43:58 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "sky_rotation"), "set_sky_rotation", "get_sky_rotation");
|
2020-07-01 12:18:13 +00:00
|
|
|
|
|
|
|
// Ambient light
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ambient_light_color", "color"), &Environment::set_ambient_light_color);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_ambient_light_color"), &Environment::get_ambient_light_color);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ambient_source", "source"), &Environment::set_ambient_source);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_ambient_source"), &Environment::get_ambient_source);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ambient_light_energy", "energy"), &Environment::set_ambient_light_energy);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_ambient_light_energy"), &Environment::get_ambient_light_energy);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ambient_light_sky_contribution", "ratio"), &Environment::set_ambient_light_sky_contribution);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_ambient_light_sky_contribution"), &Environment::get_ambient_light_sky_contribution);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_reflection_source", "source"), &Environment::set_reflection_source);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_reflection_source"), &Environment::get_reflection_source);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ao_color", "color"), &Environment::set_ao_color);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_ao_color"), &Environment::get_ao_color);
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ADD_GROUP("Ambient Light", "ambient_light_");
|
2019-08-26 20:43:58 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "ambient_light_source", PROPERTY_HINT_ENUM, "Background,Disabled,Color,Sky"), "set_ambient_source", "get_ambient_source");
|
2017-03-05 15:44:50 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ambient_light_color"), "set_ambient_light_color", "get_ambient_light_color");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ambient_light_sky_contribution", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ambient_light_sky_contribution", "get_ambient_light_sky_contribution");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ambient_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_ambient_light_energy", "get_ambient_light_energy");
|
2020-01-25 10:18:55 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ambient_light_occlusion_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ao_color", "get_ao_color");
|
2020-07-01 12:18:13 +00:00
|
|
|
|
2019-08-26 20:43:58 +00:00
|
|
|
ADD_GROUP("Reflected Light", "reflected_light_");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "reflected_light_source", PROPERTY_HINT_ENUM, "Background,Disabled,Sky"), "set_reflection_source", "get_reflection_source");
|
2017-03-05 15:44:50 +00:00
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
// Tonemap
|
2017-06-07 02:16:17 +00:00
|
|
|
|
2017-05-30 01:11:33 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_tonemapper", "mode"), &Environment::set_tonemapper);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_tonemapper"), &Environment::get_tonemapper);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_tonemap_exposure", "exposure"), &Environment::set_tonemap_exposure);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_tonemap_exposure"), &Environment::get_tonemap_exposure);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_tonemap_white", "white"), &Environment::set_tonemap_white);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_tonemap_white"), &Environment::get_tonemap_white);
|
2020-07-01 12:18:13 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_enabled", "enabled"), &Environment::set_tonemap_auto_exposure_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_tonemap_auto_exposure_enabled"), &Environment::is_tonemap_auto_exposure_enabled);
|
2017-05-30 01:11:33 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_max", "exposure_max"), &Environment::set_tonemap_auto_exposure_max);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_max"), &Environment::get_tonemap_auto_exposure_max);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_min", "exposure_min"), &Environment::set_tonemap_auto_exposure_min);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_min"), &Environment::get_tonemap_auto_exposure_min);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_speed", "exposure_speed"), &Environment::set_tonemap_auto_exposure_speed);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_speed"), &Environment::get_tonemap_auto_exposure_speed);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_grey", "exposure_grey"), &Environment::set_tonemap_auto_exposure_grey);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_grey"), &Environment::get_tonemap_auto_exposure_grey);
|
|
|
|
|
|
|
|
ADD_GROUP("Tonemap", "tonemap_");
|
