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/*
Bullet Continuous Collision Detection and Physics Library
Copyright ( c ) 2003 - 2013 Erwin Coumans http : //bulletphysics.org
This software is provided ' as - is ' , without any express or implied warranty .
In no event will the authors be held liable for any damages arising from the use of this software .
Permission is granted to anyone to use this software for any purpose ,
including commercial applications , and to alter it and redistribute it freely ,
subject to the following restrictions :
1. The origin of this software must not be misrepresented ; you must not claim that you wrote the original software . If you use this software in a product , an acknowledgment in the product documentation would be appreciated but is not required .
2. Altered source versions must be plainly marked as such , and must not be misrepresented as being the original software .
3. This notice may not be removed or altered from any source distribution .
*/
///b3DynamicBvh implementation by Nathanael Presson
# ifndef B3_DYNAMIC_BOUNDING_VOLUME_TREE_H
# define B3_DYNAMIC_BOUNDING_VOLUME_TREE_H
# include "Bullet3Common/b3AlignedObjectArray.h"
# include "Bullet3Common/b3Vector3.h"
# include "Bullet3Common/b3Transform.h"
# include "Bullet3Geometry/b3AabbUtil.h"
//
// Compile time configuration
//
// Implementation profiles
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# define B3_DBVT_IMPL_GENERIC 0 // Generic implementation
# define B3_DBVT_IMPL_SSE 1 // SSE
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// Template implementation of ICollide
# ifdef _WIN32
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# if (defined(_MSC_VER) && _MSC_VER >= 1400)
# define B3_DBVT_USE_TEMPLATE 1
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# else
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# define B3_DBVT_USE_TEMPLATE 0
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# endif
# else
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# define B3_DBVT_USE_TEMPLATE 0
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# endif
// Use only intrinsics instead of inline asm
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# define B3_DBVT_USE_INTRINSIC_SSE 1
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// Using memmov for collideOCL
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# define B3_DBVT_USE_MEMMOVE 1
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// Enable benchmarking code
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# define B3_DBVT_ENABLE_BENCHMARK 0
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// Inlining
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# define B3_DBVT_INLINE B3_FORCE_INLINE
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// Specific methods implementation
//SSE gives errors on a MSVC 7.1
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# if defined(B3_USE_SSE) //&& defined (_WIN32)
# define B3_DBVT_SELECT_IMPL B3_DBVT_IMPL_SSE
# define B3_DBVT_MERGE_IMPL B3_DBVT_IMPL_SSE
# define B3_DBVT_INT0_IMPL B3_DBVT_IMPL_SSE
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# else
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# define B3_DBVT_SELECT_IMPL B3_DBVT_IMPL_GENERIC
# define B3_DBVT_MERGE_IMPL B3_DBVT_IMPL_GENERIC
# define B3_DBVT_INT0_IMPL B3_DBVT_IMPL_GENERIC
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# endif
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# if (B3_DBVT_SELECT_IMPL == B3_DBVT_IMPL_SSE) || \
( B3_DBVT_MERGE_IMPL = = B3_DBVT_IMPL_SSE ) | | \
( B3_DBVT_INT0_IMPL = = B3_DBVT_IMPL_SSE )
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# include <emmintrin.h>
# endif
//
// Auto config and checks
//
# if B3_DBVT_USE_TEMPLATE
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# define B3_DBVT_VIRTUAL
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# define B3_DBVT_VIRTUAL_DTOR(a)
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# define B3_DBVT_PREFIX template <typename T>
# define B3_DBVT_IPOLICY T& policy
# define B3_DBVT_CHECKTYPE \
static const ICollide & typechecker = * ( T * ) 1 ; \
( void ) typechecker ;
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# else
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# define B3_DBVT_VIRTUAL_DTOR(a) \
virtual ~ a ( ) { }
# define B3_DBVT_VIRTUAL virtual
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# define B3_DBVT_PREFIX
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# define B3_DBVT_IPOLICY ICollide& policy
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# define B3_DBVT_CHECKTYPE
# endif
# if B3_DBVT_USE_MEMMOVE
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# if !defined(__CELLOS_LV2__) && !defined(__MWERKS__)
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# include <memory.h>
# endif
# include <string.h>
# endif
# ifndef B3_DBVT_USE_TEMPLATE
# error "B3_DBVT_USE_TEMPLATE undefined"
# endif
# ifndef B3_DBVT_USE_MEMMOVE
# error "B3_DBVT_USE_MEMMOVE undefined"
# endif
# ifndef B3_DBVT_ENABLE_BENCHMARK
# error "B3_DBVT_ENABLE_BENCHMARK undefined"
# endif
# ifndef B3_DBVT_SELECT_IMPL
# error "B3_DBVT_SELECT_IMPL undefined"
# endif
# ifndef B3_DBVT_MERGE_IMPL
# error "B3_DBVT_MERGE_IMPL undefined"
# endif
# ifndef B3_DBVT_INT0_IMPL
# error "B3_DBVT_INT0_IMPL undefined"
# endif
//
// Defaults volumes
//
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/* b3DbvtAabbMm */
struct b3DbvtAabbMm
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{
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B3_DBVT_INLINE b3Vector3 Center ( ) const { return ( ( mi + mx ) / 2 ) ; }
B3_DBVT_INLINE b3Vector3 Lengths ( ) const { return ( mx - mi ) ; }
B3_DBVT_INLINE b3Vector3 Extents ( ) const { return ( ( mx - mi ) / 2 ) ; }
B3_DBVT_INLINE const b3Vector3 & Mins ( ) const { return ( mi ) ; }
B3_DBVT_INLINE const b3Vector3 & Maxs ( ) const { return ( mx ) ; }
static inline b3DbvtAabbMm FromCE ( const b3Vector3 & c , const b3Vector3 & e ) ;
static inline b3DbvtAabbMm FromCR ( const b3Vector3 & c , b3Scalar r ) ;
static inline b3DbvtAabbMm FromMM ( const b3Vector3 & mi , const b3Vector3 & mx ) ;
static inline b3DbvtAabbMm FromPoints ( const b3Vector3 * pts , int n ) ;
static inline b3DbvtAabbMm FromPoints ( const b3Vector3 * * ppts , int n ) ;
B3_DBVT_INLINE void Expand ( const b3Vector3 & e ) ;
B3_DBVT_INLINE void SignedExpand ( const b3Vector3 & e ) ;
B3_DBVT_INLINE bool Contain ( const b3DbvtAabbMm & a ) const ;
B3_DBVT_INLINE int Classify ( const b3Vector3 & n , b3Scalar o , int s ) const ;
B3_DBVT_INLINE b3Scalar ProjectMinimum ( const b3Vector3 & v , unsigned signs ) const ;
B3_DBVT_INLINE friend bool b3Intersect ( const b3DbvtAabbMm & a ,
const b3DbvtAabbMm & b ) ;
B3_DBVT_INLINE friend bool b3Intersect ( const b3DbvtAabbMm & a ,
const b3Vector3 & b ) ;
B3_DBVT_INLINE friend b3Scalar b3Proximity ( const b3DbvtAabbMm & a ,
const b3DbvtAabbMm & b ) ;
B3_DBVT_INLINE friend int b3Select ( const b3DbvtAabbMm & o ,
const b3DbvtAabbMm & a ,
const b3DbvtAabbMm & b ) ;
B3_DBVT_INLINE friend void b3Merge ( const b3DbvtAabbMm & a ,
const b3DbvtAabbMm & b ,
b3DbvtAabbMm & r ) ;
B3_DBVT_INLINE friend bool b3NotEqual ( const b3DbvtAabbMm & a ,
const b3DbvtAabbMm & b ) ;
B3_DBVT_INLINE b3Vector3 & tMins ( ) { return ( mi ) ; }
B3_DBVT_INLINE b3Vector3 & tMaxs ( ) { return ( mx ) ; }
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private :
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B3_DBVT_INLINE void AddSpan ( const b3Vector3 & d , b3Scalar & smi , b3Scalar & smx ) const ;
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private :
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b3Vector3 mi , mx ;
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} ;
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// Types
typedef b3DbvtAabbMm b3DbvtVolume ;
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/* b3DbvtNode */
struct b3DbvtNode
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{
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b3DbvtVolume volume ;
b3DbvtNode * parent ;
B3_DBVT_INLINE bool isleaf ( ) const { return ( childs [ 1 ] = = 0 ) ; }
B3_DBVT_INLINE bool isinternal ( ) const { return ( ! isleaf ( ) ) ; }
union {
b3DbvtNode * childs [ 2 ] ;
void * data ;
int dataAsInt ;
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} ;
} ;
///The b3DynamicBvh class implements a fast dynamic bounding volume tree based on axis aligned bounding boxes (aabb tree).
