godot/drivers/webp/SCsub

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Import('env')
webp_sources = [
"webp/mux/muxedit.c",
"webp/mux/muxread.c",
"webp/mux/muxinternal.c",
"webp/mux/demux.c",
"webp/enc/tree.c",
"webp/enc/analysis.c",
"webp/enc/backward_references.c",
"webp/enc/alpha.c",
"webp/enc/picture.c",
"webp/enc/frame.c",
"webp/enc/webpenc.c",
"webp/enc/cost.c",
"webp/enc/filter.c",
"webp/enc/vp8l.c",
"webp/enc/quant.c",
"webp/enc/histogram.c",
"webp/enc/syntax.c",
"webp/enc/config.c",
"webp/enc/layer.c",
"webp/enc/iterator.c",
"webp/dsp/dec_sse2.c",
"webp/dsp/upsampling_sse2.c",
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"webp/dsp/dec_neon.c",
"webp/dsp/enc.c",
"webp/dsp/enc_sse2.c",
"webp/dsp/upsampling.c",
"webp/dsp/lossless.c",
"webp/dsp/cpu.c",
"webp/dsp/dec.c",
"webp/dsp/yuv.c",
"webp/utils/bit_reader.c",
"webp/utils/filters.c",
"webp/utils/bit_writer.c",
"webp/utils/thread.c",
"webp/utils/quant_levels.c",
"webp/utils/color_cache.c",
"webp/utils/rescaler.c",
"webp/utils/utils.c",
"webp/utils/huffman.c",
"webp/utils/huffman_encode.c",
"webp/dec/tree.c",
"webp/dec/alpha.c",
"webp/dec/frame.c",
"webp/dec/vp8l.c",
"webp/dec/vp8.c",
"webp/dec/quant.c",
"webp/dec/webp.c",
"webp/dec/buffer.c",
"webp/dec/io.c",
"webp/dec/layer.c",
"webp/dec/idec.c",
"webp/image_loader_webp.cpp"
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]
env.drivers_sources+=webp_sources
#env.add_source_files(env.drivers_sources, webp_sources)
Export('env')