godot/platform/server/os_server.cpp

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/*************************************************************************/
/* os_server.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "os_server.h"
#include "print_string.h"
#include "servers/physics/physics_server_sw.h"
#include "servers/visual/rasterizer_dummy.h"
#include "servers/visual/visual_server_raster.h"
#include <stdio.h>
#include <stdlib.h>
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#include "main/main.h"
#include <unistd.h>
int OS_Server::get_video_driver_count() const {
return 1;
}
const char *OS_Server::get_video_driver_name(int p_driver) const {
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return "Dummy";
}
OS::VideoMode OS_Server::get_default_video_mode() const {
return OS::VideoMode(800, 600, false);
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}
void OS_Server::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
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args = OS::get_singleton()->get_cmdline_args();
current_videomode = p_desired;
main_loop = NULL;
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rasterizer = memnew(RasterizerDummy);
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visual_server = memnew(VisualServerRaster(rasterizer));
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AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
if (AudioDriverManagerSW::get_driver(p_audio_driver)->init() != OK) {
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ERR_PRINT("Initializing audio failed.");
}
sample_manager = memnew(SampleManagerMallocSW);
audio_server = memnew(AudioServerSW(sample_manager));
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audio_server->init();
spatial_sound_server = memnew(SpatialSoundServerSW);
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spatial_sound_server->init();
spatial_sound_2d_server = memnew(SpatialSound2DServerSW);
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spatial_sound_2d_server->init();
ERR_FAIL_COND(!visual_server);
visual_server->init();
//
physics_server = memnew(PhysicsServerSW);
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physics_server->init();
physics_2d_server = memnew(Physics2DServerSW);
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physics_2d_server->init();
input = memnew(InputDefault);
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_ensure_data_dir();
}
void OS_Server::finalize() {
if (main_loop)
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memdelete(main_loop);
main_loop = NULL;
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spatial_sound_server->finish();
memdelete(spatial_sound_server);
spatial_sound_2d_server->finish();
memdelete(spatial_sound_2d_server);
//if (debugger_connection_console) {
// memdelete(debugger_connection_console);
//}
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memdelete(sample_manager);
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audio_server->finish();
memdelete(audio_server);
visual_server->finish();
memdelete(visual_server);
memdelete(rasterizer);
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physics_server->finish();
memdelete(physics_server);
physics_2d_server->finish();
memdelete(physics_2d_server);
memdelete(input);
args.clear();
}
void OS_Server::set_mouse_show(bool p_show) {
}
void OS_Server::set_mouse_grab(bool p_grab) {
grab = p_grab;
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}
bool OS_Server::is_mouse_grab_enabled() const {
return grab;
}
int OS_Server::get_mouse_button_state() const {
return 0;
}
Point2 OS_Server::get_mouse_pos() const {
return Point2();
}
void OS_Server::set_window_title(const String &p_title) {
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}
void OS_Server::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
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}
OS::VideoMode OS_Server::get_video_mode(int p_screen) const {
return current_videomode;
}
Size2 OS_Server::get_window_size() const {
return Vector2(current_videomode.width, current_videomode.height);
}
void OS_Server::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
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}
MainLoop *OS_Server::get_main_loop() const {
return main_loop;
}
void OS_Server::delete_main_loop() {
if (main_loop)
memdelete(main_loop);
main_loop = NULL;
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}
void OS_Server::set_main_loop(MainLoop *p_main_loop) {
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main_loop = p_main_loop;
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input->set_main_loop(p_main_loop);
}
bool OS_Server::can_draw() const {
return false; //can never draw
};
String OS_Server::get_name() {
return "Server";
}
void OS_Server::move_window_to_foreground() {
}
void OS_Server::set_cursor_shape(CursorShape p_shape) {
}
void OS_Server::run() {
force_quit = false;
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if (!main_loop)
return;
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main_loop->init();
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while (!force_quit) {
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if (Main::iteration() == true)
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break;
};
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main_loop->finish();
}
OS_Server::OS_Server() {
AudioDriverManagerSW::add_driver(&driver_dummy);
//adriver here
grab = false;
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};