godot/scene/main/viewport.cpp

2577 lines
73 KiB
C++
Raw Normal View History

2014-02-10 01:10:30 +00:00
/*************************************************************************/
/* viewport.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
2014-02-10 01:10:30 +00:00
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "viewport.h"
#include "os/input.h"
2014-02-10 01:10:30 +00:00
#include "os/os.h"
#include "scene/3d/spatial.h"
#include "servers/physics_2d_server.h"
2014-02-10 01:10:30 +00:00
//#include "scene/3d/camera.h"
#include "scene/3d/camera.h"
#include "scene/3d/collision_object.h"
2016-03-20 02:10:04 +00:00
#include "scene/3d/listener.h"
2014-02-10 01:10:30 +00:00
#include "scene/3d/spatial_indexer.h"
#include "scene/gui/control.h"
#include "scene/resources/mesh.h"
#include "servers/spatial_sound_2d_server.h"
#include "servers/spatial_sound_server.h"
2014-02-10 01:10:30 +00:00
#include "scene/2d/collision_object_2d.h"
2014-02-10 01:10:30 +00:00
#include "scene/gui/label.h"
#include "scene/gui/panel.h"
#include "scene/main/timer.h"
#include "scene/scene_string_names.h"
#include "globals.h"
2014-02-10 01:10:30 +00:00
int RenderTargetTexture::get_width() const {
ERR_FAIL_COND_V(!vp, 0);
2014-02-10 01:10:30 +00:00
return vp->rect.size.width;
}
int RenderTargetTexture::get_height() const {
2014-02-10 01:10:30 +00:00
ERR_FAIL_COND_V(!vp, 0);
2014-02-10 01:10:30 +00:00
return vp->rect.size.height;
}
Size2 RenderTargetTexture::get_size() const {
2014-02-10 01:10:30 +00:00
ERR_FAIL_COND_V(!vp, Size2());
2014-02-10 01:10:30 +00:00
return vp->rect.size;
}
RID RenderTargetTexture::get_rid() const {
2014-02-10 01:10:30 +00:00
ERR_FAIL_COND_V(!vp, RID());
2014-02-10 01:10:30 +00:00
return vp->render_target_texture_rid;
}
bool RenderTargetTexture::has_alpha() const {
2014-02-10 01:10:30 +00:00
return false;
}
void RenderTargetTexture::set_flags(uint32_t p_flags) {
2014-02-10 01:10:30 +00:00
2014-04-19 19:46:52 +00:00
ERR_FAIL_COND(!vp);
if (p_flags & FLAG_FILTER)
flags = FLAG_FILTER;
2014-04-19 19:46:52 +00:00
else
flags = 0;
2014-02-10 01:10:30 +00:00
VS::get_singleton()->texture_set_flags(vp->render_target_texture_rid, flags);
2014-02-10 01:10:30 +00:00
}
2014-04-19 19:46:52 +00:00
uint32_t RenderTargetTexture::get_flags() const {
2014-02-10 01:10:30 +00:00
2014-04-19 19:46:52 +00:00
return flags;
2014-02-10 01:10:30 +00:00
}
RenderTargetTexture::RenderTargetTexture(Viewport *p_vp) {
2014-02-10 01:10:30 +00:00
vp = p_vp;
flags = 0;
2014-02-10 01:10:30 +00:00
}
/////////////////////////////////////
class TooltipPanel : public Panel {
OBJ_TYPE(TooltipPanel, Panel)
public:
TooltipPanel(){};
};
class TooltipLabel : public Label {
OBJ_TYPE(TooltipLabel, Label)
public:
TooltipLabel(){};
};
Viewport::GUI::GUI() {
mouse_focus = NULL;
mouse_focus_button = -1;
key_focus = NULL;
mouse_over = NULL;
cancelled_input_ID = 0;
tooltip = NULL;
tooltip_popup = NULL;
tooltip_label = NULL;
subwindow_order_dirty = false;
}
2014-02-10 01:10:30 +00:00
/////////////////////////////////////
2014-02-10 01:10:30 +00:00
void Viewport::_update_stretch_transform() {
if (size_override_stretch && size_override) {
//print_line("sive override size "+size_override_size);
//print_line("rect size "+rect.size);
stretch_transform = Matrix32();
Size2 scale = rect.size / (size_override_size + size_override_margin * 2);
stretch_transform.scale(scale);
stretch_transform.elements[2] = size_override_margin * scale;
2014-02-10 01:10:30 +00:00
} else {
stretch_transform = Matrix32();
2014-02-10 01:10:30 +00:00
}
_update_global_transform();
}
void Viewport::_update_rect() {
if (!is_inside_tree())
2014-02-10 01:10:30 +00:00
return;
if (!render_target && parent_control) {
2014-02-10 01:10:30 +00:00
Control *c = parent_control;
2014-02-10 01:10:30 +00:00
rect.pos = Point2();
rect.size = c->get_size();
2014-02-10 01:10:30 +00:00
}
VisualServer::ViewportRect vr;
vr.x = rect.pos.x;
vr.y = rect.pos.y;
2014-02-10 01:10:30 +00:00
if (render_target) {
vr.x = 0;
vr.y = 0;
2014-02-10 01:10:30 +00:00
}
vr.width = rect.size.width;
vr.height = rect.size.height;
VisualServer::get_singleton()->viewport_set_rect(viewport, vr);
last_vp_rect = rect;
2014-02-10 01:10:30 +00:00
if (canvas_item.is_valid()) {
VisualServer::get_singleton()->canvas_item_set_custom_rect(canvas_item, true, rect);
2014-02-10 01:10:30 +00:00
}
emit_signal("size_changed");
render_target_texture->emit_changed();
2014-02-10 01:10:30 +00:00
}
void Viewport::_parent_resized() {
_update_rect();
}
void Viewport::_parent_draw() {
}
void Viewport::_parent_visibility_changed() {
if (parent_control) {
2014-02-10 01:10:30 +00:00
Control *c = parent_control;
VisualServer::get_singleton()->canvas_item_set_visible(canvas_item, c->is_visible());
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
_update_listener();
_update_listener_2d();
2014-02-10 01:10:30 +00:00
}
}
void Viewport::_vp_enter_tree() {
2014-02-10 01:10:30 +00:00
if (parent_control) {
2014-02-10 01:10:30 +00:00
Control *cparent = parent_control;
2014-02-10 01:10:30 +00:00
RID parent_ci = cparent->get_canvas_item();
ERR_FAIL_COND(!parent_ci.is_valid());
canvas_item = VisualServer::get_singleton()->canvas_item_create();
VisualServer::get_singleton()->canvas_item_set_parent(canvas_item, parent_ci);
VisualServer::get_singleton()->canvas_item_set_visible(canvas_item, false);
VisualServer::get_singleton()->canvas_item_attach_viewport(canvas_item, viewport);
parent_control->connect("resized", this, "_parent_resized");
parent_control->connect("visibility_changed", this, "_parent_visibility_changed");
} else if (!parent) {
2014-02-10 01:10:30 +00:00
VisualServer::get_singleton()->viewport_attach_to_screen(viewport, 0);
2014-02-10 01:10:30 +00:00
}
}
void Viewport::_vp_exit_tree() {
2014-02-10 01:10:30 +00:00
if (parent_control) {
2014-02-10 01:10:30 +00:00
parent_control->disconnect("resized", this, "_parent_resized");
2014-02-10 01:10:30 +00:00
}
if (parent_control) {
2014-02-10 01:10:30 +00:00
parent_control->disconnect("visibility_changed", this, "_parent_visibility_changed");
2014-02-10 01:10:30 +00:00
}
if (canvas_item.is_valid()) {
VisualServer::get_singleton()->free(canvas_item);
canvas_item = RID();
2014-02-10 01:10:30 +00:00
}
if (!parent) {
VisualServer::get_singleton()->viewport_detach(viewport);
}
}
void Viewport::update_worlds() {
if (!is_inside_tree())
2014-02-10 01:10:30 +00:00
return;
Rect2 xformed_rect = (global_canvas_transform * canvas_transform).affine_inverse().xform(get_visible_rect());
find_world_2d()->_update_viewport(this, xformed_rect);
2014-02-10 01:10:30 +00:00
find_world_2d()->_update();
find_world()->_update(get_tree()->get_frame());
2014-02-10 01:10:30 +00:00
}
void Viewport::_test_new_mouseover(ObjectID new_collider) {
#ifndef _3D_DISABLED
if (new_collider != physics_object_over) {
if (physics_object_over) {
Object *obj = ObjectDB::get_instance(physics_object_over);
if (obj) {
CollisionObject *co = obj->cast_to<CollisionObject>();
if (co) {
co->_mouse_exit();
}
}
}
if (new_collider) {
Object *obj = ObjectDB::get_instance(new_collider);
if (obj) {
CollisionObject *co = obj->cast_to<CollisionObject>();
if (co) {
co->_mouse_enter();
}
}
}
physics_object_over = new_collider;
}
#endif
}
2014-02-10 01:10:30 +00:00
void Viewport::_notification(int p_what) {
2016-03-08 23:00:52 +00:00
switch (p_what) {
2016-03-08 23:00:52 +00:00
case NOTIFICATION_ENTER_TREE: {
2014-02-10 01:10:30 +00:00
if (get_parent()) {
Node *parent = get_parent();
if (parent) {
parent_control = parent->cast_to<Control>();
}
}
2014-02-10 01:10:30 +00:00
parent = NULL;
Node *parent_node = get_parent();
2014-02-10 01:10:30 +00:00
while (parent_node) {
2014-02-10 01:10:30 +00:00
parent = parent_node->cast_to<Viewport>();
if (parent)
break;
2014-02-10 01:10:30 +00:00
parent_node = parent_node->get_parent();
2014-02-10 01:10:30 +00:00
}
if (!render_target)
_vp_enter_tree();
current_canvas = find_world_2d()->get_canvas();
VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
VisualServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas);
2014-02-10 01:10:30 +00:00
_update_listener();
_update_listener_2d();
_update_rect();
find_world_2d()->_register_viewport(this, Rect2());
2014-02-10 01:10:30 +00:00
add_to_group("_viewports");
if (get_tree()->is_debugging_collisions_hint()) {
//2D
Physics2DServer::get_singleton()->space_set_debug_contacts(find_world_2d()->get_space(), get_tree()->get_collision_debug_contact_count());
contact_2d_debug = VisualServer::get_singleton()->canvas_item_create();
VisualServer::get_singleton()->canvas_item_set_parent(contact_2d_debug, find_world_2d()->get_canvas());
//3D
