godot/thirdparty/thekla_atlas/nvmesh/halfedge/Edge.cpp

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// This code is in the public domain -- castanyo@yahoo.es
#include "nvmesh.h" // pch
#include "Edge.h"
#include "Vertex.h"
#include "nvmath/Vector.inl"
using namespace nv;
using namespace HalfEdge;
Vector3 Edge::midPoint() const
{
return (to()->pos + from()->pos) * 0.5f;
}
float Edge::length() const
{
return ::length(to()->pos - from()->pos);
}
// Return angle between this edge and the previous one.
float Edge::angle() const {
Vector3 p = vertex->pos;
Vector3 a = prev->vertex->pos;
Vector3 b = next->vertex->pos;
Vector3 v0 = a - p;
Vector3 v1 = b - p;
return acosf(dot(v0, v1) / (nv::length(v0) * nv::length(v1)));
}
bool Edge::isValid() const
{
// null face is OK.
if (next == NULL || prev == NULL || pair == NULL || vertex == NULL) return false;
if (next->prev != this) return false;
if (prev->next != this) return false;
if (pair->pair != this) return false;
return true;
}
/*
Edge * Edge::nextBoundary() {
nvDebugCheck(this->m_pair == NULL);
}
Edge * Edge::prevBoundary() {
nvDebugCheck(this->m_pair == NULL);
}
*/