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/*************************************************************************/
/* tile_set.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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# ifndef TILE_SET_H
# define TILE_SET_H
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# include "core/io/resource.h"
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# include "core/object/object.h"
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# include "core/templates/local_vector.h"
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# include "scene/2d/light_occluder_2d.h"
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# include "scene/2d/navigation_region_2d.h"
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# include "scene/main/canvas_item.h"
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# include "scene/resources/concave_polygon_shape_2d.h"
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# include "scene/resources/convex_polygon_shape_2d.h"
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# include "scene/resources/packed_scene.h"
# include "scene/resources/physics_material.h"
# include "scene/resources/shape_2d.h"
# ifndef DISABLE_DEPRECATED
# include "scene/resources/shader.h"
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# include "scene/resources/texture.h"
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# endif
class TileMap ;
struct TileMapQuadrant ;
class TileSetSource ;
class TileSetAtlasSource ;
class TileData ;
// Forward-declare the plugins.
class TileSetPlugin ;
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class TileSetPluginAtlasRendering ;
class TileSetPluginAtlasPhysics ;
class TileSetPluginAtlasNavigation ;
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class TileSet : public Resource {
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GDCLASS ( TileSet , Resource ) ;
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# ifndef DISABLE_DEPRECATED
private :
struct CompatibilityShapeData {
Vector2i autotile_coords ;
bool one_way ;
float one_way_margin ;
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Ref < Shape2D > shape ;
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Transform2D transform ;
} ;
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struct CompatibilityTileData {
String name ;
Ref < Texture2D > texture ;
Vector2 tex_offset ;
Ref < ShaderMaterial > material ;
Rect2 region ;
int tile_mode ;
Color modulate ;
// Atlas or autotiles data
int autotile_bitmask_mode ;
Vector2 autotile_icon_coordinate ;
Size2i autotile_tile_size = Size2i ( 16 , 16 ) ;
int autotile_spacing ;
Map < Vector2i , int > autotile_bitmask_flags ;
Map < Vector2i , Ref < OccluderPolygon2D > > autotile_occluder_map ;
Map < Vector2i , Ref < NavigationPolygon > > autotile_navpoly_map ;
Map < Vector2i , int > autotile_priority_map ;
Map < Vector2i , int > autotile_z_index_map ;
Vector < CompatibilityShapeData > shapes ;
Ref < OccluderPolygon2D > occluder ;
Vector2 occluder_offset ;
Ref < NavigationPolygon > navigation ;
Vector2 navigation_offset ;
int z_index ;
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} ;
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Map < int , CompatibilityTileData * > compatibility_data = Map < int , CompatibilityTileData * > ( ) ;
Map < int , int > compatibility_source_mapping = Map < int , int > ( ) ;
private :
void compatibility_conversion ( ) ;
public :
int compatibility_get_source_for_tile_id ( int p_old_source ) {
return compatibility_source_mapping [ p_old_source ] ;
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} ;
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# endif // DISABLE_DEPRECATED
public :
enum CellNeighbor {
CELL_NEIGHBOR_RIGHT_SIDE = 0 ,
CELL_NEIGHBOR_RIGHT_CORNER ,
CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ,
CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ,
CELL_NEIGHBOR_BOTTOM_SIDE ,
CELL_NEIGHBOR_BOTTOM_CORNER ,
CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ,
CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ,
CELL_NEIGHBOR_LEFT_SIDE ,
CELL_NEIGHBOR_LEFT_CORNER ,
CELL_NEIGHBOR_TOP_LEFT_SIDE ,
CELL_NEIGHBOR_TOP_LEFT_CORNER ,
CELL_NEIGHBOR_TOP_SIDE ,
CELL_NEIGHBOR_TOP_CORNER ,
CELL_NEIGHBOR_TOP_RIGHT_SIDE ,
CELL_NEIGHBOR_TOP_RIGHT_CORNER ,
CELL_NEIGHBOR_MAX ,
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} ;
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static const char * CELL_NEIGHBOR_ENUM_TO_TEXT [ ] ;
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enum TerrainMode {
TERRAIN_MODE_MATCH_CORNERS_AND_SIDES = 0 ,
TERRAIN_MODE_MATCH_CORNERS ,
TERRAIN_MODE_MATCH_SIDES ,
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} ;
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enum TileShape {
TILE_SHAPE_SQUARE ,
TILE_SHAPE_ISOMETRIC ,
TILE_SHAPE_HALF_OFFSET_SQUARE ,
TILE_SHAPE_HEXAGON ,
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} ;
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enum TileLayout {
TILE_LAYOUT_STACKED ,
TILE_LAYOUT_STACKED_OFFSET ,
TILE_LAYOUT_STAIRS_RIGHT ,
TILE_LAYOUT_STAIRS_DOWN ,
TILE_LAYOUT_DIAMOND_RIGHT ,
TILE_LAYOUT_DIAMOND_DOWN ,
} ;
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enum TileOffsetAxis {
TILE_OFFSET_AXIS_HORIZONTAL ,
TILE_OFFSET_AXIS_VERTICAL ,
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} ;
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public :
struct PackedSceneSource {
Ref < PackedScene > scene ;
Vector2 offset ;
} ;
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protected :
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bool _set ( const StringName & p_name , const Variant & p_value ) ;
bool _get ( const StringName & p_name , Variant & r_ret ) const ;
void _get_property_list ( List < PropertyInfo > * p_list ) const ;
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private :
// --- TileSet data ---
// Basic shape and layout.
TileShape tile_shape = TILE_SHAPE_SQUARE ;
TileLayout tile_layout = TILE_LAYOUT_STACKED ;
TileOffsetAxis tile_offset_axis = TILE_OFFSET_AXIS_HORIZONTAL ;
Size2i tile_size = Size2i ( 16 , 16 ) ; //Size2(64, 64);
Vector2 tile_skew = Vector2 ( 0 , 0 ) ;
// Rendering.
bool y_sorting = false ;
bool uv_clipping = false ;
struct OcclusionLayer {
uint32_t light_mask = 1 ;
bool sdf_collision = false ;
} ;
Vector < OcclusionLayer > occlusion_layers ;
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Ref < ArrayMesh > tile_lines_mesh ;
Ref < ArrayMesh > tile_filled_mesh ;
bool tile_meshes_dirty = true ;
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// Physics
struct PhysicsLayer {
uint32_t collision_layer = 1 ;
uint32_t collision_mask = 1 ;
Ref < PhysicsMaterial > physics_material ;
} ;
Vector < PhysicsLayer > physics_layers ;
// Terrains
struct Terrain {
String name ;
Color color ;
} ;
struct TerrainSet {
TerrainMode mode = TERRAIN_MODE_MATCH_CORNERS_AND_SIDES ;
Vector < Terrain > terrains ;
} ;
Vector < TerrainSet > terrain_sets ;
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Map < TerrainMode , Map < CellNeighbor , Ref < ArrayMesh > > > terrain_bits_meshes ;
bool terrain_bits_meshes_dirty = true ;
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// Navigation
struct Navigationlayer {
uint32_t layers = 1 ;
} ;
Vector < Navigationlayer > navigation_layers ;
// CustomData
struct CustomDataLayer {
String name ;
Variant : : Type type = Variant : : NIL ;
} ;
Vector < CustomDataLayer > custom_data_layers ;
Map < String , int > custom_data_layers_by_name ;
// Per Atlas source data.
Map < int , Ref < TileSetSource > > sources ;
Vector < int > source_ids ;
int next_source_id = 0 ;
// ---------------------
// Plugins themselves.