2020-06-30 13:21:35 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reinhard,Filmic,ACES"), "set_tonemapper", "get_tonemapper");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_exposure", "get_tonemap_exposure");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_white", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_white", "get_tonemap_white");
|
2017-05-30 01:11:33 +00:00
|
|
|
ADD_GROUP("Auto Exposure", "auto_exposure_");
|
2020-07-01 12:18:13 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled"), "set_tonemap_auto_exposure_enabled", "is_tonemap_auto_exposure_enabled");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_grey", "get_tonemap_auto_exposure_grey");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_min", "get_tonemap_auto_exposure_min");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_max", "get_tonemap_auto_exposure_max");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_speed", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_speed", "get_tonemap_auto_exposure_speed");
|
2017-05-30 01:11:33 +00:00
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
// SSR
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_ssr_enabled", "enabled"), &Environment::set_ssr_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_ssr_enabled"), &Environment::is_ssr_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ssr_max_steps", "max_steps"), &Environment::set_ssr_max_steps);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_ssr_max_steps"), &Environment::get_ssr_max_steps);
|
2017-06-16 00:28:05 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_ssr_fade_in", "fade_in"), &Environment::set_ssr_fade_in);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_ssr_fade_in"), &Environment::get_ssr_fade_in);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ssr_fade_out", "fade_out"), &Environment::set_ssr_fade_out);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_ssr_fade_out"), &Environment::get_ssr_fade_out);
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_ssr_depth_tolerance", "depth_tolerance"), &Environment::set_ssr_depth_tolerance);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_ssr_depth_tolerance"), &Environment::get_ssr_depth_tolerance);
|
|
|
|
|
|
|
|
ADD_GROUP("SS Reflections", "ss_reflections_");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ss_reflections_enabled"), "set_ssr_enabled", "is_ssr_enabled");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "ss_reflections_max_steps", PROPERTY_HINT_RANGE, "1,512,1"), "set_ssr_max_steps", "get_ssr_max_steps");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ss_reflections_fade_in", PROPERTY_HINT_EXP_EASING), "set_ssr_fade_in", "get_ssr_fade_in");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ss_reflections_fade_out", PROPERTY_HINT_EXP_EASING), "set_ssr_fade_out", "get_ssr_fade_out");
|
2020-04-02 02:24:52 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ss_reflections_depth_tolerance", PROPERTY_HINT_RANGE, "0.01,128,0.1"), "set_ssr_depth_tolerance", "get_ssr_depth_tolerance");
|
2016-11-29 22:55:12 +00:00
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
// SSAO
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_ssao_enabled", "enabled"), &Environment::set_ssao_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_ssao_enabled"), &Environment::is_ssao_enabled);
|
2020-10-18 22:27:51 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_ssao_radius", "radius"), &Environment::set_ssao_radius);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_ssao_radius"), &Environment::get_ssao_radius);
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_ssao_intensity", "intensity"), &Environment::set_ssao_intensity);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_ssao_intensity"), &Environment::get_ssao_intensity);
|
2020-12-08 05:37:09 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_ssao_power", "power"), &Environment::set_ssao_power);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_ssao_power"), &Environment::get_ssao_power);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ssao_detail", "detail"), &Environment::set_ssao_detail);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_ssao_detail"), &Environment::get_ssao_detail);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ssao_horizon", "horizon"), &Environment::set_ssao_horizon);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_ssao_horizon"), &Environment::get_ssao_horizon);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ssao_sharpness", "sharpness"), &Environment::set_ssao_sharpness);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_ssao_sharpness"), &Environment::get_ssao_sharpness);
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_ssao_direct_light_affect", "amount"), &Environment::set_ssao_direct_light_affect);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_ssao_direct_light_affect"), &Environment::get_ssao_direct_light_affect);
|