PhysicsServer::get_singleton()->space_set_debug_contacts(find_world()->get_space(), get_tree()->get_collision_debug_contact_count());
contact_3d_debug_multimesh = VisualServer::get_singleton()->multimesh_create();
VisualServer::get_singleton()->multimesh_set_instance_count(contact_3d_debug_multimesh, get_tree()->get_collision_debug_contact_count());
VisualServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, 0);
VisualServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh, get_tree()->get_debug_contact_mesh()->get_rid());
contact_3d_debug_instance = VisualServer::get_singleton()->instance_create();
VisualServer::get_singleton()->instance_set_base(contact_3d_debug_instance, contact_3d_debug_multimesh);
VisualServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world()->get_scenario());
VisualServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, true);
}
2014-02-10 01:10:30 +00:00
} break;
case NOTIFICATION_READY: {
#ifndef _3D_DISABLED
2016-03-20 02:10:04 +00:00
if (listeners.size() && !listener) {
Listener *first = NULL;
for (Set<Listener *>::Element *E = listeners.front(); E; E = E->next()) {
2016-03-20 02:10:04 +00:00
if (first == NULL || first->is_greater_than(E->get())) {
first = E->get();
2016-03-20 02:10:04 +00:00
}
}
if (first)
first->make_current();
}
2014-02-10 01:10:30 +00:00
if (cameras.size() && !camera) {
//there are cameras but no current camera, pick first in tree and make it current
Camera *first = NULL;
for (Set<Camera *>::Element *E = cameras.front(); E; E = E->next()) {
2014-02-10 01:10:30 +00:00
if (first == NULL || first->is_greater_than(E->get())) {
first = E->get();
2014-02-10 01:10:30 +00:00
}
}
if (first)
first->make_current();
}
#endif
2014-02-10 01:10:30 +00:00
} break;
case NOTIFICATION_EXIT_TREE: {
2014-02-10 01:10:30 +00:00
_gui_cancel_tooltip();
2014-02-10 01:10:30 +00:00
if (world_2d.is_valid())
world_2d->_remove_viewport(this);
if (!render_target)
_vp_exit_tree();
2014-02-10 01:10:30 +00:00
VisualServer::get_singleton()->viewport_set_scenario(viewport, RID());
2016-03-20 02:10:04 +00:00
SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, RID());
VisualServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas);
if (contact_2d_debug.is_valid()) {
VisualServer::get_singleton()->free(contact_2d_debug);
contact_2d_debug = RID();
}
if (contact_3d_debug_multimesh.is_valid()) {
VisualServer::get_singleton()->free(contact_3d_debug_multimesh);
VisualServer::get_singleton()->free(contact_3d_debug_instance);
contact_3d_debug_instance = RID();
contact_3d_debug_multimesh = RID();
}
2014-02-10 01:10:30 +00:00
remove_from_group("_viewports");
parent_control = NULL;
2014-02-10 01:10:30 +00:00
} break;
case NOTIFICATION_FIXED_PROCESS: {
if (gui.tooltip_timer >= 0) {
gui.tooltip_timer -= get_fixed_process_delta_time();
if (gui.tooltip_timer < 0) {
_gui_show_tooltip();
}
}
if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) {
VisualServer::get_singleton()->canvas_item_clear(contact_2d_debug);
VisualServer::get_singleton()->canvas_item_raise(contact_2d_debug);
Vector<Vector2> points = Physics2DServer::get_singleton()->space_get_contacts(find_world_2d()->get_space());
int point_count = Physics2DServer::get_singleton()->space_get_contact_count(find_world_2d()->get_space());
Color ccol = get_tree()->get_debug_collision_contact_color();
for (int i = 0; i < point_count; i++) {
VisualServer::get_singleton()->canvas_item_add_rect(contact_2d_debug, Rect2(points[i] - Vector2(2, 2), Vector2(5, 5)), ccol);
}
}
if (get_tree()->is_debugging_collisions_hint() && contact_3d_debug_multimesh.is_valid()) {
Vector<Vector3> points = PhysicsServer::get_singleton()->space_get_contacts(find_world()->get_space());
int point_count = PhysicsServer::get_singleton()->space_get_contact_count(find_world()->get_space());
VS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count);
if (point_count > 0) {
AABB aabb;
Transform t;
for (int i = 0; i < point_count; i++) {
if (i == 0)
aabb.pos = points[i];
else
aabb.expand_to(points[i]);
t.origin = points[i];
VisualServer::get_singleton()->multimesh_instance_set_transform(contact_3d_debug_multimesh, i, t);
}
aabb.grow(aabb.get_longest_axis_size() * 0.01);
VisualServer::get_singleton()->multimesh_set_aabb(contact_3d_debug_multimesh, aabb);
}
}
if (physics_object_picking && (render_target || Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED)) {
Vector2 last_pos(1e20, 1e20);
CollisionObject *last_object;
ObjectID last_id = 0;
PhysicsDirectSpaceState::RayResult result;
Physics2DDirectSpaceState *ss2d = Physics2DServer::get_singleton()->space_get_direct_state(find_world_2d()->get_space());
bool motion_tested = false;
while (physics_picking_events.size()) {
InputEvent ev = physics_picking_events.front()->get();
physics_picking_events.pop_front();
Vector2 pos;
switch (ev.type) {
case InputEvent::MOUSE_MOTION: {
pos.x = ev.mouse_motion.x;
pos.y = ev.mouse_motion.y;
motion_tested = true;
physics_last_mousepos = pos;
} break;
case InputEvent::MOUSE_BUTTON: {
pos.x = ev.mouse_button.x;
pos.y = ev.mouse_button.y;
} break;
case InputEvent::SCREEN_DRAG: {
pos.x = ev.screen_drag.x;
pos.y = ev.screen_drag.y;
} break;
case InputEvent::SCREEN_TOUCH: {
pos.x = ev.screen_touch.x;
pos.y = ev.screen_touch.y;
} break;
}
if (ss2d) {
//send to 2D
uint64_t frame = get_tree()->get_frame();
Vector2 point = get_canvas_transform().affine_inverse().xform(pos);
Physics2DDirectSpaceState::ShapeResult res[64];
int rc = ss2d->intersect_point(point, res, 64, Set<RID>(), 0xFFFFFFFF, 0xFFFFFFFF, true);
for (int i = 0; i < rc; i++) {
if (res[i].collider_id && res[i].collider) {
CollisionObject2D *co = res[i].collider->cast_to<CollisionObject2D>();
if (co) {
Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.find(res[i].collider_id);
if (!E) {
E = physics_2d_mouseover.insert(res[i].collider_id, frame);
co->_mouse_enter();
} else {
E->get() = frame;
}
co->_input_event(this, ev, res[i].shape);
}
}
}
List<Map<ObjectID, uint64_t>::Element *> to_erase;
for (Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.front(); E; E = E->next()) {
if (E->get() != frame) {
Object *o = ObjectDB::get_instance(E->key());
if (o) {
CollisionObject2D *co = o->cast_to<CollisionObject2D>();
if (co) {
co->_mouse_exit();
}
}
to_erase.push_back(E);
}
}
while (to_erase.size()) {
physics_2d_mouseover.erase(to_erase.front()->get());
to_erase.pop_front();
}
}
#ifndef _3D_DISABLED
bool captured = false;
if (physics_object_capture != 0) {
Object *obj = ObjectDB::get_instance(physics_object_capture);
if (obj) {
CollisionObject *co = obj->cast_to<CollisionObject>();
if (co) {
co->_input_event(camera, ev, Vector3(), Vector3(), 0);
captured = true;
if (ev.type == InputEvent::MOUSE_BUTTON && ev.mouse_button.button_index == 1 && !ev.mouse_button.pressed) {
physics_object_capture = 0;
}
} else {
physics_object_capture = 0;
}
} else {
physics_object_capture = 0;
}
}
if (captured) {
//none
} else if (pos == last_pos) {
if (last_id) {
if (ObjectDB::get_instance(last_id)) {
//good, exists
last_object->_input_event(camera, ev, result.position, result.normal, result.shape);
if (last_object->get_capture_input_on_drag() && ev.type == InputEvent::MOUSE_BUTTON && ev.mouse_button.button_index == 1 && ev.mouse_button.pressed) {
physics_object_capture = last_id;
}
}
}
} else {
if (camera) {
Vector3 from = camera->project_ray_origin(pos);
Vector3 dir = camera->project_ray_normal(pos);
PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space());
if (space) {
bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, 0xFFFFFFFF, true);
ObjectID new_collider = 0;
if (col) {
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
if (result.collider) {
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
CollisionObject *co = result.collider->cast_to<CollisionObject>();
if (co) {
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
co->_input_event(camera, ev, result.position, result.normal, result.shape);
last_object = co;
last_id = result.collider_id;
new_collider = last_id;
if (co->get_capture_input_on_drag() && ev.type == InputEvent::MOUSE_BUTTON && ev.mouse_button.button_index == 1 && ev.mouse_button.pressed) {
physics_object_capture = last_id;
}
}
}
}
if (ev.type == InputEvent::MOUSE_MOTION) {
_test_new_mouseover(new_collider);
}
}
last_pos = pos;
}
}
}
if (!motion_tested && camera && physics_last_mousepos != Vector2(1e20, 1e20)) {
//test anyway for mouseenter/exit because objects might move
Vector3 from = camera->project_ray_origin(physics_last_mousepos);
Vector3 dir = camera->project_ray_normal(physics_last_mousepos);
PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space());
if (space) {
bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, 0xFFFFFFFF, true);
ObjectID new_collider = 0;
if (col) {
if (result.collider) {
CollisionObject *co = result.collider->cast_to<CollisionObject>();
if (co) {
new_collider = result.collider_id;
}
}
}
_test_new_mouseover(new_collider);
}
#endif
}
}
} break;
2014-02-10 01:10:30 +00:00
}
}
RID Viewport::get_viewport() const {
2016-03-08 23:00:52 +00:00
return viewport;
2014-02-10 01:10:30 +00:00
}
void Viewport::set_rect(const Rect2 &p_rect) {
2014-02-10 01:10:30 +00:00
if (rect == p_rect)
2014-02-10 01:10:30 +00:00
return;
rect = p_rect;
2014-02-10 01:10:30 +00:00
_update_rect();
_update_stretch_transform();
}
Rect2 Viewport::get_visible_rect() const {
Rect2 r;
2016-03-08 23:00:52 +00:00
if (rect.pos == Vector2() && rect.size == Size2()) {
2016-03-08 23:00:52 +00:00
r = Rect2(Point2(), Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height));
2014-02-10 01:10:30 +00:00
} else {
2016-03-08 23:00:52 +00:00
r = Rect2(rect.pos, rect.size);
2014-02-10 01:10:30 +00:00
}
if (size_override) {
r.size = size_override_size;
2014-02-10 01:10:30 +00:00
}
return r;
}
Rect2 Viewport::get_rect() const {
2016-03-08 23:00:52 +00:00
2014-02-10 01:10:30 +00:00
return rect;
}
void Viewport::_update_listener() {
if (is_inside_tree() && audio_listener && (camera || listener) && (!get_parent() || (get_parent()->cast_to<Control>() && get_parent()->cast_to<Control>()->is_visible()))) {
2016-03-20 02:10:04 +00:00
SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, find_world()->get_sound_space());
2014-02-10 01:10:30 +00:00
} else {
2016-03-20 02:10:04 +00:00
SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, RID());
2014-02-10 01:10:30 +00:00
}
}
void Viewport::_update_listener_2d() {
if (is_inside_tree() && audio_listener_2d && (!get_parent() || (get_parent()->cast_to<Control>() && get_parent()->cast_to<Control>()->is_visible())))
2016-03-20 02:10:04 +00:00
SpatialSound2DServer::get_singleton()->listener_set_space(internal_listener_2d, find_world_2d()->get_sound_space());
2014-02-10 01:10:30 +00:00
else
2016-03-20 02:10:04 +00:00
SpatialSound2DServer::get_singleton()->listener_set_space(internal_listener_2d, RID());
2014-02-10 01:10:30 +00:00
}
void Viewport::set_as_audio_listener(bool p_enable) {
if (p_enable == audio_listener)
2014-02-10 01:10:30 +00:00
return;
audio_listener = p_enable;
2014-02-10 01:10:30 +00:00
_update_listener();
}
bool Viewport::is_audio_listener() const {
return audio_listener;
2014-02-10 01:10:30 +00:00
}
void Viewport::set_as_audio_listener_2d(bool p_enable) {
if (p_enable == audio_listener_2d)
2014-02-10 01:10:30 +00:00
return;
audio_listener_2d = p_enable;
2014-02-10 01:10:30 +00:00
_update_listener_2d();
}
bool Viewport::is_audio_listener_2d() const {
return audio_listener_2d;
2014-02-10 01:10:30 +00:00
}
void Viewport::set_canvas_transform(const Matrix32 &p_transform) {
2014-02-10 01:10:30 +00:00
canvas_transform = p_transform;
VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform);
2014-02-10 01:10:30 +00:00
Matrix32 xform = (global_canvas_transform * canvas_transform).affine_inverse();
Size2 ss = get_visible_rect().size;
SpatialSound2DServer::get_singleton()->listener_set_transform(internal_listener_2d, Matrix32(0, xform.xform(ss * 0.5)));
Vector2 ss2 = ss * xform.get_scale();
float panrange = MAX(ss2.x, ss2.y);
2014-02-10 01:10:30 +00:00
2016-03-20 02:10:04 +00:00
SpatialSound2DServer::get_singleton()->listener_set_param(internal_listener_2d, SpatialSound2DServer::LISTENER_PARAM_PAN_RANGE, panrange);
2014-02-10 01:10:30 +00:00
}
Matrix32 Viewport::get_canvas_transform() const {
2014-02-10 01:10:30 +00:00
return canvas_transform;
}
void Viewport::_update_global_transform() {
Matrix32 sxform = stretch_transform * global_canvas_transform;
VisualServer::get_singleton()->viewport_set_global_canvas_transform(viewport, sxform);
2014-02-10 01:10:30 +00:00
Matrix32 xform = (sxform * canvas_transform).affine_inverse();
Size2 ss = get_visible_rect().size;
SpatialSound2DServer::get_singleton()->listener_set_transform(internal_listener_2d, Matrix32(0, xform.xform(ss * 0.5)));
Vector2 ss2 = ss * xform.get_scale();
float panrange = MAX(ss2.x, ss2.y);
2014-02-10 01:10:30 +00:00
2016-03-20 02:10:04 +00:00
SpatialSound2DServer::get_singleton()->listener_set_param(internal_listener_2d, SpatialSound2DServer::LISTENER_PARAM_PAN_RANGE, panrange);
2014-02-10 01:10:30 +00:00
}
void Viewport::set_global_canvas_transform(const Matrix32 &p_transform) {
2014-02-10 01:10:30 +00:00
global_canvas_transform = p_transform;
2014-02-10 01:10:30 +00:00
_update_global_transform();
}
Matrix32 Viewport::get_global_canvas_transform() const {
2014-02-10 01:10:30 +00:00
return global_canvas_transform;
}
2016-03-20 02:10:04 +00:00
void Viewport::_listener_transform_changed_notify() {
#ifndef _3D_DISABLED
if (listener)
SpatialSoundServer::get_singleton()->listener_set_transform(internal_listener, listener->get_listener_transform());
#endif
}
void Viewport::_listener_set(Listener *p_listener) {
2016-03-20 02:10:04 +00:00
#ifndef _3D_DISABLED
if (listener == p_listener)
return;
listener = p_listener;
_update_listener();
_listener_transform_changed_notify();
#endif
}
bool Viewport::_listener_add(Listener *p_listener) {
2016-03-20 02:10:04 +00:00
listeners.insert(p_listener);
return listeners.size() == 1;
}
void Viewport::_listener_remove(Listener *p_listener) {
2016-03-20 02:10:04 +00:00
listeners.erase(p_listener);
if (listener == p_listener) {
listener = NULL;
}
}
#ifndef _3D_DISABLED
void Viewport::_listener_make_next_current(Listener *p_exclude) {
2016-03-20 02:10:04 +00:00
if (listeners.size() > 0) {
for (Set<Listener *>::Element *E = listeners.front(); E; E = E->next()) {
2016-03-20 02:10:04 +00:00
if (p_exclude == E->get())
continue;
if (!E->get()->is_inside_tree())
continue;
if (listener != NULL)
return;
E->get()->make_current();
}
} else {
2016-03-20 02:10:04 +00:00
// Attempt to reset listener to the camera position
if (camera != NULL) {
_update_listener();
_camera_transform_changed_notify();
}
}
}
#endif
2014-02-10 01:10:30 +00:00
void Viewport::_camera_transform_changed_notify() {
#ifndef _3D_DISABLED
2016-03-20 02:10:04 +00:00
// If there is an active listener in the scene, it takes priority over the camera
if (camera && !listener)
SpatialSoundServer::get_singleton()->listener_set_transform(internal_listener, camera->get_camera_transform());
2014-02-10 01:10:30 +00:00
#endif
}
void Viewport::_camera_set(Camera *p_camera) {
2014-02-10 01:10:30 +00:00
#ifndef _3D_DISABLED
if (camera == p_camera)
2014-02-10 01:10:30 +00:00
return;
if (camera && find_world().is_valid()) {
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
}
camera = p_camera;
2014-02-10 01:10:30 +00:00
if (camera)
VisualServer::get_singleton()->viewport_attach_camera(viewport, camera->get_camera());
2014-02-10 01:10:30 +00:00
else
VisualServer::get_singleton()->viewport_attach_camera(viewport, RID());
2014-02-10 01:10:30 +00:00
if (camera && find_world().is_valid()) {
camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
}
_update_listener();
_camera_transform_changed_notify();
#endif
}
bool Viewport::_camera_add(Camera *p_camera) {
cameras.insert(p_camera);
return cameras.size() == 1;
}
void Viewport::_camera_remove(Camera *p_camera) {
cameras.erase(p_camera);
if (camera == p_camera) {
camera = NULL;
}
}
2016-03-11 02:01:56 +00:00
#ifndef _3D_DISABLED
void Viewport::_camera_make_next_current(Camera *p_exclude) {
for (Set<Camera *>::Element *E = cameras.front(); E; E = E->next()) {
if (p_exclude == E->get())
continue;
if (!E->get()->is_inside_tree())
continue;
if (camera != NULL)
return;
E->get()->make_current();
}
}
2016-03-11 02:01:56 +00:00
#endif
2014-02-10 01:10:30 +00:00
void Viewport::set_transparent_background(bool p_enable) {
transparent_bg = p_enable;
VS::get_singleton()->viewport_set_transparent_background(viewport, p_enable);
2014-02-10 01:10:30 +00:00
}
bool Viewport::has_transparent_background() const {
return transparent_bg;
}
void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) {
if (world_2d == p_world_2d)
return;
if (parent && parent->find_world_2d() == p_world_2d) {
WARN_PRINT("Unable to use parent world as world_2d");
return;
}
if (is_inside_tree()) {
find_world_2d()->_remove_viewport(this);
VisualServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas);
}
if (p_world_2d.is_valid())
world_2d = p_world_2d;
else {
WARN_PRINT("Invalid world");
world_2d = Ref<World2D>(memnew(World2D));
}
2014-02-10 01:10:30 +00:00
_update_listener_2d();
if (is_inside_tree()) {
current_canvas = find_world_2d()->get_canvas();
VisualServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas);