///This b3DynamicBvh is used for soft body collision detection and for the b3DynamicBvhBroadphase. It has a fast insert, remove and update of nodes.
///Unlike the b3QuantizedBvh, nodes can be dynamically moved around, which allows for change in topology of the underlying data structure.
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struct b3DynamicBvh
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{
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/* Stack element */
struct sStkNN
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{
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const b3DbvtNode * a ;
const b3DbvtNode * b ;
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sStkNN ( ) { }
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sStkNN ( const b3DbvtNode * na , const b3DbvtNode * nb ) : a ( na ) , b ( nb ) { }
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} ;
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struct sStkNP
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{
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const b3DbvtNode * node ;
int mask ;
sStkNP ( const b3DbvtNode * n , unsigned m ) : node ( n ) , mask ( m ) { }
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} ;
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struct sStkNPS
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{
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const b3DbvtNode * node ;
int mask ;
b3Scalar value ;
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sStkNPS ( ) { }
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sStkNPS ( const b3DbvtNode * n , unsigned m , b3Scalar v ) : node ( n ) , mask ( m ) , value ( v ) { }
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} ;
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struct sStkCLN
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{
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const b3DbvtNode * node ;
b3DbvtNode * parent ;
sStkCLN ( const b3DbvtNode * n , b3DbvtNode * p ) : node ( n ) , parent ( p ) { }
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} ;
// Policies/Interfaces
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/* ICollide */
struct ICollide
{
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B3_DBVT_VIRTUAL_DTOR ( ICollide )
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B3_DBVT_VIRTUAL void Process ( const b3DbvtNode * , const b3DbvtNode * ) { }
B3_DBVT_VIRTUAL void Process ( const b3DbvtNode * ) { }
B3_DBVT_VIRTUAL void Process ( const b3DbvtNode * n , b3Scalar ) { Process ( n ) ; }
B3_DBVT_VIRTUAL bool Descent ( const b3DbvtNode * ) { return ( true ) ; }
B3_DBVT_VIRTUAL bool AllLeaves ( const b3DbvtNode * ) { return ( true ) ; }
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} ;
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/* IWriter */
struct IWriter
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{
virtual ~ IWriter ( ) { }
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virtual void Prepare ( const b3DbvtNode * root , int numnodes ) = 0 ;
virtual void WriteNode ( const b3DbvtNode * , int index , int parent , int child0 , int child1 ) = 0 ;
virtual void WriteLeaf ( const b3DbvtNode * , int index , int parent ) = 0 ;
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} ;
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/* IClone */
struct IClone
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{
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virtual ~ IClone ( ) { }
virtual void CloneLeaf ( b3DbvtNode * ) { }
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} ;
// Constants
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enum
{
B3_SIMPLE_STACKSIZE = 64 ,
B3_DOUBLE_STACKSIZE = B3_SIMPLE_STACKSIZE * 2
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} ;
// Fields
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b3DbvtNode * m_root ;
b3DbvtNode * m_free ;
int m_lkhd ;
int m_leaves ;
unsigned m_opath ;
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b3AlignedObjectArray < sStkNN > m_stkStack ;
mutable b3AlignedObjectArray < const b3DbvtNode * > m_rayTestStack ;
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// Methods
b3DynamicBvh ( ) ;
~ b3DynamicBvh ( ) ;
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void clear ( ) ;
bool empty ( ) const { return ( 0 = = m_root ) ; }
void optimizeBottomUp ( ) ;
void optimizeTopDown ( int bu_treshold = 128 ) ;
void optimizeIncremental ( int passes ) ;
b3DbvtNode * insert ( const b3DbvtVolume & box , void * data ) ;
void update ( b3DbvtNode * leaf , int lookahead = - 1 ) ;
void update ( b3DbvtNode * leaf , b3DbvtVolume & volume ) ;
bool update ( b3DbvtNode * leaf , b3DbvtVolume & volume , const b3Vector3 & velocity , b3Scalar margin ) ;
bool update ( b3DbvtNode * leaf , b3DbvtVolume & volume , const b3Vector3 & velocity ) ;
bool update ( b3DbvtNode * leaf , b3DbvtVolume & volume , b3Scalar margin ) ;
void remove ( b3DbvtNode * leaf ) ;
void write ( IWriter * iwriter ) const ;
void clone ( b3DynamicBvh & dest , IClone * iclone = 0 ) const ;
static int maxdepth ( const b3DbvtNode * node ) ;
static int countLeaves ( const b3DbvtNode * node ) ;
static void extractLeaves ( const b3DbvtNode * node , b3AlignedObjectArray < const b3DbvtNode * > & leaves ) ;
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# if B3_DBVT_ENABLE_BENCHMARK
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static void benchmark ( ) ;
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# else
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static void benchmark ( )
{
}
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# endif
// B3_DBVT_IPOLICY must support ICollide policy/interface
B3_DBVT_PREFIX
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static void enumNodes ( const b3DbvtNode * root ,
B3_DBVT_IPOLICY ) ;
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B3_DBVT_PREFIX
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static void enumLeaves ( const b3DbvtNode * root ,
B3_DBVT_IPOLICY ) ;
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B3_DBVT_PREFIX
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void collideTT ( const b3DbvtNode * root0 ,
const b3DbvtNode * root1 ,
B3_DBVT_IPOLICY ) ;
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B3_DBVT_PREFIX
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void collideTTpersistentStack ( const b3DbvtNode * root0 ,
const b3DbvtNode * root1 ,
B3_DBVT_IPOLICY ) ;
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#if 0
B3_DBVT_PREFIX
void collideTT ( const b3DbvtNode * root0 ,
const b3DbvtNode * root1 ,
const b3Transform & xform ,
B3_DBVT_IPOLICY ) ;
B3_DBVT_PREFIX
void collideTT ( const b3DbvtNode * root0 ,
const b3Transform & xform0 ,
const b3DbvtNode * root1 ,
const b3Transform & xform1 ,
B3_DBVT_IPOLICY ) ;
# endif
B3_DBVT_PREFIX
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void collideTV ( const b3DbvtNode * root ,
