godot/doc/classes/GridContainer.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="GridContainer" inherits="Container" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A container that arranges its child controls in a grid layout.
</brief_description>
<description>
[GridContainer] arranges its child controls in a grid layout. The number of columns is specified by the [member columns] property, whereas the number of rows depends on how many are needed for the child controls. The number of rows and columns is preserved for every size of the container.
[b]Note:[/b] [GridContainer] only works with child nodes inheriting from [Control]. It won't rearrange child nodes inheriting from [Node2D].
</description>
<tutorials>
<link title="Using Containers">$DOCS_URL/tutorials/ui/gui_containers.html</link>
<link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
</tutorials>
<members>
<member name="columns" type="int" setter="set_columns" getter="get_columns" default="1">
The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its Control-derived children to accommodate the new layout.
</member>
</members>
<theme_items>
<theme_item name="h_separation" data_type="constant" type="int" default="4">
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The horizontal separation of children nodes.
</theme_item>
<theme_item name="v_separation" data_type="constant" type="int" default="4">
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The vertical separation of children nodes.
</theme_item>
</theme_items>
</class>