2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* os_windows.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:16:55 +00:00
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/* https://godotengine.org */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2022-01-03 20:27:34 +00:00
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-04 23:50:27 +00:00
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2014-02-10 01:10:30 +00:00
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#ifndef OS_WINDOWS_H
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#define OS_WINDOWS_H
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2019-02-12 13:23:35 +00:00
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2020-11-07 22:33:38 +00:00
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#include "core/config/project_settings.h"
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2020-04-28 13:19:37 +00:00
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#include "core/input/input.h"
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2018-09-11 16:13:45 +00:00
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#include "core/os/os.h"
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2019-02-12 14:43:54 +00:00
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#include "crash_handler_windows.h"
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2019-02-12 13:23:35 +00:00
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#include "drivers/unix/ip_unix.h"
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2017-08-27 17:01:34 +00:00
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#include "drivers/wasapi/audio_driver_wasapi.h"
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2019-02-12 13:23:35 +00:00
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#include "drivers/winmidi/midi_driver_winmidi.h"
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2019-02-12 14:43:54 +00:00
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#include "key_mapping_windows.h"
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2017-01-16 18:19:45 +00:00
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#include "servers/audio_server.h"
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2022-10-03 09:43:20 +00:00
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2016-10-17 15:40:45 +00:00
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#ifdef XAUDIO2_ENABLED
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#include "drivers/xaudio2/audio_driver_xaudio2.h"
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#endif
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2014-02-10 01:10:30 +00:00
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2019-06-22 16:34:26 +00:00
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#if defined(VULKAN_ENABLED)
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#include "drivers/vulkan/rendering_device_vulkan.h"
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#include "platform/windows/vulkan_context_win.h"
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#endif
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2014-02-10 01:10:30 +00:00
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#include <io.h>
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2021-09-23 06:56:12 +00:00
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#include <shellapi.h>
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2014-02-10 01:10:30 +00:00
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#include <stdio.h>
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2022-10-03 09:43:20 +00:00
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2021-09-23 06:56:12 +00:00
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#define WIN32_LEAN_AND_MEAN
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2017-01-16 18:19:45 +00:00
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#include <windows.h>
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2014-02-10 01:10:30 +00:00
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#include <windowsx.h>
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2017-01-16 18:19:45 +00:00
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2022-05-08 23:25:49 +00:00
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#ifdef DEBUG_ENABLED
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// forward error messages to OutputDebugString
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#define WINDOWS_DEBUG_OUTPUT_ENABLED
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#endif
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2022-10-14 10:18:25 +00:00
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#ifndef ENABLE_VIRTUAL_TERMINAL_PROCESSING
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#define ENABLE_VIRTUAL_TERMINAL_PROCESSING 0x4
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#endif
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2022-07-08 12:38:30 +00:00
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template <class T>
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class ComAutoreleaseRef {
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public:
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T *reference = nullptr;
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_FORCE_INLINE_ T *operator->() { return reference; }
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_FORCE_INLINE_ const T *operator->() const { return reference; }
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_FORCE_INLINE_ T *operator*() { return reference; }
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_FORCE_INLINE_ const T *operator*() const { return reference; }
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_FORCE_INLINE_ bool is_valid() const { return reference != nullptr; }
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_FORCE_INLINE_ bool is_null() const { return reference == nullptr; }
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ComAutoreleaseRef() {}
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~ComAutoreleaseRef() {
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if (reference != nullptr) {
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reference->Release();
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reference = nullptr;
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}
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}
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};
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2017-01-08 22:52:38 +00:00
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class JoypadWindows;
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2014-02-10 01:10:30 +00:00
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2022-10-11 09:52:41 +00:00
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class OS_Windows : public OS {
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uint64_t ticks_start = 0;
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uint64_t ticks_per_second = 0;
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2014-02-10 01:10:30 +00:00
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2020-03-09 15:56:48 +00:00
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HINSTANCE hInstance;
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2022-04-04 13:06:57 +00:00
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MainLoop *main_loop = nullptr;
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2014-02-10 01:10:30 +00:00
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2017-08-27 17:01:34 +00:00
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#ifdef WASAPI_ENABLED
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AudioDriverWASAPI driver_wasapi;
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#endif
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2016-10-17 15:40:45 +00:00
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#ifdef XAUDIO2_ENABLED
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AudioDriverXAudio2 driver_xaudio2;
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#endif
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2018-07-14 12:11:28 +00:00
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#ifdef WINMIDI_ENABLED
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MIDIDriverWinMidi driver_midi;
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#endif
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2014-02-10 01:10:30 +00:00
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2017-09-08 01:01:49 +00:00
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CrashHandler crash_handler;
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2022-05-08 23:25:49 +00:00
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#ifdef WINDOWS_DEBUG_OUTPUT_ENABLED
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ErrorHandlerList error_handlers;
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#endif
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2020-03-09 15:56:48 +00:00
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HWND main_window;
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2018-11-09 19:30:08 +00:00
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2018-09-13 01:38:39 +00:00
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// functions used by main to initialize/deinitialize the OS
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2016-03-08 23:00:52 +00:00
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protected:
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2020-12-17 17:15:59 +00:00
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virtual void initialize() override;
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2016-03-08 23:00:52 +00:00
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2020-12-17 17:15:59 +00:00
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virtual void set_main_loop(MainLoop *p_main_loop) override;
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virtual void delete_main_loop() override;
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2016-03-08 23:00:52 +00:00
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2020-12-17 17:15:59 +00:00
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virtual void finalize() override;
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virtual void finalize_core() override;
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virtual String get_stdin_string(bool p_block) override;
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2016-03-08 23:00:52 +00:00
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2020-05-19 13:34:15 +00:00
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String _quote_command_line_argument(const String &p_text) const;
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2014-02-10 01:10:30 +00:00
