2017-09-12 20:42:36 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2018-01-13 10:43:06 +00:00
<class name= "RayShape" inherits= "Shape" category= "Core" version= "3.0-rc1" >
2017-09-12 20:42:36 +00:00
<brief_description >
2017-09-23 11:12:30 +00:00
Ray shape for 3D collisions.
2017-09-12 20:42:36 +00:00
</brief_description>
<description >
2017-09-23 11:12:30 +00:00
Ray shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
2017-09-12 20:42:36 +00:00
</description>
<tutorials >
</tutorials>
<demos >
</demos>
<methods >
</methods>
<members >
2017-09-13 06:49:40 +00:00
<member name= "length" type= "float" setter= "set_length" getter= "get_length" >
2017-09-23 11:12:30 +00:00
The ray's length.
2017-09-12 20:42:36 +00:00
</member>
</members>
<constants >
</constants>
</class>