godot/thirdparty/mbedtls/library/base64_internal.h

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/**
* \file base64_internal.h
*
* \brief RFC 1521 base64 encoding/decoding: interfaces for invasive testing
*/
/*
* Copyright The Mbed TLS Contributors
* SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
*/
#ifndef MBEDTLS_BASE64_INTERNAL
#define MBEDTLS_BASE64_INTERNAL
#include "common.h"
#if defined(MBEDTLS_TEST_HOOKS)
/** Given a value in the range 0..63, return the corresponding Base64 digit.
*
* The implementation assumes that letters are consecutive (e.g. ASCII
* but not EBCDIC).
*
* \param value A value in the range 0..63.
*
* \return A base64 digit converted from \p value.
*/
unsigned char mbedtls_ct_base64_enc_char(unsigned char value);
/** Given a Base64 digit, return its value.
*
* If c is not a Base64 digit ('A'..'Z', 'a'..'z', '0'..'9', '+' or '/'),
* return -1.
*
* The implementation assumes that letters are consecutive (e.g. ASCII
* but not EBCDIC).
*
* \param c A base64 digit.
*
* \return The value of the base64 digit \p c.
*/
signed char mbedtls_ct_base64_dec_value(unsigned char c);
#endif /* MBEDTLS_TEST_HOOKS */
#endif /* MBEDTLS_BASE64_INTERNAL */