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// basisu_enc.h
// Copyright (C) 2019 Binomial LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
# pragma once
# include "transcoder/basisu.h"
# include "transcoder/basisu_transcoder_internal.h"
# include <mutex>
# include <atomic>
# include <condition_variable>
# include <functional>
# include <thread>
# include <unordered_map>
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# if !defined(_WIN32) || defined(__MINGW32__)
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# include <libgen.h>
# endif
namespace basisu
{
extern uint8_t g_hamming_dist [ 256 ] ;
// Encoder library initialization
void basisu_encoder_init ( ) ;
void error_printf ( const char * pFmt , . . . ) ;
// Helpers
inline uint8_t clamp255 ( int32_t i )
{
return ( uint8_t ) ( ( i & 0xFFFFFF00U ) ? ( ~ ( i > > 31 ) ) : i ) ;
}
// Hashing
inline uint32_t bitmix32c ( uint32_t v )
{
v = ( v + 0x7ed55d16 ) + ( v < < 12 ) ;
v = ( v ^ 0xc761c23c ) ^ ( v > > 19 ) ;
v = ( v + 0x165667b1 ) + ( v < < 5 ) ;
v = ( v + 0xd3a2646c ) ^ ( v < < 9 ) ;
v = ( v + 0xfd7046c5 ) + ( v < < 3 ) ;
v = ( v ^ 0xb55a4f09 ) ^ ( v > > 16 ) ;
return v ;
}
inline uint32_t bitmix32 ( uint32_t v )
{
v - = ( v < < 6 ) ;
v ^ = ( v > > 17 ) ;
v - = ( v < < 9 ) ;
v ^ = ( v < < 4 ) ;
v - = ( v < < 3 ) ;
v ^ = ( v < < 10 ) ;
v ^ = ( v > > 15 ) ;
return v ;
}
uint32_t hash_hsieh ( const uint8_t * pBuf , size_t len ) ;
template < typename Key >
struct bit_hasher
{
std : : size_t operator ( ) ( const Key & k ) const
{
return hash_hsieh ( reinterpret_cast < const uint8_t * > ( & k ) , sizeof ( k ) ) ;
}
} ;
// Linear algebra
template < uint32_t N , typename T >
class vec
{
protected :
T m_v [ N ] ;
public :
enum { num_elements = N } ;
inline vec ( ) { }
inline vec ( eZero ) { set_zero ( ) ; }
explicit inline vec ( T val ) { set ( val ) ; }
inline vec ( T v0 , T v1 ) { set ( v0 , v1 ) ; }
inline vec ( T v0 , T v1 , T v2 ) { set ( v0 , v1 , v2 ) ; }
inline vec ( T v0 , T v1 , T v2 , T v3 ) { set ( v0 , v1 , v2 , v3 ) ; }
inline vec ( const vec & other ) { for ( uint32_t i = 0 ; i < N ; i + + ) m_v [ i ] = other . m_v [ i ] ; }
template < uint32_t OtherN , typename OtherT > inline vec ( const vec < OtherN , OtherT > & other ) { set ( other ) ; }
inline T operator [ ] ( uint32_t i ) const { assert ( i < N ) ; return m_v [ i ] ; }
inline T & operator [ ] ( uint32_t i ) { assert ( i < N ) ; return m_v [ i ] ; }
inline T getX ( ) const { return m_v [ 0 ] ; }
inline T getY ( ) const { static_assert ( N > = 2 , " N too small " ) ; return m_v [ 1 ] ; }
inline T getZ ( ) const { static_assert ( N > = 3 , " N too small " ) ; return m_v [ 2 ] ; }
inline T getW ( ) const { static_assert ( N > = 4 , " N too small " ) ; return m_v [ 3 ] ; }
inline bool operator = = ( const vec & rhs ) const { for ( uint32_t i = 0 ; i < N ; i + + ) if ( m_v [ i ] ! = rhs . m_v [ i ] ) return false ; return true ; }
inline bool operator < ( const vec & rhs ) const { for ( uint32_t i = 0 ; i < N ; i + + ) { if ( m_v [ i ] < rhs . m_v [ i ] ) return true ; else if ( m_v [ i ] ! = rhs . m_v [ i ] ) return false ; } return false ; }
inline void set_zero ( ) { for ( uint32_t i = 0 ; i < N ; i + + ) m_v [ i ] = 0 ; }
template < uint32_t OtherN , typename OtherT >
inline vec & set ( const vec < OtherN , OtherT > & other )
{
uint32_t i ;
if ( static_cast < void * > ( & other ) = = static_cast < void * > ( this ) )
return * this ;
const uint32_t m = minimum ( OtherN , N ) ;
for ( i = 0 ; i < m ; i + + )
m_v [ i ] = static_cast < T > ( other [ i ] ) ;
for ( ; i < N ; i + + )
m_v [ i ] = 0 ;
return * this ;
}
inline vec & set_component ( uint32_t index , T val ) { assert ( index < N ) ; m_v [ index ] = val ; return * this ; }
inline vec & set ( T val ) { for ( uint32_t i = 0 ; i < N ; i + + ) m_v [ i ] = val ; return * this ; }
inline void clear_elements ( uint32_t s , uint32_t e ) { assert ( e < = N ) ; for ( uint32_t i = s ; i < e ; i + + ) m_v [ i ] = 0 ; }
inline vec & set ( T v0 , T v1 )
{
m_v [ 0 ] = v0 ;
if ( N > = 2 )
{
m_v [ 1 ] = v1 ;
clear_elements ( 2 , N ) ;
}
return * this ;
}
inline vec & set ( T v0 , T v1 , T v2 )
{
m_v [ 0 ] = v0 ;
if ( N > = 2 )
{
m_v [ 1 ] = v1 ;
if ( N > = 3 )
{
m_v [ 2 ] = v2 ;
clear_elements ( 3 , N ) ;
}
}
return * this ;
}
inline vec & set ( T v0 , T v1 , T v2 , T v3 )
{
m_v [ 0 ] = v0 ;
if ( N > = 2 )
{
m_v [ 1 ] = v1 ;
if ( N > = 3 )
{
m_v [ 2 ] = v2 ;
if ( N > = 4 )
{
m_v [ 3 ] = v3 ;
clear_elements ( 5 , N ) ;
}
}
}
return * this ;
}
inline vec & operator = ( const vec & rhs ) { if ( this ! = & rhs ) for ( uint32_t i = 0 ; i < N ; i + + ) m_v [ i ] = rhs . m_v [ i ] ; return * this ; }
template < uint32_t OtherN , typename OtherT > inline vec & operator = ( const vec < OtherN , OtherT > & rhs ) { set ( rhs ) ; return * this ; }
inline const T * get_ptr ( ) const { return reinterpret_cast < const T * > ( & m_v [ 0 ] ) ; }
inline T * get_ptr ( ) { return reinterpret_cast < T * > ( & m_v [ 0 ] ) ; }
inline vec operator - ( ) const { vec res ; for ( uint32_t i = 0 ; i < N ; i + + ) res . m_v [ i ] = - m_v [ i ] ; return res ; }
inline vec operator + ( ) const { return * this ; }
inline vec & operator + = ( const vec & other ) { for ( uint32_t i = 0 ; i < N ; i + + ) m_v [ i ] + = other . m_v [ i ] ; return * this ; }
inline vec & operator - = ( const vec & other ) { for ( uint32_t i = 0 ; i < N ; i + + ) m_v [ i ] - = other . m_v [ i ] ; return * this ; }
inline vec & operator / = ( const vec & other ) { for ( uint32_t i = 0 ; i < N ; i + + ) m_v [ i ] / = other . m_v [ i ] ; return * this ; }
inline vec & operator * = ( const vec & other ) { for ( uint32_t i = 0 ; i < N ; i + + ) m_v [ i ] * = other . m_v [ i ] ; return * this ; }
inline vec & operator / = ( T s ) { for ( uint32_t i = 0 ; i < N ; i + + ) m_v [ i ] / = s ; return * this ; }
inline vec & operator * = ( T s ) { for ( uint32_t i = 0 ; i < N ; i + + ) m_v [ i ] * = s ; return * this ; }
friend inline vec operator + ( const vec & lhs , const vec & rhs ) { vec res ; for ( uint32_t i = 0 ; i < N ; i + + ) res . m_v [ i ] = lhs . m_v [ i ] + rhs . m_v [ i ] ; return res ; }
friend inline vec operator - ( const vec & lhs , const vec & rhs ) { vec res ; for ( uint32_t i = 0 ; i < N ; i + + ) res . m_v [ i ] = lhs . m_v [ i ] - rhs . m_v [ i ] ; return res ; }
friend inline vec operator * ( const vec & lhs , T val ) { vec res ; for ( uint32_t i = 0 ; i < N ; i + + ) res . m_v [ i ] = lhs . m_v [ i ] * val ; return res ; }
friend inline vec operator * ( T val , const vec & rhs ) { vec res ; for ( uint32_t i = 0 ; i < N ; i + + ) res . m_v [ i ] = val * rhs . m_v [ i ] ; return res ; }
friend inline vec operator / ( const vec & lhs , T val ) { vec res ; for ( uint32_t i = 0 ; i < N ; i + + ) res . m_v [ i ] = lhs . m_v [ i ] / val ; return res ; }
friend inline vec operator / ( const vec & lhs , const vec & rhs ) { vec res ; for ( uint32_t i = 0 ; i < N ; i + + ) res . m_v [ i ] = lhs . m_v [ i ] / rhs . m_v [ i ] ; return res ; }
static inline T dot_product ( const vec & lhs , const vec & rhs ) { T res = lhs . m_v [ 0 ] * rhs . m_v [ 0 ] ; for ( uint32_t i = 1 ; i < N ; i + + ) res + = lhs . m_v [ i ] * rhs . m_v [ i ] ; return res ; }
inline T dot ( const vec & rhs ) const { return dot_product ( * this , rhs ) ; }
inline T norm ( ) const { return dot_product ( * this , * this ) ; }
inline T length ( ) const { return sqrt ( norm ( ) ) ; }
inline T squared_distance ( const vec & other ) const { T d2 = 0 ; for ( uint32_t i = 0 ; i < N ; i + + ) { T d = m_v [ i ] - other . m_v [ i ] ; d2 + = d * d ; } return d2 ; }
inline double squared_distance_d ( const vec & other ) const { double d2 = 0 ; for ( uint32_t i = 0 ; i < N ; i + + ) { double d = ( double ) m_v [ i ] - ( double ) other . m_v [ i ] ; d2 + = d * d ; } return d2 ; }
inline T distance ( const vec & other ) const { return static_cast < T > ( sqrt ( squared_distance ( other ) ) ) ; }
inline double distance_d ( const vec & other ) const { return sqrt ( squared_distance_d ( other ) ) ; }
inline vec & normalize_in_place ( ) { T len = length ( ) ; if ( len ! = 0.0f ) * this * = ( 1.0f / len ) ; return * this ; }
inline vec & clamp ( T l , T h )
{
for ( uint32_t i = 0 ; i < N ; i + + )
m_v [ i ] = basisu : : clamp ( m_v [ i ] , l , h ) ;
return * this ;
}
static vec component_min ( const vec & a , const vec & b )
{
vec res ;
for ( uint32_t i = 0 ; i < N ; i + + )
res [ i ] = minimum ( a [ i ] , b [ i ] ) ;
return res ;
}
static vec component_max ( const vec & a , const vec & b )
{
vec res ;
for ( uint32_t i = 0 ; i < N ; i + + )
res [ i ] = maximum ( a [ i ] , b [ i ] ) ;
return res ;
}
} ;
typedef vec < 4 , double > vec4D ;
typedef vec < 3 , double > vec3D ;
typedef vec < 2 , double > vec2D ;
typedef vec < 1 , double > vec1D ;
typedef vec < 4 , float > vec4F ;
typedef vec < 3 , float > vec3F ;
typedef vec < 2 , float > vec2F ;
typedef vec < 1 , float > vec1F ;
template < uint32_t Rows , uint32_t Cols , typename T >
class matrix
{
public :
typedef vec < Rows , T > col_vec ;
typedef vec < Cols , T > row_vec ;
typedef T scalar_type ;
enum { rows = Rows , cols = Cols } ;
protected :
row_vec m_r [ Rows ] ;
public :
inline matrix ( ) { }
inline matrix ( eZero ) { set_zero ( ) ; }
inline matrix ( const matrix & other ) { for ( uint32_t i = 0 ; i < Rows ; i + + ) m_r [ i ] = other . m_r [ i ] ; }
inline matrix & operator = ( const matrix & rhs ) { if ( this ! = & rhs ) for ( uint32_t i = 0 ; i < Rows ; i + + ) m_r [ i ] = rhs . m_r [ i ] ; return * this ; }
inline T operator ( ) ( uint32_t r , uint32_t c ) const { assert ( ( r < Rows ) & & ( c < Cols ) ) ; return m_r [ r ] [ c ] ; }
inline T & operator ( ) ( uint32_t r , uint32_t c ) { assert ( ( r < Rows ) & & ( c < Cols ) ) ; return m_r [ r ] [ c ] ; }
inline const row_vec & operator [ ] ( uint32_t r ) const { assert ( r < Rows ) ; return m_r [ r ] ; }
inline row_vec & operator [ ] ( uint32_t r ) { assert ( r < Rows ) ; return m_r [ r ] ; }
inline matrix & set_zero ( )
{
for ( uint32_t i = 0 ; i < Rows ; i + + )
m_r [ i ] . set_zero ( ) ;
return * this ;
}
inline matrix & set_identity ( )
{
for ( uint32_t i = 0 ; i < Rows ; i + + )
{
m_r [ i ] . set_zero ( ) ;
if ( i < Cols )
m_r [ i ] [ i ] = 1.0f ;
}
return * this ;
}
} ;
template < uint32_t N , typename VectorType >
inline VectorType compute_pca_from_covar ( matrix < N , N , float > & cmatrix )
{
VectorType axis ;
if ( N = = 1 )
axis . set ( 1.0f ) ;
else
{
for ( uint32_t i = 0 ; i < N ; i + + )
axis [ i ] = lerp ( .75f , 1.25f , i * ( 1.0f / maximum < int > ( N - 1 , 1 ) ) ) ;
}
VectorType prev_axis ( axis ) ;
// Power iterations
for ( uint32_t power_iter = 0 ; power_iter < 8 ; power_iter + + )
{
VectorType trial_axis ;
double max_sum = 0 ;
for ( uint32_t i = 0 ; i < N ; i + + )
{
double sum = 0 ;
for ( uint32_t j = 0 ; j < N ; j + + )
sum + = cmatrix [ i ] [ j ] * axis [ j ] ;
trial_axis [ i ] = static_cast < float > ( sum ) ;
max_sum = maximum ( fabs ( sum ) , max_sum ) ;
}
if ( max_sum ! = 0.0f )
trial_axis * = static_cast < float > ( 1.0f / max_sum ) ;
VectorType delta_axis ( prev_axis - trial_axis ) ;
prev_axis = axis ;
axis = trial_axis ;
if ( delta_axis . norm ( ) < .0024f )
break ;
}
return axis . normalize_in_place ( ) ;
}
template < typename T > inline void indirect_sort ( uint32_t num_indices , uint32_t * pIndices , const T * pKeys )
{
for ( uint32_t i = 0 ; i < num_indices ; i + + )
pIndices [ i ] = i ;
std : : sort (
pIndices ,
pIndices + num_indices ,
[ pKeys ] ( uint32_t a , uint32_t b ) { return pKeys [ a ] < pKeys [ b ] ; }
) ;
}
// Very simple job pool with no dependencies.