Vector < TileSetPlugin * > tile_set_plugins_vector ;
void _compute_next_source_id ( ) ;
void _source_changed ( ) ;
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// Helpers
Vector < Point2 > _get_square_corner_or_side_terrain_bit_polygon ( Vector2i p_size , TileSet : : CellNeighbor p_bit ) ;
Vector < Point2 > _get_square_corner_terrain_bit_polygon ( Vector2i p_size , TileSet : : CellNeighbor p_bit ) ;
Vector < Point2 > _get_square_side_terrain_bit_polygon ( Vector2i p_size , TileSet : : CellNeighbor p_bit ) ;
Vector < Point2 > _get_isometric_corner_or_side_terrain_bit_polygon ( Vector2i p_size , TileSet : : CellNeighbor p_bit ) ;
Vector < Point2 > _get_isometric_corner_terrain_bit_polygon ( Vector2i p_size , TileSet : : CellNeighbor p_bit ) ;
Vector < Point2 > _get_isometric_side_terrain_bit_polygon ( Vector2i p_size , TileSet : : CellNeighbor p_bit ) ;
Vector < Point2 > _get_half_offset_corner_or_side_terrain_bit_polygon ( Vector2i p_size , TileSet : : CellNeighbor p_bit , float p_overlap , TileSet : : TileOffsetAxis p_offset_axis ) ;
Vector < Point2 > _get_half_offset_corner_terrain_bit_polygon ( Vector2i p_size , TileSet : : CellNeighbor p_bit , float p_overlap , TileSet : : TileOffsetAxis p_offset_axis ) ;
Vector < Point2 > _get_half_offset_side_terrain_bit_polygon ( Vector2i p_size , TileSet : : CellNeighbor p_bit , float p_overlap , TileSet : : TileOffsetAxis p_offset_axis ) ;
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protected :
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static void _bind_methods ( ) ;
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public :
// --- Plugins ---
Vector < TileSetPlugin * > get_tile_set_atlas_plugins ( ) const ;
// --- Accessors for TileSet data ---
// -- Shape and layout --
void set_tile_shape ( TileShape p_shape ) ;
TileShape get_tile_shape ( ) const ;
void set_tile_layout ( TileLayout p_layout ) ;
TileLayout get_tile_layout ( ) const ;
void set_tile_offset_axis ( TileOffsetAxis p_alignment ) ;
TileOffsetAxis get_tile_offset_axis ( ) const ;
void set_tile_size ( Size2i p_size ) ;
Size2i get_tile_size ( ) const ;
// -- Sources management --
int get_next_source_id ( ) const ;
int get_source_count ( ) const ;
int get_source_id ( int p_index ) const ;
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int add_source ( Ref < TileSetSource > p_tile_set_source , int p_source_id_override = - 1 ) ;
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void set_source_id ( int p_source_id , int p_new_id ) ;
void remove_source ( int p_source_id ) ;
bool has_source ( int p_source_id ) const ;
Ref < TileSetSource > get_source ( int p_source_id ) const ;
// Rendering
void set_y_sorting ( bool p_y_sort ) ;
bool is_y_sorting ( ) const ;
void set_uv_clipping ( bool p_uv_clipping ) ;
bool is_uv_clipping ( ) const ;
void set_occlusion_layers_count ( int p_occlusion_layers_count ) ;
int get_occlusion_layers_count ( ) const ;
void set_occlusion_layer_light_mask ( int p_layer_index , int p_light_mask ) ;
int get_occlusion_layer_light_mask ( int p_layer_index ) const ;
void set_occlusion_layer_sdf_collision ( int p_layer_index , int p_sdf_collision ) ;
bool get_occlusion_layer_sdf_collision ( int p_layer_index ) const ;
// Physics
void set_physics_layers_count ( int p_physics_layers_count ) ;
int get_physics_layers_count ( ) const ;
void set_physics_layer_collision_layer ( int p_layer_index , uint32_t p_layer ) ;
uint32_t get_physics_layer_collision_layer ( int p_layer_index ) const ;
void set_physics_layer_collision_mask ( int p_layer_index , uint32_t p_mask ) ;
uint32_t get_physics_layer_collision_mask ( int p_layer_index ) const ;
void set_physics_layer_physics_material ( int p_layer_index , Ref < PhysicsMaterial > p_physics_material ) ;
Ref < PhysicsMaterial > get_physics_layer_physics_material ( int p_layer_index ) const ;
// Terrains
void set_terrain_sets_count ( int p_terrains_sets_count ) ;
int get_terrain_sets_count ( ) const ;
void set_terrain_set_mode ( int p_terrain_set , TerrainMode p_terrain_mode ) ;
TerrainMode get_terrain_set_mode ( int p_terrain_set ) const ;
void set_terrains_count ( int p_terrain_set , int p_terrains_count ) ;
int get_terrains_count ( int p_terrain_set ) const ;
void set_terrain_name ( int p_terrain_set , int p_terrain_index , String p_name ) ;
String get_terrain_name ( int p_terrain_set , int p_terrain_index ) const ;
void set_terrain_color ( int p_terrain_set , int p_terrain_index , Color p_color ) ;
Color get_terrain_color ( int p_terrain_set , int p_terrain_index ) const ;
