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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "SceneTree" inherits= "MainLoop" category= "Core" version= "3.0-rc1" >
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<brief_description >
</brief_description>
<description >
</description>
<tutorials >
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http://docs.godotengine.org/en/3.0/learning/step_by_step/scene_tree.html
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http://docs.godotengine.org/en/3.0/learning/features/viewports/multiple_resolutions.html
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</tutorials>
<demos >
</demos>
<methods >
<method name= "call_group" qualifiers= "vararg" >
<return type= "Variant" >
</return>
<argument index= "0" name= "group" type= "String" >
</argument>
<argument index= "1" name= "method" type= "String" >
</argument>
<description >
</description>
</method>
<method name= "call_group_flags" qualifiers= "vararg" >
<return type= "Variant" >
</return>
<argument index= "0" name= "flags" type= "int" >
</argument>
<argument index= "1" name= "group" type= "String" >
</argument>
<argument index= "2" name= "method" type= "String" >
</argument>
<description >
</description>
</method>
<method name= "change_scene" >
<return type= "int" enum= "Error" >
</return>
<argument index= "0" name= "path" type= "String" >
</argument>
<description >
</description>
</method>
<method name= "change_scene_to" >
<return type= "int" enum= "Error" >
</return>
<argument index= "0" name= "packed_scene" type= "PackedScene" >
</argument>
<description >
</description>
</method>
<method name= "create_timer" >
<return type= "SceneTreeTimer" >
</return>
<argument index= "0" name= "time_sec" type= "float" >
</argument>
<argument index= "1" name= "pause_mode_process" type= "bool" default= "true" >
</argument>
<description >
</description>
</method>
<method name= "get_frame" qualifiers= "const" >
<return type= "int" >
</return>
<description >
</description>
</method>
<method name= "get_network_connected_peers" qualifiers= "const" >
<return type= "PoolIntArray" >
</return>
<description >
</description>
</method>
<method name= "get_network_unique_id" qualifiers= "const" >
<return type= "int" >
</return>
<description >
</description>
</method>
<method name= "get_node_count" qualifiers= "const" >
<return type= "int" >
</return>
<description >
</description>
</method>
<method name= "get_nodes_in_group" >
<return type= "Array" >
</return>
<argument index= "0" name= "group" type= "String" >
</argument>
<description >
</description>
</method>
<method name= "get_rpc_sender_id" qualifiers= "const" >
<return type= "int" >
</return>
<description >
</description>
</method>
<method name= "has_group" qualifiers= "const" >
<return type= "bool" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<description >
</description>
</method>
<method name= "has_network_peer" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
Returns true if there is a [NetworkedMultiplayerPeer] set (with [method SceneTree.set_network_peer]).
</description>
</method>
<method name= "is_input_handled" >
<return type= "bool" >
</return>
<description >
</description>
</method>
<method name= "is_network_server" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
Returns true if this SceneTree's [NetworkedMultiplayerPeer] is in server mode (listening for connections).
</description>
</method>
<method name= "notify_group" >
<return type= "void" >
</return>
<argument index= "0" name= "group" type= "String" >
</argument>
<argument index= "1" name= "notification" type= "int" >
</argument>
<description >
</description>
</method>
<method name= "notify_group_flags" >
<return type= "void" >
</return>
<argument index= "0" name= "call_flags" type= "int" >
</argument>
<argument index= "1" name= "group" type= "String" >
</argument>
<argument index= "2" name= "notification" type= "int" >
</argument>
<description >
</description>
</method>
<method name= "queue_delete" >
<return type= "void" >
</return>
<argument index= "0" name= "obj" type= "Object" >
</argument>
<description >
</description>
</method>
<method name= "quit" >
<return type= "void" >
</return>
<description >
</description>
</method>
<method name= "reload_current_scene" >
<return type= "int" enum= "Error" >
</return>
<description >
</description>
</method>
<method name= "set_auto_accept_quit" >
<return type= "void" >
</return>
<argument index= "0" name= "enabled" type= "bool" >
</argument>
<description >
</description>
</method>
<method name= "set_group" >
<return type= "void" >
</return>
<argument index= "0" name= "group" type= "String" >
</argument>
<argument index= "1" name= "property" type= "String" >
</argument>
<argument index= "2" name= "value" type= "Variant" >
</argument>
<description >
</description>
</method>
<method name= "set_group_flags" >
<return type= "void" >
</return>
<argument index= "0" name= "call_flags" type= "int" >
</argument>
<argument index= "1" name= "group" type= "String" >
</argument>
<argument index= "2" name= "property" type= "String" >
</argument>
<argument index= "3" name= "value" type= "Variant" >
</argument>
<description >
</description>
</method>
<method name= "set_input_as_handled" >
<return type= "void" >
</return>
<description >
</description>
</method>
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<method name= "set_quit_on_go_back" >
<return type= "void" >
</return>
<argument index= "0" name= "enabled" type= "bool" >
</argument>
<description >
</description>
</method>
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<method name= "set_screen_stretch" >
<return type= "void" >
</return>
<argument index= "0" name= "mode" type= "int" enum= "SceneTree.StretchMode" >
</argument>
<argument index= "1" name= "aspect" type= "int" enum= "SceneTree.StretchAspect" >
</argument>
<argument index= "2" name= "minsize" type= "Vector2" >
</argument>
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<argument index= "3" name= "shrink" type= "float" default= "1" >
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</argument>
<description >
</description>
</method>
</methods>
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<members >
<member name= "current_scene" type= "Node" setter= "set_current_scene" getter= "get_current_scene" >
</member>
<member name= "debug_collisions_hint" type= "bool" setter= "set_debug_collisions_hint" getter= "is_debugging_collisions_hint" >
</member>
<member name= "debug_navigation_hint" type= "bool" setter= "set_debug_navigation_hint" getter= "is_debugging_navigation_hint" >
</member>
<member name= "edited_scene_root" type= "Node" setter= "set_edited_scene_root" getter= "get_edited_scene_root" >
</member>
<member name= "network_peer" type= "NetworkedMultiplayerPeer" setter= "set_network_peer" getter= "get_network_peer" >
The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server()]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to slave. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals.
