godot/doc/classes/VisualShaderNodeSmoothStep.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeSmoothStep" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
Calculates a SmoothStep function within the visual shader graph.
</brief_description>
<description>
Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language.
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Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise, the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials.
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</description>
<tutorials>
</tutorials>
<members>
<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeSmoothStep.OpType" default="0">
A type of operands and returned value.
</member>
</members>
<constants>
<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
A floating-point scalar type.
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</constant>
<constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType">
A 2D vector type.
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</constant>
<constant name="OP_TYPE_VECTOR_2D_SCALAR" value="2" enum="OpType">
The [code]x[/code] port uses a 2D vector type. The first two ports use a floating-point scalar type.
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</constant>
<constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
A 3D vector type.
</constant>
<constant name="OP_TYPE_VECTOR_3D_SCALAR" value="4" enum="OpType">
The [code]x[/code] port uses a 3D vector type. The first two ports use a floating-point scalar type.
</constant>
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<constant name="OP_TYPE_VECTOR_4D" value="5" enum="OpType">
A 4D vector type.
</constant>
<constant name="OP_TYPE_VECTOR_4D_SCALAR" value="6" enum="OpType">
The [code]a[/code] and [code]b[/code] ports use a 4D vector type. The [code]weight[/code] port uses a scalar type.
</constant>
<constant name="OP_TYPE_MAX" value="7" enum="OpType">
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Represents the size of the [enum OpType] enum.
</constant>
</constants>
</class>