class job_pool
{
BASISU_NO_EQUALS_OR_COPY_CONSTRUCT ( job_pool ) ;
public :
job_pool ( uint32_t num_threads ) ;
~ job_pool ( ) ;
void add_job ( const std : : function < void ( ) > & job ) ;
void add_job ( std : : function < void ( ) > & & job ) ;
void wait_for_all ( ) ;
size_t get_total_threads ( ) const { return 1 + m_threads . size ( ) ; }
private :
std : : vector < std : : thread > m_threads ;
std : : vector < std : : function < void ( ) > > m_queue ;
std : : mutex m_mutex ;
std : : condition_variable m_has_work ;
std : : condition_variable m_no_more_jobs ;
uint32_t m_num_active_jobs ;
std : : atomic < bool > m_kill_flag ;
void job_thread ( uint32_t index ) ;
} ;
// Simple 32-bit color class
class color_rgba_i16
{
public :
union
{
int16_t m_comps [ 4 ] ;
struct
{
int16_t r ;
int16_t g ;
int16_t b ;
int16_t a ;
} ;
} ;
inline color_rgba_i16 ( )
{
static_assert ( sizeof ( * this ) = = sizeof ( int16_t ) * 4 , " sizeof(*this) == sizeof(int16_t)*4 " ) ;
}
inline color_rgba_i16 ( int sr , int sg , int sb , int sa )
{
set ( sr , sg , sb , sa ) ;
}
inline color_rgba_i16 & set ( int sr , int sg , int sb , int sa )
{
m_comps [ 0 ] = ( int16_t ) clamp < int > ( sr , INT16_MIN , INT16_MAX ) ;
m_comps [ 1 ] = ( int16_t ) clamp < int > ( sg , INT16_MIN , INT16_MAX ) ;
m_comps [ 2 ] = ( int16_t ) clamp < int > ( sb , INT16_MIN , INT16_MAX ) ;
m_comps [ 3 ] = ( int16_t ) clamp < int > ( sa , INT16_MIN , INT16_MAX ) ;
return * this ;
}
} ;
class color_rgba
{
public :
union
{
uint8_t m_comps [ 4 ] ;
struct
{
uint8_t r ;
uint8_t g ;
uint8_t b ;
uint8_t a ;
} ;
} ;
inline color_rgba ( )
{
static_assert ( sizeof ( * this ) = = 4 , " sizeof(*this) != 4 " ) ;
}
inline color_rgba ( int y )
{
set ( y ) ;
}
inline color_rgba ( int y , int na )
{
set ( y , na ) ;
}
inline color_rgba ( int sr , int sg , int sb , int sa )
{
set ( sr , sg , sb , sa ) ;
}
inline color_rgba ( eNoClamp , int sr , int sg , int sb , int sa )
{
set_noclamp_rgba ( ( uint8_t ) sr , ( uint8_t ) sg , ( uint8_t ) sb , ( uint8_t ) sa ) ;
}
inline color_rgba & set_noclamp_y ( int y )
{
m_comps [ 0 ] = ( uint8_t ) y ;
m_comps [ 1 ] = ( uint8_t ) y ;
m_comps [ 2 ] = ( uint8_t ) y ;
m_comps [ 3 ] = ( uint8_t ) 255 ;
return * this ;
}
inline color_rgba & set_noclamp_rgba ( int sr , int sg , int sb , int sa )
{
m_comps [ 0 ] = ( uint8_t ) sr ;
m_comps [ 1 ] = ( uint8_t ) sg ;
m_comps [ 2 ] = ( uint8_t ) sb ;
m_comps [ 3 ] = ( uint8_t ) sa ;
return * this ;
}
inline color_rgba & set ( int y )
{
m_comps [ 0 ] = static_cast < uint8_t > ( clamp < int > ( y , 0 , 255 ) ) ;
m_comps [ 1 ] = m_comps [ 0 ] ;
m_comps [ 2 ] = m_comps [ 0 ] ;
m_comps [ 3 ] = 255 ;
return * this ;
}
inline color_rgba & set ( int y , int na )
{
m_comps [ 0 ] = static_cast < uint8_t > ( clamp < int > ( y , 0 , 255 ) ) ;
m_comps [ 1 ] = m_comps [ 0 ] ;
m_comps [ 2 ] = m_comps [ 0 ] ;
m_comps [ 3 ] = static_cast < uint8_t > ( clamp < int > ( na , 0 , 255 ) ) ;
return * this ;
}
inline color_rgba & set ( int sr , int sg , int sb , int sa )
{
m_comps [ 0 ] = static_cast < uint8_t > ( clamp < int > ( sr , 0 , 255 ) ) ;
m_comps [ 1 ] = static_cast < uint8_t > ( clamp < int > ( sg , 0 , 255 ) ) ;
m_comps [ 2 ] = static_cast < uint8_t > ( clamp < int > ( sb , 0 , 255 ) ) ;
m_comps [ 3 ] = static_cast < uint8_t > ( clamp < int > ( sa , 0 , 255 ) ) ;
return * this ;
}
inline color_rgba & set_rgb ( int sr , int sg , int sb )
{
m_comps [ 0 ] = static_cast < uint8_t > ( clamp < int > ( sr , 0 , 255 ) ) ;
m_comps [ 1 ] = static_cast < uint8_t > ( clamp < int > ( sg , 0 , 255 ) ) ;
m_comps [ 2 ] = static_cast < uint8_t > ( clamp < int > ( sb , 0 , 255 ) ) ;
return * this ;
}
inline color_rgba & set_rgb ( const color_rgba & other )
{
r = other . r ;
g = other . g ;
b = other . b ;
return * this ;
}
inline const uint8_t & operator [ ] ( uint32_t index ) const { assert ( index < 4 ) ; return m_comps [ index ] ; }
inline uint8_t & operator [ ] ( uint32_t index ) { assert ( index < 4 ) ; return m_comps [ index ] ; }
inline void clear ( )
{
m_comps [ 0 ] = 0 ;
m_comps [ 1 ] = 0 ;
m_comps [ 2 ] = 0 ;
m_comps [ 3 ] = 0 ;
}
inline bool operator = = ( const color_rgba & rhs ) const
{
if ( m_comps [ 0 ] ! = rhs . m_comps [ 0 ] ) return false ;
if ( m_comps [ 1 ] ! = rhs . m_comps [ 1 ] ) return false ;
if ( m_comps [ 2 ] ! = rhs . m_comps [ 2 ] ) return false ;
if ( m_comps [ 3 ] ! = rhs . m_comps [ 3 ] ) return false ;
return true ;
}
inline bool operator ! = ( const color_rgba & rhs ) const
{
return ! ( * this = = rhs ) ;
}
inline bool operator < ( const color_rgba & rhs ) const
{
for ( int i = 0 ; i < 4 ; i + + )
{
if ( m_comps [ i ] < rhs . m_comps [ i ] )
return true ;
else if ( m_comps [ i ] ! = rhs . m_comps [ i ] )
return false ;
}
return false ;
}
inline int get_601_luma ( ) const { return ( 19595U * m_comps [ 0 ] + 38470U * m_comps [ 1 ] + 7471U * m_comps [ 2 ] + 32768U ) > > 16U ; }
inline int get_709_luma ( ) const { return ( 13938U * m_comps [ 0 ] + 46869U * m_comps [ 1 ] + 4729U * m_comps [ 2 ] + 32768U ) > > 16U ; }
inline int get_luma ( bool luma_601 ) const { return luma_601 ? get_601_luma ( ) : get_709_luma ( ) ; }
} ;
typedef std : : vector < color_rgba > color_rgba_vec ;
const color_rgba g_black_color ( 0 , 0 , 0 , 255 ) ;
const color_rgba g_white_color ( 255 , 255 , 255 , 255 ) ;
inline int color_distance ( int r0 , int g0 , int b0 , int r1 , int g1 , int b1 )
{
int dr = r0 - r1 , dg = g0 - g1 , db = b0 - b1 ;
return dr * dr + dg * dg + db * db ;
}
inline int color_distance ( int r0 , int g0 , int b0 , int a0 , int r1 , int g1 , int b1 , int a1 )
{
int dr = r0 - r1 , dg = g0 - g1 , db = b0 - b1 , da = a0 - a1 ;
return dr * dr + dg * dg + db * db + da * da ;
}
inline int color_distance ( const color_rgba & c0 , const color_rgba & c1 , bool alpha )
{
if ( alpha )
return color_distance ( c0 . r , c0 . g , c0 . b , c0 . a , c1 . r , c1 . g , c1 . b , c1 . a ) ;
else
return color_distance ( c0 . r , c0 . g , c0 . b , c1 . r , c1 . g , c1 . b ) ;
}
// TODO: Allow user to control channel weightings.
