godot/doc/classes/TextServerDummy.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="TextServerDummy" inherits="TextServerExtension" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A dummy text server that can't render text or manage fonts.
</brief_description>
<description>
A dummy [TextServer] interface that doesn't do anything. Useful for freeing up memory when rendering text is not needed, as text servers are resource-intensive. It can also be used for performance comparisons in complex GUIs to check the impact of text rendering.
A dummy text server is always available at the start of a project. Here's how to access it:
[codeblock]
var dummy_text_server = TextServerManager.find_interface("Dummy")
if dummy_text_server != null:
TextServerManager.set_primary_interface(dummy_text_server)
# If the other text servers are unneeded, they can be removed:
for i in TextServerManager.get_interface_count():
var text_server = TextServerManager.get_interface(i)
if text_server != dummy_text_server:
TextServerManager.remove_interface(text_server)
[/codeblock]
The command line argument [code]--text-driver Dummy[/code] (case-sensitive) can be used to force the "Dummy" [TextServer] on any project.
</description>
<tutorials>
</tutorials>
</class>