godot/editor/editor_resource_preview.cpp

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/*************************************************************************/
/* editor_resource_preview.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "editor_resource_preview.h"
#include "core/config/project_settings.h"
#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/object/message_queue.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
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bool EditorResourcePreviewGenerator::handles(const String &p_type) const {
bool success;
if (GDVIRTUAL_CALL(_handles, p_type, success)) {
return success;
}
ERR_FAIL_V_MSG(false, "EditorResourcePreviewGenerator::_handles needs to be overridden.");
}
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Ref<Texture2D> EditorResourcePreviewGenerator::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
Ref<Texture2D> preview;
if (GDVIRTUAL_CALL(_generate, p_from, p_size, preview)) {
return preview;
}
ERR_FAIL_V_MSG(Ref<Texture2D>(), "EditorResourcePreviewGenerator::_generate needs to be overridden.");
}
Ref<Texture2D> EditorResourcePreviewGenerator::generate_from_path(const String &p_path, const Size2 &p_size) const {
Ref<Texture2D> preview;
if (GDVIRTUAL_CALL(_generate_from_path, p_path, p_size, preview)) {
return preview;
}
Ref<Resource> res = ResourceLoader::load(p_path);
if (!res.is_valid()) {
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return res;
}
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return generate(res, p_size);
}
bool EditorResourcePreviewGenerator::generate_small_preview_automatically() const {
bool success;
if (GDVIRTUAL_CALL(_generate_small_preview_automatically, success)) {
return success;
}
return false;
}
bool EditorResourcePreviewGenerator::can_generate_small_preview() const {
bool success;
if (GDVIRTUAL_CALL(_can_generate_small_preview, success)) {
return success;
}
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return false;
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}
void EditorResourcePreviewGenerator::_bind_methods() {
GDVIRTUAL_BIND(_handles, "type");
GDVIRTUAL_BIND(_generate, "resource", "size");
GDVIRTUAL_BIND(_generate_from_path, "path", "size");
GDVIRTUAL_BIND(_generate_small_preview_automatically);
GDVIRTUAL_BIND(_can_generate_small_preview);
}
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EditorResourcePreviewGenerator::EditorResourcePreviewGenerator() {
}
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EditorResourcePreview *EditorResourcePreview::singleton = nullptr;
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void EditorResourcePreview::_thread_func(void *ud) {
EditorResourcePreview *erp = (EditorResourcePreview *)ud;
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erp->_thread();
}
void EditorResourcePreview::_preview_ready(const String &p_str, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_small_texture, ObjectID id, const StringName &p_func, const Variant &p_ud) {
String path = p_str;
{
MutexLock lock(preview_mutex);
uint32_t hash = 0;
uint64_t modified_time = 0;
if (p_str.begins_with("ID:")) {
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hash = uint32_t(p_str.get_slicec(':', 2).to_int());
path = "ID:" + p_str.get_slicec(':', 1);
} else {
modified_time = FileAccess::get_modified_time(path);
}
Item item;
item.order = order++;
item.preview = p_texture;
item.small_preview = p_small_texture;
item.last_hash = hash;
item.modified_time = modified_time;
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cache[path] = item;
}
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MessageQueue::get_singleton()->push_call(id, p_func, path, p_texture, p_small_texture, p_ud);
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}
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void EditorResourcePreview::_generate_preview(Ref<ImageTexture> &r_texture, Ref<ImageTexture> &r_small_texture, const QueueItem &p_item, const String &cache_base) {
String type;
if (p_item.resource.is_valid()) {
type = p_item.resource->get_class();
} else {
type = ResourceLoader::get_resource_type(p_item.path);
}
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if (type.is_empty()) {
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r_texture = Ref<ImageTexture>();
r_small_texture = Ref<ImageTexture>();
return; //could not guess type
}
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int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
thumbnail_size *= EDSCALE;
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r_texture = Ref<ImageTexture>();
r_small_texture = Ref<ImageTexture>();
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for (int i = 0; i < preview_generators.size(); i++) {
if (!preview_generators[i]->handles(type)) {
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continue;
}
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Ref<Texture2D> generated;
if (p_item.resource.is_valid()) {
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generated = preview_generators[i]->generate(p_item.resource, Vector2(thumbnail_size, thumbnail_size));
} else {
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generated = preview_generators[i]->generate_from_path(p_item.path, Vector2(thumbnail_size, thumbnail_size));