</member>
<member name= "paused" type= "bool" setter= "set_pause" getter= "is_paused" >
</member>
<member name= "refuse_new_network_connections" type= "bool" setter= "set_refuse_new_network_connections" getter= "is_refusing_new_network_connections" >
</member>
<member name= "root" type= "Viewport" setter= "" getter= "get_root" >
</member>
<member name= "use_font_oversampling" type= "bool" setter= "set_use_font_oversampling" getter= "is_using_font_oversampling" >
</member>
</members>
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<signals >
<signal name= "connected_to_server" >
<description >
</description>
</signal>
<signal name= "connection_failed" >
<description >
</description>
</signal>
<signal name= "files_dropped" >
<argument index= "0" name= "files" type= "PoolStringArray" >
</argument>
<argument index= "1" name= "screen" type= "int" >
</argument>
<description >
</description>
</signal>
<signal name= "idle_frame" >
<description >
</description>
</signal>
<signal name= "network_peer_connected" >
<argument index= "0" name= "id" type= "int" >
</argument>
<description >
</description>
</signal>
<signal name= "network_peer_disconnected" >
<argument index= "0" name= "id" type= "int" >
</argument>
<description >
</description>
</signal>
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<signal name= "node_added" >
<argument index= "0" name= "node" type= "Object" >
</argument>
<description >
</description>
</signal>
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<signal name= "node_configuration_warning_changed" >
<argument index= "0" name= "node" type= "Object" >
</argument>
<description >
</description>
</signal>
<signal name= "node_removed" >
<argument index= "0" name= "node" type= "Object" >
</argument>
<description >
</description>
</signal>
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<signal name= "physics_frame" >
<description >
</description>
</signal>
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<signal name= "screen_resized" >
<description >
</description>
</signal>
<signal name= "server_disconnected" >
<description >
</description>
</signal>
<signal name= "tree_changed" >
<description >
</description>
</signal>
</signals>
<constants >
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<constant name= "GROUP_CALL_DEFAULT" value= "0" enum= "GroupCallFlags" >
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</constant>
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<constant name= "GROUP_CALL_REVERSE" value= "1" enum= "GroupCallFlags" >
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</constant>
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<constant name= "GROUP_CALL_REALTIME" value= "2" enum= "GroupCallFlags" >
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</constant>
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<constant name= "GROUP_CALL_UNIQUE" value= "4" enum= "GroupCallFlags" >
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</constant>
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<constant name= "STRETCH_MODE_DISABLED" value= "0" enum= "StretchMode" >
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</constant>
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<constant name= "STRETCH_MODE_2D" value= "1" enum= "StretchMode" >
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</constant>
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<constant name= "STRETCH_MODE_VIEWPORT" value= "2" enum= "StretchMode" >
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</constant>
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<constant name= "STRETCH_ASPECT_IGNORE" value= "0" enum= "StretchAspect" >
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</constant>
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<constant name= "STRETCH_ASPECT_KEEP" value= "1" enum= "StretchAspect" >
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</constant>
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<constant name= "STRETCH_ASPECT_KEEP_WIDTH" value= "2" enum= "StretchAspect" >
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</constant>
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<constant name= "STRETCH_ASPECT_KEEP_HEIGHT" value= "3" enum= "StretchAspect" >
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</constant>
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<constant name= "STRETCH_ASPECT_EXPAND" value= "4" enum= "StretchAspect" >
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</constant>
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</constants>
</class>