const b3DbvtVolume & volume ,
B3_DBVT_IPOLICY ) const ;
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///rayTest is a re-entrant ray test, and can be called in parallel as long as the b3AlignedAlloc is thread-safe (uses locking etc)
///rayTest is slower than rayTestInternal, because it builds a local stack, using memory allocations, and it recomputes signs/rayDirectionInverses each time
B3_DBVT_PREFIX
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static void rayTest ( const b3DbvtNode * root ,
const b3Vector3 & rayFrom ,
const b3Vector3 & rayTo ,
B3_DBVT_IPOLICY ) ;
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///rayTestInternal is faster than rayTest, because it uses a persistent stack (to reduce dynamic memory allocations to a minimum) and it uses precomputed signs/rayInverseDirections
///rayTestInternal is used by b3DynamicBvhBroadphase to accelerate world ray casts
B3_DBVT_PREFIX
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void rayTestInternal ( const b3DbvtNode * root ,
const b3Vector3 & rayFrom ,
const b3Vector3 & rayTo ,
const b3Vector3 & rayDirectionInverse ,
unsigned int signs [ 3 ] ,
b3Scalar lambda_max ,
const b3Vector3 & aabbMin ,
const b3Vector3 & aabbMax ,
B3_DBVT_IPOLICY ) const ;
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B3_DBVT_PREFIX
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static void collideKDOP ( const b3DbvtNode * root ,
const b3Vector3 * normals ,
const b3Scalar * offsets ,
int count ,
B3_DBVT_IPOLICY ) ;
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B3_DBVT_PREFIX
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static void collideOCL ( const b3DbvtNode * root ,
const b3Vector3 * normals ,
const b3Scalar * offsets ,
const b3Vector3 & sortaxis ,
int count ,
B3_DBVT_IPOLICY ,
bool fullsort = true ) ;
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B3_DBVT_PREFIX
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static void collideTU ( const b3DbvtNode * root ,
B3_DBVT_IPOLICY ) ;
// Helpers
static B3_DBVT_INLINE int nearest ( const int * i , const b3DynamicBvh : : sStkNPS * a , b3Scalar v , int l , int h )
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{
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int m = 0 ;
while ( l < h )
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{
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m = ( l + h ) > > 1 ;
if ( a [ i [ m ] ] . value > = v )
l = m + 1 ;
else
h = m ;
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}
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return ( h ) ;
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}
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static B3_DBVT_INLINE int allocate ( b3AlignedObjectArray < int > & ifree ,
b3AlignedObjectArray < sStkNPS > & stock ,
const sStkNPS & value )
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{
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int i ;
if ( ifree . size ( ) > 0 )
{
i = ifree [ ifree . size ( ) - 1 ] ;
ifree . pop_back ( ) ;
stock [ i ] = value ;
}
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else
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{
i = stock . size ( ) ;
stock . push_back ( value ) ;
}
return ( i ) ;
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}
//
private :
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b3DynamicBvh ( const b3DynamicBvh & ) { }
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} ;
//
// Inline's
//
//
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inline b3DbvtAabbMm b3DbvtAabbMm : : FromCE ( const b3Vector3 & c , const b3Vector3 & e )
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{
b3DbvtAabbMm box ;
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box . mi = c - e ;
box . mx = c + e ;
return ( box ) ;
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}
//
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inline b3DbvtAabbMm b3DbvtAabbMm : : FromCR ( const b3Vector3 & c , b3Scalar r )
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{
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return ( FromCE ( c , b3MakeVector3 ( r , r , r ) ) ) ;
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}
//
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inline b3DbvtAabbMm b3DbvtAabbMm : : FromMM ( const b3Vector3 & mi , const b3Vector3 & mx )
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{
b3DbvtAabbMm box ;
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box . mi = mi ;
box . mx = mx ;
return ( box ) ;
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}
//
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inline b3DbvtAabbMm b3DbvtAabbMm : : FromPoints ( const b3Vector3 * pts , int n )
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{
b3DbvtAabbMm box ;
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box . mi = box . mx = pts [ 0 ] ;
for ( int i = 1 ; i < n ; + + i )
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{
box . mi . setMin ( pts [ i ] ) ;
box . mx . setMax ( pts [ i ] ) ;
}
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return ( box ) ;
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}
//
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inline b3DbvtAabbMm b3DbvtAabbMm : : FromPoints ( const b3Vector3 * * ppts , int n )
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{
b3DbvtAabbMm box ;
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box . mi = box . mx = * ppts [ 0 ] ;
for ( int i = 1 ; i < n ; + + i )
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{
box . mi . setMin ( * ppts [ i ] ) ;
box . mx . setMax ( * ppts [ i ] ) ;
}
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return ( box ) ;
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}
//
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B3_DBVT_INLINE void b3DbvtAabbMm : : Expand ( const b3Vector3 & e )
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{
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mi - = e ;
mx + = e ;
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}
//
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B3_DBVT_INLINE void b3DbvtAabbMm : : SignedExpand ( const b3Vector3 & e )
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{
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if ( e . x > 0 )
mx . setX ( mx . x + e [ 0 ] ) ;
else
mi . setX ( mi . x + e [ 0 ] ) ;
if ( e . y > 0 )
mx . setY ( mx . y + e [ 1 ] ) ;
else
mi . setY ( mi . y + e [ 1 ] ) ;
if ( e . z > 0 )
mx . setZ ( mx . z + e [ 2 ] ) ;
else
mi . setZ ( mi . z + e [ 2 ] ) ;
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}
//
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B3_DBVT_INLINE bool b3DbvtAabbMm : : Contain ( const b3DbvtAabbMm & a ) const
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{
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return ( ( mi . x < = a . mi . x ) & &
( mi . y < = a . mi . y ) & &
( mi . z < = a . mi . z ) & &
( mx . x > = a . mx . x ) & &
