921 lines
26 KiB
C++
921 lines
26 KiB
C++
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/***
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* ---------------------------------
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* Copyright (c)2012 Daniel Fiser <danfis@danfis.cz>
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*
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* This file was ported from mpr.c file, part of libccd.
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* The Minkoski Portal Refinement implementation was ported
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* to OpenCL by Erwin Coumans for the Bullet 3 Physics library.
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* at http://github.com/erwincoumans/bullet3
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*
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* Distributed under the OSI-approved BSD License (the "License");
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* see <http://www.opensource.org/licenses/bsd-license.php>.
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* This software is distributed WITHOUT ANY WARRANTY; without even the
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* implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the License for more information.
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*/
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#ifndef B3_MPR_PENETRATION_H
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#define B3_MPR_PENETRATION_H
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#include "Bullet3Common/shared/b3PlatformDefinitions.h"
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#include "Bullet3Common/shared/b3Float4.h"
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#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
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#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
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#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
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#ifdef __cplusplus
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#define B3_MPR_SQRT sqrtf
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#else
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#define B3_MPR_SQRT sqrt
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#endif
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#define B3_MPR_FMIN(x, y) ((x) < (y) ? (x) : (y))
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#define B3_MPR_FABS fabs
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#define B3_MPR_TOLERANCE 1E-6f
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#define B3_MPR_MAX_ITERATIONS 1000
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struct _b3MprSupport_t
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{
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b3Float4 v; //!< Support point in minkowski sum
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b3Float4 v1; //!< Support point in obj1
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b3Float4 v2; //!< Support point in obj2
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};
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typedef struct _b3MprSupport_t b3MprSupport_t;
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struct _b3MprSimplex_t
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{
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b3MprSupport_t ps[4];
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int last; //!< index of last added point
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};
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typedef struct _b3MprSimplex_t b3MprSimplex_t;
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inline b3MprSupport_t* b3MprSimplexPointW(b3MprSimplex_t *s, int idx)
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{
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return &s->ps[idx];
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}
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inline void b3MprSimplexSetSize(b3MprSimplex_t *s, int size)
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{
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s->last = size - 1;
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}
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inline int b3MprSimplexSize(const b3MprSimplex_t *s)
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{
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return s->last + 1;
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}
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inline const b3MprSupport_t* b3MprSimplexPoint(const b3MprSimplex_t* s, int idx)
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{
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// here is no check on boundaries
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return &s->ps[idx];
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}
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inline void b3MprSupportCopy(b3MprSupport_t *d, const b3MprSupport_t *s)
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{
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*d = *s;
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}
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inline void b3MprSimplexSet(b3MprSimplex_t *s, size_t pos, const b3MprSupport_t *a)
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{
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b3MprSupportCopy(s->ps + pos, a);
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}
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inline void b3MprSimplexSwap(b3MprSimplex_t *s, size_t pos1, size_t pos2)
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{
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b3MprSupport_t supp;
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b3MprSupportCopy(&supp, &s->ps[pos1]);
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b3MprSupportCopy(&s->ps[pos1], &s->ps[pos2]);
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b3MprSupportCopy(&s->ps[pos2], &supp);
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}
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inline int b3MprIsZero(float val)
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{
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return B3_MPR_FABS(val) < FLT_EPSILON;
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}
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inline int b3MprEq(float _a, float _b)
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{
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float ab;
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float a, b;
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ab = B3_MPR_FABS(_a - _b);
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if (B3_MPR_FABS(ab) < FLT_EPSILON)
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return 1;
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a = B3_MPR_FABS(_a);
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b = B3_MPR_FABS(_b);
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if (b > a){
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return ab < FLT_EPSILON * b;
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}else{
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return ab < FLT_EPSILON * a;
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}
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}
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inline int b3MprVec3Eq(const b3Float4* a, const b3Float4 *b)
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{
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return b3MprEq((*a).x, (*b).x)
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&& b3MprEq((*a).y, (*b).y)
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&& b3MprEq((*a).z, (*b).z);
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}
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inline b3Float4 b3LocalGetSupportVertex(b3Float4ConstArg supportVec,__global const b3ConvexPolyhedronData_t* hull, b3ConstArray(b3Float4) verticesA)
