godot/doc/classes/EditorScript.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorScript" inherits="Reference" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Simple script to perform changes in the currently edited scene.
</brief_description>
<description>
This script can be run from the Scene -&gt; Run Script menu option.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="_run" qualifiers="virtual">
<return type="void">
</return>
<description>
</description>
</method>
<method name="add_root_node">
<return type="void">
</return>
<argument index="0" name="node" type="Node">
</argument>
<description>
</description>
</method>
<method name="get_editor_interface">
<return type="EditorInterface">
</return>
<description>
</description>
</method>
<method name="get_scene">
<return type="Node">
</return>
<description>
</description>
</method>
</methods>
<constants>
</constants>
</class>