find_world_2d()->_register_viewport(this, Rect2());
2014-02-10 01:10:30 +00:00
}
}
Ref<World2D> Viewport::find_world_2d() const {
2014-02-10 01:10:30 +00:00
if (world_2d.is_valid())
return world_2d;
else if (parent)
return parent->find_world_2d();
else
return Ref<World2D>();
}
void Viewport::_propagate_enter_world(Node *p_node) {
if (p_node != this) {
2014-02-10 01:10:30 +00:00
if (!p_node->is_inside_tree()) //may not have entered scene yet
2014-02-10 01:10:30 +00:00
return;
Spatial *s = p_node->cast_to<Spatial>();
if (s) {
s->notification(Spatial::NOTIFICATION_ENTER_WORLD);
} else {
Viewport *v = p_node->cast_to<Viewport>();
if (v) {
if (v->world.is_valid())
return;
}
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
2014-02-10 01:10:30 +00:00
_propagate_enter_world(p_node->get_child(i));
}
}
void Viewport::_propagate_viewport_notification(Node *p_node, int p_what) {
p_node->notification(p_what);
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *c = p_node->get_child(i);
if (c->cast_to<Viewport>())
continue;
_propagate_viewport_notification(c, p_what);
}
}
2014-02-10 01:10:30 +00:00
void Viewport::_propagate_exit_world(Node *p_node) {
if (p_node != this) {
2014-02-10 01:10:30 +00:00
if (!p_node->is_inside_tree()) //may have exited scene already
2014-02-10 01:10:30 +00:00
return;
Spatial *s = p_node->cast_to<Spatial>();
if (s) {
s->notification(Spatial::NOTIFICATION_EXIT_WORLD, true);
2014-02-10 01:10:30 +00:00
} else {
Viewport *v = p_node->cast_to<Viewport>();
if (v) {
if (v->world.is_valid())
return;
}
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
2014-02-10 01:10:30 +00:00
_propagate_exit_world(p_node->get_child(i));
}
}
void Viewport::set_world(const Ref<World> &p_world) {
2014-02-10 01:10:30 +00:00
if (world == p_world)
2014-02-10 01:10:30 +00:00
return;
if (is_inside_tree())
2014-02-10 01:10:30 +00:00
_propagate_exit_world(this);
#ifndef _3D_DISABLED
if (find_world().is_valid() && camera)
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
#endif
world = p_world;
2014-02-10 01:10:30 +00:00
if (is_inside_tree())
2014-02-10 01:10:30 +00:00
_propagate_enter_world(this);
#ifndef _3D_DISABLED
if (find_world().is_valid() && camera)
camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
#endif
//propagate exit
if (is_inside_tree()) {
VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
2014-02-10 01:10:30 +00:00
}
_update_listener();
}
Ref<World> Viewport::get_world() const {
2014-02-10 01:10:30 +00:00
return world;
}
Ref<World2D> Viewport::get_world_2d() const {
return world_2d;
}
Ref<World> Viewport::find_world() const {
2014-02-10 01:10:30 +00:00
if (own_world.is_valid())
return own_world;
else if (world.is_valid())
2014-02-10 01:10:30 +00:00
return world;
else if (parent)
return parent->find_world();
else
return Ref<World>();
}
Listener *Viewport::get_listener() const {
2016-03-20 02:10:04 +00:00
return listener;
}
Camera *Viewport::get_camera() const {
2014-02-10 01:10:30 +00:00
return camera;
}
Matrix32 Viewport::get_final_transform() const {
return stretch_transform * global_canvas_transform;
}
void Viewport::set_size_override(bool p_enable, const Size2 &p_size, const Vector2 &p_margin) {
2014-02-10 01:10:30 +00:00
if (size_override == p_enable && p_size == size_override_size)
2014-02-10 01:10:30 +00:00
return;
size_override = p_enable;
if (p_size.x >= 0 || p_size.y >= 0) {
size_override_size = p_size;
2014-02-10 01:10:30 +00:00
}
size_override_margin = p_margin;
2014-02-10 01:10:30 +00:00
_update_rect();
_update_stretch_transform();
}
Size2 Viewport::get_size_override() const {
return size_override_size;
}
bool Viewport::is_size_override_enabled() const {
return size_override;
}
void Viewport::set_size_override_stretch(bool p_enable) {
if (p_enable == size_override_stretch)
2014-02-10 01:10:30 +00:00
return;
size_override_stretch = p_enable;
2014-02-10 01:10:30 +00:00
if (size_override) {
_update_rect();
}
_update_stretch_transform();
}
bool Viewport::is_size_override_stretch_enabled() const {
2016-06-10 01:30:34 +00:00
return size_override_stretch;
2014-02-10 01:10:30 +00:00
}
void Viewport::set_as_render_target(bool p_enable) {
2014-02-10 01:10:30 +00:00
if (render_target == p_enable)
2014-02-10 01:10:30 +00:00
return;
render_target = p_enable;
2014-02-10 01:10:30 +00:00
VS::get_singleton()->viewport_set_as_render_target(viewport, p_enable);
if (is_inside_tree()) {
2014-02-10 01:10:30 +00:00
if (p_enable)
_vp_exit_tree();
2014-02-10 01:10:30 +00:00
else
_vp_enter_tree();
2014-02-10 01:10:30 +00:00
}
if (p_enable) {
render_target_texture_rid = VS::get_singleton()->viewport_get_render_target_texture(viewport);
} else {
render_target_texture_rid = RID();
2014-02-10 01:10:30 +00:00
}
render_target_texture->set_flags(render_target_texture->flags);
render_target_texture->emit_changed();
update_configuration_warning();
2014-02-10 01:10:30 +00:00
}
bool Viewport::is_set_as_render_target() const {
2014-02-10 01:10:30 +00:00
return render_target;
}
void Viewport::set_render_target_update_mode(RenderTargetUpdateMode p_mode) {
2014-02-10 01:10:30 +00:00
render_target_update_mode = p_mode;
VS::get_singleton()->viewport_set_render_target_update_mode(viewport, VS::RenderTargetUpdateMode(p_mode));
2014-02-10 01:10:30 +00:00
}
Viewport::RenderTargetUpdateMode Viewport::get_render_target_update_mode() const {
2014-02-10 01:10:30 +00:00
return render_target_update_mode;
}
//RID get_render_target_texture() const;
void Viewport::queue_screen_capture() {
2014-02-10 01:10:30 +00:00
VS::get_singleton()->viewport_queue_screen_capture(viewport);
}
Image Viewport::get_screen_capture() const {
return VS::get_singleton()->viewport_get_screen_capture(viewport);
}
Ref<RenderTargetTexture> Viewport::get_render_target_texture() const {
return render_target_texture;
}
void Viewport::set_render_target_vflip(bool p_enable) {
render_target_vflip = p_enable;
VisualServer::get_singleton()->viewport_set_render_target_vflip(viewport, p_enable);
}
bool Viewport::get_render_target_vflip() const {
return render_target_vflip;
}
void Viewport::set_render_target_clear_on_new_frame(bool p_enable) {
render_target_clear_on_new_frame = p_enable;
VisualServer::get_singleton()->viewport_set_render_target_clear_on_new_frame(viewport, p_enable);
}
bool Viewport::get_render_target_clear_on_new_frame() const {
return render_target_clear_on_new_frame;
}
void Viewport::render_target_clear() {
//render_target_clear=true;
VisualServer::get_singleton()->viewport_render_target_clear(viewport);
}
void Viewport::set_render_target_filter(bool p_enable) {
if (!render_target)
return;
render_target_texture->set_flags(p_enable ? int(Texture::FLAG_FILTER) : int(0));
}
bool Viewport::get_render_target_filter() const {
return (render_target_texture->get_flags() & Texture::FLAG_FILTER) != 0;
}
void Viewport::set_render_target_gen_mipmaps(bool p_enable) {
//render_target_texture->set_flags(p_enable?int(Texture::FLAG_FILTER):int(0));
render_target_gen_mipmaps = p_enable;
}
bool Viewport::get_render_target_gen_mipmaps() const {
//return (render_target_texture->get_flags()&Texture::FLAG_FILTER)!=0;
return render_target_gen_mipmaps;
}
Matrix32 Viewport::_get_input_pre_xform() const {
Matrix32 pre_xf;
if (render_target) {
if (to_screen_rect != Rect2()) {
pre_xf.elements[2] = -to_screen_rect.pos;
pre_xf.scale(rect.size / to_screen_rect.size);
}
} else {
pre_xf.elements[2] = -rect.pos;
}
return pre_xf;
}
Vector2 Viewport::_get_window_offset() const {
if (parent_control) {
return (parent_control->get_viewport()->get_final_transform() * parent_control->get_global_transform_with_canvas()).get_origin();
}
return Vector2();
}
void Viewport::_make_input_local(InputEvent &ev) {
switch (ev.type) {
case InputEvent::MOUSE_BUTTON: {
Vector2 vp_ofs = _get_window_offset();
Matrix32 ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
Vector2 g = ai.xform(Vector2(ev.mouse_button.global_x, ev.mouse_button.global_y));
Vector2 l = ai.xform(Vector2(ev.mouse_button.x, ev.mouse_button.y) - vp_ofs);
ev.mouse_button.x = l.x;
ev.mouse_button.y = l.y;
ev.mouse_button.global_x = g.x;
ev.mouse_button.global_y = g.y;
} break;
case InputEvent::MOUSE_MOTION: {
Vector2 vp_ofs = _get_window_offset();
Matrix32 ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
Vector2 g = ai.xform(Vector2(ev.mouse_motion.global_x, ev.mouse_motion.global_y));
Vector2 l = ai.xform(Vector2(ev.mouse_motion.x, ev.mouse_motion.y) - vp_ofs);
Vector2 r = ai.basis_xform(Vector2(ev.mouse_motion.relative_x, ev.mouse_motion.relative_y));
Vector2 s = ai.basis_xform(Vector2(ev.mouse_motion.speed_x, ev.mouse_motion.speed_y));
ev.mouse_motion.x = l.x;