( mx . y > = a . mx . y ) & &
( mx . z > = a . mx . z ) ) ;
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}
//
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B3_DBVT_INLINE int b3DbvtAabbMm : : Classify ( const b3Vector3 & n , b3Scalar o , int s ) const
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{
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b3Vector3 pi , px ;
switch ( s )
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{
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case ( 0 + 0 + 0 ) :
px = b3MakeVector3 ( mi . x , mi . y , mi . z ) ;
pi = b3MakeVector3 ( mx . x , mx . y , mx . z ) ;
break ;
case ( 1 + 0 + 0 ) :
px = b3MakeVector3 ( mx . x , mi . y , mi . z ) ;
pi = b3MakeVector3 ( mi . x , mx . y , mx . z ) ;
break ;
case ( 0 + 2 + 0 ) :
px = b3MakeVector3 ( mi . x , mx . y , mi . z ) ;
pi = b3MakeVector3 ( mx . x , mi . y , mx . z ) ;
break ;
case ( 1 + 2 + 0 ) :
px = b3MakeVector3 ( mx . x , mx . y , mi . z ) ;
pi = b3MakeVector3 ( mi . x , mi . y , mx . z ) ;
break ;
case ( 0 + 0 + 4 ) :
px = b3MakeVector3 ( mi . x , mi . y , mx . z ) ;
pi = b3MakeVector3 ( mx . x , mx . y , mi . z ) ;
break ;
case ( 1 + 0 + 4 ) :
px = b3MakeVector3 ( mx . x , mi . y , mx . z ) ;
pi = b3MakeVector3 ( mi . x , mx . y , mi . z ) ;
break ;
case ( 0 + 2 + 4 ) :
px = b3MakeVector3 ( mi . x , mx . y , mx . z ) ;
pi = b3MakeVector3 ( mx . x , mi . y , mi . z ) ;
break ;
case ( 1 + 2 + 4 ) :
px = b3MakeVector3 ( mx . x , mx . y , mx . z ) ;
pi = b3MakeVector3 ( mi . x , mi . y , mi . z ) ;
break ;
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}
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if ( ( b3Dot ( n , px ) + o ) < 0 ) return ( - 1 ) ;
if ( ( b3Dot ( n , pi ) + o ) > = 0 ) return ( + 1 ) ;
return ( 0 ) ;
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}
//
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B3_DBVT_INLINE b3Scalar b3DbvtAabbMm : : ProjectMinimum ( const b3Vector3 & v , unsigned signs ) const
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{
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const b3Vector3 * b [ ] = { & mx , & mi } ;
const b3Vector3 p = b3MakeVector3 ( b [ ( signs > > 0 ) & 1 ] - > x ,
b [ ( signs > > 1 ) & 1 ] - > y ,
b [ ( signs > > 2 ) & 1 ] - > z ) ;
return ( b3Dot ( p , v ) ) ;
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}
//
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B3_DBVT_INLINE void b3DbvtAabbMm : : AddSpan ( const b3Vector3 & d , b3Scalar & smi , b3Scalar & smx ) const
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{
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for ( int i = 0 ; i < 3 ; + + i )
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{
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if ( d [ i ] < 0 )
{
smi + = mx [ i ] * d [ i ] ;
smx + = mi [ i ] * d [ i ] ;
}
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else
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{
smi + = mi [ i ] * d [ i ] ;
smx + = mx [ i ] * d [ i ] ;
}
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}
}
//
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B3_DBVT_INLINE bool b3Intersect ( const b3DbvtAabbMm & a ,
const b3DbvtAabbMm & b )
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{
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# if B3_DBVT_INT0_IMPL == B3_DBVT_IMPL_SSE
const __m128 rt ( _mm_or_ps ( _mm_cmplt_ps ( _mm_load_ps ( b . mx ) , _mm_load_ps ( a . mi ) ) ,
_mm_cmplt_ps ( _mm_load_ps ( a . mx ) , _mm_load_ps ( b . mi ) ) ) ) ;
# if defined(_WIN32)
const __int32 * pu ( ( const __int32 * ) & rt ) ;
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# else
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const int * pu ( ( const int * ) & rt ) ;
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# endif
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return ( ( pu [ 0 ] | pu [ 1 ] | pu [ 2 ] ) = = 0 ) ;
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# else
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return ( ( a . mi . x < = b . mx . x ) & &
( a . mx . x > = b . mi . x ) & &
( a . mi . y < = b . mx . y ) & &
( a . mx . y > = b . mi . y ) & &
( a . mi . z < = b . mx . z ) & &
( a . mx . z > = b . mi . z ) ) ;
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# endif
}
//
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B3_DBVT_INLINE bool b3Intersect ( const b3DbvtAabbMm & a ,
const b3Vector3 & b )
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{
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return ( ( b . x > = a . mi . x ) & &
( b . y > = a . mi . y ) & &
( b . z > = a . mi . z ) & &
( b . x < = a . mx . x ) & &
( b . y < = a . mx . y ) & &
( b . z < = a . mx . z ) ) ;
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}
//////////////////////////////////////
//
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B3_DBVT_INLINE b3Scalar b3Proximity ( const b3DbvtAabbMm & a ,
const b3DbvtAabbMm & b )
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{
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const b3Vector3 d = ( a . mi + a . mx ) - ( b . mi + b . mx ) ;
return ( b3Fabs ( d . x ) + b3Fabs ( d . y ) + b3Fabs ( d . z ) ) ;
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}
//
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B3_DBVT_INLINE int b3Select ( const b3DbvtAabbMm & o ,
const b3DbvtAabbMm & a ,
const b3DbvtAabbMm & b )
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{
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# if B3_DBVT_SELECT_IMPL == B3_DBVT_IMPL_SSE
# if defined(_WIN32)
static B3_ATTRIBUTE_ALIGNED16 ( const unsigned __int32 ) mask [ ] = { 0x7fffffff , 0x7fffffff , 0x7fffffff , 0x7fffffff } ;
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# else
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static B3_ATTRIBUTE_ALIGNED16 ( const unsigned int ) mask [ ] = { 0x7fffffff , 0x7fffffff , 0x7fffffff , 0x00000000 /*0x7fffffff*/ } ;
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# endif
///@todo: the intrinsic version is 11% slower
# if B3_DBVT_USE_INTRINSIC_SSE
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union b3SSEUnion ///NOTE: if we use more intrinsics, move b3SSEUnion into the LinearMath directory
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{
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__m128 ssereg ;
float floats [ 4 ] ;
int ints [ 4 ] ;
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} ;
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__m128 omi ( _mm_load_ps ( o . mi ) ) ;
omi = _mm_add_ps ( omi , _mm_load_ps ( o . mx ) ) ;
__m128 ami ( _mm_load_ps ( a . mi ) ) ;
ami = _mm_add_ps ( ami , _mm_load_ps ( a . mx ) ) ;
ami = _mm_sub_ps ( ami , omi ) ;
ami = _mm_and_ps ( ami , _mm_load_ps ( ( const float * ) mask ) ) ;
__m128 bmi ( _mm_load_ps ( b . mi ) ) ;
bmi = _mm_add_ps ( bmi , _mm_load_ps ( b . mx ) ) ;
bmi = _mm_sub_ps ( bmi , omi ) ;