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{
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b3Float4 supVec = b3MakeFloat4(0,0,0,0);
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float maxDot = -B3_LARGE_FLOAT;
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if( 0 < hull->m_numVertices )
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{
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const b3Float4 scaled = supportVec;
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int index = b3MaxDot(scaled, &verticesA[hull->m_vertexOffset], hull->m_numVertices, &maxDot);
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return verticesA[hull->m_vertexOffset+index];
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}
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return supVec;
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}
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B3_STATIC void b3MprConvexSupport(int pairIndex,int bodyIndex, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
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b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
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b3ConstArray(b3Collidable_t) cpuCollidables,
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b3ConstArray(b3Float4) cpuVertices,
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__global b3Float4* sepAxis,
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const b3Float4* _dir, b3Float4* outp, int logme)
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{
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//dir is in worldspace, move to local space
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b3Float4 pos = cpuBodyBuf[bodyIndex].m_pos;
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b3Quat orn = cpuBodyBuf[bodyIndex].m_quat;
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b3Float4 dir = b3MakeFloat4((*_dir).x,(*_dir).y,(*_dir).z,0.f);
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const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn),dir);
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//find local support vertex
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int colIndex = cpuBodyBuf[bodyIndex].m_collidableIdx;
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b3Assert(cpuCollidables[colIndex].m_shapeType==SHAPE_CONVEX_HULL);
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__global const b3ConvexPolyhedronData_t* hull = &cpuConvexData[cpuCollidables[colIndex].m_shapeIndex];
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b3Float4 pInA;
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if (logme)
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{
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// b3Float4 supVec = b3MakeFloat4(0,0,0,0);
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float maxDot = -B3_LARGE_FLOAT;
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if( 0 < hull->m_numVertices )
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{
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const b3Float4 scaled = localDir;
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int index = b3MaxDot(scaled, &cpuVertices[hull->m_vertexOffset], hull->m_numVertices, &maxDot);
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pInA = cpuVertices[hull->m_vertexOffset+index];
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}
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} else
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{
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pInA = b3LocalGetSupportVertex(localDir,hull,cpuVertices);
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}
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//move vertex to world space
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*outp = b3TransformPoint(pInA,pos,orn);
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}
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inline void b3MprSupport(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
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b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
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b3ConstArray(b3Collidable_t) cpuCollidables,
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b3ConstArray(b3Float4) cpuVertices,
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__global b3Float4* sepAxis,
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const b3Float4* _dir, b3MprSupport_t *supp)
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{
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b3Float4 dir;
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dir = *_dir;
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b3MprConvexSupport(pairIndex,bodyIndexA,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v1,0);
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dir = *_dir*-1.f;
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b3MprConvexSupport(pairIndex,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v2,0);
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supp->v = supp->v1 - supp->v2;
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}
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inline void b3FindOrigin(int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, b3MprSupport_t *center)
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{
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center->v1 = cpuBodyBuf[bodyIndexA].m_pos;
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center->v2 = cpuBodyBuf[bodyIndexB].m_pos;
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center->v = center->v1 - center->v2;
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}
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inline void b3MprVec3Set(b3Float4 *v, float x, float y, float z)
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{
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(*v).x = x;
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(*v).y = y;
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(*v).z = z;
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(*v).w = 0.f;
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}
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inline void b3MprVec3Add(b3Float4 *v, const b3Float4 *w)
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{
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(*v).x += (*w).x;
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(*v).y += (*w).y;
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(*v).z += (*w).z;
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}
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inline void b3MprVec3Copy(b3Float4 *v, const b3Float4 *w)
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{
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*v = *w;
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}
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inline void b3MprVec3Scale(b3Float4 *d, float k)
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{
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*d *= k;
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}
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inline float b3MprVec3Dot(const b3Float4 *a, const b3Float4 *b)
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{
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float dot;
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dot = b3Dot3F4(*a,*b);
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return dot;
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}
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inline float b3MprVec3Len2(const b3Float4 *v)
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{
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return b3MprVec3Dot(v, v);
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}
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inline void b3MprVec3Normalize(b3Float4 *d)
