godot/thirdparty/bullet/Bullet3Common/shared/b3PlatformDefinitions.h

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#ifndef B3_PLATFORM_DEFINITIONS_H
#define B3_PLATFORM_DEFINITIONS_H
struct MyTest
{
int bla;
};
#ifdef __cplusplus
//#define b3ConstArray(a) const b3AlignedObjectArray<a>&
#define b3ConstArray(a) const a*
#define b3AtomicInc(a) ((*a)++)
inline int b3AtomicAdd (volatile int *p, int val)
{
int oldValue = *p;
int newValue = oldValue+val;
*p = newValue;
return oldValue;
}
#define __global
#define B3_STATIC static
#else
//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX
#define B3_LARGE_FLOAT 1e18f
#define B3_INFINITY 1e18f
#define b3Assert(a)
#define b3ConstArray(a) __global const a*
#define b3AtomicInc atomic_inc
#define b3AtomicAdd atomic_add
#define b3Fabs fabs
#define b3Sqrt native_sqrt
#define b3Sin native_sin
#define b3Cos native_cos
#define B3_STATIC
#endif
#endif