godot/doc/classes/AnimationNodeStateMachine.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeStateMachine" inherits="AnimationRootNode" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>
Contains multiple root nodes as children in a graph. Each node is used as a state, and provides multiple functions to alternate between states. Retrieve the AnimationNodeStateMachinePlayback object from the [AnimationTree] node to control it programatically.
[codeblock]
var state_machine = anim_tree["parameters/StateMachine/playback"]
state_machine.travel("SomeState")
[codeblock]
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_node">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<argument index="1" name="node" type="AnimationNode">
</argument>
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<argument index="2" name="position" type="Vector2" default="Vector2( 0, 0 )">
</argument>
<description>
</description>
</method>
<method name="add_transition">
<return type="void">
</return>
<argument index="0" name="from" type="String">
</argument>
<argument index="1" name="to" type="String">
</argument>
<argument index="2" name="transition" type="AnimationNodeStateMachineTransition">
</argument>
<description>
</description>
</method>
<method name="get_end_node" qualifiers="const">
<return type="String">
</return>
<description>
</description>
</method>
<method name="get_graph_offset" qualifiers="const">
<return type="Vector2">
</return>
<description>
</description>
</method>
<method name="get_node" qualifiers="const">
<return type="AnimationNode">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
</description>
</method>
<method name="get_node_name" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="node" type="AnimationNode">
</argument>
<description>
</description>
</method>
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<method name="get_node_position" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
</description>
</method>
<method name="get_start_node" qualifiers="const">
<return type="String">
</return>
<description>
</description>
</method>
<method name="get_transition" qualifiers="const">
<return type="AnimationNodeStateMachineTransition">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_transition_count" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_transition_from" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_transition_to" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
</description>
</method>
<method name="has_node" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
</description>
</method>
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<method name="has_transition" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="from" type="String">
</argument>
<argument index="1" name="to" type="String">
</argument>
<description>
</description>
</method>
<method name="remove_node">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
</description>
</method>
<method name="remove_transition">
<return type="void">
</return>
<argument index="0" name="from" type="String">
</argument>
<argument index="1" name="to" type="String">
</argument>
<description>
</description>
</method>
<method name="remove_transition_by_index">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
</description>
</method>
<method name="rename_node">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<argument index="1" name="new_name" type="String">
</argument>
<description>
</description>
</method>
<method name="set_end_node">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
</description>
</method>
<method name="set_graph_offset">
<return type="void">
</return>
<argument index="0" name="offset" type="Vector2">
</argument>
<description>
</description>
</method>
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<method name="set_node_position">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
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<argument index="1" name="position" type="Vector2">
</argument>
<description>
</description>
</method>
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<method name="set_start_node">
<return type="void">
</return>
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<argument index="0" name="name" type="String">
</argument>
<description>
</description>
</method>
</methods>
<constants>
</constants>
</class>