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{
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float k = 1.f / B3_MPR_SQRT(b3MprVec3Len2(d));
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b3MprVec3Scale(d, k);
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}
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inline void b3MprVec3Cross(b3Float4 *d, const b3Float4 *a, const b3Float4 *b)
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{
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*d = b3Cross3(*a,*b);
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}
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inline void b3MprVec3Sub2(b3Float4 *d, const b3Float4 *v, const b3Float4 *w)
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{
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*d = *v - *w;
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}
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inline void b3PortalDir(const b3MprSimplex_t *portal, b3Float4 *dir)
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{
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b3Float4 v2v1, v3v1;
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b3MprVec3Sub2(&v2v1, &b3MprSimplexPoint(portal, 2)->v,
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&b3MprSimplexPoint(portal, 1)->v);
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b3MprVec3Sub2(&v3v1, &b3MprSimplexPoint(portal, 3)->v,
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&b3MprSimplexPoint(portal, 1)->v);
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b3MprVec3Cross(dir, &v2v1, &v3v1);
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b3MprVec3Normalize(dir);
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}
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inline int portalEncapsulesOrigin(const b3MprSimplex_t *portal,
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const b3Float4 *dir)
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{
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float dot;
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dot = b3MprVec3Dot(dir, &b3MprSimplexPoint(portal, 1)->v);
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return b3MprIsZero(dot) || dot > 0.f;
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}
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inline int portalReachTolerance(const b3MprSimplex_t *portal,
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const b3MprSupport_t *v4,
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const b3Float4 *dir)
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{
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float dv1, dv2, dv3, dv4;
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float dot1, dot2, dot3;
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// find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4}
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dv1 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, dir);
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dv2 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, dir);
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dv3 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, dir);
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dv4 = b3MprVec3Dot(&v4->v, dir);
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dot1 = dv4 - dv1;
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dot2 = dv4 - dv2;
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dot3 = dv4 - dv3;
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dot1 = B3_MPR_FMIN(dot1, dot2);
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dot1 = B3_MPR_FMIN(dot1, dot3);
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return b3MprEq(dot1, B3_MPR_TOLERANCE) || dot1 < B3_MPR_TOLERANCE;
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}
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inline int portalCanEncapsuleOrigin(const b3MprSimplex_t *portal,
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const b3MprSupport_t *v4,
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const b3Float4 *dir)
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{
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float dot;
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dot = b3MprVec3Dot(&v4->v, dir);
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return b3MprIsZero(dot) || dot > 0.f;
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}
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inline void b3ExpandPortal(b3MprSimplex_t *portal,
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const b3MprSupport_t *v4)
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{
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float dot;
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b3Float4 v4v0;
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b3MprVec3Cross(&v4v0, &v4->v, &b3MprSimplexPoint(portal, 0)->v);
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dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &v4v0);
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if (dot > 0.f){
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dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &v4v0);
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if (dot > 0.f){
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b3MprSimplexSet(portal, 1, v4);
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}else{
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b3MprSimplexSet(portal, 3, v4);
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}
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}else{
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dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &v4v0);
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if (dot > 0.f){
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b3MprSimplexSet(portal, 2, v4);
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}else{
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b3MprSimplexSet(portal, 1, v4);
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}
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}
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}
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B3_STATIC int b3DiscoverPortal(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
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b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
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b3ConstArray(b3Collidable_t) cpuCollidables,
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b3ConstArray(b3Float4) cpuVertices,
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__global b3Float4* sepAxis,
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__global int* hasSepAxis,
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b3MprSimplex_t *portal)
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{
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b3Float4 dir, va, vb;
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float dot;
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int cont;
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// vertex 0 is center of portal
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b3FindOrigin(bodyIndexA,bodyIndexB,cpuBodyBuf, b3MprSimplexPointW(portal, 0));
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// vertex 0 is center of portal
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b3MprSimplexSetSize(portal, 1);
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b3Float4 zero = b3MakeFloat4(0,0,0,0);
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b3Float4* b3mpr_vec3_origin = &zero;
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if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 0)->v, b3mpr_vec3_origin)){
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// Portal's center lies on origin (0,0,0) => we know that objects
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// intersect but we would need to know penetration info.
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// So move center little bit...
