godot/doc/classes/VisualShaderNodeIf.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeIf" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
Compares two floating-point numbers in order to return a required vector within the visual shader graph.
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</brief_description>
<description>
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First two ports are scalar floating-point numbers to compare, third is tolerance comparison amount and last three ports represents a vectors returned if [code]a == b[/code], [code]a &gt; b[/code] and [code]a &lt; b[/code] respectively.
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</description>
<tutorials>
</tutorials>
</class>