}
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r_texture = generated;
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int small_thumbnail_size = EditorNode::get_singleton()->get_theme_base()->get_theme_icon(SNAME("Object"), SNAME("EditorIcons"))->get_width(); // Kind of a workaround to retrieve the default icon size
if (preview_generators[i]->can_generate_small_preview()) {
Ref<Texture2D> generated_small;
if (p_item.resource.is_valid()) {
generated_small = preview_generators[i]->generate(p_item.resource, Vector2(small_thumbnail_size, small_thumbnail_size));
} else {
generated_small = preview_generators[i]->generate_from_path(p_item.path, Vector2(small_thumbnail_size, small_thumbnail_size));
}
r_small_texture = generated_small;
}
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if (!r_small_texture.is_valid() && r_texture.is_valid() && preview_generators[i]->generate_small_preview_automatically()) {
Ref<Image> small_image = r_texture->get_image();
small_image = small_image->duplicate();
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small_image->resize(small_thumbnail_size, small_thumbnail_size, Image::INTERPOLATE_CUBIC);
r_small_texture.instantiate();
r_small_texture->set_image(small_image);
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}
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break;
}
if (!p_item.resource.is_valid()) {
// cache the preview in case it's a resource on disk
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if (r_texture.is_valid()) {
//wow it generated a preview... save cache
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bool has_small_texture = r_small_texture.is_valid();
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ResourceSaver::save(r_texture, cache_base + ".png");
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if (has_small_texture) {
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ResourceSaver::save(r_small_texture, cache_base + "_small.png");
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}
Ref<FileAccess> f = FileAccess::open(cache_base + ".txt", FileAccess::WRITE);
ERR_FAIL_COND_MSG(f.is_null(), "Cannot create file '" + cache_base + ".txt'. Check user write permissions.");
f->store_line(itos(thumbnail_size));
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f->store_line(itos(has_small_texture));
f->store_line(itos(FileAccess::get_modified_time(p_item.path)));
f->store_line(FileAccess::get_md5(p_item.path));
}
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}
}
void EditorResourcePreview::_iterate() {
preview_mutex.lock();
if (queue.size()) {
QueueItem item = queue.front()->get();
queue.pop_front();
if (cache.has(item.path)) {
//already has it because someone loaded it, just let it know it's ready
String path = item.path;
if (item.resource.is_valid()) {
path += ":" + itos(cache[item.path].last_hash); //keep last hash (see description of what this is in condition below)
}
_preview_ready(path, cache[item.path].preview, cache[item.path].small_preview, item.id, item.function, item.userdata);
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preview_mutex.unlock();
} else {
preview_mutex.unlock();
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Ref<ImageTexture> texture;
Ref<ImageTexture> small_texture;
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int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
thumbnail_size *= EDSCALE;
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if (item.resource.is_valid()) {
_generate_preview(texture, small_texture, item, String());
//adding hash to the end of path (should be ID:<objid>:<hash>) because of 5 argument limit to call_deferred
_preview_ready(item.path + ":" + itos(item.resource->hash_edited_version()), texture, small_texture, item.id, item.function, item.userdata);
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} else {
String temp_path = EditorPaths::get_singleton()->get_cache_dir();
String cache_base = ProjectSettings::get_singleton()->globalize_path(item.path).md5_text();
cache_base = temp_path.path_join("resthumb-" + cache_base);
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//does not have it, try to load a cached thumbnail
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String file = cache_base + ".txt";
Ref<FileAccess> f = FileAccess::open(file, FileAccess::READ);
if (f.is_null()) {
// No cache found, generate
_generate_preview(texture, small_texture, item, cache_base);
} else {
uint64_t modtime = FileAccess::get_modified_time(item.path);
int tsize = f->get_line().to_int();
bool has_small_texture = f->get_line().to_int();
uint64_t last_modtime = f->get_line().to_int();
bool cache_valid = true;
if (tsize != thumbnail_size) {
cache_valid = false;
f.unref();
} else if (last_modtime != modtime) {
String last_md5 = f->get_line();
String md5 = FileAccess::get_md5(item.path);
f.unref();
if (last_md5 != md5) {
cache_valid = false;
} else {
//update modified time
Ref<FileAccess> f2 = FileAccess::open(file, FileAccess::WRITE);
if (f2.is_null()) {
// Not returning as this would leave the thread hanging and would require
// some proper cleanup/disabling of resource preview generation.