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struct ProcessInfo {
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STARTUPINFO si;
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PROCESS_INFORMATION pi;
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};
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2022-10-11 09:52:41 +00:00
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HashMap<ProcessID, ProcessInfo> *process_map = nullptr;
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2014-02-10 01:10:30 +00:00
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public:
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2021-07-22 16:23:48 +00:00
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virtual void alert(const String &p_alert, const String &p_title = "ALERT!") override;
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2022-02-07 16:33:55 +00:00
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virtual Error get_entropy(uint8_t *r_buffer, int p_bytes) override;
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2022-04-28 22:51:04 +00:00
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virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false, String *r_resolved_path = nullptr) override;
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2020-12-17 17:15:59 +00:00
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virtual Error close_dynamic_library(void *p_library_handle) override;
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virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false) override;
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2017-03-08 01:50:13 +00:00
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2020-12-17 17:15:59 +00:00
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virtual MainLoop *get_main_loop() const override;
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2014-02-10 01:10:30 +00:00
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2020-12-17 17:15:59 +00:00
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virtual String get_name() const override;
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2022-09-16 09:14:14 +00:00
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virtual String get_distribution_name() const override;
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virtual String get_version() const override;
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2016-03-08 23:00:52 +00:00
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2022-10-11 10:39:41 +00:00
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virtual Vector<String> get_video_adapter_driver_info() const override;
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2020-12-17 17:15:59 +00:00
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virtual void initialize_joypads() override {}
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2020-03-09 15:56:48 +00:00
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2022-09-08 05:36:10 +00:00
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virtual DateTime get_datetime(bool p_utc) const override;
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2020-12-17 17:15:59 +00:00
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virtual TimeZoneInfo get_time_zone_info() const override;
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virtual double get_unix_time() const override;
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2014-02-10 01:10:30 +00:00
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2020-12-17 17:15:59 +00:00
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virtual Error set_cwd(const String &p_cwd) override;
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2014-02-10 01:10:30 +00:00
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2020-12-17 17:15:59 +00:00
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virtual void delay_usec(uint32_t p_usec) const override;
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virtual uint64_t get_ticks_usec() const override;
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2014-02-10 01:10:30 +00:00
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2021-12-16 13:00:55 +00:00
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virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr, bool p_open_console = false) override;
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virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr, bool p_open_console = false) override;
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2020-12-17 17:15:59 +00:00
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virtual Error kill(const ProcessID &p_pid) override;
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virtual int get_process_id() const override;
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2021-08-13 03:36:23 +00:00
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virtual bool is_process_running(const ProcessID &p_pid) const override;
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2016-03-08 23:00:52 +00:00
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2020-12-17 17:15:59 +00:00
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virtual bool has_environment(const String &p_var) const override;
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virtual String get_environment(const String &p_var) const override;
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virtual bool set_environment(const String &p_var, const String &p_value) const override;
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2014-02-10 01:10:30 +00:00
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2022-07-08 12:38:30 +00:00
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virtual Vector<String> get_system_fonts() const override;
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virtual String get_system_font_path(const String &p_font_name, bool p_bold = false, bool p_italic = false) const override;
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2020-12-17 17:15:59 +00:00
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virtual String get_executable_path() const override;
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2014-02-10 01:10:30 +00:00
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2020-12-17 17:15:59 +00:00
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virtual String get_locale() const override;
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2018-01-29 15:46:30 +00:00
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2020-12-27 00:50:21 +00:00
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virtual String get_processor_name() const override;
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2018-01-29 15:46:30 +00:00
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2021-12-20 09:28:54 +00:00
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virtual uint64_t get_embedded_pck_offset() const override;
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2020-12-17 17:15:59 +00:00
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virtual String get_config_path() const override;
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virtual String get_data_path() const override;
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virtual String get_cache_path() const override;
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virtual String get_godot_dir_name() const override;
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Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 16:11:41 +00:00
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2021-07-11 01:39:31 +00:00
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virtual String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const override;
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2020-12-17 17:15:59 +00:00
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virtual String get_user_data_dir() const override;
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2014-12-02 17:02:41 +00:00
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2020-12-17 17:15:59 +00:00
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virtual String get_unique_id() const override;
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2018-01-20 13:40:52 +00:00
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2020-12-17 17:15:59 +00:00
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virtual Error shell_open(String p_uri) override;
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2014-04-18 14:43:54 +00:00
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2014-02-10 01:10:30 +00:00
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void run();
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2020-12-17 17:15:59 +00:00
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virtual bool _check_internal_feature_support(const String &p_feature) override;
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2017-02-08 23:07:35 +00:00
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2020-12-18 09:38:09 +00:00
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virtual void disable_crash_handler() override;
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virtual bool is_disable_crash_handler() const override;
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2020-12-17 17:15:59 +00:00
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virtual void initialize_debugging() override;
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2017-09-08 01:01:49 +00:00
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2020-12-17 17:15:59 +00:00
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virtual Error move_to_trash(const String &p_path) override;
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2017-09-25 13:15:11 +00:00
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2020-03-09 15:56:48 +00:00
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void set_main_window(HWND p_main_window) { main_window = p_main_window; }
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2019-03-03 20:12:19 +00:00
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2020-03-09 15:56:48 +00:00
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HINSTANCE get_hinstance() { return hInstance; }
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2016-03-08 23:00:52 +00:00
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OS_Windows(HINSTANCE _hInstance);
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2014-02-10 01:10:30 +00:00
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~OS_Windows();
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};
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2022-07-23 21:41:51 +00:00
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#endif // OS_WINDOWS_H
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