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bool is_valid_peering_bit_for_mode ( TileSet : : TerrainMode p_terrain_mode , TileSet : : CellNeighbor p_peering_bit ) const ;
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bool is_valid_peering_bit_terrain ( int p_terrain_set , TileSet : : CellNeighbor p_peering_bit ) const ;
// Navigation
void set_navigation_layers_count ( int p_navigation_layers_count ) ;
int get_navigation_layers_count ( ) const ;
void set_navigation_layer_layers ( int p_layer_index , uint32_t p_layers ) ;
uint32_t get_navigation_layer_layers ( int p_layer_index ) const ;
// Custom data
void set_custom_data_layers_count ( int p_custom_data_layers_count ) ;
int get_custom_data_layers_count ( ) const ;
int get_custom_data_layer_by_name ( String p_value ) const ;
void set_custom_data_name ( int p_layer_id , String p_value ) ;
String get_custom_data_name ( int p_layer_id ) const ;
void set_custom_data_type ( int p_layer_id , Variant : : Type p_value ) ;
Variant : : Type get_custom_data_type ( int p_layer_id ) const ;
// Helpers
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Vector < Vector2 > get_tile_shape_polygon ( ) ;
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void draw_tile_shape ( CanvasItem * p_canvas_item , Rect2 p_region , Color p_color , bool p_filled = false , Ref < Texture2D > p_texture = Ref < Texture2D > ( ) ) ;
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Vector < Point2 > get_terrain_bit_polygon ( int p_terrain_set , TileSet : : CellNeighbor p_bit ) ;
void draw_terrains ( CanvasItem * p_canvas_item , Transform2D p_transform , const TileData * p_tile_data ) ;
Vector < Vector < Ref < Texture2D > > > generate_terrains_icons ( Size2i p_size ) ;
// Resource management
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virtual void reset_state ( ) override ;
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TileSet ( ) ;
~ TileSet ( ) ;
} ;
class TileSetSource : public Resource {
GDCLASS ( TileSetSource , Resource ) ;
protected :
const TileSet * tile_set = nullptr ;
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public :
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static const Vector2i INVALID_ATLAS_COORDS ; // Vector2i(-1, -1);
static const int INVALID_TILE_ALTERNATIVE ; // -1;
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// Not exposed.
virtual void set_tile_set ( const TileSet * p_tile_set ) ;
virtual void notify_tile_data_properties_should_change ( ) { } ;
virtual void reset_state ( ) override { } ;
// Tiles.
virtual int get_tiles_count ( ) const = 0 ;
virtual Vector2i get_tile_id ( int tile_index ) const = 0 ;
virtual bool has_tile ( Vector2i p_atlas_coords ) const = 0 ;
// Alternative tiles.
virtual int get_alternative_tiles_count ( const Vector2i p_atlas_coords ) const = 0 ;
virtual int get_alternative_tile_id ( const Vector2i p_atlas_coords , int p_index ) const = 0 ;
virtual bool has_alternative_tile ( const Vector2i p_atlas_coords , int p_alternative_tile ) const = 0 ;
} ;
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class TileSetAtlasSource : public TileSetSource {
GDCLASS ( TileSetAtlasSource , TileSetSource ) ;
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public :
struct TileAlternativesData {
Vector2i size_in_atlas = Vector2i ( 1 , 1 ) ;
Vector2i texture_offset ;
Map < int , TileData * > alternatives ;
Vector < int > alternatives_ids ;
int next_alternative_id = 1 ;
} ;
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private :
Ref < Texture2D > texture ;
Vector2i margins ;
Vector2i separation ;
Size2i texture_region_size = Size2i ( 16 , 16 ) ;
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Map < Vector2i , TileAlternativesData > tiles ;
Vector < Vector2i > tiles_ids ;
Map < Vector2i , Vector2i > _coords_mapping_cache ; // Maps any coordinate to the including tile
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TileData * _get_atlas_tile_data ( Vector2i p_atlas_coords , int p_alternative_tile ) ;
const TileData * _get_atlas_tile_data ( Vector2i p_atlas_coords , int p_alternative_tile ) const ;
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void _compute_next_alternative_id ( const Vector2i p_atlas_coords ) ;
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protected :
bool _set ( const StringName & p_name , const Variant & p_value ) ;
bool _get ( const StringName & p_name , Variant & r_ret ) const ;
void _get_property_list ( List < PropertyInfo > * p_list ) const ;
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static void _bind_methods ( ) ;
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public :
// Not exposed.