inline uint32_t color_distance ( bool perceptual , const color_rgba & e1 , const color_rgba & e2 , bool alpha )
{
if ( perceptual )
{
const float l1 = e1 . r * .2126f + e1 . g * .715f + e1 . b * .0722f ;
const float l2 = e2 . r * .2126f + e2 . g * .715f + e2 . b * .0722f ;
const float cr1 = e1 . r - l1 ;
const float cr2 = e2 . r - l2 ;
const float cb1 = e1 . b - l1 ;
const float cb2 = e2 . b - l2 ;
const float dl = l1 - l2 ;
const float dcr = cr1 - cr2 ;
const float dcb = cb1 - cb2 ;
uint32_t d = static_cast < uint32_t > ( 32.0f * 4.0f * dl * dl + 32.0f * 2.0f * ( .5f / ( 1.0f - .2126f ) ) * ( .5f / ( 1.0f - .2126f ) ) * dcr * dcr + 32.0f * .25f * ( .5f / ( 1.0f - .0722f ) ) * ( .5f / ( 1.0f - .0722f ) ) * dcb * dcb ) ;
if ( alpha )
{
int da = static_cast < int > ( e1 . a ) - static_cast < int > ( e2 . a ) ;
d + = static_cast < uint32_t > ( 128.0f * da * da ) ;
}
return d ;
}
else
return color_distance ( e1 , e2 , alpha ) ;
}
// String helpers
inline int string_find_right ( const std : : string & filename , char c )
{
size_t result = filename . find_last_of ( c ) ;
return ( result = = std : : string : : npos ) ? - 1 : ( int ) result ;
}
inline std : : string string_get_extension ( const std : : string & filename )
{
int sep = - 1 ;
# ifdef _WIN32
sep = string_find_right ( filename , ' \\ ' ) ;
# endif
if ( sep < 0 )
sep = string_find_right ( filename , ' / ' ) ;
int dot = string_find_right ( filename , ' . ' ) ;
if ( dot < = sep )
return " " ;
std : : string result ( filename ) ;
result . erase ( 0 , dot + 1 ) ;
return result ;
}
inline bool string_remove_extension ( std : : string & filename )
{
int sep = - 1 ;
# ifdef _WIN32
sep = string_find_right ( filename , ' \\ ' ) ;
# endif
if ( sep < 0 )
sep = string_find_right ( filename , ' / ' ) ;
int dot = string_find_right ( filename , ' . ' ) ;
if ( ( dot < sep ) | | ( dot < 0 ) )
return false ;
filename . resize ( dot ) ;
return true ;
}
inline std : : string string_format ( const char * pFmt , . . . )
{
char buf [ 2048 ] ;
va_list args ;
va_start ( args , pFmt ) ;
# ifdef _WIN32
vsprintf_s ( buf , sizeof ( buf ) , pFmt , args ) ;
# else
vsnprintf ( buf , sizeof ( buf ) , pFmt , args ) ;
# endif
va_end ( args ) ;
return std : : string ( buf ) ;
}
inline std : : string string_tolower ( const std : : string & s )
{
std : : string result ( s ) ;
for ( size_t i = 0 ; i < result . size ( ) ; i + + )
result [ i ] = ( char ) tolower ( ( int ) result [ i ] ) ;
return result ;
}
inline char * strcpy_safe ( char * pDst , size_t dst_len , const char * pSrc )
{
assert ( pDst & & pSrc & & dst_len ) ;
if ( ! dst_len )
return pDst ;
const size_t src_len = strlen ( pSrc ) ;
const size_t src_len_plus_terminator = src_len + 1 ;
if ( src_len_plus_terminator < = dst_len )
memcpy ( pDst , pSrc , src_len_plus_terminator ) ;
else
{
if ( dst_len > 1 )
memcpy ( pDst , pSrc , dst_len - 1 ) ;
pDst [ dst_len - 1 ] = ' \0 ' ;
}
return pDst ;
}
inline bool string_ends_with ( const std : : string & s , char c )
{
return ( s . size ( ) ! = 0 ) & & ( s . back ( ) = = c ) ;
}
inline bool string_split_path ( const char * p , std : : string * pDrive , std : : string * pDir , std : : string * pFilename , std : : string * pExt )
{
# ifdef _MSC_VER
char drive_buf [ _MAX_DRIVE ] = { 0 } ;
char dir_buf [ _MAX_DIR ] = { 0 } ;
char fname_buf [ _MAX_FNAME ] = { 0 } ;
char ext_buf [ _MAX_EXT ] = { 0 } ;
errno_t error = _splitpath_s ( p ,
pDrive ? drive_buf : NULL , pDrive ? _MAX_DRIVE : 0 ,
pDir ? dir_buf : NULL , pDir ? _MAX_DIR : 0 ,
pFilename ? fname_buf : NULL , pFilename ? _MAX_FNAME : 0 ,
pExt ? ext_buf : NULL , pExt ? _MAX_EXT : 0 ) ;
if ( error ! = 0 )
return false ;
if ( pDrive ) * pDrive = drive_buf ;
if ( pDir ) * pDir = dir_buf ;
if ( pFilename ) * pFilename = fname_buf ;
if ( pExt ) * pExt = ext_buf ;
return true ;
# else
char dirtmp [ 1024 ] , nametmp [ 1024 ] ;
strcpy_safe ( dirtmp , sizeof ( dirtmp ) , p ) ;
strcpy_safe ( nametmp , sizeof ( nametmp ) , p ) ;
if ( pDrive )
pDrive - > resize ( 0 ) ;
const char * pDirName = dirname ( dirtmp ) ;
const char * pBaseName = basename ( nametmp ) ;
if ( ( ! pDirName ) | | ( ! pBaseName ) )
return false ;
if ( pDir )
{
* pDir = pDirName ;
if ( ( pDir - > size ( ) ) & & ( pDir - > back ( ) ! = ' / ' ) )
* pDir + = " / " ;
}
if ( pFilename )
{
* pFilename = pBaseName ;
string_remove_extension ( * pFilename ) ;
}
if ( pExt )
{
* pExt = pBaseName ;
* pExt = string_get_extension ( * pExt ) ;
if ( pExt - > size ( ) )
* pExt = " . " + * pExt ;
}
return true ;
# endif
}
inline bool is_path_separator ( char c )
{
# ifdef _WIN32
return ( c = = ' / ' ) | | ( c = = ' \\ ' ) ;
# else
return ( c = = ' / ' ) ;
# endif
}
inline bool is_drive_separator ( char c )
{
# ifdef _WIN32
return ( c = = ' : ' ) ;
# else
( void ) c ;
return false ;
# endif
}
inline void string_combine_path ( std : : string & dst , const char * p , const char * q )
{
std : : string temp ( p ) ;
if ( temp . size ( ) & & ! is_path_separator ( q [ 0 ] ) )
{
if ( ! is_path_separator ( temp . back ( ) ) )
temp . append ( 1 , BASISU_PATH_SEPERATOR_CHAR ) ;
}
temp + = q ;
dst . swap ( temp ) ;
}
inline void string_combine_path ( std : : string & dst , const char * p , const char * q , const char * r )
{
string_combine_path ( dst , p , q ) ;
string_combine_path ( dst , dst . c_str ( ) , r ) ;
}
inline void string_combine_path_and_extension ( std : : string & dst , const char * p , const char * q , const char * r , const char * pExt )
{
string_combine_path ( dst , p , q , r ) ;
if ( ( ! string_ends_with ( dst , ' . ' ) ) & & ( pExt [ 0 ] ) & & ( pExt [ 0 ] ! = ' . ' ) )
dst . append ( 1 , ' . ' ) ;
dst . append ( pExt ) ;
}
inline bool string_get_pathname ( const char * p , std : : string & path )
{
std : : string temp_drive , temp_path ;
if ( ! string_split_path ( p , & temp_drive , & temp_path , NULL , NULL ) )
return false ;
string_combine_path ( path , temp_drive . c_str ( ) , temp_path . c_str ( ) ) ;
return true ;
}
inline bool string_get_filename ( const char * p , std : : string & filename )
{
std : : string temp_ext ;
if ( ! string_split_path ( p , nullptr , nullptr , & filename , & temp_ext ) )
return false ;
filename + = temp_ext ;
return true ;
}
class rand
{
std : : mt19937 m_mt ;
public :
rand ( ) { }
rand ( uint32_t s ) { seed ( s ) ; }
void seed ( uint32_t s ) { m_mt . seed ( s ) ; }
// between [l,h]
int irand ( int l , int h ) { std : : uniform_int_distribution < int > d ( l , h ) ; return d ( m_mt ) ; }
uint32_t urand32 ( ) { return static_cast < uint32_t > ( irand ( INT32_MIN , INT32_MAX ) ) ; }
bool bit ( ) { return irand ( 0 , 1 ) = = 1 ; }
uint8_t byte ( ) { return static_cast < uint8_t > ( urand32 ( ) ) ; }
// between [l,h)
float frand ( float l , float h ) { std : : uniform_real_distribution < float > d ( l , h ) ; return d ( m_mt ) ; }
float gaussian ( float mean , float stddev ) { std : : normal_distribution < float > d ( mean , stddev ) ; return d ( m_mt ) ; }
} ;
class priority_queue
{
public :
priority_queue ( ) :
m_size ( 0 )
{
}
void clear ( )
{
m_heap . clear ( ) ;
m_size = 0 ;
}
void init ( uint32_t max_entries , uint32_t first_index , float first_priority )
{
m_heap . resize ( max_entries + 1 ) ;
m_heap [ 1 ] . m_index = first_index ;
m_heap [ 1 ] . m_priority = first_priority ;
m_size = 1 ;
}
inline uint32_t size ( ) const { return m_size ; }
inline uint32_t get_top_index ( ) const { return m_heap [ 1 ] . m_index ; }
inline float get_top_priority ( ) const { return m_heap [ 1 ] . m_priority ; }
inline void delete_top ( )
{
assert ( m_size > 0 ) ;
m_heap [ 1 ] = m_heap [ m_size ] ;
m_size - - ;
if ( m_size )
down_heap ( 1 ) ;
}
inline void add_heap ( uint32_t index , float priority )
{
m_size + + ;
uint32_t k = m_size ;
if ( m_size > = m_heap . size ( ) )
m_heap . resize ( m_size + 1 ) ;
for ( ; ; )
{
uint32_t parent_index = k > > 1 ;
if ( ( ! parent_index ) | | ( m_heap [ parent_index ] . m_priority > priority ) )
break ;
m_heap [ k ] = m_heap [ parent_index ] ;
k = parent_index ;
}
m_heap [ k ] . m_index = index ;
m_heap [ k ] . m_priority = priority ;
}
private :
struct entry
{
uint32_t m_index ;
float m_priority ;
} ;
std : : vector < entry > m_heap ;
uint32_t m_size ;
// Push down entry at index
inline void down_heap ( uint32_t heap_index )
{
uint32_t orig_index = m_heap [ heap_index ] . m_index ;
const float orig_priority = m_heap [ heap_index ] . m_priority ;
uint32_t child_index ;
while ( ( child_index = ( heap_index < < 1 ) ) < = m_size )
{
if ( ( child_index < m_size ) & & ( m_heap [ child_index ] . m_priority < m_heap [ child_index + 1 ] . m_priority ) ) + + child_index ;
if ( orig_priority > m_heap [ child_index ] . m_priority )
break ;
m_heap [ heap_index ] = m_heap [ child_index ] ;
heap_index = child_index ;
}
m_heap [ heap_index ] . m_index = orig_index ;
m_heap [ heap_index ] . m_priority = orig_priority ;
}
} ;
// Tree structured vector quantization (TSVQ)
template < typename TrainingVectorType >
class tree_vector_quant
{
public :
typedef TrainingVectorType training_vec_type ;
typedef std : : pair < TrainingVectorType , uint64_t > training_vec_with_weight ;
typedef std : : vector < training_vec_with_weight > array_of_weighted_training_vecs ;
tree_vector_quant ( ) :
m_next_codebook_index ( 0 )
{
}
void clear ( )
{
clear_vector ( m_training_vecs ) ;
clear_vector ( m_nodes ) ;
m_next_codebook_index = 0 ;
}
void add_training_vec ( const TrainingVectorType & v , uint64_t weight ) { m_training_vecs . push_back ( std : : make_pair ( v , weight ) ) ; }
size_t get_total_training_vecs ( ) const { return m_training_vecs . size ( ) ; }
const array_of_weighted_training_vecs & get_training_vecs ( ) const { return m_training_vecs ; }
array_of_weighted_training_vecs & get_training_vecs ( ) { return m_training_vecs ; }
void retrieve ( std : : vector < std : : vector < uint32_t > > & codebook ) const
{
for ( uint32_t i = 0 ; i < m_nodes . size ( ) ; i + + )
{
const tsvq_node & n = m_nodes [ i ] ;
if ( ! n . is_leaf ( ) )
continue ;
codebook . resize ( codebook . size ( ) + 1 ) ;
codebook . back ( ) = n . m_training_vecs ;
}
}
void retrieve ( std : : vector < TrainingVectorType > & codebook ) const
{
for ( uint32_t i = 0 ; i < m_nodes . size ( ) ; i + + )
{
const tsvq_node & n = m_nodes [ i ] ;
if ( ! n . is_leaf ( ) )
continue ;
codebook . resize ( codebook . size ( ) + 1 ) ;
codebook . back ( ) = n . m_origin ;
}
}
void retrieve ( uint32_t max_clusters , std : : vector < uint_vec > & codebook ) const
{
uint_vec node_stack ;
node_stack . reserve ( 512 ) ;
codebook . resize ( 0 ) ;
codebook . reserve ( max_clusters ) ;
uint32_t node_index = 0 ;
while ( true )
{
const tsvq_node & cur = m_nodes [ node_index ] ;
if ( cur . is_leaf ( ) | | ( ( 2 + cur . m_codebook_index ) > ( int ) max_clusters ) )
{
codebook . resize ( codebook . size ( ) + 1 ) ;
codebook . back ( ) = cur . m_training_vecs ;
if ( node_stack . empty ( ) )
break ;
node_index = node_stack . back ( ) ;
node_stack . pop_back ( ) ;
continue ;
}
node_stack . push_back ( cur . m_right_index ) ;
node_index = cur . m_left_index ;
}
}
bool generate ( uint32_t max_size )
{
if ( ! m_training_vecs . size ( ) )
return false ;
m_next_codebook_index = 0 ;
clear_vector ( m_nodes ) ;
m_nodes . reserve ( max_size * 2 + 1 ) ;
m_nodes . push_back ( prepare_root ( ) ) ;
priority_queue var_heap ;
var_heap . init ( max_size , 0 , m_nodes [ 0 ] . m_var ) ;
std : : vector < uint32_t > l_children , r_children ;
// Now split the worst nodes
l_children . reserve ( m_training_vecs . size ( ) + 1 ) ;
r_children . reserve ( m_training_vecs . size ( ) + 1 ) ;
uint32_t total_leaf_nodes = 1 ;
while ( ( var_heap . size ( ) ) & & ( total_leaf_nodes < max_size ) )
{
const uint32_t node_index = var_heap . get_top_index ( ) ;
const tsvq_node & node = m_nodes [ node_index ] ;
assert ( node . m_var = = var_heap . get_top_priority ( ) ) ;
assert ( node . is_leaf ( ) ) ;
var_heap . delete_top ( ) ;
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if ( node . m_training_vecs . size ( ) > 1 )
{
if ( split_node ( node_index , var_heap , l_children , r_children ) )
{
// This removes one leaf node (making an internal node) and replaces it with two new leaves, so +1 total.