2018-07-02 19:50:52 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_ssao_ao_channel_affect", "amount"), &Environment::set_ssao_ao_channel_affect);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_ssao_ao_channel_affect"), &Environment::get_ssao_ao_channel_affect);
|
2017-03-05 15:44:50 +00:00
|
|
|
|
|
|
|
ADD_GROUP("SSAO", "ssao_");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssao_enabled"), "set_ssao_enabled", "is_ssao_enabled");
|
2020-12-08 05:37:09 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_radius", PROPERTY_HINT_RANGE, "0.01,16,0.01,or_greater"), "set_ssao_radius", "get_ssao_radius");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_intensity", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_ssao_intensity", "get_ssao_intensity");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_power", PROPERTY_HINT_EXP_EASING), "set_ssao_power", "get_ssao_power");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_detail", PROPERTY_HINT_RANGE, "0,5,0.01"), "set_ssao_detail", "get_ssao_detail");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_horizon", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssao_horizon", "get_ssao_horizon");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_sharpness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssao_sharpness", "get_ssao_sharpness");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_light_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_direct_light_affect", "get_ssao_direct_light_affect");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_ao_channel_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_ao_channel_affect", "get_ssao_ao_channel_affect");
|
2017-03-05 15:44:50 +00:00
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
// SDFGI
|
|
|
|
|
2020-06-25 13:33:28 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_sdfgi_enabled", "enabled"), &Environment::set_sdfgi_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_sdfgi_enabled"), &Environment::is_sdfgi_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_sdfgi_cascades", "amount"), &Environment::set_sdfgi_cascades);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_sdfgi_cascades"), &Environment::get_sdfgi_cascades);
|
2020-07-01 12:18:13 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_sdfgi_min_cell_size", "size"), &Environment::set_sdfgi_min_cell_size);
|
2020-06-25 13:33:28 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("get_sdfgi_min_cell_size"), &Environment::get_sdfgi_min_cell_size);
|
2020-07-01 12:18:13 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_sdfgi_max_distance", "distance"), &Environment::set_sdfgi_max_distance);
|
2020-06-25 13:33:28 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("get_sdfgi_max_distance"), &Environment::get_sdfgi_max_distance);
|
2020-07-01 12:18:13 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_sdfgi_cascade0_distance", "distance"), &Environment::set_sdfgi_cascade0_distance);
|
2020-06-25 13:33:28 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("get_sdfgi_cascade0_distance"), &Environment::get_sdfgi_cascade0_distance);
|
2020-07-01 12:18:13 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_sdfgi_y_scale", "scale"), &Environment::set_sdfgi_y_scale);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_sdfgi_y_scale"), &Environment::get_sdfgi_y_scale);
|
2020-06-25 13:33:28 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_sdfgi_use_occlusion", "enable"), &Environment::set_sdfgi_use_occlusion);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_sdfgi_using_occlusion"), &Environment::is_sdfgi_using_occlusion);
|
2021-02-08 00:08:59 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_sdfgi_bounce_feedback", "amount"), &Environment::set_sdfgi_bounce_feedback);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_sdfgi_bounce_feedback"), &Environment::get_sdfgi_bounce_feedback);
|
2020-06-25 13:33:28 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_sdfgi_read_sky_light", "enable"), &Environment::set_sdfgi_read_sky_light);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_sdfgi_reading_sky_light"), &Environment::is_sdfgi_reading_sky_light);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_sdfgi_energy", "amount"), &Environment::set_sdfgi_energy);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_sdfgi_energy"), &Environment::get_sdfgi_energy);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_sdfgi_normal_bias", "bias"), &Environment::set_sdfgi_normal_bias);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_sdfgi_normal_bias"), &Environment::get_sdfgi_normal_bias);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_sdfgi_probe_bias", "bias"), &Environment::set_sdfgi_probe_bias);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_sdfgi_probe_bias"), &Environment::get_sdfgi_probe_bias);
|
|
|
|
|
|
|
|