virtual void set_tile_set ( const TileSet * p_tile_set ) override ;
virtual void notify_tile_data_properties_should_change ( ) override ;
virtual void reset_state ( ) override ;
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// Base properties.
void set_texture ( Ref < Texture2D > p_texture ) ;
Ref < Texture2D > get_texture ( ) const ;
void set_margins ( Vector2i p_margins ) ;
Vector2i get_margins ( ) const ;
void set_separation ( Vector2i p_separation ) ;
Vector2i get_separation ( ) const ;
void set_texture_region_size ( Vector2i p_tile_size ) ;
Vector2i get_texture_region_size ( ) const ;
// Base tiles.
void create_tile ( const Vector2i p_atlas_coords , const Vector2i p_size = Vector2i ( 1 , 1 ) ) ; // Create a tile if it does not exists, or add alternative tile if it does.
void remove_tile ( Vector2i p_atlas_coords ) ; // Remove a tile. If p_tile_key.alternative_tile if different from 0, remove the alternative
virtual bool has_tile ( Vector2i p_atlas_coords ) const override ;
bool can_move_tile_in_atlas ( Vector2i p_atlas_coords , Vector2i p_new_atlas_coords = INVALID_ATLAS_COORDS , Vector2i p_new_size = Vector2i ( - 1 , - 1 ) ) const ;
void move_tile_in_atlas ( Vector2i p_atlas_coords , Vector2i p_new_atlas_coords = INVALID_ATLAS_COORDS , Vector2i p_new_size = Vector2i ( - 1 , - 1 ) ) ;
Vector2i get_tile_size_in_atlas ( Vector2i p_atlas_coords ) const ;
virtual int get_tiles_count ( ) const override ;
virtual Vector2i get_tile_id ( int p_index ) const override ;
Vector2i get_tile_at_coords ( Vector2i p_atlas_coords ) const ;
// Alternative tiles.
int create_alternative_tile ( const Vector2i p_atlas_coords , int p_alternative_id_override = - 1 ) ;
void remove_alternative_tile ( const Vector2i p_atlas_coords , int p_alternative_tile ) ;
void set_alternative_tile_id ( const Vector2i p_atlas_coords , int p_alternative_tile , int p_new_id ) ;
virtual bool has_alternative_tile ( const Vector2i p_atlas_coords , int p_alternative_tile ) const override ;
int get_next_alternative_tile_id ( const Vector2i p_atlas_coords ) const ;
virtual int get_alternative_tiles_count ( const Vector2i p_atlas_coords ) const override ;
virtual int get_alternative_tile_id ( const Vector2i p_atlas_coords , int p_index ) const override ;
// Get data associated to a tile.
Object * get_tile_data ( const Vector2i p_atlas_coords , int p_alternative_tile ) const ;
// Helpers.
