godot/.appveyor.yml

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image: Visual Studio 2019
platform: x64
environment:
HOME: "%HOMEDRIVE%%HOMEPATH%"
PYTHON: C:\Python38
SCONS_CACHE_ROOT: "%HOME%\\scons_cache"
SCONS_CACHE_LIMIT: 1024
matrix:
- GD_PLATFORM: windows
TOOLS: yes
TARGET: release_debug
init:
2020-02-19 10:53:02 +00:00
- ps: if ($env:APPVEYOR_REPO_BRANCH -ne "3.2") { $env:APPVEYOR_CACHE_SKIP_SAVE = "true" }
cache:
- "%SCONS_CACHE_ROOT%"
install:
- SET "PATH=%PYTHON%;%PYTHON%\\Scripts;%PATH%"
- pip install scons==3.1.2
before_build:
- echo %GD_PLATFORM%
- python --version
- scons --version
- set "SCONS_CACHE=%SCONS_CACHE_ROOT%\%APPVEYOR_REPO_BRANCH%"
build_script:
- scons platform=%GD_PLATFORM% target=%TARGET% tools=%TOOLS% debug_symbols=no verbose=yes progress=no gdnative_wrapper=yes