godot/servers/physics/area_sw.h

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/*************************************************************************/
/* area_sw.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef AREA_SW_H
#define AREA_SW_H
#include "collision_object_sw.h"
#include "self_list.h"
#include "servers/physics_server.h"
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//#include "servers/physics/query_sw.h"
class SpaceSW;
class BodySW;
class ConstraintSW;
class AreaSW : public CollisionObjectSW {
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PhysicsServer::AreaSpaceOverrideMode space_override_mode;
float gravity;
Vector3 gravity_vector;
bool gravity_is_point;
float gravity_distance_scale;
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float point_attenuation;
float linear_damp;
float angular_damp;
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int priority;
bool monitorable;
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ObjectID monitor_callback_id;
StringName monitor_callback_method;
ObjectID area_monitor_callback_id;
StringName area_monitor_callback_method;
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SelfList<AreaSW> monitor_query_list;
SelfList<AreaSW> moved_list;
struct BodyKey {
RID rid;
ObjectID instance_id;
uint32_t body_shape;
uint32_t area_shape;
_FORCE_INLINE_ bool operator<(const BodyKey &p_key) const {
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if (rid == p_key.rid) {
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if (body_shape == p_key.body_shape) {
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return area_shape < p_key.area_shape;
} else
return body_shape < p_key.body_shape;
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} else
return rid < p_key.rid;
}
_FORCE_INLINE_ BodyKey() {}
BodyKey(BodySW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
BodyKey(AreaSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
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};
struct BodyState {
int state;
_FORCE_INLINE_ void inc() { state++; }
_FORCE_INLINE_ void dec() { state--; }
_FORCE_INLINE_ BodyState() { state = 0; }
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};
Map<BodyKey, BodyState> monitored_bodies;
Map<BodyKey, BodyState> monitored_areas;
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//virtual void shape_changed_notify(ShapeSW *p_shape);
//virtual void shape_deleted_notify(ShapeSW *p_shape);
Set<ConstraintSW *> constraints;
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virtual void _shapes_changed();
void _queue_monitor_update();
public:
//_FORCE_INLINE_ const Transform& get_inverse_transform() const { return inverse_transform; }
//_FORCE_INLINE_ SpaceSW* get_owner() { return owner; }
void set_monitor_callback(ObjectID p_id, const StringName &p_method);
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_FORCE_INLINE_ bool has_monitor_callback() const { return monitor_callback_id; }
void set_area_monitor_callback(ObjectID p_id, const StringName &p_method);
_FORCE_INLINE_ bool has_area_monitor_callback() const { return area_monitor_callback_id; }
_FORCE_INLINE_ void add_body_to_query(BodySW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
_FORCE_INLINE_ void remove_body_from_query(BodySW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
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_FORCE_INLINE_ void add_area_to_query(AreaSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape);
_FORCE_INLINE_ void remove_area_from_query(AreaSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape);
void set_param(PhysicsServer::AreaParameter p_param, const Variant &p_value);
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Variant get_param(PhysicsServer::AreaParameter p_param) const;
void set_space_override_mode(PhysicsServer::AreaSpaceOverrideMode p_mode);
PhysicsServer::AreaSpaceOverrideMode get_space_override_mode() const { return space_override_mode; }
_FORCE_INLINE_ void set_gravity(float p_gravity) { gravity = p_gravity; }
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_FORCE_INLINE_ float get_gravity() const { return gravity; }
_FORCE_INLINE_ void set_gravity_vector(const Vector3 &p_gravity) { gravity_vector = p_gravity; }
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_FORCE_INLINE_ Vector3 get_gravity_vector() const { return gravity_vector; }
_FORCE_INLINE_ void set_gravity_as_point(bool p_enable) { gravity_is_point = p_enable; }
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_FORCE_INLINE_ bool is_gravity_point() const { return gravity_is_point; }
_FORCE_INLINE_ void set_gravity_distance_scale(float scale) { gravity_distance_scale = scale; }
_FORCE_INLINE_ float get_gravity_distance_scale() const { return gravity_distance_scale; }
_FORCE_INLINE_ void set_point_attenuation(float p_point_attenuation) { point_attenuation = p_point_attenuation; }
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_FORCE_INLINE_ float get_point_attenuation() const { return point_attenuation; }
_FORCE_INLINE_ void set_linear_damp(float p_linear_damp) { linear_damp = p_linear_damp; }
_FORCE_INLINE_ float get_linear_damp() const { return linear_damp; }
_FORCE_INLINE_ void set_angular_damp(float p_angular_damp) { angular_damp = p_angular_damp; }
_FORCE_INLINE_ float get_angular_damp() const { return angular_damp; }
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_FORCE_INLINE_ void set_priority(int p_priority) { priority = p_priority; }
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_FORCE_INLINE_ int get_priority() const { return priority; }
_FORCE_INLINE_ void add_constraint(ConstraintSW *p_constraint) { constraints.insert(p_constraint); }
_FORCE_INLINE_ void remove_constraint(ConstraintSW *p_constraint) { constraints.erase(p_constraint); }
_FORCE_INLINE_ const Set<ConstraintSW *> &get_constraints() const { return constraints; }
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void set_monitorable(bool p_monitorable);
_FORCE_INLINE_ bool is_monitorable() const { return monitorable; }
void set_transform(const Transform &p_transform);
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void set_space(SpaceSW *p_space);
void call_queries();
AreaSW();
~AreaSW();
};
void AreaSW::add_body_to_query(BodySW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {
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BodyKey bk(p_body, p_body_shape, p_area_shape);
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monitored_bodies[bk].inc();
if (!monitor_query_list.in_list())
_queue_monitor_update();
}
void AreaSW::remove_body_from_query(BodySW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {
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BodyKey bk(p_body, p_body_shape, p_area_shape);
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monitored_bodies[bk].dec();
if (!monitor_query_list.in_list())
_queue_monitor_update();
}
void AreaSW::add_area_to_query(AreaSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape) {
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BodyKey bk(p_area, p_area_shape, p_self_shape);
monitored_areas[bk].inc();
if (!monitor_query_list.in_list())
_queue_monitor_update();
}
void AreaSW::remove_area_from_query(AreaSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape) {
BodyKey bk(p_area, p_area_shape, p_self_shape);
monitored_areas[bk].dec();
if (!monitor_query_list.in_list())
_queue_monitor_update();
}
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#endif // AREA__SW_H