Vector2i get_atlas_grid_size ( ) const ;
bool has_tiles_outside_texture ( ) ;
void clear_tiles_outside_texture ( ) ;
Rect2i get_tile_texture_region ( Vector2i p_atlas_coords ) const ;
Vector2i get_tile_effective_texture_offset ( Vector2i p_atlas_coords , int p_alternative_tile ) const ;
~ TileSetAtlasSource ( ) ;
} ;
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class TileSetScenesCollectionSource : public TileSetSource {
GDCLASS ( TileSetScenesCollectionSource , TileSetSource ) ;
private :
struct SceneData {
Ref < PackedScene > scene ;
bool display_placeholder = false ;
} ;
Vector < int > scenes_ids ;
Map < int , SceneData > scenes ;
int next_scene_id = 1 ;
void _compute_next_alternative_id ( ) ;
protected :
bool _set ( const StringName & p_name , const Variant & p_value ) ;
bool _get ( const StringName & p_name , Variant & r_ret ) const ;
void _get_property_list ( List < PropertyInfo > * p_list ) const ;
static void _bind_methods ( ) ;
public :
// Tiles.
int get_tiles_count ( ) const override ;
Vector2i get_tile_id ( int p_tile_index ) const override ;
bool has_tile ( Vector2i p_atlas_coords ) const override ;
// Alternative tiles.
int get_alternative_tiles_count ( const Vector2i p_atlas_coords ) const override ;
int get_alternative_tile_id ( const Vector2i p_atlas_coords , int p_index ) const override ;
bool has_alternative_tile ( const Vector2i p_atlas_coords , int p_alternative_tile ) const override ;
// Scenes sccessors. Lot are similar to "Alternative tiles".
int get_scene_tiles_count ( ) { return get_alternative_tiles_count ( Vector2i ( ) ) ; }
int get_scene_tile_id ( int p_index ) { return get_alternative_tile_id ( Vector2i ( ) , p_index ) ; } ;
bool has_scene_tile_id ( int p_id ) { return has_alternative_tile ( Vector2i ( ) , p_id ) ; } ;
int create_scene_tile ( Ref < PackedScene > p_packed_scene = Ref < PackedScene > ( ) , int p_id_override = - 1 ) ;
void set_scene_tile_id ( int p_id , int p_new_id ) ;
void set_scene_tile_scene ( int p_id , Ref < PackedScene > p_packed_scene ) ;
Ref < PackedScene > get_scene_tile_scene ( int p_id ) const ;
void set_scene_tile_display_placeholder ( int p_id , bool p_packed_scene ) ;
bool get_scene_tile_display_placeholder ( int p_id ) const ;
void remove_scene_tile ( int p_id ) ;
int get_next_scene_tile_id ( ) const ;
} ;
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class TileData : public Object {
GDCLASS ( TileData , Object ) ;
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private :
const TileSet * tile_set = nullptr ;
bool allow_transform = true ;
// Rendering
bool flip_h = false ;
bool flip_v = false ;
bool transpose = false ;
Vector2i tex_offset = Vector2i ( ) ;
Ref < ShaderMaterial > material = Ref < ShaderMaterial > ( ) ;
Color modulate = Color ( 1.0 , 1.0 , 1.0 , 1.0 ) ;
int z_index = 0 ;
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int y_sort_origin = 0 ;
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Vector < Ref < OccluderPolygon2D > > occluders ;
// Physics
struct PhysicsLayerTileData {
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struct PolygonShapeTileData {
LocalVector < Vector2 > polygon ;
LocalVector < Ref < ConvexPolygonShape2D > > shapes ;
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bool one_way = false ;
float one_way_margin = 1.0 ;
} ;
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Vector < PolygonShapeTileData > polygons ;
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} ;
Vector < PhysicsLayerTileData > physics ;
// TODO add support for areas.
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// Terrain
int terrain_set = - 1 ;
int terrain_peering_bits [ 16 ] = { - 1 , - 1 , - 1 , - 1 , - 1 , - 1 , - 1 , - 1 , - 1 , - 1 , - 1 , - 1 , - 1 , - 1 , - 1 , - 1 } ;
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// Navigation
Vector < Ref < NavigationPolygon > > navigation ;
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// Misc
double probability = 1.0 ;
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// Custom data
Vector < Variant > custom_data ;
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protected :
bool _set ( const StringName & p_name , const Variant & p_value ) ;
bool _get ( const StringName & p_name , Variant & r_ret ) const ;
void _get_property_list ( List < PropertyInfo > * p_list ) const ;
static void _bind_methods ( ) ;
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public :
// Not exposed.