bmi = _mm_and_ps ( bmi , _mm_load_ps ( ( const float * ) mask ) ) ;
__m128 t0 ( _mm_movehl_ps ( ami , ami ) ) ;
ami = _mm_add_ps ( ami , t0 ) ;
ami = _mm_add_ss ( ami , _mm_shuffle_ps ( ami , ami , 1 ) ) ;
__m128 t1 ( _mm_movehl_ps ( bmi , bmi ) ) ;
bmi = _mm_add_ps ( bmi , t1 ) ;
bmi = _mm_add_ss ( bmi , _mm_shuffle_ps ( bmi , bmi , 1 ) ) ;
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b3SSEUnion tmp ;
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tmp . ssereg = _mm_cmple_ss ( bmi , ami ) ;
return tmp . ints [ 0 ] & 1 ;
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# else
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B3_ATTRIBUTE_ALIGNED16 ( __int32 r [ 1 ] ) ;
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__asm
{
mov eax , o
mov ecx , a
mov edx , b
movaps xmm0 , [ eax ]
movaps xmm5 , mask
addps xmm0 , [ eax + 16 ]
movaps xmm1 , [ ecx ]
movaps xmm2 , [ edx ]
addps xmm1 , [ ecx + 16 ]
addps xmm2 , [ edx + 16 ]
subps xmm1 , xmm0
subps xmm2 , xmm0
andps xmm1 , xmm5
andps xmm2 , xmm5
movhlps xmm3 , xmm1
movhlps xmm4 , xmm2
addps xmm1 , xmm3
addps xmm2 , xmm4
pshufd xmm3 , xmm1 , 1
pshufd xmm4 , xmm2 , 1
addss xmm1 , xmm3
addss xmm2 , xmm4
cmpless xmm2 , xmm1
movss r , xmm2
}
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return ( r [ 0 ] & 1 ) ;
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# endif
# else
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return ( b3Proximity ( o , a ) < b3Proximity ( o , b ) ? 0 : 1 ) ;
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# endif
}
//
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B3_DBVT_INLINE void b3Merge ( const b3DbvtAabbMm & a ,
const b3DbvtAabbMm & b ,
b3DbvtAabbMm & r )
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{
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# if B3_DBVT_MERGE_IMPL == B3_DBVT_IMPL_SSE
__m128 ami ( _mm_load_ps ( a . mi ) ) ;
__m128 amx ( _mm_load_ps ( a . mx ) ) ;
__m128 bmi ( _mm_load_ps ( b . mi ) ) ;
__m128 bmx ( _mm_load_ps ( b . mx ) ) ;
ami = _mm_min_ps ( ami , bmi ) ;
amx = _mm_max_ps ( amx , bmx ) ;
_mm_store_ps ( r . mi , ami ) ;
_mm_store_ps ( r . mx , amx ) ;
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# else
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for ( int i = 0 ; i < 3 ; + + i )
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{
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if ( a . mi [ i ] < b . mi [ i ] )
r . mi [ i ] = a . mi [ i ] ;
else
r . mi [ i ] = b . mi [ i ] ;
if ( a . mx [ i ] > b . mx [ i ] )
r . mx [ i ] = a . mx [ i ] ;
else
r . mx [ i ] = b . mx [ i ] ;
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}
# endif
}
//
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B3_DBVT_INLINE bool b3NotEqual ( const b3DbvtAabbMm & a ,
const b3DbvtAabbMm & b )
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{
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return ( ( a . mi . x ! = b . mi . x ) | |
( a . mi . y ! = b . mi . y ) | |
( a . mi . z ! = b . mi . z ) | |
( a . mx . x ! = b . mx . x ) | |
( a . mx . y ! = b . mx . y ) | |
( a . mx . z ! = b . mx . z ) ) ;
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}
//
// Inline's
//
//
B3_DBVT_PREFIX
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inline void b3DynamicBvh : : enumNodes ( const b3DbvtNode * root ,
B3_DBVT_IPOLICY )
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{
B3_DBVT_CHECKTYPE
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policy . Process ( root ) ;
if ( root - > isinternal ( ) )
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{
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enumNodes ( root - > childs [ 0 ] , policy ) ;
enumNodes ( root - > childs [ 1 ] , policy ) ;
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}
}
//
B3_DBVT_PREFIX
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inline void b3DynamicBvh : : enumLeaves ( const b3DbvtNode * root ,
B3_DBVT_IPOLICY )
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{
B3_DBVT_CHECKTYPE
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if ( root - > isinternal ( ) )
{
enumLeaves ( root - > childs [ 0 ] , policy ) ;
enumLeaves ( root - > childs [ 1 ] , policy ) ;
}
else
{
policy . Process ( root ) ;
}
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}
//
B3_DBVT_PREFIX
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inline void b3DynamicBvh : : collideTT ( const b3DbvtNode * root0 ,
const b3DbvtNode * root1 ,
B3_DBVT_IPOLICY )
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{
B3_DBVT_CHECKTYPE
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if ( root0 & & root1 )
{
int depth = 1 ;
int treshold = B3_DOUBLE_STACKSIZE - 4 ;
b3AlignedObjectArray < sStkNN > stkStack ;
stkStack . resize ( B3_DOUBLE_STACKSIZE ) ;
stkStack [ 0 ] = sStkNN ( root0 , root1 ) ;
do
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{
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sStkNN p = stkStack [ - - depth ] ;
if ( depth > treshold )
{
stkStack . resize ( stkStack . size ( ) * 2 ) ;
treshold = stkStack . size ( ) - 4 ;
}
if ( p . a = = p . b )
{
if ( p . a - > isinternal ( ) )
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{
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stkStack [ depth + + ] = sStkNN ( p . a - > childs [ 0 ] , p . a - > childs [ 0 ] ) ;
stkStack [ depth + + ] = sStkNN ( p . a - > childs [ 1 ] , p . a - > childs [ 1 ] ) ;
stkStack [ depth + + ] = sStkNN ( p . a - > childs [ 0 ] , p . a - > childs [ 1 ] ) ;
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}
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}
else if ( b3Intersect ( p . a - > volume , p . b - > volume ) )
{
if ( p . a - > isinternal ( ) )
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{
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if ( p . b - > isinternal ( ) )
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{
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stkStack [ depth + + ] = sStkNN ( p . a - > childs [ 0 ] , p . b - > childs [ 0 ] ) ;
stkStack [ depth + + ] = sStkNN ( p . a - > childs [ 1 ] , p . b - > childs [ 0 ] ) ;
stkStack [ depth + + ] = sStkNN ( p . a - > childs [ 0 ] , p . b - > childs [ 1 ] ) ;
stkStack [ depth + + ] = sStkNN ( p . a - > childs [ 1 ] , p . b - > childs [ 1 ] ) ;
}
else
{
stkStack [ depth + + ] = sStkNN ( p . a - > childs [ 0 ] , p . b ) ;
stkStack [ depth + + ] = sStkNN ( p . a - > childs [ 1 ] , p . b ) ;
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}
}
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else
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{
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if ( p . b - > isinternal ( ) )
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{
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stkStack [ depth + + ] = sStkNN ( p . a , p . b - > childs [ 0 ] ) ;
stkStack [ depth + + ] = sStkNN ( p . a , p . b - > childs [ 1 ] ) ;
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}
else
{
