godot/core/array.h

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/**************************************************************************/
/* array.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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#ifndef ARRAY_H
#define ARRAY_H
#include "core/typedefs.h"
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class Variant;
class ArrayPrivate;
class Object;
class StringName;
class Array {
mutable ArrayPrivate *_p;
void _ref(const Array &p_from) const;
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void _unref() const;
inline int _clamp_slice_index(int p_index) const;
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public:
Variant &operator[](int p_idx);
const Variant &operator[](int p_idx) const;
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void set(int p_idx, const Variant &p_value);
const Variant &get(int p_idx) const;
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int size() const;
bool empty() const;
void clear();
bool deep_equal(const Array &p_array, int p_recursion_count = 0) const;
bool operator==(const Array &p_array) const;
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uint32_t hash() const;
void operator=(const Array &p_array);
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void push_back(const Variant &p_value);
_FORCE_INLINE_ void append(const Variant &p_value) { push_back(p_value); } //for python compatibility
void append_array(const Array &p_array);
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Error resize(int p_new_size);
void insert(int p_pos, const Variant &p_value);
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void remove(int p_pos);
void fill(const Variant &p_value);
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Variant front() const;
Variant pick_random() const;
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Variant back() const;
Array &sort();
Array &sort_custom(Object *p_obj, const StringName &p_function);
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void shuffle();
int bsearch(const Variant &p_value, bool p_before = true);
int bsearch_custom(const Variant &p_value, Object *p_obj, const StringName &p_function, bool p_before = true);
Array &invert();
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int find(const Variant &p_value, int p_from = 0) const;
int rfind(const Variant &p_value, int p_from = -1) const;
int find_last(const Variant &p_value) const;
int count(const Variant &p_value) const;
bool has(const Variant &p_value) const;
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void erase(const Variant &p_value);
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void push_front(const Variant &p_value);
Variant pop_back();
Variant pop_front();
Variant pop_at(int p_pos);
Array duplicate(bool p_deep = false) const;
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Array slice(int p_begin, int p_end, int p_step = 1, bool p_deep = false) const;
Variant min() const;
Variant max() const;
const void *id() const;
Array(const Array &p_from);
Array();
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~Array();
};
#endif // ARRAY_H