godot/doc/classes/ShaderMaterial.xml

61 lines
2.2 KiB
XML
Raw Normal View History

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ShaderMaterial" inherits="Material" version="3.3">
<brief_description>
A material that uses a custom [Shader] program.
</brief_description>
<description>
A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader.
[b]Note:[/b] Due to a renderer limitation, emissive [ShaderMaterial]s cannot emit light when used in a [GIProbe]. Only emissive [SpatialMaterial]s can emit light in a [GIProbe].
</description>
<tutorials>
<link>https://docs.godotengine.org/en/3.3/tutorials/shading/index.html</link>
</tutorials>
<methods>
<method name="get_shader_param" qualifiers="const">
<return type="Variant">
</return>
<argument index="0" name="param" type="String">
</argument>
<description>
Returns the current value set for this material of a uniform in the shader.
</description>
</method>
2018-09-15 01:13:47 +00:00
<method name="property_can_revert">
<return type="bool">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
Returns [code]true[/code] if the property identified by [code]name[/code] can be reverted to a default value.
2018-09-15 01:13:47 +00:00
</description>
</method>
<method name="property_get_revert">
<return type="Variant">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
Returns the default value of the material property with given [code]name[/code].
2018-09-15 01:13:47 +00:00
</description>
</method>
<method name="set_shader_param">
<return type="void">
</return>
<argument index="0" name="param" type="String">
</argument>
<argument index="1" name="value" type="Variant">
</argument>
<description>
2020-01-21 00:28:03 +00:00
Changes the value set for this material of a uniform in the shader. [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
</description>
</method>
</methods>
2018-01-11 22:38:35 +00:00
<members>
2019-07-15 18:42:47 +00:00
<member name="shader" type="Shader" setter="set_shader" getter="get_shader">
The [Shader] program used to render this material.
2018-01-11 22:38:35 +00:00
</member>
</members>
<constants>
</constants>
</class>