total_leaf_nodes + = 1 ;
}
}
}
return true ;
}
private :
class tsvq_node
{
public :
inline tsvq_node ( ) : m_weight ( 0 ) , m_origin ( cZero ) , m_left_index ( - 1 ) , m_right_index ( - 1 ) , m_codebook_index ( - 1 ) { }
// vecs is erased
inline void set ( const TrainingVectorType & org , uint64_t weight , float var , std : : vector < uint32_t > & vecs ) { m_origin = org ; m_weight = weight ; m_var = var ; m_training_vecs . swap ( vecs ) ; }
inline bool is_leaf ( ) const { return m_left_index < 0 ; }
float m_var ;
uint64_t m_weight ;
TrainingVectorType m_origin ;
int32_t m_left_index , m_right_index ;
std : : vector < uint32_t > m_training_vecs ;
int m_codebook_index ;
} ;
typedef std : : vector < tsvq_node > tsvq_node_vec ;
tsvq_node_vec m_nodes ;
array_of_weighted_training_vecs m_training_vecs ;
uint32_t m_next_codebook_index ;
tsvq_node prepare_root ( ) const
{
double ttsum = 0.0f ;
// Prepare root node containing all training vectors
tsvq_node root ;
root . m_training_vecs . reserve ( m_training_vecs . size ( ) ) ;
for ( uint32_t i = 0 ; i < m_training_vecs . size ( ) ; i + + )
{
const TrainingVectorType & v = m_training_vecs [ i ] . first ;
const uint64_t weight = m_training_vecs [ i ] . second ;
root . m_training_vecs . push_back ( i ) ;
root . m_origin + = ( v * static_cast < float > ( weight ) ) ;
root . m_weight + = weight ;
ttsum + = v . dot ( v ) * weight ;
}
root . m_var = static_cast < float > ( ttsum - ( root . m_origin . dot ( root . m_origin ) / root . m_weight ) ) ;
root . m_origin * = ( 1.0f / root . m_weight ) ;
return root ;
}
bool split_node ( uint32_t node_index , priority_queue & var_heap , std : : vector < uint32_t > & l_children , std : : vector < uint32_t > & r_children )
{
TrainingVectorType l_child_org , r_child_org ;
uint64_t l_weight = 0 , r_weight = 0 ;
float l_var = 0.0f , r_var = 0.0f ;
// Compute initial left/right child origins
if ( ! prep_split ( m_nodes [ node_index ] , l_child_org , r_child_org ) )
return false ;
// Use k-means iterations to refine these children vectors
if ( ! refine_split ( m_nodes [ node_index ] , l_child_org , l_weight , l_var , l_children , r_child_org , r_weight , r_var , r_children ) )
return false ;
// Create children
const uint32_t l_child_index = ( uint32_t ) m_nodes . size ( ) , r_child_index = ( uint32_t ) m_nodes . size ( ) + 1 ;
m_nodes [ node_index ] . m_left_index = l_child_index ;
m_nodes [ node_index ] . m_right_index = r_child_index ;
m_nodes [ node_index ] . m_codebook_index = m_next_codebook_index ;
m_next_codebook_index + + ;
m_nodes . resize ( m_nodes . size ( ) + 2 ) ;
tsvq_node & l_child = m_nodes [ l_child_index ] , & r_child = m_nodes [ r_child_index ] ;
l_child . set ( l_child_org , l_weight , l_var , l_children ) ;
r_child . set ( r_child_org , r_weight , r_var , r_children ) ;
if ( ( l_child . m_var < = 0.0f ) & & ( l_child . m_training_vecs . size ( ) > 1 ) )
{
TrainingVectorType v ( m_training_vecs [ l_child . m_training_vecs [ 0 ] ] . first ) ;
for ( uint32_t i = 1 ; i < l_child . m_training_vecs . size ( ) ; i + + )
{
if ( ! ( v = = m_training_vecs [ l_child . m_training_vecs [ i ] ] . first ) )
{
l_child . m_var = 1e-4 f ;
break ;
}
}
}
if ( ( r_child . m_var < = 0.0f ) & & ( r_child . m_training_vecs . size ( ) > 1 ) )
{
TrainingVectorType v ( m_training_vecs [ r_child . m_training_vecs [ 0 ] ] . first ) ;
for ( uint32_t i = 1 ; i < r_child . m_training_vecs . size ( ) ; i + + )
{
if ( ! ( v = = m_training_vecs [ r_child . m_training_vecs [ i ] ] . first ) )
{
r_child . m_var = 1e-4 f ;
break ;
}
}
}
if ( ( l_child . m_var > 0.0f ) & & ( l_child . m_training_vecs . size ( ) > 1 ) )
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var_heap . add_heap ( l_child_index , l_child . m_var ) ;
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if ( ( r_child . m_var > 0.0f ) & & ( r_child . m_training_vecs . size ( ) > 1 ) )
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var_heap . add_heap ( r_child_index , r_child . m_var ) ;
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return true ;
}
TrainingVectorType compute_split_axis ( const tsvq_node & node ) const
{
const uint32_t N = TrainingVectorType : : num_elements ;
matrix < N , N , float > cmatrix ( cZero ) ;
// Compute covariance matrix from weighted input vectors
for ( uint32_t i = 0 ; i < node . m_training_vecs . size ( ) ; i + + )
{
const TrainingVectorType v ( m_training_vecs [ node . m_training_vecs [ i ] ] . first - node . m_origin ) ;
const TrainingVectorType w ( static_cast < float > ( m_training_vecs [ node . m_training_vecs [ i ] ] . second ) * v ) ;
for ( uint32_t x = 0 ; x < N ; x + + )
for ( uint32_t y = x ; y < N ; y + + )
cmatrix [ x ] [ y ] = cmatrix [ x ] [ y ] + v [ x ] * w [ y ] ;
}
const float renorm_scale = 1.0f / node . m_weight ;
for ( uint32_t x = 0 ; x < N ; x + + )
for ( uint32_t y = x ; y < N ; y + + )
cmatrix [ x ] [ y ] * = renorm_scale ;
// Diagonal flip
for ( uint32_t x = 0 ; x < ( N - 1 ) ; x + + )
for ( uint32_t y = x + 1 ; y < N ; y + + )
cmatrix [ y ] [ x ] = cmatrix [ x ] [ y ] ;
return compute_pca_from_covar < N , TrainingVectorType > ( cmatrix ) ;
}
bool prep_split ( const tsvq_node & node , TrainingVectorType & l_child_result , TrainingVectorType & r_child_result ) const
{
const uint32_t N = TrainingVectorType : : num_elements ;
if ( 2 = = node . m_training_vecs . size ( ) )
{
l_child_result = m_training_vecs [ node . m_training_vecs [ 0 ] ] . first ;
r_child_result = m_training_vecs [ node . m_training_vecs [ 1 ] ] . first ;
return true ;
}
TrainingVectorType axis ( compute_split_axis ( node ) ) , l_child ( 0.0f ) , r_child ( 0.0f ) ;
double l_weight = 0.0f , r_weight = 0.0f ;
// Compute initial left/right children
for ( uint32_t i = 0 ; i < node . m_training_vecs . size ( ) ; i + + )
{
const float weight = ( float ) m_training_vecs [ node . m_training_vecs [ i ] ] . second ;
const TrainingVectorType & v = m_training_vecs [ node . m_training_vecs [ i ] ] . first ;
double t = ( v - node . m_origin ) . dot ( axis ) ;
if ( t > = 0.0f )
{
r_child + = v * weight ;
r_weight + = weight ;
}
else
{
l_child + = v * weight ;
l_weight + = weight ;
}
}
if ( ( l_weight > 0.0f ) & & ( r_weight > 0.0f ) )
{
l_child_result = l_child * static_cast < float > ( 1.0f / l_weight ) ;
r_child_result = r_child * static_cast < float > ( 1.0f / r_weight ) ;
}
else
{
TrainingVectorType l ( 1e+20 f ) ;
TrainingVectorType h ( - 1e+20 f ) ;
for ( uint32_t i = 0 ; i < node . m_training_vecs . size ( ) ; i + + )
{
const TrainingVectorType & v = m_training_vecs [ node . m_training_vecs [ i ] ] . first ;
l = TrainingVectorType : : component_min ( l , v ) ;
h = TrainingVectorType : : component_max ( h , v ) ;
}
TrainingVectorType r ( h - l ) ;
float largest_axis_v = 0.0f ;
int largest_axis_index = - 1 ;
for ( uint32_t i = 0 ; i < TrainingVectorType : : num_elements ; i + + )
{
if ( r [ i ] > largest_axis_v )
{
largest_axis_v = r [ i ] ;
largest_axis_index = i ;
}
}
if ( largest_axis_index < 0 )
return false ;
std : : vector < float > keys ( node . m_training_vecs . size ( ) ) ;
for ( uint32_t i = 0 ; i < node . m_training_vecs . size ( ) ; i + + )
keys [ i ] = m_training_vecs [ node . m_training_vecs [ i ] ] . first [ largest_axis_index ] ;
uint_vec indices ( node . m_training_vecs . size ( ) ) ;
indirect_sort ( ( uint32_t ) node . m_training_vecs . size ( ) , & indices [ 0 ] , & keys [ 0 ] ) ;
l_child . set_zero ( ) ;
l_weight = 0 ;
r_child . set_zero ( ) ;
r_weight = 0 ;
const uint32_t half_index = ( uint32_t ) node . m_training_vecs . size ( ) / 2 ;
for ( uint32_t i = 0 ; i < node . m_training_vecs . size ( ) ; i + + )
{
const float weight = ( float ) m_training_vecs [ node . m_training_vecs [ i ] ] . second ;
const TrainingVectorType & v = m_training_vecs [ node . m_training_vecs [ i ] ] . first ;
if ( i < half_index )
{
l_child + = v * weight ;
l_weight + = weight ;
}
else
{
r_child + = v * weight ;
r_weight + = weight ;
}
}
if ( ( l_weight > 0.0f ) & & ( r_weight > 0.0f ) )
{
l_child_result = l_child * static_cast < float > ( 1.0f / l_weight ) ;
r_child_result = r_child * static_cast < float > ( 1.0f / r_weight ) ;
}
else
{
l_child_result = l ;
r_child_result = h ;
}
}
return true ;
}
bool refine_split ( const tsvq_node & node ,
TrainingVectorType & l_child , uint64_t & l_weight , float & l_var , std : : vector < uint32_t > & l_children ,
TrainingVectorType & r_child , uint64_t & r_weight , float & r_var , std : : vector < uint32_t > & r_children ) const
{
l_children . reserve ( node . m_training_vecs . size ( ) ) ;
r_children . reserve ( node . m_training_vecs . size ( ) ) ;
float prev_total_variance = 1e+10 f ;
// Refine left/right children locations using k-means iterations
const uint32_t cMaxIters = 6 ;
for ( uint32_t iter = 0 ; iter < cMaxIters ; iter + + )
{
l_children . resize ( 0 ) ;
r_children . resize ( 0 ) ;
TrainingVectorType new_l_child ( cZero ) , new_r_child ( cZero ) ;
double l_ttsum = 0.0f , r_ttsum = 0.0f ;
l_weight = 0 ;
r_weight = 0 ;
for ( uint32_t i = 0 ; i < node . m_training_vecs . size ( ) ; i + + )
{
const TrainingVectorType & v = m_training_vecs [ node . m_training_vecs [ i ] ] . first ;
const uint64_t weight = m_training_vecs [ node . m_training_vecs [ i ] ] . second ;
double left_dist2 = l_child . squared_distance_d ( v ) , right_dist2 = r_child . squared_distance_d ( v ) ;
if ( left_dist2 > = right_dist2 )
{
new_r_child + = ( v * static_cast < float > ( weight ) ) ;
r_weight + = weight ;
r_ttsum + = weight * v . dot ( v ) ;
r_children . push_back ( node . m_training_vecs [ i ] ) ;
}
else
{
new_l_child + = ( v * static_cast < float > ( weight ) ) ;
l_weight + = weight ;
l_ttsum + = weight * v . dot ( v ) ;
l_children . push_back ( node . m_training_vecs [ i ] ) ;
}
}
if ( ( ! l_weight ) | | ( ! r_weight ) )
{
TrainingVectorType firstVec ;
for ( uint32_t i = 0 ; i < node . m_training_vecs . size ( ) ; i + + )
{
const TrainingVectorType & v = m_training_vecs [ node . m_training_vecs [ i ] ] . first ;
const uint64_t weight = m_training_vecs [ node . m_training_vecs [ i ] ] . second ;
