godot/doc/classes/NavigationMeshInstance.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="NavigationMeshInstance" inherits="Spatial" version="3.5">
<brief_description>
Node that instances navigation meshes into a scenario.
</brief_description>
<description>
NavigationMeshInstance is a node that takes a [NavigationMesh] resource and adds it to the current scenario by creating an instance of it.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
If [code]true[/code], the navigation mesh will be used by [Navigation].
</member>
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<member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh">
The [NavigationMesh] resource for the instance.
</member>
</members>
<constants>
</constants>
</class>