godot/modules/thekla_unwrap/SCsub

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#!/usr/bin/env python
import platform
Import('env')
Import('env_modules')
env_thekla_unwrap = env_modules.Clone()
# Thirdparty source files
if env['builtin_thekla_atlas']:
thirdparty_dir = "#thirdparty/thekla_atlas/"
thirdparty_sources = [
"nvcore/Memory.cpp",
"nvcore/Debug.cpp",
"nvcore/StrLib.cpp",
"nvcore/FileSystem.cpp",
"nvcore/RadixSort.cpp",
"nvmath/Basis.cpp",
"nvmath/ConvexHull.cpp",
"nvmath/Fitting.cpp",
"nvmath/Plane.cpp",
"nvmath/ProximityGrid.cpp",
"nvmath/Random.cpp",
"nvmath/Solver.cpp",
"nvmath/Sparse.cpp",
"nvmath/TypeSerialization.cpp",
"poshlib/posh.c",
"nvimage/BitMap.cpp",
"nvimage/Image.cpp",
"nvmesh/BaseMesh.cpp",
"nvmesh/MeshBuilder.cpp",
"nvmesh/TriMesh.cpp",
"nvmesh/QuadTriMesh.cpp",
"nvmesh/MeshTopology.cpp",
"nvmesh/halfedge/Edge.cpp",
"nvmesh/halfedge/Mesh.cpp",
"nvmesh/halfedge/Face.cpp",
"nvmesh/halfedge/Vertex.cpp",
"nvmesh/geometry/Bounds.cpp",
"nvmesh/geometry/Measurements.cpp",
"nvmesh/raster/Raster.cpp",
"nvmesh/param/Atlas.cpp",
"nvmesh/param/AtlasBuilder.cpp",
"nvmesh/param/AtlasPacker.cpp",
"nvmesh/param/LeastSquaresConformalMap.cpp",
"nvmesh/param/OrthogonalProjectionMap.cpp",
"nvmesh/param/ParameterizationQuality.cpp",
"nvmesh/param/SingleFaceMap.cpp",
"nvmesh/param/Util.cpp",
"nvmesh/weld/VertexWeld.cpp",
"nvmesh/weld/Snap.cpp",
"thekla/thekla_atlas.cpp"
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_thekla_unwrap.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "poshlib", thirdparty_dir + "nvcore", thirdparty_dir + "nvmesh"])
# upstream uses c++11
if (not env.msvc):
env_thekla_unwrap.Append(CXXFLAGS="-std=c++11")
if env["platform"] == 'x11':
# if not specifically one of the *BSD, then use LINUX as default
if platform.system() == "FreeBSD":
env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_FREEBSD", "-DPOSH_COMPILER_GCC"])
elif platform.system() == "OpenBSD":
env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_OPENBSD", "-DPOSH_COMPILER_GCC"])
else:
env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_LINUX", "-DPOSH_COMPILER_GCC"])
elif env["platform"] == 'osx':
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env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_DARWIN", "-DPOSH_COMPILER_GCC"])
elif env["platform"] == 'windows':
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if env.msvc:
env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_WIN32", "-DNV_CC_MSVC", "-DPOSH_COMPILER_MSVC" ])
else:
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env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_MINGW", "-DNV_CC_GNUC", "-DPOSH_COMPILER_GCC", "-U__STRICT_ANSI__"])
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env.Append(LIBS=["dbghelp"])
env_thirdparty = env_thekla_unwrap.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
# Godot source files
env_thekla_unwrap.add_source_files(env.modules_sources, "*.cpp")