if ( ( ! i ) | | ( v = = firstVec ) )
{
firstVec = v ;
new_r_child + = ( v * static_cast < float > ( weight ) ) ;
r_weight + = weight ;
r_ttsum + = weight * v . dot ( v ) ;
r_children . push_back ( node . m_training_vecs [ i ] ) ;
}
else
{
new_l_child + = ( v * static_cast < float > ( weight ) ) ;
l_weight + = weight ;
l_ttsum + = weight * v . dot ( v ) ;
l_children . push_back ( node . m_training_vecs [ i ] ) ;
}
}
if ( ! l_weight )
return false ;
}
l_var = static_cast < float > ( l_ttsum - ( new_l_child . dot ( new_l_child ) / l_weight ) ) ;
r_var = static_cast < float > ( r_ttsum - ( new_r_child . dot ( new_r_child ) / r_weight ) ) ;
new_l_child * = ( 1.0f / l_weight ) ;
new_r_child * = ( 1.0f / r_weight ) ;
l_child = new_l_child ;
r_child = new_r_child ;
float total_var = l_var + r_var ;
const float cGiveupVariance = .00001f ;
if ( total_var < cGiveupVariance )
break ;
// Check to see if the variance has settled
const float cVarianceDeltaThresh = .00125f ;
if ( ( ( prev_total_variance - total_var ) / total_var ) < cVarianceDeltaThresh )
break ;
prev_total_variance = total_var ;
}
return true ;
}
} ;
struct weighted_block_group
{
uint64_t m_total_weight ;
uint_vec m_indices ;
} ;
template < typename Quantizer >
bool generate_hierarchical_codebook_threaded_internal ( Quantizer & q ,
uint32_t max_codebook_size , uint32_t max_parent_codebook_size ,
std : : vector < uint_vec > & codebook ,
std : : vector < uint_vec > & parent_codebook ,
uint32_t max_threads , bool limit_clusterizers , job_pool * pJob_pool )
{
codebook . resize ( 0 ) ;
parent_codebook . resize ( 0 ) ;
if ( ( max_threads < = 1 ) | | ( q . get_training_vecs ( ) . size ( ) < 256 ) | | ( max_codebook_size < max_threads * 16 ) )
{
if ( ! q . generate ( max_codebook_size ) )
return false ;
q . retrieve ( codebook ) ;
if ( max_parent_codebook_size )
q . retrieve ( max_parent_codebook_size , parent_codebook ) ;
return true ;
}
const uint32_t cMaxThreads = 16 ;
if ( max_threads > cMaxThreads )
max_threads = cMaxThreads ;
if ( ! q . generate ( max_threads ) )
return false ;
std : : vector < uint_vec > initial_codebook ;
q . retrieve ( initial_codebook ) ;
if ( initial_codebook . size ( ) < max_threads )
{
codebook = initial_codebook ;
if ( max_parent_codebook_size )
q . retrieve ( max_parent_codebook_size , parent_codebook ) ;
return true ;
}
Quantizer quantizers [ cMaxThreads ] ;
bool success_flags [ cMaxThreads ] ;
clear_obj ( success_flags ) ;
std : : vector < uint_vec > local_clusters [ cMaxThreads ] ;
std : : vector < uint_vec > local_parent_clusters [ cMaxThreads ] ;
for ( uint32_t thread_iter = 0 ; thread_iter < max_threads ; thread_iter + + )
{
pJob_pool - > add_job ( [ thread_iter , & local_clusters , & local_parent_clusters , & success_flags , & quantizers , & initial_codebook , & q , & limit_clusterizers , & max_codebook_size , & max_threads , & max_parent_codebook_size ] {
Quantizer & lq = quantizers [ thread_iter ] ;
uint_vec & cluster_indices = initial_codebook [ thread_iter ] ;
uint_vec local_to_global ( cluster_indices . size ( ) ) ;
for ( uint32_t i = 0 ; i < cluster_indices . size ( ) ; i + + )
{
const uint32_t global_training_vec_index = cluster_indices [ i ] ;
local_to_global [ i ] = global_training_vec_index ;
lq . add_training_vec ( q . get_training_vecs ( ) [ global_training_vec_index ] . first , q . get_training_vecs ( ) [ global_training_vec_index ] . second ) ;
}
const uint32_t max_clusters = limit_clusterizers ? ( ( max_codebook_size + max_threads - 1 ) / max_threads ) : ( uint32_t ) lq . get_total_training_vecs ( ) ;
success_flags [ thread_iter ] = lq . generate ( max_clusters ) ;
if ( success_flags [ thread_iter ] )
{
lq . retrieve ( local_clusters [ thread_iter ] ) ;
for ( uint32_t i = 0 ; i < local_clusters [ thread_iter ] . size ( ) ; i + + )
{
for ( uint32_t j = 0 ; j < local_clusters [ thread_iter ] [ i ] . size ( ) ; j + + )
local_clusters [ thread_iter ] [ i ] [ j ] = local_to_global [ local_clusters [ thread_iter ] [ i ] [ j ] ] ;
}
if ( max_parent_codebook_size )
{
lq . retrieve ( ( max_parent_codebook_size + max_threads - 1 ) / max_threads , local_parent_clusters [ thread_iter ] ) ;
for ( uint32_t i = 0 ; i < local_parent_clusters [ thread_iter ] . size ( ) ; i + + )
{
for ( uint32_t j = 0 ; j < local_parent_clusters [ thread_iter ] [ i ] . size ( ) ; j + + )
local_parent_clusters [ thread_iter ] [ i ] [ j ] = local_to_global [ local_parent_clusters [ thread_iter ] [ i ] [ j ] ] ;
}
}
}
} ) ;
} // thread_iter
pJob_pool - > wait_for_all ( ) ;
uint32_t total_clusters = 0 , total_parent_clusters = 0 ;
for ( int thread_iter = 0 ; thread_iter < ( int ) max_threads ; thread_iter + + )
{
if ( ! success_flags [ thread_iter ] )
return false ;
total_clusters + = ( uint32_t ) local_clusters [ thread_iter ] . size ( ) ;
total_parent_clusters + = ( uint32_t ) local_parent_clusters [ thread_iter ] . size ( ) ;
}
codebook . reserve ( total_clusters ) ;
parent_codebook . reserve ( total_parent_clusters ) ;
for ( uint32_t thread_iter = 0 ; thread_iter < max_threads ; thread_iter + + )
{
for ( uint32_t j = 0 ; j < local_clusters [ thread_iter ] . size ( ) ; j + + )
{
codebook . resize ( codebook . size ( ) + 1 ) ;
codebook . back ( ) . swap ( local_clusters [ thread_iter ] [ j ] ) ;
}
for ( uint32_t j = 0 ; j < local_parent_clusters [ thread_iter ] . size ( ) ; j + + )
{
parent_codebook . resize ( parent_codebook . size ( ) + 1 ) ;
parent_codebook . back ( ) . swap ( local_parent_clusters [ thread_iter ] [ j ] ) ;
}
}
return true ;
}
template < typename Quantizer >
bool generate_hierarchical_codebook_threaded ( Quantizer & q ,
uint32_t max_codebook_size , uint32_t max_parent_codebook_size ,
std : : vector < uint_vec > & codebook ,
std : : vector < uint_vec > & parent_codebook ,
uint32_t max_threads , job_pool * pJob_pool )
{
typedef bit_hasher < typename Quantizer : : training_vec_type > training_vec_bit_hasher ;
typedef std : : unordered_map < typename Quantizer : : training_vec_type , weighted_block_group ,
training_vec_bit_hasher > group_hash ;
group_hash unique_vecs ;
weighted_block_group g ;
g . m_indices . resize ( 1 ) ;
for ( uint32_t i = 0 ; i < q . get_training_vecs ( ) . size ( ) ; i + + )
{
g . m_total_weight = q . get_training_vecs ( ) [ i ] . second ;
g . m_indices [ 0 ] = i ;
auto ins_res = unique_vecs . insert ( std : : make_pair ( q . get_training_vecs ( ) [ i ] . first , g ) ) ;
if ( ! ins_res . second )
{
( ins_res . first ) - > second . m_total_weight + = g . m_total_weight ;
( ins_res . first ) - > second . m_indices . push_back ( i ) ;
}
}
debug_printf ( " generate_hierarchical_codebook_threaded: %u training vectors, %u unique training vectors \n " , q . get_total_training_vecs ( ) , ( uint32_t ) unique_vecs . size ( ) ) ;
Quantizer group_quant ;
typedef typename group_hash : : const_iterator group_hash_const_iter ;
std : : vector < group_hash_const_iter > unique_vec_iters ;
unique_vec_iters . reserve ( unique_vecs . size ( ) ) ;
for ( auto iter = unique_vecs . begin ( ) ; iter ! = unique_vecs . end ( ) ; + + iter )
{
group_quant . add_training_vec ( iter - > first , iter - > second . m_total_weight ) ;
unique_vec_iters . push_back ( iter ) ;
}
bool limit_clusterizers = true ;
if ( unique_vecs . size ( ) < = max_codebook_size )
limit_clusterizers = false ;
debug_printf ( " Limit clusterizers: %u \n " , limit_clusterizers ) ;
std : : vector < uint_vec > group_codebook , group_parent_codebook ;
bool status = generate_hierarchical_codebook_threaded_internal ( group_quant ,
max_codebook_size , max_parent_codebook_size ,
group_codebook ,
group_parent_codebook ,
( unique_vecs . size ( ) < 65536 * 4 ) ? 1 : max_threads , limit_clusterizers , pJob_pool ) ;
if ( ! status )
return false ;
codebook . resize ( 0 ) ;
for ( uint32_t i = 0 ; i < group_codebook . size ( ) ; i + + )
{
codebook . resize ( codebook . size ( ) + 1 ) ;
for ( uint32_t j = 0 ; j < group_codebook [ i ] . size ( ) ; j + + )
{
const uint32_t group_index = group_codebook [ i ] [ j ] ;
typename group_hash : : const_iterator group_iter = unique_vec_iters [ group_index ] ;
const uint_vec & training_vec_indices = group_iter - > second . m_indices ;
append_vector ( codebook . back ( ) , training_vec_indices ) ;
}
}
parent_codebook . resize ( 0 ) ;
for ( uint32_t i = 0 ; i < group_parent_codebook . size ( ) ; i + + )
{
parent_codebook . resize ( parent_codebook . size ( ) + 1 ) ;
for ( uint32_t j = 0 ; j < group_parent_codebook [ i ] . size ( ) ; j + + )
{
const uint32_t group_index = group_parent_codebook [ i ] [ j ] ;
typename group_hash : : const_iterator group_iter = unique_vec_iters [ group_index ] ;
const uint_vec & training_vec_indices = group_iter - > second . m_indices ;
append_vector ( parent_codebook . back ( ) , training_vec_indices ) ;
}
}
return true ;
}
// Canonical Huffman coding
class histogram
{
std : : vector < uint32_t > m_hist ;
public :
histogram ( uint32_t size = 0 ) { init ( size ) ; }
void clear ( )
{
clear_vector ( m_hist ) ;
}
void init ( uint32_t size )
{
m_hist . resize ( 0 ) ;
m_hist . resize ( size ) ;
}
inline uint32_t size ( ) const { return static_cast < uint32_t > ( m_hist . size ( ) ) ; }
inline const uint32_t & operator [ ] ( uint32_t index ) const
{
return m_hist [ index ] ;
}
inline uint32_t & operator [ ] ( uint32_t index )
{
return m_hist [ index ] ;
}
inline void inc ( uint32_t index )
{
m_hist [ index ] + + ;
}
uint64_t get_total ( ) const
{
uint64_t total = 0 ;
for ( uint32_t i = 0 ; i < m_hist . size ( ) ; + + i )
total + = m_hist [ i ] ;
return total ;
}
double get_entropy ( ) const
{
double total = static_cast < double > ( get_total ( ) ) ;
if ( total = = 0.0f )
return 0.0f ;
const double inv_total = 1.0f / total ;
const double neg_inv_log2 = - 1.0f / log ( 2.0f ) ;
double e = 0.0f ;
for ( uint32_t i = 0 ; i < m_hist . size ( ) ; i + + )
if ( m_hist [ i ] )
e + = log ( m_hist [ i ] * inv_total ) * neg_inv_log2 * static_cast < double > ( m_hist [ i ] ) ;
return e ;
}
} ;
struct sym_freq
{
uint16_t m_key , m_sym_index ;
} ;
sym_freq * canonical_huffman_radix_sort_syms ( uint32_t num_syms , sym_freq * pSyms0 , sym_freq * pSyms1 ) ;
