godot/servers/rendering/storage/render_data.cpp

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2023-08-03 12:10:03 +00:00
/**************************************************************************/
/* render_data.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "render_data.h"
void RenderData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_render_scene_buffers"), &RenderData::get_render_scene_buffers);
ClassDB::bind_method(D_METHOD("get_render_scene_data"), &RenderData::get_render_scene_data);
ClassDB::bind_method(D_METHOD("get_environment"), &RenderData::get_environment);
ClassDB::bind_method(D_METHOD("get_camera_attributes"), &RenderData::get_camera_attributes);
}
void RenderDataExtension::_bind_methods() {
GDVIRTUAL_BIND(_get_render_scene_buffers);
GDVIRTUAL_BIND(_get_render_scene_data)
GDVIRTUAL_BIND(_get_environment)
GDVIRTUAL_BIND(_get_camera_attributes)
}
Ref<RenderSceneBuffers> RenderDataExtension::get_render_scene_buffers() const {
Ref<RenderSceneBuffers> ret;
GDVIRTUAL_CALL(_get_render_scene_buffers, ret);
return ret;
}
RenderSceneData *RenderDataExtension::get_render_scene_data() const {
RenderSceneData *ret = nullptr;
GDVIRTUAL_CALL(_get_render_scene_data, ret);
return ret;
}
RID RenderDataExtension::get_environment() const {
RID ret;
GDVIRTUAL_CALL(_get_environment, ret);
return ret;
}
RID RenderDataExtension::get_camera_attributes() const {
RID ret;
GDVIRTUAL_CALL(_get_camera_attributes, ret);
return ret;
}