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b3MprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f);
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b3MprVec3Add(&b3MprSimplexPointW(portal, 0)->v, &va);
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}
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// vertex 1 = support in direction of origin
|
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b3MprVec3Copy(&dir, &b3MprSimplexPoint(portal, 0)->v);
|
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b3MprVec3Scale(&dir, -1.f);
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b3MprVec3Normalize(&dir);
|
||
|
|
||
|
|
||
|
b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 1));
|
||
|
|
||
|
b3MprSimplexSetSize(portal, 2);
|
||
|
|
||
|
// test if origin isn't outside of v1
|
||
|
dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &dir);
|
||
|
|
||
|
|
||
|
if (b3MprIsZero(dot) || dot < 0.f)
|
||
|
return -1;
|
||
|
|
||
|
|
||
|
// vertex 2
|
||
|
b3MprVec3Cross(&dir, &b3MprSimplexPoint(portal, 0)->v,
|
||
|
&b3MprSimplexPoint(portal, 1)->v);
|
||
|
if (b3MprIsZero(b3MprVec3Len2(&dir))){
|
||
|
if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 1)->v, b3mpr_vec3_origin)){
|
||
|
// origin lies on v1
|
||
|
return 1;
|
||
|
}else{
|
||
|
// origin lies on v0-v1 segment
|
||
|
return 2;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
b3MprVec3Normalize(&dir);
|
||
|
b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 2));
|
||
|
|
||
|
dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &dir);
|
||
|
if (b3MprIsZero(dot) || dot < 0.f)
|
||
|
return -1;
|
||
|
|
||
|
b3MprSimplexSetSize(portal, 3);
|
||
|
|
||
|
// vertex 3 direction
|
||
|
b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,
|
||
|
&b3MprSimplexPoint(portal, 0)->v);
|
||
|
b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,
|
||
|
&b3MprSimplexPoint(portal, 0)->v);
|
||
|
b3MprVec3Cross(&dir, &va, &vb);
|
||
|
b3MprVec3Normalize(&dir);
|
||
|
|
||
|
// it is better to form portal faces to be oriented "outside" origin
|
||
|
dot = b3MprVec3Dot(&dir, &b3MprSimplexPoint(portal, 0)->v);
|
||
|
if (dot > 0.f){
|
||
|
b3MprSimplexSwap(portal, 1, 2);
|
||
|
b3MprVec3Scale(&dir, -1.f);
|
||
|
}
|
||
|
|
||
|
while (b3MprSimplexSize(portal) < 4){
|
||
|
b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 3));
|
||
|
|
||
|
dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &dir);
|
||
|
if (b3MprIsZero(dot) || dot < 0.f)
|
||
|
return -1;
|
||
|
|
||
|
cont = 0;
|
||
|
|
||
|
// test if origin is outside (v1, v0, v3) - set v2 as v3 and
|
||
|
// continue
|
||
|
b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 1)->v,
|
||
|
&b3MprSimplexPoint(portal, 3)->v);
|
||
|
dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);
|
||
|
if (dot < 0.f && !b3MprIsZero(dot)){
|
||
|
b3MprSimplexSet(portal, 2, b3MprSimplexPoint(portal, 3));
|
||
|
cont = 1;
|
||
|
}
|
||
|
|
||
|
if (!cont){
|
||
|
// test if origin is outside (v3, v0, v2) - set v1 as v3 and
|
||
|
// continue
|
||
|
b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 3)->v,
|
||
|
&b3MprSimplexPoint(portal, 2)->v);
|
||
|
dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);
|
||
|
if (dot < 0.f && !b3MprIsZero(dot)){
|
||
|
b3MprSimplexSet(portal, 1, b3MprSimplexPoint(portal, 3));
|
||
|
cont = 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (cont){
|
||
|
b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,
|
||
|
&b3MprSimplexPoint(portal, 0)->v);
|
||
|
b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,
|
||
|
&b3MprSimplexPoint(portal, 0)->v);
|
||
|
b3MprVec3Cross(&dir, &va, &vb);
|
||
|
b3MprVec3Normalize(&dir);
|
||
|
}else{
|
||
|
b3MprSimplexSetSize(portal, 4);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
B3_STATIC int b3RefinePortal(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
|
||
|
b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
|
||
|
b3ConstArray(b3Collidable_t) cpuCollidables,
|
||
|
b3ConstArray(b3Float4) cpuVertices,
|
||
|
__global b3Float4* sepAxis,
|
||
|
b3MprSimplex_t *portal)
|
||
|
{
|
||
|
b3Float4 dir;
|
||
|
b3MprSupport_t v4;
|
||
|
|
||
|
for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)
|
||
|
//while (1)
|
||
|
{
|
||
|
// compute direction outside the portal (from v0 throught v1,v2,v3
|
||
|
// face)
|
||
|
b3PortalDir(portal, &dir);
|
||
|
|
||
|
// test if origin is inside the portal
|
||
|
if (portalEncapsulesOrigin(portal, &dir))
|
||
|
return 0;
|
||
|
|
||
|
// get next support point
|
||
|
|
||
|
b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);
|
||
|
|
||
|
|
||
|
// test if v4 can expand portal to contain origin and if portal
|
||
|
// expanding doesn't reach given tolerance
|
||
|
if (!portalCanEncapsuleOrigin(portal, &v4, &dir)
|
||
|
|| portalReachTolerance(portal, &v4, &dir))
|
||
|
{
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
// v1-v2-v3 triangle must be rearranged to face outside Minkowski
|
||
|
// difference (direction from v0).