void canonical_huffman_calculate_minimum_redundancy ( sym_freq * A , int num_syms ) ;
void canonical_huffman_enforce_max_code_size ( int * pNum_codes , int code_list_len , int max_code_size ) ;
class huffman_encoding_table
{
public :
huffman_encoding_table ( )
{
}
void clear ( )
{
clear_vector ( m_codes ) ;
clear_vector ( m_code_sizes ) ;
}
bool init ( const histogram & h , uint32_t max_code_size = cHuffmanMaxSupportedCodeSize )
{
return init ( h . size ( ) , & h [ 0 ] , max_code_size ) ;
}
bool init ( uint32_t num_syms , const uint16_t * pFreq , uint32_t max_code_size ) ;
bool init ( uint32_t num_syms , const uint32_t * pSym_freq , uint32_t max_code_size ) ;
inline const uint16_vec & get_codes ( ) const { return m_codes ; }
inline const uint8_vec & get_code_sizes ( ) const { return m_code_sizes ; }
uint32_t get_total_used_codes ( ) const
{
for ( int i = static_cast < int > ( m_code_sizes . size ( ) ) - 1 ; i > = 0 ; i - - )
if ( m_code_sizes [ i ] )
return i + 1 ;
return 0 ;
}
private :
uint16_vec m_codes ;
uint8_vec m_code_sizes ;
} ;
class bitwise_coder
{
public :
bitwise_coder ( ) :
m_bit_buffer ( 0 ) ,
m_bit_buffer_size ( 0 ) ,
m_total_bits ( 0 )
{
}
inline void clear ( )
{
clear_vector ( m_bytes ) ;
m_bit_buffer = 0 ;
m_bit_buffer_size = 0 ;
m_total_bits = 0 ;
}
inline const uint8_vec & get_bytes ( ) const { return m_bytes ; }
inline uint64_t get_total_bits ( ) const { return m_total_bits ; }
inline void clear_total_bits ( ) { m_total_bits = 0 ; }
inline void init ( uint32_t reserve_size = 1024 )
{
m_bytes . reserve ( reserve_size ) ;
m_bytes . resize ( 0 ) ;
m_bit_buffer = 0 ;
m_bit_buffer_size = 0 ;
m_total_bits = 0 ;
}
inline uint32_t flush ( )
{
if ( m_bit_buffer_size )
{
m_total_bits + = 8 ;
append_byte ( static_cast < uint8_t > ( m_bit_buffer ) ) ;
m_bit_buffer = 0 ;
m_bit_buffer_size = 0 ;
return 8 ;
}
return 0 ;
}
inline uint32_t put_bits ( uint32_t bits , uint32_t num_bits )
{
assert ( num_bits < = 32 ) ;
assert ( bits < ( 1ULL < < num_bits ) ) ;
if ( ! num_bits )
return 0 ;
m_total_bits + = num_bits ;
uint64_t v = ( static_cast < uint64_t > ( bits ) < < m_bit_buffer_size ) | m_bit_buffer ;
m_bit_buffer_size + = num_bits ;
while ( m_bit_buffer_size > = 8 )
{
append_byte ( static_cast < uint8_t > ( v ) ) ;
v > > = 8 ;
m_bit_buffer_size - = 8 ;
}
m_bit_buffer = static_cast < uint8_t > ( v ) ;
return num_bits ;
}
inline uint32_t put_code ( uint32_t sym , const huffman_encoding_table & tab )
{
uint32_t code = tab . get_codes ( ) [ sym ] ;
uint32_t code_size = tab . get_code_sizes ( ) [ sym ] ;
assert ( code_size > = 1 ) ;
put_bits ( code , code_size ) ;
return code_size ;
}
inline uint32_t put_truncated_binary ( uint32_t v , uint32_t n )
{
assert ( ( n > = 2 ) & & ( v < n ) ) ;
uint32_t k = floor_log2i ( n ) ;
uint32_t u = ( 1 < < ( k + 1 ) ) - n ;
if ( v < u )
return put_bits ( v , k ) ;
uint32_t x = v + u ;
assert ( ( x > > 1 ) > = u ) ;
put_bits ( x > > 1 , k ) ;
put_bits ( x & 1 , 1 ) ;
return k + 1 ;
}
inline uint32_t put_rice ( uint32_t v , uint32_t m )
{
assert ( m ) ;
const uint64_t start_bits = m_total_bits ;
uint32_t q = v > > m , r = v & ( ( 1 < < m ) - 1 ) ;
// rice coding sanity check
assert ( q < = 64 ) ;
for ( ; q > 16 ; q - = 16 )
put_bits ( 0xFFFF , 16 ) ;
put_bits ( ( 1 < < q ) - 1 , q ) ;
put_bits ( r < < 1 , m + 1 ) ;
return ( uint32_t ) ( m_total_bits - start_bits ) ;
}
inline uint32_t put_vlc ( uint32_t v , uint32_t chunk_bits )
{
assert ( chunk_bits ) ;
const uint32_t chunk_size = 1 < < chunk_bits ;
const uint32_t chunk_mask = chunk_size - 1 ;
uint32_t total_bits = 0 ;
for ( ; ; )
{
uint32_t next_v = v > > chunk_bits ;
total_bits + = put_bits ( ( v & chunk_mask ) | ( next_v ? chunk_size : 0 ) , chunk_bits + 1 ) ;
if ( ! next_v )
break ;
v = next_v ;
}
return total_bits ;
}
uint32_t emit_huffman_table ( const huffman_encoding_table & tab ) ;
private :
uint8_vec m_bytes ;
uint32_t m_bit_buffer , m_bit_buffer_size ;
uint64_t m_total_bits ;
void append_byte ( uint8_t c )
{
m_bytes . resize ( m_bytes . size ( ) + 1 ) ;
m_bytes . back ( ) = c ;
}
static void end_nonzero_run ( uint16_vec & syms , uint32_t & run_size , uint32_t len ) ;
static void end_zero_run ( uint16_vec & syms , uint32_t & run_size ) ;
} ;
class huff2D
{
public :
huff2D ( ) { }
huff2D ( uint32_t bits_per_sym , uint32_t total_syms_per_group ) { init ( bits_per_sym , total_syms_per_group ) ; }
inline const histogram & get_histogram ( ) const { return m_histogram ; }
inline const huffman_encoding_table & get_encoding_table ( ) const { return m_encoding_table ; }
inline void init ( uint32_t bits_per_sym , uint32_t total_syms_per_group )
{
assert ( ( bits_per_sym * total_syms_per_group ) < = 16 & & total_syms_per_group > = 1 & & bits_per_sym > = 1 ) ;
m_bits_per_sym = bits_per_sym ;
m_total_syms_per_group = total_syms_per_group ;
m_cur_sym_bits = 0 ;
m_cur_num_syms = 0 ;
m_decode_syms_remaining = 0 ;
m_next_decoder_group_index = 0 ;
m_histogram . init ( 1 < < ( bits_per_sym * total_syms_per_group ) ) ;
}
inline void clear ( )
{
m_group_bits . clear ( ) ;
m_cur_sym_bits = 0 ;
m_cur_num_syms = 0 ;
m_decode_syms_remaining = 0 ;
m_next_decoder_group_index = 0 ;
}
inline void emit ( uint32_t sym )
{
m_cur_sym_bits | = ( sym < < ( m_cur_num_syms * m_bits_per_sym ) ) ;
m_cur_num_syms + + ;
if ( m_cur_num_syms = = m_total_syms_per_group )
flush ( ) ;
}
inline void flush ( )
{
if ( m_cur_num_syms )
{
m_group_bits . push_back ( m_cur_sym_bits ) ;
m_histogram . inc ( m_cur_sym_bits ) ;
m_cur_sym_bits = 0 ;
m_cur_num_syms = 0 ;
}
}
inline bool start_encoding ( uint32_t code_size_limit = 16 )
{
flush ( ) ;
if ( ! m_encoding_table . init ( m_histogram , code_size_limit ) )
return false ;
m_decode_syms_remaining = 0 ;
m_next_decoder_group_index = 0 ;
return true ;
}
inline uint32_t emit_next_sym ( bitwise_coder & c )
{
uint32_t bits = 0 ;
if ( ! m_decode_syms_remaining )
{
bits = c . put_code ( m_group_bits [ m_next_decoder_group_index + + ] , m_encoding_table ) ;
m_decode_syms_remaining = m_total_syms_per_group ;
}
m_decode_syms_remaining - - ;
return bits ;
}
inline void emit_flush ( )
{
m_decode_syms_remaining = 0 ;
}
private :
uint_vec m_group_bits ;
huffman_encoding_table m_encoding_table ;
histogram m_histogram ;
uint32_t m_bits_per_sym , m_total_syms_per_group , m_cur_sym_bits , m_cur_num_syms , m_next_decoder_group_index , m_decode_syms_remaining ;
} ;
bool huffman_test ( int rand_seed ) ;
// VQ index reordering
class palette_index_reorderer
{
public :
palette_index_reorderer ( )
{
}
void clear ( )
{
clear_vector ( m_hist ) ;
clear_vector ( m_total_count_to_picked ) ;
clear_vector ( m_entries_picked ) ;
clear_vector ( m_entries_to_do ) ;
clear_vector ( m_remap_table ) ;
}
// returns [0,1] distance of entry i to entry j
typedef float ( * pEntry_dist_func ) ( uint32_t i , uint32_t j , void * pCtx ) ;
void init ( uint32_t num_indices , const uint32_t * pIndices , uint32_t num_syms , pEntry_dist_func pDist_func , void * pCtx , float dist_func_weight ) ;
// Table remaps old to new symbol indices
inline const uint_vec & get_remap_table ( ) const { return m_remap_table ; }
private :
uint_vec m_hist , m_total_count_to_picked , m_entries_picked , m_entries_to_do , m_remap_table ;
inline uint32_t get_hist ( int i , int j , int n ) const { return ( i > j ) ? m_hist [ j * n + i ] : m_hist [ i * n + j ] ; }
inline void inc_hist ( int i , int j , int n ) { if ( ( i ! = j ) & & ( i < j ) & & ( i ! = - 1 ) & & ( j ! = - 1 ) ) { assert ( ( ( uint32_t ) i < ( uint32_t ) n ) & & ( ( uint32_t ) j < ( uint32_t ) n ) ) ; m_hist [ i * n + j ] + + ; } }
void prepare_hist ( uint32_t num_syms , uint32_t num_indices , const uint32_t * pIndices ) ;
void find_initial ( uint32_t num_syms ) ;
void find_next_entry ( uint32_t & best_entry , double & best_count , pEntry_dist_func pDist_func , void * pCtx , float dist_func_weight ) ;
float pick_side ( uint32_t num_syms , uint32_t entry_to_move , pEntry_dist_func pDist_func , void * pCtx , float dist_func_weight ) ;
} ;
// Simple 32-bit 2D image class
class image
{
public :
image ( ) :
m_width ( 0 ) , m_height ( 0 ) , m_pitch ( 0 )
{
}
image ( uint32_t w , uint32_t h , uint32_t p = UINT32_MAX ) :
m_width ( 0 ) , m_height ( 0 ) , m_pitch ( 0 )
{
resize ( w , h , p ) ;
}
image ( const image & other ) :
m_width ( 0 ) , m_height ( 0 ) , m_pitch ( 0 )
{
* this = other ;
}
image & swap ( image & other )
{
std : : swap ( m_width , other . m_width ) ;
std : : swap ( m_height , other . m_height ) ;
std : : swap ( m_pitch , other . m_pitch ) ;
m_pixels . swap ( other . m_pixels ) ;
return * this ;
}
image & operator = ( const image & rhs )
{
if ( this ! = & rhs )
{
m_width = rhs . m_width ;
m_height = rhs . m_height ;
m_pitch = rhs . m_pitch ;
m_pixels = rhs . m_pixels ;
}
return * this ;
}
image & clear ( )
{
m_width = 0 ;
m_height = 0 ;
m_pitch = 0 ;
clear_vector ( m_pixels ) ;
return * this ;
}
image & resize ( uint32_t w , uint32_t h , uint32_t p = UINT32_MAX , const color_rgba & background = g_black_color )
{
return crop ( w , h , p , background ) ;
}
image & set_all ( const color_rgba & c )
{
for ( uint32_t i = 0 ; i < m_pixels . size ( ) ; i + + )
m_pixels [ i ] = c ;
return * this ;
}
image & fill_box ( uint32_t x , uint32_t y , uint32_t w , uint32_t h , const color_rgba & c )
{
for ( uint32_t iy = 0 ; iy < h ; iy + + )
for ( uint32_t ix = 0 ; ix < w ; ix + + )
set_clipped ( x + ix , y + iy , c ) ;
return * this ;
}
image & crop_dup_borders ( uint32_t w , uint32_t h )
{
const uint32_t orig_w = m_width , orig_h = m_height ;
crop ( w , h ) ;
if ( orig_w & & orig_h )
{
if ( m_width > orig_w )
{
for ( uint32_t x = orig_w ; x < m_width ; x + + )
for ( uint32_t y = 0 ; y < m_height ; y + + )
set_clipped ( x , y , get_clamped ( minimum ( x , orig_w - 1U ) , minimum ( y , orig_h - 1U ) ) ) ;
}
if ( m_height > orig_h )
{
for ( uint32_t y = orig_h ; y < m_height ; y + + )
for ( uint32_t x = 0 ; x < m_width ; x + + )
set_clipped ( x , y , get_clamped ( minimum ( x , orig_w - 1U ) , minimum ( y , orig_h - 1U ) ) ) ;
}
}
return * this ;
}