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policy . Process ( p . a , p . b ) ;
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}
}
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}
} while ( depth ) ;
}
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}
B3_DBVT_PREFIX
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inline void b3DynamicBvh : : collideTTpersistentStack ( const b3DbvtNode * root0 ,
const b3DbvtNode * root1 ,
B3_DBVT_IPOLICY )
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{
B3_DBVT_CHECKTYPE
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if ( root0 & & root1 )
{
int depth = 1 ;
int treshold = B3_DOUBLE_STACKSIZE - 4 ;
m_stkStack . resize ( B3_DOUBLE_STACKSIZE ) ;
m_stkStack [ 0 ] = sStkNN ( root0 , root1 ) ;
do
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{
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sStkNN p = m_stkStack [ - - depth ] ;
if ( depth > treshold )
{
m_stkStack . resize ( m_stkStack . size ( ) * 2 ) ;
treshold = m_stkStack . size ( ) - 4 ;
}
if ( p . a = = p . b )
{
if ( p . a - > isinternal ( ) )
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{
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m_stkStack [ depth + + ] = sStkNN ( p . a - > childs [ 0 ] , p . a - > childs [ 0 ] ) ;
m_stkStack [ depth + + ] = sStkNN ( p . a - > childs [ 1 ] , p . a - > childs [ 1 ] ) ;
m_stkStack [ depth + + ] = sStkNN ( p . a - > childs [ 0 ] , p . a - > childs [ 1 ] ) ;
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}
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}
else if ( b3Intersect ( p . a - > volume , p . b - > volume ) )
{
if ( p . a - > isinternal ( ) )
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{
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if ( p . b - > isinternal ( ) )
{
m_stkStack [ depth + + ] = sStkNN ( p . a - > childs [ 0 ] , p . b - > childs [ 0 ] ) ;
m_stkStack [ depth + + ] = sStkNN ( p . a - > childs [ 1 ] , p . b - > childs [ 0 ] ) ;
m_stkStack [ depth + + ] = sStkNN ( p . a - > childs [ 0 ] , p . b - > childs [ 1 ] ) ;
m_stkStack [ depth + + ] = sStkNN ( p . a - > childs [ 1 ] , p . b - > childs [ 1 ] ) ;
}
else
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{
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m_stkStack [ depth + + ] = sStkNN ( p . a - > childs [ 0 ] , p . b ) ;
m_stkStack [ depth + + ] = sStkNN ( p . a - > childs [ 1 ] , p . b ) ;
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}
}
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else
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{
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if ( p . b - > isinternal ( ) )
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{
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m_stkStack [ depth + + ] = sStkNN ( p . a , p . b - > childs [ 0 ] ) ;
m_stkStack [ depth + + ] = sStkNN ( p . a , p . b - > childs [ 1 ] ) ;
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}
else
{
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policy . Process ( p . a , p . b ) ;
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}
}
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}
} while ( depth ) ;
}
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}
#if 0
//
B3_DBVT_PREFIX
inline void b3DynamicBvh : : collideTT ( const b3DbvtNode * root0 ,
const b3DbvtNode * root1 ,
const b3Transform & xform ,
B3_DBVT_IPOLICY )
{
B3_DBVT_CHECKTYPE
if ( root0 & & root1 )
{
int depth = 1 ;
int treshold = B3_DOUBLE_STACKSIZE - 4 ;
b3AlignedObjectArray < sStkNN > stkStack ;
stkStack . resize ( B3_DOUBLE_STACKSIZE ) ;
stkStack [ 0 ] = sStkNN ( root0 , root1 ) ;
do {
sStkNN p = stkStack [ - - depth ] ;
if ( b3Intersect ( p . a - > volume , p . b - > volume , xform ) )
{
if ( depth > treshold )
{
stkStack . resize ( stkStack . size ( ) * 2 ) ;
treshold = stkStack . size ( ) - 4 ;
}
if ( p . a - > isinternal ( ) )
{
if ( p . b - > isinternal ( ) )
{
stkStack [ depth + + ] = sStkNN ( p . a - > childs [ 0 ] , p . b - > childs [ 0 ] ) ;
stkStack [ depth + + ] = sStkNN ( p . a - > childs [ 1 ] , p . b - > childs [ 0 ] ) ;
stkStack [ depth + + ] = sStkNN ( p . a - > childs [ 0 ] , p . b - > childs [ 1 ] ) ;
stkStack [ depth + + ] = sStkNN ( p . a - > childs [ 1 ] , p . b - > childs [ 1 ] ) ;
}
else
{
stkStack [ depth + + ] = sStkNN ( p . a - > childs [ 0 ] , p . b ) ;
stkStack [ depth + + ] = sStkNN ( p . a - > childs [ 1 ] , p . b ) ;
}
}
else
{
if ( p . b - > isinternal ( ) )
{
stkStack [ depth + + ] = sStkNN ( p . a , p . b - > childs [ 0 ] ) ;
stkStack [ depth + + ] = sStkNN ( p . a , p . b - > childs [ 1 ] ) ;
}
else
{
policy . Process ( p . a , p . b ) ;
}
}
}
} while ( depth ) ;
}
}
//
B3_DBVT_PREFIX
inline void b3DynamicBvh : : collideTT ( const b3DbvtNode * root0 ,
const b3Transform & xform0 ,
const b3DbvtNode * root1 ,
const b3Transform & xform1 ,
B3_DBVT_IPOLICY )
{
const b3Transform xform = xform0 . inverse ( ) * xform1 ;
collideTT ( root0 , root1 , xform , policy ) ;
}
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# endif
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//
B3_DBVT_PREFIX
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inline void b3DynamicBvh : : collideTV ( const b3DbvtNode * root ,
const b3DbvtVolume & vol ,
B3_DBVT_IPOLICY ) const
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{
B3_DBVT_CHECKTYPE
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if ( root )
{
B3_ATTRIBUTE_ALIGNED16 ( b3DbvtVolume )
volume ( vol ) ;
b3AlignedObjectArray < const b3DbvtNode * > stack ;
stack . resize ( 0 ) ;
stack . reserve ( B3_SIMPLE_STACKSIZE ) ;
stack . push_back ( root ) ;
do
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{
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const b3DbvtNode * n = stack [ stack . size ( ) - 1 ] ;
stack . pop_back ( ) ;
if ( b3Intersect ( n - > volume , volume ) )
{
if ( n - > isinternal ( ) )
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{
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stack . push_back ( n - > childs [ 0 ] ) ;
stack . push_back ( n - > childs [ 1 ] ) ;
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}
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else
{
policy . Process ( n ) ;
}
}
} while ( stack . size ( ) > 0 ) ;
}
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}
B3_DBVT_PREFIX
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inline void b3DynamicBvh : : rayTestInternal ( const b3DbvtNode * root ,
const b3Vector3 & rayFrom ,
const b3Vector3 & rayTo ,
const b3Vector3 & rayDirectionInverse ,
unsigned int signs [ 3 ] ,
b3Scalar lambda_max ,
const b3Vector3 & aabbMin ,
const b3Vector3 & aabbMax ,
B3_DBVT_IPOLICY ) const
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{
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( void ) rayTo ;
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B3_DBVT_CHECKTYPE
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if ( root )