void set_tile_set ( const TileSet * p_tile_set ) ;
void notify_tile_data_properties_should_change ( ) ;
void reset_state ( ) ;
void set_allow_transform ( bool p_allow_transform ) ;
bool is_allowing_transform ( ) const ;
// Rendering
void set_flip_h ( bool p_flip_h ) ;
bool get_flip_h ( ) const ;
void set_flip_v ( bool p_flip_v ) ;
bool get_flip_v ( ) const ;
void set_transpose ( bool p_transpose ) ;
bool get_transpose ( ) const ;
void set_texture_offset ( Vector2i p_texture_offset ) ;
Vector2i get_texture_offset ( ) const ;
void tile_set_material ( Ref < ShaderMaterial > p_material ) ;
Ref < ShaderMaterial > tile_get_material ( ) const ;
void set_modulate ( Color p_modulate ) ;
Color get_modulate ( ) const ;
void set_z_index ( int p_z_index ) ;
int get_z_index ( ) const ;
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void set_y_sort_origin ( int p_y_sort_origin ) ;
int get_y_sort_origin ( ) const ;
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void set_occluder ( int p_layer_id , Ref < OccluderPolygon2D > p_occluder_polygon ) ;
Ref < OccluderPolygon2D > get_occluder ( int p_layer_id ) const ;
// Physics
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int get_collision_polygons_count ( int p_layer_id ) const ;
void set_collision_polygons_count ( int p_layer_id , int p_shapes_count ) ;
void add_collision_polygon ( int p_layer_id ) ;
void remove_collision_polygon ( int p_layer_id , int p_polygon_index ) ;
void set_collision_polygon_points ( int p_layer_id , int p_polygon_index , Vector < Vector2 > p_polygon ) ;
Vector < Vector2 > get_collision_polygon_points ( int p_layer_id , int p_polygon_index ) const ;
void set_collision_polygon_one_way ( int p_layer_id , int p_polygon_index , bool p_one_way ) ;
bool is_collision_polygon_one_way ( int p_layer_id , int p_polygon_index ) const ;
void set_collision_polygon_one_way_margin ( int p_layer_id , int p_polygon_index , float p_one_way_margin ) ;
float get_collision_polygon_one_way_margin ( int p_layer_id , int p_polygon_index ) const ;
int get_collision_polygon_shapes_count ( int p_layer_id , int p_polygon_index ) const ;
Ref < ConvexPolygonShape2D > get_collision_polygon_shape ( int p_layer_id , int p_polygon_index , int shape_index ) const ;
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// Terrain
void set_terrain_set ( int p_terrain_id ) ;
int get_terrain_set ( ) const ;
void set_peering_bit_terrain ( TileSet : : CellNeighbor p_peering_bit , int p_terrain_id ) ;
int get_peering_bit_terrain ( TileSet : : CellNeighbor p_peering_bit ) const ;
bool is_valid_peering_bit_terrain ( TileSet : : CellNeighbor p_peering_bit ) const ;
// Navigation
void set_navigation_polygon ( int p_layer_id , Ref < NavigationPolygon > p_navigation_polygon ) ;
Ref < NavigationPolygon > get_navigation_polygon ( int p_layer_id ) const ;
// Misc
void set_probability ( float p_probability ) ;
float get_probability ( ) const ;
// Custom data.
void set_custom_data ( String p_layer_name , Variant p_value ) ;
Variant get_custom_data ( String p_layer_name ) const ;
void set_custom_data_by_layer_id ( int p_layer_id , Variant p_value ) ;
Variant get_custom_data_by_layer_id ( int p_layer_id ) const ;
} ;
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# include "scene/2d/tile_map.h"
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class TileSetPlugin : public Object {
GDCLASS ( TileSetPlugin , Object ) ;
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public :
// Tilemap updates.