|
||
|
b3ExpandPortal(portal, &v4);
|
||
|
}
|
||
|
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
B3_STATIC void b3FindPos(const b3MprSimplex_t *portal, b3Float4 *pos)
|
||
|
{
|
||
|
|
||
|
b3Float4 zero = b3MakeFloat4(0,0,0,0);
|
||
|
b3Float4* b3mpr_vec3_origin = &zero;
|
||
|
|
||
|
b3Float4 dir;
|
||
|
size_t i;
|
||
|
float b[4], sum, inv;
|
||
|
b3Float4 vec, p1, p2;
|
||
|
|
||
|
b3PortalDir(portal, &dir);
|
||
|
|
||
|
// use barycentric coordinates of tetrahedron to find origin
|
||
|
b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,
|
||
|
&b3MprSimplexPoint(portal, 2)->v);
|
||
|
b[0] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);
|
||
|
|
||
|
b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,
|
||
|
&b3MprSimplexPoint(portal, 2)->v);
|
||
|
b[1] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);
|
||
|
|
||
|
b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 0)->v,
|
||
|
&b3MprSimplexPoint(portal, 1)->v);
|
||
|
b[2] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);
|
||
|
|
||
|
b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,
|
||
|
&b3MprSimplexPoint(portal, 1)->v);
|
||
|
b[3] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);
|
||
|
|
||
|
sum = b[0] + b[1] + b[2] + b[3];
|
||
|
|
||
|
if (b3MprIsZero(sum) || sum < 0.f){
|
||
|
b[0] = 0.f;
|
||
|
|
||
|
b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,
|
||
|
&b3MprSimplexPoint(portal, 3)->v);
|
||
|
b[1] = b3MprVec3Dot(&vec, &dir);
|
||
|
b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,
|
||
|
&b3MprSimplexPoint(portal, 1)->v);
|
||
|
b[2] = b3MprVec3Dot(&vec, &dir);
|
||
|
b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,
|
||
|
&b3MprSimplexPoint(portal, 2)->v);
|
||
|
b[3] = b3MprVec3Dot(&vec, &dir);
|
||
|
|
||
|
sum = b[1] + b[2] + b[3];
|
||
|
}
|
||
|
|
||
|
inv = 1.f / sum;
|
||
|
|
||
|
b3MprVec3Copy(&p1, b3mpr_vec3_origin);
|
||
|
b3MprVec3Copy(&p2, b3mpr_vec3_origin);
|
||
|
for (i = 0; i < 4; i++){
|
||
|
b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v1);
|
||
|
b3MprVec3Scale(&vec, b[i]);
|
||
|
b3MprVec3Add(&p1, &vec);
|
||
|
|
||
|
b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v2);
|
||
|
b3MprVec3Scale(&vec, b[i]);
|
||
|
b3MprVec3Add(&p2, &vec);
|
||
|
}
|
||
|
b3MprVec3Scale(&p1, inv);
|
||
|
b3MprVec3Scale(&p2, inv);
|
||
|
|
||
|
b3MprVec3Copy(pos, &p1);
|
||
|
b3MprVec3Add(pos, &p2);
|
||
|
b3MprVec3Scale(pos, 0.5);
|
||
|
}
|
||
|
|
||
|
inline float b3MprVec3Dist2(const b3Float4 *a, const b3Float4 *b)
|
||
|
{
|
||
|
b3Float4 ab;
|
||
|
b3MprVec3Sub2(&ab, a, b);
|
||
|
return b3MprVec3Len2(&ab);
|
||
|
}
|
||
|
|
||
|
inline float _b3MprVec3PointSegmentDist2(const b3Float4 *P,
|
||
|
const b3Float4 *x0,
|
||
|
const b3Float4 *b,
|
||
|
b3Float4 *witness)
|
||
|
{
|
||
|
// The computation comes from solving equation of segment:
|
||
|
// S(t) = x0 + t.d
|
||
|
// where - x0 is initial point of segment
|
||
|
// - d is direction of segment from x0 (|d| > 0)
|
||
|
// - t belongs to <0, 1> interval
|
||
|
//
|
||
|
// Than, distance from a segment to some point P can be expressed:
|
||
|
// D(t) = |x0 + t.d - P|^2
|
||
|
// which is distance from any point on segment. Minimization
|
||
|
// of this function brings distance from P to segment.
