godot/platform/SCsub

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#!/usr/bin/env python
from compat import open_utf8
Import('env')
platform_sources = []
# Register platform-exclusive APIs
reg_apis_inc = '#include "register_platform_apis.h"\n'
reg_apis = 'void register_platform_apis() {\n'
unreg_apis = 'void unregister_platform_apis() {\n'
for platform in env.platform_apis:
platform_dir = env.Dir(platform)
platform_sources.append(platform_dir.File('api/api.cpp'))
reg_apis += '\tregister_' + platform + '_api();\n'
unreg_apis += '\tunregister_' + platform + '_api();\n'
reg_apis_inc += '#include "' + platform + '/api/api.h"\n'
reg_apis_inc += '\n'
reg_apis += '}\n\n'
unreg_apis += '}\n'
f = open_utf8('register_platform_apis.gen.cpp', 'w')
f.write(reg_apis_inc)
f.write(reg_apis)
f.write(unreg_apis)
f.close()
platform_sources.append('register_platform_apis.gen.cpp')
lib = env.Library('platform', platform_sources)
env.NoCache(lib)
env.Prepend(LIBS=lib)
Export('env')