ev.mouse_motion.y = l.y;
ev.mouse_motion.global_x = g.x;
ev.mouse_motion.global_y = g.y;
ev.mouse_motion.relative_x = r.x;
ev.mouse_motion.relative_y = r.y;
ev.mouse_motion.speed_x = s.x;
ev.mouse_motion.speed_y = s.y;
} break;
case InputEvent::SCREEN_TOUCH: {
Vector2 vp_ofs = _get_window_offset();
Matrix32 ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
Vector2 t = ai.xform(Vector2(ev.screen_touch.x, ev.screen_touch.y) - vp_ofs);
ev.screen_touch.x = t.x;
ev.screen_touch.y = t.y;
} break;
case InputEvent::SCREEN_DRAG: {
Vector2 vp_ofs = _get_window_offset();
Matrix32 ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
Vector2 t = ai.xform(Vector2(ev.screen_drag.x, ev.screen_drag.y) - vp_ofs);
Vector2 r = ai.basis_xform(Vector2(ev.screen_drag.relative_x, ev.screen_drag.relative_y));
Vector2 s = ai.basis_xform(Vector2(ev.screen_drag.speed_x, ev.screen_drag.speed_y));
ev.screen_drag.x = t.x;
ev.screen_drag.y = t.y;
ev.screen_drag.relative_x = r.x;
ev.screen_drag.relative_y = r.y;
ev.screen_drag.speed_x = s.x;
ev.screen_drag.speed_y = s.y;
} break;
}
}
void Viewport::_vp_input_text(const String &p_text) {
if (gui.key_focus) {
gui.key_focus->call("set_text", p_text);
}
}
void Viewport::_vp_input(const InputEvent &p_ev) {
if (disable_input)
return;
2016-01-19 09:45:12 +00:00
#ifdef TOOLS_ENABLED
if (get_tree()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) {
return;
}
2016-01-19 09:45:12 +00:00
#endif
if (parent_control && !parent_control->is_visible())
return;
if (render_target && to_screen_rect == Rect2())
return; //if render target, can't get input events
//this one handles system input, p_ev are in system coordinates
//they are converted to viewport coordinates
2016-03-08 23:00:52 +00:00
InputEvent ev = p_ev;
_make_input_local(ev);
input(ev);
}
void Viewport::_vp_unhandled_input(const InputEvent &p_ev) {
if (disable_input)
return;
2016-01-19 09:45:12 +00:00
#ifdef TOOLS_ENABLED
if (get_tree()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) {
return;
}
2016-01-19 09:45:12 +00:00
#endif
if (parent_control && !parent_control->is_visible())
return;
if (render_target && to_screen_rect == Rect2())
return; //if render target, can't get input events
//this one handles system input, p_ev are in system coordinates
//they are converted to viewport coordinates
InputEvent ev = p_ev;
_make_input_local(ev);
unhandled_input(ev);
}
Vector2 Viewport::get_mouse_pos() const {
return (get_final_transform().affine_inverse() * _get_input_pre_xform()).xform(Input::get_singleton()->get_mouse_pos() - _get_window_offset());
}
void Viewport::warp_mouse(const Vector2 &p_pos) {
Vector2 gpos = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse().xform(p_pos);
Input::get_singleton()->warp_mouse_pos(gpos);
}
void Viewport::_gui_sort_subwindows() {
if (!gui.subwindow_order_dirty)
return;
gui.modal_stack.sort_custom<Control::CComparator>();
gui.subwindows.sort_custom<Control::CComparator>();
gui.subwindow_order_dirty = false;
}
void Viewport::_gui_sort_modal_stack() {
gui.modal_stack.sort_custom<Control::CComparator>();
}
void Viewport::_gui_sort_roots() {
if (!gui.roots_order_dirty)
return;
gui.roots.sort_custom<Control::CComparator>();
gui.roots_order_dirty = false;
}
void Viewport::_gui_cancel_tooltip() {
gui.tooltip = NULL;
gui.tooltip_timer = -1;
if (gui.tooltip_popup) {
gui.tooltip_popup->queue_delete();
gui.tooltip_popup = NULL;
}
}
void Viewport::_gui_show_tooltip() {
if (!gui.tooltip) {
return;
}
String tooltip = gui.tooltip->get_tooltip(gui.tooltip->get_global_transform().xform_inv(gui.tooltip_pos));
if (tooltip.length() == 0)
return; // bye
if (gui.tooltip_popup) {
memdelete(gui.tooltip_popup);
gui.tooltip_popup = NULL;
}
Control *rp = gui.tooltip->get_root_parent_control();
if (!rp)
return;
gui.tooltip_popup = memnew(TooltipPanel);
rp->add_child(gui.tooltip_popup);
gui.tooltip_popup->force_parent_owned();
gui.tooltip_label = memnew(TooltipLabel);
gui.tooltip_popup->add_child(gui.tooltip_label);
gui.tooltip_popup->set_as_toplevel(true);
gui.tooltip_popup->hide();
Ref<StyleBox> ttp = gui.tooltip_label->get_stylebox("panel", "TooltipPanel");
gui.tooltip_label->set_anchor_and_margin(MARGIN_LEFT, Control::ANCHOR_BEGIN, ttp->get_margin(MARGIN_LEFT));
gui.tooltip_label->set_anchor_and_margin(MARGIN_TOP, Control::ANCHOR_BEGIN, ttp->get_margin(MARGIN_TOP));
gui.tooltip_label->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, ttp->get_margin(MARGIN_RIGHT));
gui.tooltip_label->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_END, ttp->get_margin(MARGIN_BOTTOM));
gui.tooltip_label->set_text(tooltip);
Rect2 r(gui.tooltip_pos + Point2(10, 10), gui.tooltip_label->get_combined_minimum_size() + ttp->get_minimum_size());
Rect2 vr = gui.tooltip_label->get_viewport_rect();
if (r.size.x + r.pos.x > vr.size.x)
r.pos.x = vr.size.x - r.size.x;
else if (r.pos.x < 0)
r.pos.x = 0;
if (r.size.y + r.pos.y > vr.size.y)
r.pos.y = vr.size.y - r.size.y;
else if (r.pos.y < 0)
r.pos.y = 0;
gui.tooltip_popup->set_global_pos(r.pos);
gui.tooltip_popup->set_size(r.size);
gui.tooltip_popup->raise();
gui.tooltip_popup->show();
}
void Viewport::_gui_call_input(Control *p_control, const InputEvent &p_input) {
// _block();
InputEvent ev = p_input;
//mouse wheel events can't be stopped
bool cant_stop_me_now = (ev.type == InputEvent::MOUSE_BUTTON &&
(ev.mouse_button.button_index == BUTTON_WHEEL_DOWN ||
ev.mouse_button.button_index == BUTTON_WHEEL_UP ||
ev.mouse_button.button_index == BUTTON_WHEEL_LEFT ||
ev.mouse_button.button_index == BUTTON_WHEEL_RIGHT));
CanvasItem *ci = p_control;
while (ci) {
Control *control = ci->cast_to<Control>();
if (control) {
control->call_multilevel(SceneStringNames::get_singleton()->_input_event, ev);
if (gui.key_event_accepted)
break;
if (!control->is_inside_tree())
break;
control->emit_signal(SceneStringNames::get_singleton()->input_event, ev);
if (!control->is_inside_tree() || control->is_set_as_toplevel())
break;
if (gui.key_event_accepted)
break;
if (!cant_stop_me_now && control->data.stop_mouse && (ev.type == InputEvent::MOUSE_BUTTON || ev.type == InputEvent::MOUSE_MOTION))
break;
}
if (ci->is_set_as_toplevel())
break;
ev = ev.xform_by(ci->get_transform()); //transform event upwards
ci = ci->get_parent_item();
}
//_unblock();
}
Control *Viewport::_gui_find_control(const Point2 &p_global) {
_gui_sort_subwindows();
for (List<Control *>::Element *E = gui.subwindows.back(); E; E = E->prev()) {
Control *sw = E->get();
if (!sw->is_visible())
continue;
Matrix32 xform;
CanvasItem *pci = sw->get_parent_item();
if (pci)
xform = pci->get_global_transform_with_canvas();
else
xform = sw->get_canvas_transform();
Control *ret = _gui_find_control_at_pos(sw, p_global, xform, gui.focus_inv_xform);
if (ret)
return ret;
}
_gui_sort_roots();
for (List<Control *>::Element *E = gui.roots.back(); E; E = E->prev()) {
Control *sw = E->get();
if (!sw->is_visible())
continue;
Matrix32 xform;
CanvasItem *pci = sw->get_parent_item();
if (pci)
xform = pci->get_global_transform_with_canvas();
else
xform = sw->get_canvas_transform();
Control *ret = _gui_find_control_at_pos(sw, p_global, xform, gui.focus_inv_xform);
if (ret)
return ret;
}
return NULL;
}
Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Matrix32 &p_xform, Matrix32 &r_inv_xform) {
if (p_node->cast_to<Viewport>())
return NULL;
Control *c = p_node->cast_to<Control>();
if (c) {
// print_line("at "+String(c->get_path())+" POS "+c->get_pos()+" bt "+p_xform);
}
//subwindows first!!
if (p_node->is_hidden()) {
//return _find_next_visible_control_at_pos(p_node,p_global,r_inv_xform);
return NULL; //canvas item hidden, discard
}
Matrix32 matrix = p_xform * p_node->get_transform();
// matrix.basis_determinant() == 0.0f implies that node does not exist on scene
if (matrix.basis_determinant() == 0.0f)
return NULL;
if (!c || !c->clips_input() || c->has_point(matrix.affine_inverse().xform(p_global))) {
for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
if (p_node == gui.tooltip_popup)
continue;
CanvasItem *ci = p_node->get_child(i)->cast_to<CanvasItem>();
if (!ci || ci->is_set_as_toplevel())
continue;
Control *ret = _gui_find_control_at_pos(ci, p_global, matrix, r_inv_xform);
if (ret)
return ret;
}
}
if (!c)
return NULL;
matrix.affine_invert();
//conditions for considering this as a valid control for return
if (!c->data.ignore_mouse && c->has_point(matrix.xform(p_global)) && (!gui.drag_preview || (c != gui.drag_preview && !gui.drag_preview->is_a_parent_of(c)))) {
r_inv_xform = matrix;
return c;
} else
return NULL;
}
void Viewport::_gui_input_event(InputEvent p_event) {
if (p_event.ID == gui.cancelled_input_ID) {
return;
}
//?