|
||
|
// Minimization of D(t) leads to simple quadratic equation that's
|
||
|
// solving is straightforward.
|
||
|
//
|
||
|
// Bonus of this method is witness point for free.
|
||
|
|
||
|
float dist, t;
|
||
|
b3Float4 d, a;
|
||
|
|
||
|
// direction of segment
|
||
|
b3MprVec3Sub2(&d, b, x0);
|
||
|
|
||
|
// precompute vector from P to x0
|
||
|
b3MprVec3Sub2(&a, x0, P);
|
||
|
|
||
|
t = -1.f * b3MprVec3Dot(&a, &d);
|
||
|
t /= b3MprVec3Len2(&d);
|
||
|
|
||
|
if (t < 0.f || b3MprIsZero(t)){
|
||
|
dist = b3MprVec3Dist2(x0, P);
|
||
|
if (witness)
|
||
|
b3MprVec3Copy(witness, x0);
|
||
|
}else if (t > 1.f || b3MprEq(t, 1.f)){
|
||
|
dist = b3MprVec3Dist2(b, P);
|
||
|
if (witness)
|
||
|
b3MprVec3Copy(witness, b);
|
||
|
}else{
|
||
|
if (witness){
|
||
|
b3MprVec3Copy(witness, &d);
|
||
|
b3MprVec3Scale(witness, t);
|
||
|
b3MprVec3Add(witness, x0);
|
||
|
dist = b3MprVec3Dist2(witness, P);
|
||
|
}else{
|
||
|
// recycling variables
|
||
|
b3MprVec3Scale(&d, t);
|
||
|
b3MprVec3Add(&d, &a);
|
||
|
dist = b3MprVec3Len2(&d);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return dist;
|
||
|
}
|
||
|
|
||
|
|
||
|
inline float b3MprVec3PointTriDist2(const b3Float4 *P,
|
||
|
const b3Float4 *x0, const b3Float4 *B,
|
||
|
const b3Float4 *C,
|
||
|
b3Float4 *witness)
|
||
|
{
|
||
|
// Computation comes from analytic expression for triangle (x0, B, C)
|
||
|
// T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and
|
||
|
// Then equation for distance is:
|
||
|
// D(s, t) = | T(s, t) - P |^2
|
||
|
// This leads to minimization of quadratic function of two variables.
|
||
|
// The solution from is taken only if s is between 0 and 1, t is
|
||
|
// between 0 and 1 and t + s < 1, otherwise distance from segment is
|
||
|
// computed.
