godot/modules/zip/doc_classes/ZIPReader.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ZIPReader" inherits="RefCounted" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Allows reading the content of a zip file.
</brief_description>
<description>
This class implements a reader that can extract the content of individual files inside a zip archive.
[codeblock]
func read_zip_file():
var reader := ZIPReader.new()
var err := reader.open("user://archive.zip")
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if err != OK:
return PackedByteArray()
var res := reader.read_file("hello.txt")
reader.close()
return res
[/codeblock]
</description>
<tutorials>
</tutorials>
<methods>
<method name="close">
<return type="int" enum="Error" />
<description>
Closes the underlying resources used by this instance.
</description>
</method>
<method name="get_files">
<return type="PackedStringArray" />
<description>
Returns the list of names of all files in the loaded archive.
Must be called after [method open].
</description>
</method>
<method name="open">
<return type="int" enum="Error" />
<param index="0" name="path" type="String" />
<description>
Opens the zip archive at the given [param path] and reads its file index.
</description>
</method>
<method name="read_file">
<return type="PackedByteArray" />
<param index="0" name="path" type="String" />
<param index="1" name="case_sensitive" type="bool" default="true" />
<description>
Loads the whole content of a file in the loaded zip archive into memory and returns it.
Must be called after [method open].
</description>
</method>
</methods>
</class>