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{
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int depth = 1 ;
int treshold = B3_DOUBLE_STACKSIZE - 2 ;
b3AlignedObjectArray < const b3DbvtNode * > & stack = m_rayTestStack ;
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stack . resize ( B3_DOUBLE_STACKSIZE ) ;
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stack [ 0 ] = root ;
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b3Vector3 bounds [ 2 ] ;
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do
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{
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const b3DbvtNode * node = stack [ - - depth ] ;
bounds [ 0 ] = node - > volume . Mins ( ) - aabbMax ;
bounds [ 1 ] = node - > volume . Maxs ( ) - aabbMin ;
b3Scalar tmin = 1.f , lambda_min = 0.f ;
unsigned int result1 = false ;
result1 = b3RayAabb2 ( rayFrom , rayDirectionInverse , signs , bounds , tmin , lambda_min , lambda_max ) ;
if ( result1 )
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{
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if ( node - > isinternal ( ) )
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{
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if ( depth > treshold )
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{
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stack . resize ( stack . size ( ) * 2 ) ;
treshold = stack . size ( ) - 2 ;
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}
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stack [ depth + + ] = node - > childs [ 0 ] ;
stack [ depth + + ] = node - > childs [ 1 ] ;
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}
else
{
policy . Process ( node ) ;
}
}
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} while ( depth ) ;
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}
}
//
B3_DBVT_PREFIX
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inline void b3DynamicBvh : : rayTest ( const b3DbvtNode * root ,
const b3Vector3 & rayFrom ,
const b3Vector3 & rayTo ,
B3_DBVT_IPOLICY )
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{
B3_DBVT_CHECKTYPE
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if ( root )
{
b3Vector3 rayDir = ( rayTo - rayFrom ) ;
rayDir . normalize ( ) ;
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///what about division by zero? --> just set rayDirection[i] to INF/B3_LARGE_FLOAT
b3Vector3 rayDirectionInverse ;
rayDirectionInverse [ 0 ] = rayDir [ 0 ] = = b3Scalar ( 0.0 ) ? b3Scalar ( B3_LARGE_FLOAT ) : b3Scalar ( 1.0 ) / rayDir [ 0 ] ;
rayDirectionInverse [ 1 ] = rayDir [ 1 ] = = b3Scalar ( 0.0 ) ? b3Scalar ( B3_LARGE_FLOAT ) : b3Scalar ( 1.0 ) / rayDir [ 1 ] ;
rayDirectionInverse [ 2 ] = rayDir [ 2 ] = = b3Scalar ( 0.0 ) ? b3Scalar ( B3_LARGE_FLOAT ) : b3Scalar ( 1.0 ) / rayDir [ 2 ] ;
unsigned int signs [ 3 ] = { rayDirectionInverse [ 0 ] < 0.0 , rayDirectionInverse [ 1 ] < 0.0 , rayDirectionInverse [ 2 ] < 0.0 } ;
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b3Scalar lambda_max = rayDir . dot ( rayTo - rayFrom ) ;
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# ifdef COMPARE_BTRAY_AABB2
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b3Vector3 resultNormal ;
# endif //COMPARE_BTRAY_AABB2
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b3AlignedObjectArray < const b3DbvtNode * > stack ;
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int depth = 1 ;
int treshold = B3_DOUBLE_STACKSIZE - 2 ;
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stack . resize ( B3_DOUBLE_STACKSIZE ) ;
stack [ 0 ] = root ;
b3Vector3 bounds [ 2 ] ;
do
{
const b3DbvtNode * node = stack [ - - depth ] ;
bounds [ 0 ] = node - > volume . Mins ( ) ;
bounds [ 1 ] = node - > volume . Maxs ( ) ;
b3Scalar tmin = 1.f , lambda_min = 0.f ;
unsigned int result1 = b3RayAabb2 ( rayFrom , rayDirectionInverse , signs , bounds , tmin , lambda_min , lambda_max ) ;
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# ifdef COMPARE_BTRAY_AABB2
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b3Scalar param = 1.f ;
bool result2 = b3RayAabb ( rayFrom , rayTo , node - > volume . Mins ( ) , node - > volume . Maxs ( ) , param , resultNormal ) ;
b3Assert ( result1 = = result2 ) ;
# endif //TEST_BTRAY_AABB2
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if ( result1 )
{
if ( node - > isinternal ( ) )
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{
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if ( depth > treshold )
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{
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stack . resize ( stack . size ( ) * 2 ) ;
treshold = stack . size ( ) - 2 ;
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}
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stack [ depth + + ] = node - > childs [ 0 ] ;
stack [ depth + + ] = node - > childs [ 1 ] ;
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}
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else
{
policy . Process ( node ) ;
}
}
} while ( depth ) ;
}
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}
//
B3_DBVT_PREFIX
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inline void b3DynamicBvh : : collideKDOP ( const b3DbvtNode * root ,
const b3Vector3 * normals ,
const b3Scalar * offsets ,
int count ,
B3_DBVT_IPOLICY )
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{
B3_DBVT_CHECKTYPE
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if ( root )
{
const int inside = ( 1 < < count ) - 1 ;
b3AlignedObjectArray < sStkNP > stack ;
int signs [ sizeof ( unsigned ) * 8 ] ;
b3Assert ( count < int ( sizeof ( signs ) / sizeof ( signs [ 0 ] ) ) ) ;
for ( int i = 0 ; i < count ; + + i )
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{
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signs [ i ] = ( ( normals [ i ] . x > = 0 ) ? 1 : 0 ) +
( ( normals [ i ] . y > = 0 ) ? 2 : 0 ) +
( ( normals [ i ] . z > = 0 ) ? 4 : 0 ) ;
}
stack . reserve ( B3_SIMPLE_STACKSIZE ) ;
stack . push_back ( sStkNP ( root , 0 ) ) ;
do
{
sStkNP se = stack [ stack . size ( ) - 1 ] ;
bool out = false ;
stack . pop_back ( ) ;
for ( int i = 0 , j = 1 ; ( ! out ) & & ( i < count ) ; + + i , j < < = 1 )
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{
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if ( 0 = = ( se . mask & j ) )
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{
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const int side = se . node - > volume . Classify ( normals [ i ] , offsets [ i ] , signs [ i ] ) ;
switch ( side )
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{
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case - 1 :
out = true ;
break ;
case + 1 :
se . mask | = j ;
break ;
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}
}
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}
if ( ! out )
{
if ( ( se . mask ! = inside ) & & ( se . node - > isinternal ( ) ) )
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{