// if (!is_visible()) {
// return; //simple and plain
// }
switch (p_event.type) {
case InputEvent::MOUSE_BUTTON: {
gui.key_event_accepted = false;
Point2 mpos = Point2(p_event.mouse_button.x, p_event.mouse_button.y);
if (p_event.mouse_button.pressed) {
Size2 pos = mpos;
if (gui.mouse_focus && p_event.mouse_button.button_index != gui.mouse_focus_button) {
//do not steal mouse focus and stuff
} else {
_gui_sort_modal_stack();
while (!gui.modal_stack.empty()) {
Control *top = gui.modal_stack.back()->get();
Vector2 pos = top->get_global_transform_with_canvas().affine_inverse().xform(mpos);
if (!top->has_point(pos)) {
if (top->data.modal_exclusive || top->data.modal_frame == OS::get_singleton()->get_frames_drawn()) {
//cancel event, sorry, modal exclusive EATS UP ALL
//alternative, you can't pop out a window the same frame it was made modal (fixes many issues)
get_tree()->set_input_as_handled();
return; // no one gets the event if exclusive NO ONE
}
top->notification(Control::NOTIFICATION_MODAL_CLOSE);
top->_modal_stack_remove();
top->hide();
} else {
break;
}
}
//Matrix32 parent_xform;
//if (data.parent_canvas_item)
// parent_xform=data.parent_canvas_item->get_global_transform();
gui.mouse_focus = _gui_find_control(pos);
//print_line("has mf "+itos(gui.mouse_focus!=NULL));
gui.mouse_focus_button = p_event.mouse_button.button_index;
if (!gui.mouse_focus) {
break;
}
if (p_event.mouse_button.button_index == BUTTON_LEFT) {
gui.drag_accum = Vector2();
gui.drag_attempted = false;
}
}
p_event.mouse_button.global_x = pos.x;
p_event.mouse_button.global_y = pos.y;
pos = gui.focus_inv_xform.xform(pos);
p_event.mouse_button.x = pos.x;
p_event.mouse_button.y = pos.y;
#ifdef DEBUG_ENABLED
if (ScriptDebugger::get_singleton()) {
Array arr;
arr.push_back(gui.mouse_focus->get_path());
arr.push_back(gui.mouse_focus->get_type());
ScriptDebugger::get_singleton()->send_message("click_ctrl", arr);
}
/*if (bool(GLOBAL_DEF("debug/print_clicked_control",false))) {
print_line(String(gui.mouse_focus->get_path())+" - "+pos);
}*/
#endif
if (gui.mouse_focus->get_focus_mode() != Control::FOCUS_NONE && gui.mouse_focus != gui.key_focus && p_event.mouse_button.button_index == BUTTON_LEFT) {
// also get keyboard focus
gui.mouse_focus->grab_focus();
}
if (gui.mouse_focus->can_process()) {
_gui_call_input(gui.mouse_focus, p_event);
}
get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME, "windows", "_cancel_input_ID", p_event.ID);
get_tree()->set_input_as_handled();
if (gui.drag_data.get_type() != Variant::NIL && p_event.mouse_button.button_index == BUTTON_LEFT) {
//alternate drop use (when using force_drag(), as proposed by #5342
if (gui.mouse_focus && gui.mouse_focus->can_drop_data(pos, gui.drag_data)) {
gui.mouse_focus->drop_data(pos, gui.drag_data);
}
gui.drag_data = Variant();
if (gui.drag_preview) {
memdelete(gui.drag_preview);
gui.drag_preview = NULL;
}
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
//change mouse accordingly
}
_gui_cancel_tooltip();
//gui.tooltip_popup->hide();
} else {
if (gui.drag_data.get_type() != Variant::NIL && p_event.mouse_button.button_index == BUTTON_LEFT) {
if (gui.mouse_over) {
Size2 pos = mpos;
pos = gui.focus_inv_xform.xform(pos);
if (gui.mouse_over->can_drop_data(pos, gui.drag_data)) {
gui.mouse_over->drop_data(pos, gui.drag_data);
}
}
if (gui.drag_preview && p_event.mouse_button.button_index == BUTTON_LEFT) {
memdelete(gui.drag_preview);
gui.drag_preview = NULL;
}
gui.drag_data = Variant();
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
//change mouse accordingly
}
if (!gui.mouse_focus) {
//release event is only sent if a mouse focus (previously pressed button) exists
break;
}
Size2 pos = mpos;
p_event.mouse_button.global_x = pos.x;
p_event.mouse_button.global_y = pos.y;
pos = gui.focus_inv_xform.xform(pos);
p_event.mouse_button.x = pos.x;
p_event.mouse_button.y = pos.y;
if (gui.mouse_focus->can_process()) {
_gui_call_input(gui.mouse_focus, p_event);
}
if (p_event.mouse_button.button_index == gui.mouse_focus_button) {
gui.mouse_focus = NULL;
gui.mouse_focus_button = -1;
}
/*if (gui.drag_data.get_type()!=Variant::NIL && p_event.mouse_button.button_index==BUTTON_LEFT) {
_propagate_viewport_notification(this,NOTIFICATION_DRAG_END);
gui.drag_data=Variant(); //always clear
}*/
get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME, "windows", "_cancel_input_ID", p_event.ID);
get_tree()->set_input_as_handled();
}
} break;
case InputEvent::MOUSE_MOTION: {
gui.key_event_accepted = false;
Point2 mpos = Point2(p_event.mouse_motion.x, p_event.mouse_motion.y);
gui.last_mouse_pos = mpos;
Control *over = NULL;
// D&D
if (!gui.drag_attempted && gui.mouse_focus && p_event.mouse_motion.button_mask & BUTTON_MASK_LEFT) {
gui.drag_accum += Point2(p_event.mouse_motion.relative_x, p_event.mouse_motion.relative_y);
float len = gui.drag_accum.length();
if (len > 10) {
gui.drag_data = gui.mouse_focus->get_drag_data(gui.focus_inv_xform.xform(mpos) - gui.drag_accum);
if (gui.drag_data.get_type() != Variant::NIL) {
gui.mouse_focus = NULL;
}
gui.drag_attempted = true;
if (gui.drag_data.get_type() != Variant::NIL) {
_propagate_viewport_notification(this, NOTIFICATION_DRAG_BEGIN);
}
}
}
if (gui.mouse_focus) {
over = gui.mouse_focus;
//recompute focus_inv_xform again here
} else {
over = _gui_find_control(mpos);
}
if (gui.drag_data.get_type() == Variant::NIL && over && !gui.modal_stack.empty()) {
Control *top = gui.modal_stack.back()->get();
if (over != top && !top->is_a_parent_of(over)) {
break; // don't send motion event to anything below modal stack top
}
}
if (over != gui.mouse_over) {
if (gui.mouse_over)
gui.mouse_over->notification(Control::NOTIFICATION_MOUSE_EXIT);
2016-05-21 13:29:25 +00:00
_gui_cancel_tooltip();
if (over)
over->notification(Control::NOTIFICATION_MOUSE_ENTER);
}
gui.mouse_over = over;
if (gui.drag_preview) {
gui.drag_preview->set_pos(mpos);
}
if (!over) {
OS::get_singleton()->set_cursor_shape(OS::CURSOR_ARROW);
break;
}
Matrix32 localizer = over->get_global_transform_with_canvas().affine_inverse();
Size2 pos = localizer.xform(mpos);
Vector2 speed = localizer.basis_xform(Point2(p_event.mouse_motion.speed_x, p_event.mouse_motion.speed_y));
Vector2 rel = localizer.basis_xform(Point2(p_event.mouse_motion.relative_x, p_event.mouse_motion.relative_y));
p_event.mouse_motion.global_x = mpos.x;
p_event.mouse_motion.global_y = mpos.y;
p_event.mouse_motion.speed_x = speed.x;
p_event.mouse_motion.speed_y = speed.y;
p_event.mouse_motion.relative_x = rel.x;
p_event.mouse_motion.relative_y = rel.y;
if (p_event.mouse_motion.button_mask == 0) {
//nothing pressed
bool can_tooltip = true;
if (!gui.modal_stack.empty()) {
if (gui.modal_stack.back()->get() != over && !gui.modal_stack.back()->get()->is_a_parent_of(over))
can_tooltip = false;
}
bool is_tooltip_shown = false;
if (gui.tooltip_popup) {
if (can_tooltip) {
String tooltip = over->get_tooltip(gui.tooltip->get_global_transform().xform_inv(mpos));
if (tooltip.length() == 0)
_gui_cancel_tooltip();
else if (tooltip == gui.tooltip_label->get_text())
is_tooltip_shown = true;
} else
_gui_cancel_tooltip();
}
if (can_tooltip && !is_tooltip_shown) {
gui.tooltip = over;
gui.tooltip_pos = mpos; //(parent_xform * get_transform()).affine_inverse().xform(pos);
gui.tooltip_timer = gui.tooltip_delay;
}
}
//pos = gui.focus_inv_xform.xform(pos);
p_event.mouse_motion.x = pos.x;
p_event.mouse_motion.y = pos.y;
Control::CursorShape cursor_shape = over->get_cursor_shape(pos);
OS::get_singleton()->set_cursor_shape((OS::CursorShape)cursor_shape);
if (over->can_process()) {
_gui_call_input(over, p_event);
}
get_tree()->set_input_as_handled();
if (gui.drag_data.get_type() != Variant::NIL && p_event.mouse_motion.button_mask & BUTTON_MASK_LEFT) {
bool can_drop = over->can_drop_data(pos, gui.drag_data);
if (!can_drop) {
OS::get_singleton()->set_cursor_shape(OS::CURSOR_FORBIDDEN);
} else {
OS::get_singleton()->set_cursor_shape(OS::CURSOR_CAN_DROP);
}
//change mouse accordingly i guess
}
} break;
case InputEvent::ACTION:
case InputEvent::JOYSTICK_BUTTON:
case InputEvent::JOYSTICK_MOTION:
case InputEvent::KEY: {
if (gui.key_focus && !gui.key_focus->is_visible()) {
gui.key_focus->release_focus();
}
if (gui.key_focus) {
gui.key_event_accepted = false;
if (gui.key_focus->can_process()) {
gui.key_focus->call_multilevel("_input_event", p_event);
if (gui.key_focus) //maybe lost it
gui.key_focus->emit_signal(SceneStringNames::get_singleton()->input_event, p_event);
}
if (gui.key_event_accepted) {
get_tree()->set_input_as_handled();
break;
}
}
if (p_event.is_pressed() && p_event.is_action("ui_cancel") && !gui.modal_stack.empty()) {
_gui_sort_modal_stack();
Control *top = gui.modal_stack.back()->get();
if (!top->data.modal_exclusive) {
top->notification(Control::NOTIFICATION_MODAL_CLOSE);
top->_modal_stack_remove();
top->hide();
}
}
Control *from = gui.key_focus ? gui.key_focus : NULL; //hmm
//keyboard focus
//if (from && p_event.key.pressed && !p_event.key.mod.alt && !p_event.key.mod.meta && !p_event.key.mod.command) {
if (from && p_event.is_pressed()) {
Control *next = NULL;
if (p_event.is_action("ui_focus_next")) {
next = from->find_next_valid_focus();
}
if (p_event.is_action("ui_focus_prev")) {
next = from->find_prev_valid_focus();
}
if (p_event.is_action("ui_up")) {
next = from->_get_focus_neighbour(MARGIN_TOP);
}
if (p_event.is_action("ui_left")) {
next = from->_get_focus_neighbour(MARGIN_LEFT);
}
if (p_event.is_action("ui_right")) {
next = from->_get_focus_neighbour(MARGIN_RIGHT);
}
if (p_event.is_action("ui_down")) {
next = from->_get_focus_neighbour(MARGIN_BOTTOM);
}
if (next) {
next->grab_focus();
get_tree()->set_input_as_handled();
}
}
} break;
}
}
List<Control *>::Element *Viewport::_gui_add_root_control(Control *p_control) {
gui.roots_order_dirty = true;
return gui.roots.push_back(p_control);
}
List<Control *>::Element *Viewport::_gui_add_subwindow_control(Control *p_control) {
gui.subwindow_order_dirty = true;
return gui.subwindows.push_back(p_control);
}
void Viewport::_gui_set_subwindow_order_dirty() {
gui.subwindow_order_dirty = true;
}
void Viewport::_gui_set_root_order_dirty() {
gui.roots_order_dirty = true;
}
void Viewport::_gui_remove_modal_control(List<Control *>::Element *MI) {
gui.modal_stack.erase(MI);
}
void Viewport::_gui_remove_from_modal_stack(List<Control *>::Element *MI, ObjectID p_prev_focus_owner) {
//transfer the focus stack to the next
List<Control *>::Element *next = MI->next();
gui.modal_stack.erase(MI);
MI = NULL;
if (p_prev_focus_owner) {
// for previous window in stack, pass the focus so it feels more
// natural
if (!next) { //top of stack
Object *pfo = ObjectDB::get_instance(p_prev_focus_owner);
Control *pfoc = pfo->cast_to<Control>();
if (!pfoc)
return;
if (!pfoc->is_inside_tree() || !pfoc->is_visible())
return;
pfoc->grab_focus();
} else {
next->get()->_modal_set_prev_focus_owner(p_prev_focus_owner);
}
}
}
void Viewport::_gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control) {
ERR_EXPLAIN("Drag data must be a value");
ERR_FAIL_COND(p_data.get_type() == Variant::NIL);
gui.drag_data = p_data;
gui.mouse_focus = NULL;
if (p_control) {
_gui_set_drag_preview(p_base, p_control);
}
}
void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) {
ERR_FAIL_NULL(p_control);
ERR_FAIL_COND(!((Object *)p_control)->cast_to<Control>());
ERR_FAIL_COND(p_control->is_inside_tree());
ERR_FAIL_COND(p_control->get_parent() != NULL);
if (gui.drag_preview) {
memdelete(gui.drag_preview);
}
p_control->set_as_toplevel(true);
p_control->set_pos(gui.last_mouse_pos);
p_base->get_root_parent_control()->add_child(p_control); //add as child of viewport
p_control->raise();
if (gui.drag_preview) {
memdelete(gui.drag_preview);
}
gui.drag_preview = p_control;
}
void Viewport::_gui_remove_root_control(List<Control *>::Element *RI) {
gui.roots.erase(RI);
}
void Viewport::_gui_remove_subwindow_control(List<Control *>::Element *SI) {
gui.subwindows.erase(SI);
}
void Viewport::_gui_unfocus_control(Control *p_control) {
if (gui.key_focus == p_control) {
gui.key_focus->release_focus();
}
}
void Viewport::_gui_hid_control(Control *p_control) {
if (gui.mouse_focus == p_control) {
gui.mouse_focus = NULL;
}
/* ???