ADD_GROUP("SDFGI", "sdfgi_");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_enabled"), "set_sdfgi_enabled", "is_sdfgi_enabled");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_use_occlusion"), "set_sdfgi_use_occlusion", "is_sdfgi_using_occlusion");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_read_sky_light"), "set_sdfgi_read_sky_light", "is_sdfgi_reading_sky_light");
|
2021-02-08 00:08:59 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_bounce_feedback", PROPERTY_HINT_RANGE, "0,1.99,0.01"), "set_sdfgi_bounce_feedback", "get_sdfgi_bounce_feedback");
|
2020-06-25 13:33:28 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_cascades", PROPERTY_HINT_ENUM, "4 Cascades,6 Cascades,8 Cascades"), "set_sdfgi_cascades", "get_sdfgi_cascades");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_min_cell_size", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_sdfgi_min_cell_size", "get_sdfgi_min_cell_size");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_cascade0_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_cascade0_distance", "get_sdfgi_cascade0_distance");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_max_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_max_distance", "get_sdfgi_max_distance");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_y_scale", PROPERTY_HINT_ENUM, "Disable,75%,50%"), "set_sdfgi_y_scale", "get_sdfgi_y_scale");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_energy"), "set_sdfgi_energy", "get_sdfgi_energy");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_normal_bias"), "set_sdfgi_normal_bias", "get_sdfgi_normal_bias");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_probe_bias"), "set_sdfgi_probe_bias", "get_sdfgi_probe_bias");
|
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
// Glow
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_glow_enabled", "enabled"), &Environment::set_glow_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_glow_enabled"), &Environment::is_glow_enabled);
|
2020-09-19 22:02:32 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_glow_level", "idx", "intensity"), &Environment::set_glow_level);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_glow_level", "idx"), &Environment::get_glow_level);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_glow_normalized", "normalize"), &Environment::set_glow_normalized);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_glow_normalized"), &Environment::is_glow_normalized);
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_glow_intensity", "intensity"), &Environment::set_glow_intensity);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_glow_intensity"), &Environment::get_glow_intensity);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_glow_strength", "strength"), &Environment::set_glow_strength);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_glow_strength"), &Environment::get_glow_strength);
|
2020-01-10 00:40:26 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_glow_mix", "mix"), &Environment::set_glow_mix);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_glow_mix"), &Environment::get_glow_mix);
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_glow_bloom", "amount"), &Environment::set_glow_bloom);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_glow_bloom"), &Environment::get_glow_bloom);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_glow_blend_mode", "mode"), &Environment::set_glow_blend_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_glow_blend_mode"), &Environment::get_glow_blend_mode);
|
2017-07-08 15:12:18 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_threshold", "threshold"), &Environment::set_glow_hdr_bleed_threshold);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_threshold"), &Environment::get_glow_hdr_bleed_threshold);
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_scale", "scale"), &Environment::set_glow_hdr_bleed_scale);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_scale"), &Environment::get_glow_hdr_bleed_scale);
|
2020-07-01 12:18:13 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_glow_hdr_luminance_cap", "amount"), &Environment::set_glow_hdr_luminance_cap);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_glow_hdr_luminance_cap"), &Environment::get_glow_hdr_luminance_cap);
|
2016-12-10 04:13:20 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ADD_GROUP("Glow", "glow_");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_enabled"), "set_glow_enabled", "is_glow_enabled");
|
2020-09-19 22:02:32 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/1", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 0);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/2", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 1);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/3", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 2);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/4", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 3);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/5", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 4);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/6", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 5);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/7", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 6);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_normalized"), "set_glow_normalized", "is_glow_normalized");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_intensity", PROPERTY_HINT_RANGE, "0.0,8.0,0.01"), "set_glow_intensity", "get_glow_intensity");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_strength", PROPERTY_HINT_RANGE, "0.0,2.0,0.01"), "set_glow_strength", "get_glow_strength");