image & crop ( uint32_t w , uint32_t h , uint32_t p = UINT32_MAX , const color_rgba & background = g_black_color )
{
if ( p = = UINT32_MAX )
p = w ;
if ( ( w = = m_width ) & & ( m_height = = h ) & & ( m_pitch = = p ) )
return * this ;
if ( ( ! w ) | | ( ! h ) | | ( ! p ) )
{
clear ( ) ;
return * this ;
}
color_rgba_vec cur_state ;
cur_state . swap ( m_pixels ) ;
m_pixels . resize ( p * h ) ;
for ( uint32_t y = 0 ; y < h ; y + + )
{
for ( uint32_t x = 0 ; x < w ; x + + )
{
if ( ( x < m_width ) & & ( y < m_height ) )
m_pixels [ x + y * p ] = cur_state [ x + y * m_pitch ] ;
else
m_pixels [ x + y * p ] = background ;
}
}
m_width = w ;
m_height = h ;
m_pitch = p ;
return * this ;
}
inline const color_rgba & operator ( ) ( uint32_t x , uint32_t y ) const { assert ( x < m_width & & y < m_height ) ; return m_pixels [ x + y * m_pitch ] ; }
inline color_rgba & operator ( ) ( uint32_t x , uint32_t y ) { assert ( x < m_width & & y < m_height ) ; return m_pixels [ x + y * m_pitch ] ; }
inline const color_rgba & get_clamped ( int x , int y ) const { return ( * this ) ( clamp < int > ( x , 0 , m_width - 1 ) , clamp < int > ( y , 0 , m_height - 1 ) ) ; }
inline color_rgba & get_clamped ( int x , int y ) { return ( * this ) ( clamp < int > ( x , 0 , m_width - 1 ) , clamp < int > ( y , 0 , m_height - 1 ) ) ; }
inline const color_rgba & get_clamped_or_wrapped ( int x , int y , bool wrap_u , bool wrap_v ) const
{
x = wrap_u ? posmod ( x , m_width ) : clamp < int > ( x , 0 , m_width - 1 ) ;
y = wrap_v ? posmod ( y , m_height ) : clamp < int > ( y , 0 , m_height - 1 ) ;
return m_pixels [ x + y * m_pitch ] ;
}
inline color_rgba & get_clamped_or_wrapped ( int x , int y , bool wrap_u , bool wrap_v )
{
x = wrap_u ? posmod ( x , m_width ) : clamp < int > ( x , 0 , m_width - 1 ) ;
y = wrap_v ? posmod ( y , m_height ) : clamp < int > ( y , 0 , m_height - 1 ) ;
return m_pixels [ x + y * m_pitch ] ;
}
inline image & set_clipped ( int x , int y , const color_rgba & c )
{
if ( ( static_cast < uint32_t > ( x ) < m_width ) & & ( static_cast < uint32_t > ( y ) < m_height ) )
( * this ) ( x , y ) = c ;
return * this ;
}
// Very straightforward blit with full clipping. Not fast, but it works.
image & blit ( const image & src , int src_x , int src_y , int src_w , int src_h , int dst_x , int dst_y )
{
for ( int y = 0 ; y < src_h ; y + + )
{
const int sy = src_y + y ;
if ( sy < 0 )
continue ;
else if ( sy > = ( int ) src . get_height ( ) )
break ;
for ( int x = 0 ; x < src_w ; x + + )
{
const int sx = src_x + x ;
if ( sx < 0 )
continue ;
else if ( sx > = ( int ) src . get_height ( ) )
break ;
set_clipped ( dst_x + x , dst_y + y , src ( sx , sy ) ) ;
}
}
return * this ;
}
const image & extract_block_clamped ( color_rgba * pDst , uint32_t src_x , uint32_t src_y , uint32_t w , uint32_t h ) const
{
for ( uint32_t y = 0 ; y < h ; y + + )
for ( uint32_t x = 0 ; x < w ; x + + )
* pDst + + = get_clamped ( src_x + x , src_y + y ) ;
return * this ;
}
image & set_block_clipped ( const color_rgba * pSrc , uint32_t dst_x , uint32_t dst_y , uint32_t w , uint32_t h )
{
for ( uint32_t y = 0 ; y < h ; y + + )
for ( uint32_t x = 0 ; x < w ; x + + )
set_clipped ( dst_x + x , dst_y + y , * pSrc + + ) ;
return * this ;
}
inline uint32_t get_width ( ) const { return m_width ; }
inline uint32_t get_height ( ) const { return m_height ; }
inline uint32_t get_pitch ( ) const { return m_pitch ; }
inline uint32_t get_total_pixels ( ) const { return m_width * m_height ; }
inline uint32_t get_block_width ( uint32_t w ) const { return ( m_width + ( w - 1 ) ) / w ; }
inline uint32_t get_block_height ( uint32_t h ) const { return ( m_height + ( h - 1 ) ) / h ; }
inline uint32_t get_total_blocks ( uint32_t w , uint32_t h ) const { return get_block_width ( w ) * get_block_height ( h ) ; }
inline const color_rgba_vec & get_pixels ( ) const { return m_pixels ; }
inline color_rgba_vec & get_pixels ( ) { return m_pixels ; }
inline const color_rgba * get_ptr ( ) const { return & m_pixels [ 0 ] ; }
inline color_rgba * get_ptr ( ) { return & m_pixels [ 0 ] ; }
bool has_alpha ( ) const
{
for ( uint32_t y = 0 ; y < m_height ; + + y )
for ( uint32_t x = 0 ; x < m_width ; + + x )
if ( ( * this ) ( x , y ) . a < 255 )
return true ;
return false ;
}
image & set_alpha ( uint8_t a )
{
for ( uint32_t y = 0 ; y < m_height ; + + y )
for ( uint32_t x = 0 ; x < m_width ; + + x )
( * this ) ( x , y ) . a = a ;
return * this ;
}
image & flip_y ( )
{
for ( uint32_t y = 0 ; y < m_height / 2 ; + + y )
for ( uint32_t x = 0 ; x < m_width ; + + x )
std : : swap ( ( * this ) ( x , y ) , ( * this ) ( x , m_height - 1 - y ) ) ;
return * this ;
}
// TODO: There are many ways to do this, not sure this is the best way.
image & renormalize_normal_map ( )
{
for ( uint32_t y = 0 ; y < m_height ; y + + )
{
for ( uint32_t x = 0 ; x < m_width ; x + + )
{
color_rgba & c = ( * this ) ( x , y ) ;
if ( ( c . r = = 128 ) & & ( c . g = = 128 ) & & ( c . b = = 128 ) )
continue ;
vec3F v ( c . r , c . g , c . b ) ;
v = ( v * ( 2.0f / 255.0f ) ) - vec3F ( 1.0f ) ;
v . clamp ( - 1.0f , 1.0f ) ;
float length = v . length ( ) ;
const float cValidThresh = .077f ;
if ( length < cValidThresh )
{
c . set ( 128 , 128 , 128 , c . a ) ;
}
else if ( fabs ( length - 1.0f ) > cValidThresh )
{
if ( length )
v / = length ;
for ( uint32_t i = 0 ; i < 3 ; i + + )
c [ i ] = static_cast < uint8_t > ( clamp < float > ( floor ( ( v [ i ] + 1.0f ) * 255.0f * .5f + .5f ) , 0.0f , 255.0f ) ) ;
if ( ( c . g = = 128 ) & & ( c . r = = 128 ) )
{
if ( c . b < 128 )
c . b = 0 ;
else
c . b = 255 ;
}
}
}
}
return * this ;
}
private :
uint32_t m_width , m_height , m_pitch ; // all in pixels
color_rgba_vec m_pixels ;
} ;
// Float images
typedef std : : vector < vec4F > vec4F_vec ;
class imagef
{
public :
imagef ( ) :
m_width ( 0 ) , m_height ( 0 ) , m_pitch ( 0 )
{
}
imagef ( uint32_t w , uint32_t h , uint32_t p = UINT32_MAX ) :
m_width ( 0 ) , m_height ( 0 ) , m_pitch ( 0 )
{
resize ( w , h , p ) ;
}
imagef ( const imagef & other ) :
m_width ( 0 ) , m_height ( 0 ) , m_pitch ( 0 )
{
* this = other ;
}
imagef & swap ( imagef & other )
{
std : : swap ( m_width , other . m_width ) ;
std : : swap ( m_height , other . m_height ) ;
std : : swap ( m_pitch , other . m_pitch ) ;
m_pixels . swap ( other . m_pixels ) ;
return * this ;
}
imagef & operator = ( const imagef & rhs )
{
if ( this ! = & rhs )
{
m_width = rhs . m_width ;
m_height = rhs . m_height ;
m_pitch = rhs . m_pitch ;
m_pixels = rhs . m_pixels ;
}
return * this ;
}
imagef & clear ( )
{
m_width = 0 ;
m_height = 0 ;
m_pitch = 0 ;
clear_vector ( m_pixels ) ;
return * this ;
}
imagef & set ( const image & src , const vec4F & scale = vec4F ( 1 ) , const vec4F & bias = vec4F ( 0 ) )
{
const uint32_t width = src . get_width ( ) ;
const uint32_t height = src . get_height ( ) ;
resize ( width , height ) ;
for ( int y = 0 ; y < ( int ) height ; y + + )
{
for ( uint32_t x = 0 ; x < width ; x + + )
{
const color_rgba & src_pixel = src ( x , y ) ;
( * this ) ( x , y ) . set ( ( float ) src_pixel . r * scale [ 0 ] + bias [ 0 ] , ( float ) src_pixel . g * scale [ 1 ] + bias [ 1 ] , ( float ) src_pixel . b * scale [ 2 ] + bias [ 2 ] , ( float ) src_pixel . a * scale [ 3 ] + bias [ 3 ] ) ;
}
}
return * this ;
}
imagef & resize ( const imagef & other , uint32_t p = UINT32_MAX , const vec4F & background = vec4F ( 0 , 0 , 0 , 1 ) )
{
return resize ( other . get_width ( ) , other . get_height ( ) , p , background ) ;
}
imagef & resize ( uint32_t w , uint32_t h , uint32_t p = UINT32_MAX , const vec4F & background = vec4F ( 0 , 0 , 0 , 1 ) )
{
return crop ( w , h , p , background ) ;
}
imagef & set_all ( const vec4F & c )
{
for ( uint32_t i = 0 ; i < m_pixels . size ( ) ; i + + )
m_pixels [ i ] = c ;
return * this ;
}
imagef & fill_box ( uint32_t x , uint32_t y , uint32_t w , uint32_t h , const vec4F & c )
{
for ( uint32_t iy = 0 ; iy < h ; iy + + )
for ( uint32_t ix = 0 ; ix < w ; ix + + )
set_clipped ( x + ix , y + iy , c ) ;
return * this ;
}
imagef & crop ( uint32_t w , uint32_t h , uint32_t p = UINT32_MAX , const vec4F & background = vec4F ( 0 , 0 , 0 , 1 ) )
{
if ( p = = UINT32_MAX )
p = w ;
if ( ( w = = m_width ) & & ( m_height = = h ) & & ( m_pitch = = p ) )
return * this ;
if ( ( ! w ) | | ( ! h ) | | ( ! p ) )
{
clear ( ) ;
return * this ;
}
vec4F_vec cur_state ;
cur_state . swap ( m_pixels ) ;
m_pixels . resize ( p * h ) ;
for ( uint32_t y = 0 ; y < h ; y + + )
{
for ( uint32_t x = 0 ; x < w ; x + + )
{
if ( ( x < m_width ) & & ( y < m_height ) )
m_pixels [ x + y * p ] = cur_state [ x + y * m_pitch ] ;
else
m_pixels [ x + y * p ] = background ;
}
}
m_width = w ;
m_height = h ;
m_pitch = p ;
return * this ;
}
inline const vec4F & operator ( ) ( uint32_t x , uint32_t y ) const { assert ( x < m_width & & y < m_height ) ; return m_pixels [ x + y * m_pitch ] ; }
inline vec4F & operator ( ) ( uint32_t x , uint32_t y ) { assert ( x < m_width & & y < m_height ) ; return m_pixels [ x + y * m_pitch ] ; }
inline const vec4F & get_clamped ( int x , int y ) const { return ( * this ) ( clamp < int > ( x , 0 , m_width - 1 ) , clamp < int > ( y , 0 , m_height - 1 ) ) ; }
inline vec4F & get_clamped ( int x , int y ) { return ( * this ) ( clamp < int > ( x , 0 , m_width - 1 ) , clamp < int > ( y , 0 , m_height - 1 ) ) ; }
inline const vec4F & get_clamped_or_wrapped ( int x , int y , bool wrap_u , bool wrap_v ) const
{
x = wrap_u ? posmod ( x , m_width ) : clamp < int > ( x , 0 , m_width - 1 ) ;
y = wrap_v ? posmod ( y , m_height ) : clamp < int > ( y , 0 , m_height - 1 ) ;
return m_pixels [ x + y * m_pitch ] ;
}
inline vec4F & get_clamped_or_wrapped ( int x , int y , bool wrap_u , bool wrap_v )
{
x = wrap_u ? posmod ( x , m_width ) : clamp < int > ( x , 0 , m_width - 1 ) ;
y = wrap_v ? posmod ( y , m_height ) : clamp < int > ( y , 0 , m_height - 1 ) ;
return m_pixels [ x + y * m_pitch ] ;
}
inline imagef & set_clipped ( int x , int y , const vec4F & c )
{
if ( ( static_cast < uint32_t > ( x ) < m_width ) & & ( static_cast < uint32_t > ( y ) < m_height ) )
( * this ) ( x , y ) = c ;
return * this ;
}
// Very straightforward blit with full clipping. Not fast, but it works.