|
||
|
|
||
|
b3Float4 d1, d2, a;
|
||
|
float u, v, w, p, q, r;
|
||
|
float s, t, dist, dist2;
|
||
|
b3Float4 witness2;
|
||
|
|
||
|
b3MprVec3Sub2(&d1, B, x0);
|
||
|
b3MprVec3Sub2(&d2, C, x0);
|
||
|
b3MprVec3Sub2(&a, x0, P);
|
||
|
|
||
|
u = b3MprVec3Dot(&a, &a);
|
||
|
v = b3MprVec3Dot(&d1, &d1);
|
||
|
w = b3MprVec3Dot(&d2, &d2);
|
||
|
p = b3MprVec3Dot(&a, &d1);
|
||
|
q = b3MprVec3Dot(&a, &d2);
|
||
|
r = b3MprVec3Dot(&d1, &d2);
|
||
|
|
||
|
s = (q * r - w * p) / (w * v - r * r);
|
||
|
t = (-s * r - q) / w;
|
||
|
|
||
|
if ((b3MprIsZero(s) || s > 0.f)
|
||
|
&& (b3MprEq(s, 1.f) || s < 1.f)
|
||
|
&& (b3MprIsZero(t) || t > 0.f)
|
||
|
&& (b3MprEq(t, 1.f) || t < 1.f)
|
||
|
&& (b3MprEq(t + s, 1.f) || t + s < 1.f)){
|
||
|
|
||
|
if (witness){
|
||
|
b3MprVec3Scale(&d1, s);
|
||
|
b3MprVec3Scale(&d2, t);
|
||
|
b3MprVec3Copy(witness, x0);
|
||
|
b3MprVec3Add(witness, &d1);
|
||
|
b3MprVec3Add(witness, &d2);
|
||
|
|
||
|
dist = b3MprVec3Dist2(witness, P);
|
||
|
}else{
|
||
|
dist = s * s * v;
|
||
|
dist += t * t * w;
|
||
|
dist += 2.f * s * t * r;
|
||
|
dist += 2.f * s * p;
|
||
|
dist += 2.f * t * q;
|
||
|
dist += u;
|
||
|
}
|
||
|
}else{
|
||
|
dist = _b3MprVec3PointSegmentDist2(P, x0, B, witness);
|
||
|
|
||
|
dist2 = _b3MprVec3PointSegmentDist2(P, x0, C, &witness2);
|
||
|
if (dist2 < dist){
|
||
|
dist = dist2;
|
||
|
if (witness)
|
||
|
b3MprVec3Copy(witness, &witness2);
|
||
|
}
|
||
|
|
||
|
dist2 = _b3MprVec3PointSegmentDist2(P, B, C, &witness2);
|
||
|
if (dist2 < dist){
|
||
|
dist = dist2;
|
||
|
if (witness)
|
||
|
b3MprVec3Copy(witness, &witness2);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return dist;
|
||
|
}
|
||
|
|
||
|
|
||
|
B3_STATIC void b3FindPenetr(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
|
||
|
b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
|
||
|
b3ConstArray(b3Collidable_t) cpuCollidables,
|
||
|
b3ConstArray(b3Float4) cpuVertices,
|
||
|
__global b3Float4* sepAxis,
|
||
|
b3MprSimplex_t *portal,
|
||
|
float *depth, b3Float4 *pdir, b3Float4 *pos)
|
||
|
{
|
||
|
b3Float4 dir;
|
||
|
b3MprSupport_t v4;
|
||
|
unsigned long iterations;
|
||
|
|
||
|
b3Float4 zero = b3MakeFloat4(0,0,0,0);
|
||
|
b3Float4* b3mpr_vec3_origin = &zero;
|
||
|
|
||
|
|
||
|
iterations = 1UL;
|
||
|
for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)
|
||
|
//while (1)
|
||
|
{
|
||
|
// compute portal direction and obtain next support point
|
||
|
b3PortalDir(portal, &dir);
|
||
|
|
||
|
b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);
|
||
|
|
||
|
|
||
|
// reached tolerance -> find penetration info
|
||
|
if (portalReachTolerance(portal, &v4, &dir)
|
||
|
|| iterations ==B3_MPR_MAX_ITERATIONS)
|
||
|
{
|
||
|
*depth = b3MprVec3PointTriDist2(b3mpr_vec3_origin,&b3MprSimplexPoint(portal, 1)->v,&b3MprSimplexPoint(portal, 2)->v,&b3MprSimplexPoint(portal, 3)->v,pdir);
|
||
|
*depth = B3_MPR_SQRT(*depth);
|
||
|
|
||
|
if (b3MprIsZero((*pdir).x) && b3MprIsZero((*pdir).y) && b3MprIsZero((*pdir).z))
|
||
|
{
|
||
|
|
||
|
*pdir = dir;
|
||
|
}
|
||
|
b3MprVec3Normalize(pdir);
|
||
|
|
||
|
// barycentric coordinates:
|
||
|
b3FindPos(portal, pos);
|
||
|
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