|
2020-07-01 12:18:13 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_mix", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_glow_mix", "get_glow_mix");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_bloom", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_glow_bloom", "get_glow_bloom");
|
2020-01-10 00:40:26 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "glow_blend_mode", PROPERTY_HINT_ENUM, "Additive,Screen,Softlight,Replace,Mix"), "set_glow_blend_mode", "get_glow_blend_mode");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_threshold", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_threshold", "get_glow_hdr_bleed_threshold");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_scale", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_scale", "get_glow_hdr_bleed_scale");
|
2020-07-01 12:18:13 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_luminance_cap", PROPERTY_HINT_RANGE, "0.0,256.0,0.01"), "set_glow_hdr_luminance_cap", "get_glow_hdr_luminance_cap");
|
2016-12-08 12:48:38 +00:00
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
// Fog
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_fog_enabled", "enabled"), &Environment::set_fog_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_fog_enabled"), &Environment::is_fog_enabled);
|
2020-08-14 01:07:49 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_fog_light_color", "light_color"), &Environment::set_fog_light_color);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_fog_light_color"), &Environment::get_fog_light_color);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_fog_light_energy", "light_energy"), &Environment::set_fog_light_energy);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_fog_light_energy"), &Environment::get_fog_light_energy);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_fog_sun_scatter", "sun_scatter"), &Environment::set_fog_sun_scatter);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_fog_sun_scatter"), &Environment::get_fog_sun_scatter);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_fog_density", "density"), &Environment::set_fog_density);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_fog_density"), &Environment::get_fog_density);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_fog_height", "height"), &Environment::set_fog_height);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_fog_height"), &Environment::get_fog_height);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_fog_height_density", "height_density"), &Environment::set_fog_height_density);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_fog_height_density"), &Environment::get_fog_height_density);
|
|
|
|
|
2020-08-21 05:48:04 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_fog_aerial_perspective", "aerial_perspective"), &Environment::set_fog_aerial_perspective);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_fog_aerial_perspective"), &Environment::get_fog_aerial_perspective);
|
|
|
|
|
2020-08-14 01:07:49 +00:00
|
|
|
ADD_GROUP("Fog", "fog_");
|
2020-07-01 12:18:13 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled"), "set_fog_enabled", "is_fog_enabled");
|
2020-08-14 01:07:49 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_fog_light_color", "get_fog_light_color");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_fog_light_energy", "get_fog_light_energy");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sun_scatter", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_fog_sun_scatter", "get_fog_sun_scatter");
|
|
|
|
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_density", PROPERTY_HINT_RANGE, "0,16,0.0001"), "set_fog_density", "get_fog_density");
|
2020-08-21 05:48:04 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_aerial_perspective", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_aerial_perspective", "get_fog_aerial_perspective");
|
2020-08-14 01:07:49 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_lesser,or_greater"), "set_fog_height", "get_fog_height");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "0,128,0.001,or_greater"), "set_fog_height_density", "get_fog_height_density");
|
2020-07-01 12:18:13 +00:00
|
|
|
|
