godot/doc/classes/PhysicsDirectSpaceState.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsDirectSpaceState" inherits="Object" category="Core" version="3.0-beta">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="cast_motion">
<return type="Array">
</return>
<argument index="0" name="shape" type="PhysicsShapeQueryParameters">
</argument>
<argument index="1" name="motion" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="collide_shape">
<return type="Array">
</return>
<argument index="0" name="shape" type="PhysicsShapeQueryParameters">
</argument>
<argument index="1" name="max_results" type="int" default="32">
</argument>
<description>
</description>
</method>
<method name="get_rest_info">
<return type="Dictionary">
</return>
<argument index="0" name="shape" type="PhysicsShapeQueryParameters">
</argument>
<description>
</description>
</method>
<method name="intersect_ray">
<return type="Dictionary">
</return>
<argument index="0" name="from" type="Vector3">
</argument>
<argument index="1" name="to" type="Vector3">
</argument>
<argument index="2" name="exclude" type="Array" default="[ ]">
</argument>
<argument index="3" name="collision_layer" type="int" default="2147483647">
</argument>
<description>
</description>
</method>
<method name="intersect_shape">
<return type="Array">
</return>
<argument index="0" name="shape" type="PhysicsShapeQueryParameters">
</argument>
<argument index="1" name="max_results" type="int" default="32">
</argument>
<description>
</description>
</method>
</methods>
<constants>
</constants>
</class>