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stack . push_back ( sStkNP ( se . node - > childs [ 0 ] , se . mask ) ) ;
stack . push_back ( sStkNP ( se . node - > childs [ 1 ] , se . mask ) ) ;
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}
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else
{
if ( policy . AllLeaves ( se . node ) ) enumLeaves ( se . node , policy ) ;
}
}
} while ( stack . size ( ) ) ;
}
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}
//
B3_DBVT_PREFIX
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inline void b3DynamicBvh : : collideOCL ( const b3DbvtNode * root ,
const b3Vector3 * normals ,
const b3Scalar * offsets ,
const b3Vector3 & sortaxis ,
int count ,
B3_DBVT_IPOLICY ,
bool fsort )
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{
B3_DBVT_CHECKTYPE
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if ( root )
{
const unsigned srtsgns = ( sortaxis [ 0 ] > = 0 ? 1 : 0 ) +
( sortaxis [ 1 ] > = 0 ? 2 : 0 ) +
( sortaxis [ 2 ] > = 0 ? 4 : 0 ) ;
const int inside = ( 1 < < count ) - 1 ;
b3AlignedObjectArray < sStkNPS > stock ;
b3AlignedObjectArray < int > ifree ;
b3AlignedObjectArray < int > stack ;
int signs [ sizeof ( unsigned ) * 8 ] ;
b3Assert ( count < int ( sizeof ( signs ) / sizeof ( signs [ 0 ] ) ) ) ;
for ( int i = 0 ; i < count ; + + i )
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{
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signs [ i ] = ( ( normals [ i ] . x > = 0 ) ? 1 : 0 ) +
( ( normals [ i ] . y > = 0 ) ? 2 : 0 ) +
( ( normals [ i ] . z > = 0 ) ? 4 : 0 ) ;
}
stock . reserve ( B3_SIMPLE_STACKSIZE ) ;
stack . reserve ( B3_SIMPLE_STACKSIZE ) ;
ifree . reserve ( B3_SIMPLE_STACKSIZE ) ;
stack . push_back ( allocate ( ifree , stock , sStkNPS ( root , 0 , root - > volume . ProjectMinimum ( sortaxis , srtsgns ) ) ) ) ;
do
{
const int id = stack [ stack . size ( ) - 1 ] ;
sStkNPS se = stock [ id ] ;
stack . pop_back ( ) ;
ifree . push_back ( id ) ;
if ( se . mask ! = inside )
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{
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bool out = false ;
for ( int i = 0 , j = 1 ; ( ! out ) & & ( i < count ) ; + + i , j < < = 1 )
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{
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if ( 0 = = ( se . mask & j ) )
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{
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const int side = se . node - > volume . Classify ( normals [ i ] , offsets [ i ] , signs [ i ] ) ;
switch ( side )
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{
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case - 1 :
out = true ;
break ;
case + 1 :
se . mask | = j ;
break ;
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}
}
}
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if ( out ) continue ;
}
if ( policy . Descent ( se . node ) )
{
if ( se . node - > isinternal ( ) )
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{
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const b3DbvtNode * pns [ ] = { se . node - > childs [ 0 ] , se . node - > childs [ 1 ] } ;
sStkNPS nes [ ] = { sStkNPS ( pns [ 0 ] , se . mask , pns [ 0 ] - > volume . ProjectMinimum ( sortaxis , srtsgns ) ) ,
sStkNPS ( pns [ 1 ] , se . mask , pns [ 1 ] - > volume . ProjectMinimum ( sortaxis , srtsgns ) ) } ;
const int q = nes [ 0 ] . value < nes [ 1 ] . value ? 1 : 0 ;
int j = stack . size ( ) ;
if ( fsort & & ( j > 0 ) )
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{
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/* Insert 0 */
j = nearest ( & stack [ 0 ] , & stock [ 0 ] , nes [ q ] . value , 0 , stack . size ( ) ) ;
stack . push_back ( 0 ) ;
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# if B3_DBVT_USE_MEMMOVE
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memmove ( & stack [ j + 1 ] , & stack [ j ] , sizeof ( int ) * ( stack . size ( ) - j - 1 ) ) ;
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# else
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for ( int k = stack . size ( ) - 1 ; k > j ; - - k ) stack [ k ] = stack [ k - 1 ] ;
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# endif
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stack [ j ] = allocate ( ifree , stock , nes [ q ] ) ;
/* Insert 1 */
j = nearest ( & stack [ 0 ] , & stock [ 0 ] , nes [ 1 - q ] . value , j , stack . size ( ) ) ;
stack . push_back ( 0 ) ;
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# if B3_DBVT_USE_MEMMOVE
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memmove ( & stack [ j + 1 ] , & stack [ j ] , sizeof ( int ) * ( stack . size ( ) - j - 1 ) ) ;
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# else
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for ( int k = stack . size ( ) - 1 ; k > j ; - - k ) stack [ k ] = stack [ k - 1 ] ;
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# endif
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stack [ j ] = allocate ( ifree , stock , nes [ 1 - q ] ) ;
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}
else
{
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stack . push_back ( allocate ( ifree , stock , nes [ q ] ) ) ;
stack . push_back ( allocate ( ifree , stock , nes [ 1 - q ] ) ) ;
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}
}
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else
{
policy . Process ( se . node , se . value ) ;
}
}
} while ( stack . size ( ) ) ;
}
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}
//
B3_DBVT_PREFIX
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inline void b3DynamicBvh : : collideTU ( const b3DbvtNode * root ,
B3_DBVT_IPOLICY )
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{
B3_DBVT_CHECKTYPE
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if ( root )
{
b3AlignedObjectArray < const b3DbvtNode * > stack ;
stack . reserve ( B3_SIMPLE_STACKSIZE ) ;
stack . push_back ( root ) ;
do
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{
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const b3DbvtNode * n = stack [ stack . size ( ) - 1 ] ;
stack . pop_back ( ) ;
if ( policy . Descent ( n ) )
{
if ( n - > isinternal ( ) )
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{
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stack . push_back ( n - > childs [ 0 ] ) ;
stack . push_back ( n - > childs [ 1 ] ) ;
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}
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else
{
policy . Process ( n ) ;
}
}
} while ( stack . size ( ) > 0 ) ;
}
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}
//
// PP Cleanup
//
# undef B3_DBVT_USE_MEMMOVE
# undef B3_DBVT_USE_TEMPLATE
# undef B3_DBVT_VIRTUAL_DTOR
# undef B3_DBVT_VIRTUAL
# undef B3_DBVT_PREFIX
# undef B3_DBVT_IPOLICY
# undef B3_DBVT_CHECKTYPE
# undef B3_DBVT_IMPL_GENERIC
# undef B3_DBVT_IMPL_SSE
# undef B3_DBVT_USE_INTRINSIC_SSE
# undef B3_DBVT_SELECT_IMPL
# undef B3_DBVT_MERGE_IMPL
# undef B3_DBVT_INT0_IMPL
# endif