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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "MultiplayerSpawner" inherits= "Node" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../../../doc/class.xsd" >
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<brief_description >
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Automatically replicates spawnable nodes from the authority to other multiplayer peers.
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</brief_description>
<description >
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Spawnable scenes can be configured in the editor or through code (see [method add_spawnable_scene]).
Also supports custom node spawns through [method spawn], calling [method _spawn_custom] on all peers.
Internally, [MultiplayerSpawner] uses [method MultiplayerAPI.object_configuration_add] to notify spawns passing the spawned node as the [code]object[/code] and itself as the [code]configuration[/code], and [method MultiplayerAPI.object_configuration_remove] to notify despawns in a similar way.
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</description>
<tutorials >
</tutorials>
<methods >
<method name= "_spawn_custom" qualifiers= "virtual" >
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<return type= "Node" />
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<param index= "0" name= "data" type= "Variant" />
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<description >
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Method called on all peers when a custom spawn was requested by the authority using [method spawn]. Should return a [Node] that is not in the scene tree.
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[b]Note:[/b] Spawned nodes should [b]not[/b] be added to the scene with [method Node.add_child]. This is done automatically.
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</description>
</method>
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<method name= "add_spawnable_scene" >
<return type= "void" />
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<param index= "0" name= "path" type= "String" />
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<description >
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Adds a scene path to spawnable scenes, making it automatically replicated from the multiplayer authority to other peers when added as children of the node pointed by [member spawn_path].
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</description>
</method>
<method name= "clear_spawnable_scenes" >
<return type= "void" />
<description >
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Clears all spawnable scenes. Does not despawn existing instances on remote peers.
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</description>
</method>
<method name= "get_spawnable_scene" qualifiers= "const" >
<return type= "String" />
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<param index= "0" name= "index" type= "int" />
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<description >
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Returns the spawnable scene path by index.
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</description>
</method>
<method name= "get_spawnable_scene_count" qualifiers= "const" >
<return type= "int" />
<description >
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Returns the count of spawnable scene paths.
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</description>
</method>
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<method name= "spawn" >
<return type= "Node" />
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<param index= "0" name= "data" type= "Variant" default= "null" />
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<description >
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Requests a custom spawn, with [code]data[/code] passed to [method _spawn_custom] on all peers. Returns the locally spawned node instance already inside the scene tree, and added as a child of the node pointed by [member spawn_path].
[b]Note:[/b] Spawnable scenes are spawned automatically. [method spawn] is only needed for custom spawns.
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</description>
</method>
</methods>
<members >
<member name= "spawn_limit" type= "int" setter= "set_spawn_limit" getter= "get_spawn_limit" default= "0" >
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Maximum nodes that is allowed to be spawned by this spawner. Includes both spawnable scenes and custom spawns.
When set to [code]0[/code] (the default), there is no limit.
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</member>
<member name= "spawn_path" type= "NodePath" setter= "set_spawn_path" getter= "get_spawn_path" default= "NodePath("")" >
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Path to the spawn root. Spawnable scenes that are added as direct children are replicated to other peers.
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</member>
</members>
<signals >
<signal name= "despawned" >
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<param index= "0" name= "node" type= "Node" />
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<description >
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Emitted when a spawnable scene or custom spawn was despawned by the multiplayer authority. Only called on puppets.
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</description>
</signal>
<signal name= "spawned" >
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<param index= "0" name= "node" type= "Node" />
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<description >
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Emitted when a spawnable scene or custom spawn was spawned by the multiplayer authority. Only called on puppets.
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</description>
</signal>
</signals>
</class>