b3ExpandPortal(portal, &v4);
|
||
|
|
||
|
iterations++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
B3_STATIC void b3FindPenetrTouch(b3MprSimplex_t *portal,float *depth, b3Float4 *dir, b3Float4 *pos)
|
||
|
{
|
||
|
// Touching contact on portal's v1 - so depth is zero and direction
|
||
|
// is unimportant and pos can be guessed
|
||
|
*depth = 0.f;
|
||
|
b3Float4 zero = b3MakeFloat4(0,0,0,0);
|
||
|
b3Float4* b3mpr_vec3_origin = &zero;
|
||
|
|
||
|
|
||
|
b3MprVec3Copy(dir, b3mpr_vec3_origin);
|
||
|
|
||
|
b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);
|
||
|
b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);
|
||
|
b3MprVec3Scale(pos, 0.5);
|
||
|
}
|
||
|
|
||
|
B3_STATIC void b3FindPenetrSegment(b3MprSimplex_t *portal,
|
||
|
float *depth, b3Float4 *dir, b3Float4 *pos)
|
||
|
{
|
||
|
|
||
|
// Origin lies on v0-v1 segment.
|
||
|
// Depth is distance to v1, direction also and position must be
|
||
|
// computed
|
||
|
|
||
|
b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);
|
||
|
b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);
|
||
|
b3MprVec3Scale(pos, 0.5f);
|
||
|
|
||
|
|
||
|
b3MprVec3Copy(dir, &b3MprSimplexPoint(portal, 1)->v);
|
||
|
*depth = B3_MPR_SQRT(b3MprVec3Len2(dir));
|
||
|
b3MprVec3Normalize(dir);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
inline int b3MprPenetration(int pairIndex, int bodyIndexA, int bodyIndexB,
|
||
|
b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
|
||
|
b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
|
||
|
b3ConstArray(b3Collidable_t) cpuCollidables,
|
||
|
b3ConstArray(b3Float4) cpuVertices,
|
||
|
__global b3Float4* sepAxis,
|
||
|
__global int* hasSepAxis,
|
||
|
float *depthOut, b3Float4* dirOut, b3Float4* posOut)
|
||
|
{
|
||
|
|
||
|
b3MprSimplex_t portal;
|
||
|
|
||
|
|
||
|
// if (!hasSepAxis[pairIndex])
|
||
|
// return -1;
|
||
|
|
||
|
hasSepAxis[pairIndex] = 0;
|
||
|
int res;
|
||
|
|
||
|
// Phase 1: Portal discovery
|
||
|
res = b3DiscoverPortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,hasSepAxis, &portal);
|
||
|
|
||
|
|
||
|
//sepAxis[pairIndex] = *pdir;//or -dir?
|
||
|
|
||
|
switch (res)
|
||
|
{
|
||
|
case 0:
|
||
|
{
|
||
|
// Phase 2: Portal refinement
|
||
|
|
||
|
res = b3RefinePortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal);
|
||
|
if (res < 0)
|
||
|
return -1;
|
||
|
|
||
|
// Phase 3. Penetration info
|
||
|
b3FindPenetr(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal, depthOut, dirOut, posOut);
|
||
|
hasSepAxis[pairIndex] = 1;
|
||
|
sepAxis[pairIndex] = -*dirOut;
|
||
|
break;
|
||
|
}
|
||
|
case 1:
|
||
|
{
|
||
|
// Touching contact on portal's v1.
|
||
|
b3FindPenetrTouch(&portal, depthOut, dirOut, posOut);
|
||
|
break;
|
||
|
}
|
||
|
case 2:
|
||
|
{
|
||
|
|
||
|
b3FindPenetrSegment( &portal, depthOut, dirOut, posOut);
|
||
|
break;
|
||
|
}
|
||
|
default:
|
||
|
{
|
||
|
hasSepAxis[pairIndex]=0;
|
||
|
//if (res < 0)
|
||
|
//{
|
||
|
// Origin isn't inside portal - no collision.
|
||
|
return -1;
|
||
|
//}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
return 0;
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
#endif //B3_MPR_PENETRATION_H
|