ERR_PRINT("Cannot create file '" + file + "'. Check user write permissions.");
} else {
f2->store_line(itos(thumbnail_size));
f2->store_line(itos(has_small_texture));
f2->store_line(itos(modtime));
f2->store_line(md5);
}
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}
} else {
f.unref();
}
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if (cache_valid) {
Ref<Image> img;
img.instantiate();
Ref<Image> small_img;
small_img.instantiate();
if (img->load(cache_base + ".png") != OK) {
cache_valid = false;
} else {
texture.instantiate();
texture->set_image(img);
if (has_small_texture) {
if (small_img->load(cache_base + "_small.png") != OK) {
cache_valid = false;
} else {
small_texture.instantiate();
small_texture->set_image(small_img);
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}
}
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}
}
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if (!cache_valid) {
_generate_preview(texture, small_texture, item, cache_base);
}
}
_preview_ready(item.path, texture, small_texture, item.id, item.function, item.userdata);
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}
}
} else {
preview_mutex.unlock();
}
}
void EditorResourcePreview::_thread() {
exited.clear();
while (!exit.is_set()) {
preview_sem.wait();
_iterate();
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}
exited.set();
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}
void EditorResourcePreview::queue_edited_resource_preview(const Ref<Resource> &p_res, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata) {
ERR_FAIL_NULL(p_receiver);
ERR_FAIL_COND(!p_res.is_valid());
{
MutexLock lock(preview_mutex);
String path_id = "ID:" + itos(p_res->get_instance_id());
if (cache.has(path_id) && cache[path_id].last_hash == p_res->hash_edited_version()) {
cache[path_id].order = order++;
p_receiver->call(p_receiver_func, path_id, cache[path_id].preview, cache[path_id].small_preview, p_userdata);
return;
}
cache.erase(path_id); //erase if exists, since it will be regen
QueueItem item;
item.function = p_receiver_func;
item.id = p_receiver->get_instance_id();
item.resource = p_res;
item.path = path_id;
item.userdata = p_userdata;
queue.push_back(item);
}
preview_sem.post();
}
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void EditorResourcePreview::queue_resource_preview(const String &p_path, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata) {
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ERR_FAIL_NULL(p_receiver);
{
MutexLock lock(preview_mutex);
if (cache.has(p_path)) {
cache[p_path].order = order++;
p_receiver->call(p_receiver_func, p_path, cache[p_path].preview, cache[p_path].small_preview, p_userdata);
return;
}
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QueueItem item;
item.function = p_receiver_func;
item.id = p_receiver->get_instance_id();
item.path = p_path;
item.userdata = p_userdata;
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queue.push_back(item);
}
preview_sem.post();
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}
void EditorResourcePreview::add_preview_generator(const Ref<EditorResourcePreviewGenerator> &p_generator) {
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preview_generators.push_back(p_generator);
}
void EditorResourcePreview::remove_preview_generator(const Ref<EditorResourcePreviewGenerator> &p_generator) {
preview_generators.erase(p_generator);
}
EditorResourcePreview *EditorResourcePreview::get_singleton() {
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return singleton;
}
void EditorResourcePreview::_bind_methods() {
ClassDB::bind_method("_preview_ready", &EditorResourcePreview::_preview_ready);
ClassDB::bind_method(D_METHOD("queue_resource_preview", "path", "receiver", "receiver_func", "userdata"), &EditorResourcePreview::queue_resource_preview);
ClassDB::bind_method(D_METHOD("queue_edited_resource_preview", "resource", "receiver", "receiver_func", "userdata"), &EditorResourcePreview::queue_edited_resource_preview);
ClassDB::bind_method(D_METHOD("add_preview_generator", "generator"), &EditorResourcePreview::add_preview_generator);
ClassDB::bind_method(D_METHOD("remove_preview_generator", "generator"), &EditorResourcePreview::remove_preview_generator);
ClassDB::bind_method(D_METHOD("check_for_invalidation", "path"), &EditorResourcePreview::check_for_invalidation);
ADD_SIGNAL(MethodInfo("preview_invalidated", PropertyInfo(Variant::STRING, "path")));
}
void EditorResourcePreview::check_for_invalidation(const String &p_path) {
bool call_invalidated = false;
{
MutexLock lock(preview_mutex);
if (cache.has(p_path)) {
uint64_t modified_time = FileAccess::get_modified_time(p_path);
if (modified_time != cache[p_path].modified_time) {
cache.erase(p_path);
call_invalidated = true;
}
}
}
if (call_invalidated) { //do outside mutex
call_deferred(SNAME("emit_signal"), "preview_invalidated", p_path);
}
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}
void EditorResourcePreview::start() {
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ERR_FAIL_COND_MSG(thread.is_started(), "Thread already started.");
thread.start(_thread_func, this);
}
void EditorResourcePreview::stop() {
if (thread.is_started()) {
exit.set();
preview_sem.post();
while (!exited.is_set()) {
OS::get_singleton()->delay_usec(10000);
RenderingServer::get_singleton()->sync(); //sync pending stuff, as thread may be blocked on rendering server
}
thread.wait_to_finish();
}
}
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EditorResourcePreview::EditorResourcePreview() {
singleton = this;
order = 0;
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}
EditorResourcePreview::~EditorResourcePreview() {
stop();
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}