if (data.window==p_control) {
window->drag_data=Variant();
if (window->drag_preview) {
memdelete( window->drag_preview);
window->drag_preview=NULL;
}
}
*/
if (gui.key_focus == p_control)
gui.key_focus = NULL;
if (gui.mouse_over == p_control)
gui.mouse_over = NULL;
if (gui.tooltip == p_control)
gui.tooltip = NULL;
if (gui.tooltip == p_control) {
gui.tooltip = NULL;
_gui_cancel_tooltip();
}
}
void Viewport::_gui_remove_control(Control *p_control) {
if (gui.mouse_focus == p_control)
gui.mouse_focus = NULL;
if (gui.key_focus == p_control)
gui.key_focus = NULL;
if (gui.mouse_over == p_control)
gui.mouse_over = NULL;
if (gui.tooltip == p_control)
gui.tooltip = NULL;
if (gui.tooltip_popup == p_control) {
_gui_cancel_tooltip();
}
}
void Viewport::_gui_remove_focus() {
if (gui.key_focus) {
Node *f = gui.key_focus;
gui.key_focus = NULL;
f->notification(Control::NOTIFICATION_FOCUS_EXIT, true);
}
}
bool Viewport::_gui_is_modal_on_top(const Control *p_control) {
return (gui.modal_stack.size() && gui.modal_stack.back()->get() == p_control);
}
bool Viewport::_gui_control_has_focus(const Control *p_control) {
return gui.key_focus == p_control;
}
void Viewport::_gui_control_grab_focus(Control *p_control) {
//no need for change
if (gui.key_focus && gui.key_focus == p_control)
return;
get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME, "_viewports", "_gui_remove_focus");
gui.key_focus = p_control;
p_control->notification(Control::NOTIFICATION_FOCUS_ENTER);
p_control->update();
}
void Viewport::_gui_accept_event() {
gui.key_event_accepted = true;
if (is_inside_tree())
get_tree()->set_input_as_handled();
}
List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) {
gui.modal_stack.push_back(p_control);
if (gui.key_focus)
p_control->_modal_set_prev_focus_owner(gui.key_focus->get_instance_ID());
else
p_control->_modal_set_prev_focus_owner(0);
return gui.modal_stack.back();
}
Control *Viewport::_gui_get_focus_owner() {
return gui.key_focus;
}
void Viewport::_gui_grab_click_focus(Control *p_control) {
if (gui.mouse_focus) {
if (gui.mouse_focus == p_control)
return;
InputEvent ie;
ie.type = InputEvent::MOUSE_BUTTON;
InputEventMouseButton &mb = ie.mouse_button;
//send unclic
Point2 click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
mb.x = click.x;
mb.y = click.y;
mb.button_index = gui.mouse_focus_button;
mb.pressed = false;
gui.mouse_focus->call_deferred("_input_event", ie);
gui.mouse_focus = p_control;
gui.focus_inv_xform = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse();
click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
mb.x = click.x;
mb.y = click.y;
mb.button_index = gui.mouse_focus_button;
mb.pressed = true;
gui.mouse_focus->call_deferred("_input_event", ie);
}
}
///////////////////////////////
void Viewport::input(const InputEvent &p_event) {
ERR_FAIL_COND(!is_inside_tree());
get_tree()->_call_input_pause(input_group, "_input", p_event); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input
_gui_input_event(p_event);
//get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check
}
void Viewport::unhandled_input(const InputEvent &p_event) {
ERR_FAIL_COND(!is_inside_tree());
get_tree()->_call_input_pause(unhandled_input_group, "_unhandled_input", p_event);
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_input","_unhandled_input",ev);
if (!get_tree()->input_handled && p_event.type == InputEvent::KEY) {
get_tree()->_call_input_pause(unhandled_key_input_group, "_unhandled_key_input", p_event);
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_key_input","_unhandled_key_input",ev);
}
if (physics_object_picking && !get_tree()->input_handled) {
if (p_event.type == InputEvent::MOUSE_BUTTON || p_event.type == InputEvent::MOUSE_MOTION || p_event.type == InputEvent::SCREEN_DRAG || p_event.type == InputEvent::SCREEN_TOUCH) {
physics_picking_events.push_back(p_event);
}
}
}
void Viewport::set_use_own_world(bool p_world) {
if (p_world == own_world.is_valid())
return;
if (is_inside_tree())
_propagate_exit_world(this);
#ifndef _3D_DISABLED
if (find_world().is_valid() && camera)
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
#endif
if (!p_world)
own_world = Ref<World>();
else
own_world = Ref<World>(memnew(World));
if (is_inside_tree())
_propagate_enter_world(this);
#ifndef _3D_DISABLED
if (find_world().is_valid() && camera)
camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
#endif
//propagate exit
if (is_inside_tree()) {
VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
}
_update_listener();
}
bool Viewport::is_using_own_world() const {
return own_world.is_valid();
}
void Viewport::set_render_target_to_screen_rect(const Rect2 &p_rect) {
to_screen_rect = p_rect;
VisualServer::get_singleton()->viewport_set_render_target_to_screen_rect(viewport, to_screen_rect);
}
Rect2 Viewport::get_render_target_to_screen_rect() const {
return to_screen_rect;
}
void Viewport::set_physics_object_picking(bool p_enable) {
physics_object_picking = p_enable;
set_fixed_process(physics_object_picking);
if (!physics_object_picking)
physics_picking_events.clear();
}
Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const {
Matrix32 xf = get_final_transform();
return xf.xform(p_viewport_coords);
}
Vector2 Viewport::get_camera_rect_size() const {
return last_vp_rect.size;
}
bool Viewport::get_physics_object_picking() {
return physics_object_picking;
}
bool Viewport::gui_has_modal_stack() const {
return gui.modal_stack.size();
}
void Viewport::set_disable_input(bool p_disable) {
disable_input = p_disable;
}
bool Viewport::is_input_disabled() const {
return disable_input;
}
2014-02-10 01:10:30 +00:00
Variant Viewport::gui_get_drag_data() const {
return gui.drag_data;
}
Control *Viewport::get_modal_stack_top() const {
return gui.modal_stack.size() ? gui.modal_stack.back()->get() : NULL;
}
String Viewport::get_configuration_warning() const {
if (get_parent() && !get_parent()->cast_to<Control>() && !render_target) {
return TTR("This viewport is not set as render target. If you intend for it to display its contents directly to the screen, make it a child of a Control so it can obtain a size. Otherwise, make it a RenderTarget and assign its internal texture to some node for display.");
}
return String();
}
2014-02-10 01:10:30 +00:00
void Viewport::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_rect", "rect"), &Viewport::set_rect);
2014-02-10 01:10:30 +00:00
ObjectTypeDB::bind_method(_MD("get_rect"), &Viewport::get_rect);
ObjectTypeDB::bind_method(_MD("set_world_2d", "world_2d:World2D"), &Viewport::set_world_2d);
ObjectTypeDB::bind_method(_MD("get_world_2d:World2D"), &Viewport::get_world_2d);
2014-02-10 01:10:30 +00:00
ObjectTypeDB::bind_method(_MD("find_world_2d:World2D"), &Viewport::find_world_2d);
ObjectTypeDB::bind_method(_MD("set_world", "world:World"), &Viewport::set_world);
2014-02-10 01:10:30 +00:00
ObjectTypeDB::bind_method(_MD("get_world:World"), &Viewport::get_world);
ObjectTypeDB::bind_method(_MD("find_world:World"), &Viewport::find_world);
ObjectTypeDB::bind_method(_MD("set_canvas_transform", "xform"), &Viewport::set_canvas_transform);
2014-02-10 01:10:30 +00:00
ObjectTypeDB::bind_method(_MD("get_canvas_transform"), &Viewport::get_canvas_transform);
ObjectTypeDB::bind_method(_MD("set_global_canvas_transform", "xform"), &Viewport::set_global_canvas_transform);
2014-02-10 01:10:30 +00:00
ObjectTypeDB::bind_method(_MD("get_global_canvas_transform"), &Viewport::get_global_canvas_transform);
ObjectTypeDB::bind_method(_MD("get_final_transform"), &Viewport::get_final_transform);
ObjectTypeDB::bind_method(_MD("get_visible_rect"), &Viewport::get_visible_rect);
ObjectTypeDB::bind_method(_MD("set_transparent_background", "enable"), &Viewport::set_transparent_background);
2014-02-10 01:10:30 +00:00
ObjectTypeDB::bind_method(_MD("has_transparent_background"), &Viewport::has_transparent_background);
ObjectTypeDB::bind_method(_MD("_parent_visibility_changed"), &Viewport::_parent_visibility_changed);
ObjectTypeDB::bind_method(_MD("_parent_resized"), &Viewport::_parent_resized);
ObjectTypeDB::bind_method(_MD("_vp_input"), &Viewport::_vp_input);
ObjectTypeDB::bind_method(_MD("_vp_input_text", "text"), &Viewport::_vp_input_text);
ObjectTypeDB::bind_method(_MD("_vp_unhandled_input"), &Viewport::_vp_unhandled_input);
2014-02-10 01:10:30 +00:00
ObjectTypeDB::bind_method(_MD("set_size_override", "enable", "size", "margin"), &Viewport::set_size_override, DEFVAL(Size2(-1, -1)), DEFVAL(Size2(0, 0)));
2014-02-10 01:10:30 +00:00
ObjectTypeDB::bind_method(_MD("get_size_override"), &Viewport::get_size_override);