2020-08-13 01:21:01 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_volumetric_fog_enabled", "enabled"), &Environment::set_volumetric_fog_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_volumetric_fog_enabled"), &Environment::is_volumetric_fog_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_volumetric_fog_light", "color"), &Environment::set_volumetric_fog_light);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_volumetric_fog_light"), &Environment::get_volumetric_fog_light);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_volumetric_fog_density", "density"), &Environment::set_volumetric_fog_density);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_volumetric_fog_density"), &Environment::get_volumetric_fog_density);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_volumetric_fog_light_energy", "begin"), &Environment::set_volumetric_fog_light_energy);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_volumetric_fog_light_energy"), &Environment::get_volumetric_fog_light_energy);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_volumetric_fog_length", "length"), &Environment::set_volumetric_fog_length);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_volumetric_fog_length"), &Environment::get_volumetric_fog_length);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_volumetric_fog_detail_spread", "detail_spread"), &Environment::set_volumetric_fog_detail_spread);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_volumetric_fog_detail_spread"), &Environment::get_volumetric_fog_detail_spread);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_volumetric_fog_gi_inject", "gi_inject"), &Environment::set_volumetric_fog_gi_inject);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_volumetric_fog_gi_inject"), &Environment::get_volumetric_fog_gi_inject);
|
2021-02-05 13:51:49 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_enabled", "enabled"), &Environment::set_volumetric_fog_temporal_reprojection_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_volumetric_fog_temporal_reprojection_enabled"), &Environment::is_volumetric_fog_temporal_reprojection_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_amount", "temporal_reprojection_amount"), &Environment::set_volumetric_fog_temporal_reprojection_amount);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_volumetric_fog_temporal_reprojection_amount"), &Environment::get_volumetric_fog_temporal_reprojection_amount);
|
2020-08-13 01:21:01 +00:00
|
|
|
|
|
|
|
ADD_GROUP("Volumetric Fog", "volumetric_fog_");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_enabled"), "set_volumetric_fog_enabled", "is_volumetric_fog_enabled");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_density", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater"), "set_volumetric_fog_density", "get_volumetric_fog_density");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "volumetric_fog_light", PROPERTY_HINT_COLOR_NO_ALPHA), "set_volumetric_fog_light", "get_volumetric_fog_light");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_light_energy", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_light_energy", "get_volumetric_fog_light_energy");
|
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_gi_inject", PROPERTY_HINT_RANGE, "0.00,16,0.01,exp"), "set_volumetric_fog_gi_inject", "get_volumetric_fog_gi_inject");
|
2020-08-13 01:21:01 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_length", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_length", "get_volumetric_fog_length");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_detail_spread", PROPERTY_HINT_EXP_EASING, "0.01,16,0.01"), "set_volumetric_fog_detail_spread", "get_volumetric_fog_detail_spread");
|
2021-02-05 13:51:49 +00:00
|
|
|
ADD_SUBGROUP("Temporal Reprojection", "volumetric_fog_temporal_reprojection_");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_temporal_reprojection_enabled"), "set_volumetric_fog_temporal_reprojection_enabled", "is_volumetric_fog_temporal_reprojection_enabled");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_temporal_reprojection_amount", PROPERTY_HINT_RANGE, "0.0,0.999,0.001"), "set_volumetric_fog_temporal_reprojection_amount", "get_volumetric_fog_temporal_reprojection_amount");
|
2020-08-13 01:21:01 +00:00
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
// Adjustment
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_adjustment_enabled", "enabled"), &Environment::set_adjustment_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_adjustment_enabled"), &Environment::is_adjustment_enabled);
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_adjustment_brightness", "brightness"), &Environment::set_adjustment_brightness);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_adjustment_brightness"), &Environment::get_adjustment_brightness);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_adjustment_contrast", "contrast"), &Environment::set_adjustment_contrast);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_adjustment_contrast"), &Environment::get_adjustment_contrast);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_adjustment_saturation", "saturation"), &Environment::set_adjustment_saturation);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_adjustment_saturation"), &Environment::get_adjustment_saturation);