virtual void tilemap_notification ( TileMap * p_tile_map , int p_what ) { } ;
virtual void update_dirty_quadrants ( TileMap * p_tile_map , SelfList < TileMapQuadrant > : : List & r_dirty_quadrant_list ) { } ;
virtual void create_quadrant ( TileMap * p_tile_map , TileMapQuadrant * p_quadrant ) { } ;
virtual void cleanup_quadrant ( TileMap * p_tile_map , TileMapQuadrant * p_quadrant ) { } ;
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virtual void draw_quadrant_debug ( TileMap * p_tile_map , TileMapQuadrant * p_quadrant ) { } ;
} ;
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class TileSetPluginAtlasRendering : public TileSetPlugin {
GDCLASS ( TileSetPluginAtlasRendering , TileSetPlugin ) ;
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private :
static constexpr float fp_adjust = 0.00001 ;
bool quadrant_order_dirty = false ;
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public :
// Tilemap updates
virtual void tilemap_notification ( TileMap * p_tile_map , int p_what ) override ;
virtual void update_dirty_quadrants ( TileMap * p_tile_map , SelfList < TileMapQuadrant > : : List & r_dirty_quadrant_list ) override ;
virtual void create_quadrant ( TileMap * p_tile_map , TileMapQuadrant * p_quadrant ) override ;
virtual void cleanup_quadrant ( TileMap * p_tile_map , TileMapQuadrant * p_quadrant ) override ;
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virtual void draw_quadrant_debug ( TileMap * p_tile_map , TileMapQuadrant * p_quadrant ) override ;
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// Other.
static void draw_tile ( RID p_canvas_item , Vector2i p_position , const Ref < TileSet > p_tile_set , int p_atlas_source_id , Vector2i p_atlas_coords , int p_alternative_tile , Color p_modulation = Color ( 1.0 , 1.0 , 1.0 , 1.0 ) ) ;
} ;
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class TileSetPluginAtlasPhysics : public TileSetPlugin {
GDCLASS ( TileSetPluginAtlasPhysics , TileSetPlugin ) ;
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public :
// Tilemap updates
virtual void tilemap_notification ( TileMap * p_tile_map , int p_what ) override ;
virtual void update_dirty_quadrants ( TileMap * p_tile_map , SelfList < TileMapQuadrant > : : List & r_dirty_quadrant_list ) override ;
virtual void create_quadrant ( TileMap * p_tile_map , TileMapQuadrant * p_quadrant ) override ;
virtual void cleanup_quadrant ( TileMap * p_tile_map , TileMapQuadrant * p_quadrant ) override ;
virtual void draw_quadrant_debug ( TileMap * p_tile_map , TileMapQuadrant * p_quadrant ) override ;
} ;
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class TileSetPluginAtlasNavigation : public TileSetPlugin {
GDCLASS ( TileSetPluginAtlasNavigation , TileSetPlugin ) ;
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public :
// Tilemap updates
virtual void tilemap_notification ( TileMap * p_tile_map , int p_what ) override ;
virtual void update_dirty_quadrants ( TileMap * p_tile_map , SelfList < TileMapQuadrant > : : List & r_dirty_quadrant_list ) override ;
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virtual void cleanup_quadrant ( TileMap * p_tile_map , TileMapQuadrant * p_quadrant ) override ;
virtual void draw_quadrant_debug ( TileMap * p_tile_map , TileMapQuadrant * p_quadrant ) override ;
} ;
class TileSetPluginScenesCollections : public TileSetPlugin {
GDCLASS ( TileSetPluginScenesCollections , TileSetPlugin ) ;
public :
// Tilemap updates
virtual void update_dirty_quadrants ( TileMap * p_tile_map , SelfList < TileMapQuadrant > : : List & r_dirty_quadrant_list ) override ;
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virtual void cleanup_quadrant ( TileMap * p_tile_map , TileMapQuadrant * p_quadrant ) override ;
virtual void draw_quadrant_debug ( TileMap * p_tile_map , TileMapQuadrant * p_quadrant ) override ;
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} ;
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VARIANT_ENUM_CAST ( TileSet : : CellNeighbor ) ;
VARIANT_ENUM_CAST ( TileSet : : TerrainMode ) ;
VARIANT_ENUM_CAST ( TileSet : : TileShape ) ;
VARIANT_ENUM_CAST ( TileSet : : TileLayout ) ;
VARIANT_ENUM_CAST ( TileSet : : TileOffsetAxis ) ;
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# endif // TILE_SET_H