ObjectTypeDB::bind_method(_MD("is_size_override_enabled"), &Viewport::is_size_override_enabled);
ObjectTypeDB::bind_method(_MD("set_size_override_stretch", "enabled"), &Viewport::set_size_override_stretch);
2014-02-10 01:10:30 +00:00
ObjectTypeDB::bind_method(_MD("is_size_override_stretch_enabled"), &Viewport::is_size_override_stretch_enabled);
ObjectTypeDB::bind_method(_MD("queue_screen_capture"), &Viewport::queue_screen_capture);
ObjectTypeDB::bind_method(_MD("get_screen_capture"), &Viewport::get_screen_capture);
ObjectTypeDB::bind_method(_MD("set_as_render_target", "enable"), &Viewport::set_as_render_target);
2014-02-10 01:10:30 +00:00
ObjectTypeDB::bind_method(_MD("is_set_as_render_target"), &Viewport::is_set_as_render_target);
ObjectTypeDB::bind_method(_MD("set_render_target_vflip", "enable"), &Viewport::set_render_target_vflip);
ObjectTypeDB::bind_method(_MD("get_render_target_vflip"), &Viewport::get_render_target_vflip);
2016-03-08 23:00:52 +00:00
ObjectTypeDB::bind_method(_MD("set_render_target_clear_on_new_frame", "enable"), &Viewport::set_render_target_clear_on_new_frame);
ObjectTypeDB::bind_method(_MD("get_render_target_clear_on_new_frame"), &Viewport::get_render_target_clear_on_new_frame);
2016-03-08 23:00:52 +00:00
ObjectTypeDB::bind_method(_MD("render_target_clear"), &Viewport::render_target_clear);
ObjectTypeDB::bind_method(_MD("set_render_target_filter", "enable"), &Viewport::set_render_target_filter);
ObjectTypeDB::bind_method(_MD("get_render_target_filter"), &Viewport::get_render_target_filter);
ObjectTypeDB::bind_method(_MD("set_render_target_gen_mipmaps", "enable"), &Viewport::set_render_target_gen_mipmaps);
ObjectTypeDB::bind_method(_MD("get_render_target_gen_mipmaps"), &Viewport::get_render_target_gen_mipmaps);
ObjectTypeDB::bind_method(_MD("set_render_target_update_mode", "mode"), &Viewport::set_render_target_update_mode);
ObjectTypeDB::bind_method(_MD("get_render_target_update_mode"), &Viewport::get_render_target_update_mode);
ObjectTypeDB::bind_method(_MD("get_render_target_texture:RenderTargetTexture"), &Viewport::get_render_target_texture);
ObjectTypeDB::bind_method(_MD("set_physics_object_picking", "enable"), &Viewport::set_physics_object_picking);
ObjectTypeDB::bind_method(_MD("get_physics_object_picking"), &Viewport::get_physics_object_picking);
2014-02-10 01:10:30 +00:00
ObjectTypeDB::bind_method(_MD("get_viewport"), &Viewport::get_viewport);
ObjectTypeDB::bind_method(_MD("input", "local_event"), &Viewport::input);
ObjectTypeDB::bind_method(_MD("unhandled_input", "local_event"), &Viewport::unhandled_input);
2014-02-10 01:10:30 +00:00
ObjectTypeDB::bind_method(_MD("update_worlds"), &Viewport::update_worlds);
ObjectTypeDB::bind_method(_MD("set_use_own_world", "enable"), &Viewport::set_use_own_world);
ObjectTypeDB::bind_method(_MD("is_using_own_world"), &Viewport::is_using_own_world);
ObjectTypeDB::bind_method(_MD("get_camera:Camera"), &Viewport::get_camera);
ObjectTypeDB::bind_method(_MD("set_as_audio_listener", "enable"), &Viewport::set_as_audio_listener);
ObjectTypeDB::bind_method(_MD("is_audio_listener", "enable"), &Viewport::is_audio_listener);
ObjectTypeDB::bind_method(_MD("set_as_audio_listener_2d", "enable"), &Viewport::set_as_audio_listener_2d);
ObjectTypeDB::bind_method(_MD("is_audio_listener_2d", "enable"), &Viewport::is_audio_listener_2d);
ObjectTypeDB::bind_method(_MD("set_render_target_to_screen_rect", "rect"), &Viewport::set_render_target_to_screen_rect);
ObjectTypeDB::bind_method(_MD("get_mouse_pos"), &Viewport::get_mouse_pos);
ObjectTypeDB::bind_method(_MD("warp_mouse", "to_pos"), &Viewport::warp_mouse);
ObjectTypeDB::bind_method(_MD("gui_has_modal_stack"), &Viewport::gui_has_modal_stack);
ObjectTypeDB::bind_method(_MD("gui_get_drag_data:Variant"), &Viewport::gui_get_drag_data);
ObjectTypeDB::bind_method(_MD("set_disable_input", "disable"), &Viewport::set_disable_input);
ObjectTypeDB::bind_method(_MD("is_input_disabled"), &Viewport::is_input_disabled);
ObjectTypeDB::bind_method(_MD("_gui_show_tooltip"), &Viewport::_gui_show_tooltip);
ObjectTypeDB::bind_method(_MD("_gui_remove_focus"), &Viewport::_gui_remove_focus);
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "rect"), _SCS("set_rect"), _SCS("get_rect"));
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world"), _SCS("set_use_own_world"), _SCS("is_using_own_world"));
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world", PROPERTY_HINT_RESOURCE_TYPE, "World"), _SCS("set_world"), _SCS("get_world"));
// ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"world_2d",PROPERTY_HINT_RESOURCE_TYPE,"World2D"), _SCS("set_world_2d"), _SCS("get_world_2d") );
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transparent_bg"), _SCS("set_transparent_background"), _SCS("has_transparent_background"));
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_target/enabled"), _SCS("set_as_render_target"), _SCS("is_set_as_render_target"));
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_target/v_flip"), _SCS("set_render_target_vflip"), _SCS("get_render_target_vflip"));
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_target/clear_on_new_frame"), _SCS("set_render_target_clear_on_new_frame"), _SCS("get_render_target_clear_on_new_frame"));
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_target/filter"), _SCS("set_render_target_filter"), _SCS("get_render_target_filter"));
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_target/gen_mipmaps"), _SCS("set_render_target_gen_mipmaps"), _SCS("get_render_target_gen_mipmaps"));
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target/update_mode", PROPERTY_HINT_ENUM, "Disabled,Once,When Visible,Always"), _SCS("set_render_target_update_mode"), _SCS("get_render_target_update_mode"));
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener/enable_2d"), _SCS("set_as_audio_listener_2d"), _SCS("is_audio_listener_2d"));
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener/enable_3d"), _SCS("set_as_audio_listener"), _SCS("is_audio_listener"));
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics/object_picking"), _SCS("set_physics_object_picking"), _SCS("get_physics_object_picking"));
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui/disable_input"), _SCS("set_disable_input"), _SCS("is_input_disabled"));
2014-02-10 01:10:30 +00:00
ADD_SIGNAL(MethodInfo("size_changed"));
BIND_CONSTANT(RENDER_TARGET_UPDATE_DISABLED);
BIND_CONSTANT(RENDER_TARGET_UPDATE_ONCE);
BIND_CONSTANT(RENDER_TARGET_UPDATE_WHEN_VISIBLE);
BIND_CONSTANT(RENDER_TARGET_UPDATE_ALWAYS);
2014-02-10 01:10:30 +00:00
}
Viewport::Viewport() {
world_2d = Ref<World2D>(memnew(World2D));
2014-02-10 01:10:30 +00:00
viewport = VisualServer::get_singleton()->viewport_create();
2016-03-20 02:10:04 +00:00
internal_listener = SpatialSoundServer::get_singleton()->listener_create();
audio_listener = false;
2016-03-20 02:10:04 +00:00
internal_listener_2d = SpatialSound2DServer::get_singleton()->listener_create();
audio_listener_2d = false;
transparent_bg = false;
parent = NULL;
listener = NULL;
camera = NULL;
size_override = false;
size_override_stretch = false;
size_override_size = Size2(1, 1);
render_target_gen_mipmaps = false;
render_target = false;
render_target_vflip = false;
render_target_clear_on_new_frame = true;
//render_target_clear=true;
render_target_update_mode = RENDER_TARGET_UPDATE_WHEN_VISIBLE;
render_target_texture = Ref<RenderTargetTexture>(memnew(RenderTargetTexture(this)));
2014-02-10 01:10:30 +00:00
physics_object_picking = false;
physics_object_capture = 0;
physics_object_over = 0;
physics_last_mousepos = Vector2(1e20, 1e20);
String id = itos(get_instance_ID());
input_group = "_vp_input" + id;
gui_input_group = "_vp_gui_input" + id;
unhandled_input_group = "_vp_unhandled_input" + id;
unhandled_key_input_group = "_vp_unhandled_key_input" + id;
disable_input = false;
//window tooltip
gui.tooltip_timer = -1;
//gui.tooltip_timer->force_parent_owned();
gui.tooltip_delay = GLOBAL_DEF("display/tooltip_delay", 0.7);
gui.tooltip = NULL;
gui.tooltip_label = NULL;
gui.drag_preview = NULL;
gui.drag_attempted = false;
parent_control = NULL;
2014-02-10 01:10:30 +00:00
}
Viewport::~Viewport() {
VisualServer::get_singleton()->free(viewport);
2016-03-20 02:10:04 +00:00
SpatialSoundServer::get_singleton()->free(internal_listener);
SpatialSound2DServer::get_singleton()->free(internal_listener_2d);
2014-02-10 01:10:30 +00:00
if (render_target_texture.is_valid())
render_target_texture->vp = NULL; //so if used, will crash
2014-02-10 01:10:30 +00:00
}