imagef & blit ( const imagef & src , int src_x , int src_y , int src_w , int src_h , int dst_x , int dst_y )
{
for ( int y = 0 ; y < src_h ; y + + )
{
const int sy = src_y + y ;
if ( sy < 0 )
continue ;
else if ( sy > = ( int ) src . get_height ( ) )
break ;
for ( int x = 0 ; x < src_w ; x + + )
{
const int sx = src_x + x ;
if ( sx < 0 )
continue ;
else if ( sx > = ( int ) src . get_height ( ) )
break ;
set_clipped ( dst_x + x , dst_y + y , src ( sx , sy ) ) ;
}
}
return * this ;
}
const imagef & extract_block_clamped ( vec4F * pDst , uint32_t src_x , uint32_t src_y , uint32_t w , uint32_t h ) const
{
for ( uint32_t y = 0 ; y < h ; y + + )
for ( uint32_t x = 0 ; x < w ; x + + )
* pDst + + = get_clamped ( src_x + x , src_y + y ) ;
return * this ;
}
imagef & set_block_clipped ( const vec4F * pSrc , uint32_t dst_x , uint32_t dst_y , uint32_t w , uint32_t h )
{
for ( uint32_t y = 0 ; y < h ; y + + )
for ( uint32_t x = 0 ; x < w ; x + + )
set_clipped ( dst_x + x , dst_y + y , * pSrc + + ) ;
return * this ;
}
inline uint32_t get_width ( ) const { return m_width ; }
inline uint32_t get_height ( ) const { return m_height ; }
inline uint32_t get_pitch ( ) const { return m_pitch ; }
inline uint32_t get_total_pixels ( ) const { return m_width * m_height ; }
inline uint32_t get_block_width ( uint32_t w ) const { return ( m_width + ( w - 1 ) ) / w ; }
inline uint32_t get_block_height ( uint32_t h ) const { return ( m_height + ( h - 1 ) ) / h ; }
inline uint32_t get_total_blocks ( uint32_t w , uint32_t h ) const { return get_block_width ( w ) * get_block_height ( h ) ; }
inline const vec4F_vec & get_pixels ( ) const { return m_pixels ; }
inline vec4F_vec & get_pixels ( ) { return m_pixels ; }
inline const vec4F * get_ptr ( ) const { return & m_pixels [ 0 ] ; }
inline vec4F * get_ptr ( ) { return & m_pixels [ 0 ] ; }
private :
uint32_t m_width , m_height , m_pitch ; // all in pixels
vec4F_vec m_pixels ;
} ;
// Image metrics
class image_metrics
{
public :
// TODO: Add ssim
float m_max , m_mean , m_mean_squared , m_rms , m_psnr , m_ssim ;
image_metrics ( )
{
clear ( ) ;
}
void clear ( )
{
m_max = 0 ;
m_mean = 0 ;
m_mean_squared = 0 ;
m_rms = 0 ;
m_psnr = 0 ;
m_ssim = 0 ;
}
void print ( const char * pPrefix = nullptr ) { printf ( " %sMax: %3.0f Mean: %3.3f RMS: %3.3f PSNR: %2.3f dB \n " , pPrefix ? pPrefix : " " , m_max , m_mean , m_rms , m_psnr ) ; }
void calc ( const image & a , const image & b , uint32_t first_chan = 0 , uint32_t total_chans = 0 , bool avg_comp_error = true , bool use_601_luma = false ) ;
} ;
// Image saving/loading/resampling
bool load_png ( const char * pFilename , image & img ) ;
inline bool load_png ( const std : : string & filename , image & img ) { return load_png ( filename . c_str ( ) , img ) ; }
enum
{
cImageSaveGrayscale = 1 ,
cImageSaveIgnoreAlpha = 2
} ;
bool save_png ( const char * pFilename , const image & img , uint32_t image_save_flags = 0 , uint32_t grayscale_comp = 0 ) ;
inline bool save_png ( const std : : string & filename , const image & img , uint32_t image_save_flags = 0 , uint32_t grayscale_comp = 0 ) { return save_png ( filename . c_str ( ) , img , image_save_flags , grayscale_comp ) ; }
bool read_file_to_vec ( const char * pFilename , uint8_vec & data ) ;
bool write_data_to_file ( const char * pFilename , const void * pData , size_t len ) ;
inline bool write_vec_to_file ( const char * pFilename , const uint8_vec & v ) { return v . size ( ) ? write_data_to_file ( pFilename , & v [ 0 ] , v . size ( ) ) : write_data_to_file ( pFilename , " " , 0 ) ; }
float linear_to_srgb ( float l ) ;
float srgb_to_linear ( float s ) ;
bool image_resample ( const image & src , image & dst , bool srgb = false ,
const char * pFilter = " lanczos4 " , float filter_scale = 1.0f ,
bool wrapping = false ,
uint32_t first_comp = 0 , uint32_t num_comps = 4 ) ;
// Timing
typedef uint64_t timer_ticks ;
class interval_timer
{
public :
interval_timer ( ) ;
void start ( ) ;
void stop ( ) ;
double get_elapsed_secs ( ) const ;
inline double get_elapsed_ms ( ) const { return 1000.0f * get_elapsed_secs ( ) ; }
static void init ( ) ;
static inline timer_ticks get_ticks_per_sec ( ) { return g_freq ; }
static timer_ticks get_ticks ( ) ;
static double ticks_to_secs ( timer_ticks ticks ) ;
static inline double ticks_to_ms ( timer_ticks ticks ) { return ticks_to_secs ( ticks ) * 1000.0f ; }
private :
static timer_ticks g_init_ticks , g_freq ;
static double g_timer_freq ;
timer_ticks m_start_time , m_stop_time ;
bool m_started , m_stopped ;
} ;
// 2D array
template < typename T >
class vector2D
{
typedef std : : vector < T > TVec ;
uint32_t m_width , m_height ;
TVec m_values ;
public :
vector2D ( ) :
m_width ( 0 ) ,
m_height ( 0 )
{
}
vector2D ( uint32_t w , uint32_t h ) :
m_width ( 0 ) ,
m_height ( 0 )
{
resize ( w , h ) ;
}
vector2D ( const vector2D & other )
{
* this = other ;
}
vector2D & operator = ( const vector2D & other )
{
if ( this ! = & other )
{
m_width = other . m_width ;
m_height = other . m_height ;
m_values = other . m_values ;
}
return * this ;
}
inline bool operator = = ( const vector2D & rhs ) const
{
return ( m_width = = rhs . m_width ) & & ( m_height = = rhs . m_height ) & & ( m_values = = rhs . m_values ) ;
}
inline uint32_t size_in_bytes ( ) const { return ( uint32_t ) m_values . size ( ) * sizeof ( m_values [ 0 ] ) ; }
inline const T & operator ( ) ( uint32_t x , uint32_t y ) const { assert ( x < m_width & & y < m_height ) ; return m_values [ x + y * m_width ] ; }
inline T & operator ( ) ( uint32_t x , uint32_t y ) { assert ( x < m_width & & y < m_height ) ; return m_values [ x + y * m_width ] ; }
inline const T & operator [ ] ( uint32_t i ) const { return m_values [ i ] ; }
inline T & operator [ ] ( uint32_t i ) { return m_values [ i ] ; }
inline const T & at_clamped ( int x , int y ) const { return ( * this ) ( clamp < int > ( x , 0 , m_width ) , clamp < int > ( y , 0 , m_height ) ) ; }
inline T & at_clamped ( int x , int y ) { return ( * this ) ( clamp < int > ( x , 0 , m_width ) , clamp < int > ( y , 0 , m_height ) ) ; }
void clear ( )
{
m_width = 0 ;
m_height = 0 ;
m_values . clear ( ) ;
}
void set_all ( const T & val )
{
vector_set_all ( m_values , val ) ;
}
inline const T * get_ptr ( ) const { return & m_values [ 0 ] ; }
inline T * get_ptr ( ) { return & m_values [ 0 ] ; }
vector2D & resize ( uint32_t new_width , uint32_t new_height )
{
if ( ( m_width = = new_width ) & & ( m_height = = new_height ) )
return * this ;
TVec oldVals ( new_width * new_height ) ;
oldVals . swap ( m_values ) ;
const uint32_t w = minimum ( m_width , new_width ) ;
const uint32_t h = minimum ( m_height , new_height ) ;
if ( ( w ) & & ( h ) )
{
for ( uint32_t y = 0 ; y < h ; y + + )
for ( uint32_t x = 0 ; x < w ; x + + )
m_values [ x + y * new_width ] = oldVals [ x + y * m_width ] ;
}
m_width = new_width ;
m_height = new_height ;
return * this ;
}
} ;
inline FILE * fopen_safe ( const char * pFilename , const char * pMode )
{
# ifdef _WIN32
FILE * pFile = nullptr ;
fopen_s ( & pFile , pFilename , pMode ) ;
return pFile ;
# else
return fopen ( pFilename , pMode ) ;
# endif
}
void fill_buffer_with_random_bytes ( void * pBuf , size_t size , uint32_t seed = 1 ) ;
} // namespace basisu