|
2017-08-09 11:19:41 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_adjustment_color_correction", "color_correction"), &Environment::set_adjustment_color_correction);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_adjustment_color_correction"), &Environment::get_adjustment_color_correction);
|
2016-10-29 23:48:09 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ADD_GROUP("Adjustments", "adjustment_");
|
2020-07-01 12:18:13 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "adjustment_enabled"), "set_adjustment_enabled", "is_adjustment_enabled");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_brightness", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_brightness", "get_adjustment_brightness");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_contrast", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_contrast", "get_adjustment_contrast");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_saturation", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_saturation", "get_adjustment_saturation");
|
2020-11-23 01:51:31 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "adjustment_color_correction", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D,Texture3D"), "set_adjustment_color_correction", "get_adjustment_color_correction");
|
2016-10-29 23:48:09 +00:00
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
// Constants
|
|
|
|
|
2017-08-20 15:45:01 +00:00
|
|
|
BIND_ENUM_CONSTANT(BG_CLEAR_COLOR);
|
|
|
|
BIND_ENUM_CONSTANT(BG_COLOR);
|
|
|
|
BIND_ENUM_CONSTANT(BG_SKY);
|
|
|
|
BIND_ENUM_CONSTANT(BG_CANVAS);
|
2020-02-12 08:59:06 +00:00
|
|
|
BIND_ENUM_CONSTANT(BG_KEEP);
|
2017-08-20 14:17:24 +00:00
|
|
|
BIND_ENUM_CONSTANT(BG_CAMERA_FEED);
|
2017-08-20 15:45:01 +00:00
|
|
|
BIND_ENUM_CONSTANT(BG_MAX);
|
|
|
|
|
2019-08-26 20:43:58 +00:00
|
|
|
BIND_ENUM_CONSTANT(AMBIENT_SOURCE_BG);
|
|
|
|
BIND_ENUM_CONSTANT(AMBIENT_SOURCE_DISABLED);
|
|
|
|
BIND_ENUM_CONSTANT(AMBIENT_SOURCE_COLOR);
|
|
|
|
BIND_ENUM_CONSTANT(AMBIENT_SOURCE_SKY);
|
|
|
|
|
|
|
|
BIND_ENUM_CONSTANT(REFLECTION_SOURCE_BG);
|
|
|
|
BIND_ENUM_CONSTANT(REFLECTION_SOURCE_DISABLED);
|
|
|
|
BIND_ENUM_CONSTANT(REFLECTION_SOURCE_SKY);
|
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
BIND_ENUM_CONSTANT(TONE_MAPPER_LINEAR);
|
|
|
|
BIND_ENUM_CONSTANT(TONE_MAPPER_REINHARDT);
|
|
|
|
BIND_ENUM_CONSTANT(TONE_MAPPER_FILMIC);
|
|
|
|
BIND_ENUM_CONSTANT(TONE_MAPPER_ACES);
|
|
|
|
|
2017-08-20 15:45:01 +00:00
|
|
|
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_ADDITIVE);
|
|
|
|
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SCREEN);
|
|
|
|
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SOFTLIGHT);
|
|
|
|
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE);
|
2020-01-10 00:40:26 +00:00
|
|
|
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_MIX);
|
2017-08-20 15:45:01 +00:00
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
BIND_ENUM_CONSTANT(SDFGI_CASCADES_4);
|
|
|
|
BIND_ENUM_CONSTANT(SDFGI_CASCADES_6);
|
|
|
|
BIND_ENUM_CONSTANT(SDFGI_CASCADES_8);
|
|
|
|
|
|
|
|
BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_DISABLED);
|
|
|
|
BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_75_PERCENT);
|
|
|
|
BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_50_PERCENT);
|
2020-08-13 01:21:01 +00:00
|
|
|
|
|
|
|
BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED);
|
|
|
|
BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_LOW);
|
|
|
|
BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM);
|
|
|
|
BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_HIGH);
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2020-05-12 15:01:17 +00:00
|
|
|
Environment::Environment() {
|
2020-03-27 18:21:27 +00:00
|
|
|
environment = RS::get_singleton()->environment_create();
|
2017-08-14 11:48:35 +00:00
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
set_camera_feed_id(bg_camera_feed_id);
|
2020-09-19 22:02:32 +00:00
|
|
|
|
|
|
|
glow_levels.resize(7);
|
|
|
|
glow_levels.write[0] = 0.0;
|
|
|
|
glow_levels.write[1] = 0.0;
|
|
|
|
glow_levels.write[2] = 1.0;
|
|
|
|
glow_levels.write[3] = 0.0;
|
|
|
|
glow_levels.write[4] = 1.0;
|
|
|
|
glow_levels.write[5] = 0.0;
|
|
|
|
glow_levels.write[6] = 0.0;
|
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
_update_ambient_light();
|
|
|
|
_update_tonemap();
|
|
|
|
_update_ssr();
|
|
|
|
_update_ssao();
|
2020-06-25 13:33:28 +00:00
|
|
|
_update_sdfgi();
|
2020-07-01 12:18:13 +00:00
|
|
|
_update_glow();
|
|
|
|
_update_fog();
|
|
|
|
_update_adjustment();
|
2020-08-13 01:21:01 +00:00
|
|
|
_update_volumetric_fog();
|
2021-02-10 20:18:45 +00:00
|
|
|
notify_property_list_changed();
|
2020-01-13 18:37:24 +00:00
|
|
|
}
|
|
|
|
|
2020-07-01 12:18:13 +00:00
|
|
|
Environment::~Environment() {
|
|
|
|
RS::get_singleton()->free(environment);
|
2020-01-13 18:37:24 +00:00
|
|
|
}
|