2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2020-03-26 21:49:16 +00:00
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/* physics_body_3d.h */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:16:55 +00:00
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/* https://godotengine.org */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2022-01-03 20:27:34 +00:00
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-04 23:50:27 +00:00
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2020-03-26 21:49:16 +00:00
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#ifndef PHYSICS_BODY_3D_H
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#define PHYSICS_BODY_3D_H
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2014-02-10 01:10:30 +00:00
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2020-11-07 22:33:38 +00:00
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#include "core/templates/vset.h"
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2020-03-26 21:49:16 +00:00
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#include "scene/3d/collision_object_3d.h"
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2017-10-24 16:10:30 +00:00
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#include "scene/resources/physics_material.h"
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2020-03-27 18:21:27 +00:00
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#include "servers/physics_server_3d.h"
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2020-03-26 21:49:16 +00:00
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#include "skeleton_3d.h"
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2014-02-10 01:10:30 +00:00
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2021-05-20 01:14:33 +00:00
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class KinematicCollision3D;
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2020-03-26 21:49:16 +00:00
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class PhysicsBody3D : public CollisionObject3D {
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GDCLASS(PhysicsBody3D, CollisionObject3D);
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2014-02-10 01:10:30 +00:00
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protected:
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2014-09-03 02:13:40 +00:00
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static void _bind_methods();
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2020-03-27 18:21:27 +00:00
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PhysicsBody3D(PhysicsServer3D::BodyMode p_mode);
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2014-02-10 01:10:30 +00:00
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2021-05-20 01:14:33 +00:00
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Ref<KinematicCollision3D> motion_cache;
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uint16_t locked_axis = 0;
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2022-01-26 21:21:16 +00:00
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Ref<KinematicCollision3D> _move(const Vector3 &p_distance, bool p_test_only = false, real_t p_margin = 0.001, int p_max_collisions = 1);
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2021-05-20 01:14:33 +00:00
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2017-03-05 15:44:50 +00:00
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public:
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2021-09-30 18:28:57 +00:00
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bool move_and_collide(const PhysicsServer3D::MotionParameters &p_parameters, PhysicsServer3D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true);
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2022-01-26 21:21:16 +00:00
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bool test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, int p_max_collisions = 1);
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2021-05-20 01:14:33 +00:00
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void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
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bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
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2014-08-14 13:31:38 +00:00
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virtual Vector3 get_linear_velocity() const;
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virtual Vector3 get_angular_velocity() const;
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2021-01-29 23:22:12 +00:00
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virtual real_t get_inverse_mass() const;
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2014-08-14 13:31:38 +00:00
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2020-04-21 15:16:45 +00:00
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TypedArray<PhysicsBody3D> get_collision_exceptions();
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2017-03-05 15:44:50 +00:00
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void add_collision_exception_with(Node *p_node); //must be physicsbody
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void remove_collision_exception_with(Node *p_node);
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2015-01-13 13:49:26 +00:00
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2021-05-20 01:14:33 +00:00
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virtual ~PhysicsBody3D();
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2014-02-10 01:10:30 +00:00
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};
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2020-03-26 21:49:16 +00:00
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class StaticBody3D : public PhysicsBody3D {
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GDCLASS(StaticBody3D, PhysicsBody3D);
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2014-02-10 01:10:30 +00:00
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2021-08-30 18:48:43 +00:00
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private:
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2014-02-10 01:10:30 +00:00
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Vector3 constant_linear_velocity;
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Vector3 constant_angular_velocity;
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2014-09-03 02:13:40 +00:00
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2017-10-24 16:10:30 +00:00
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Ref<PhysicsMaterial> physics_material_override;
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2014-09-03 02:13:40 +00:00
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2014-02-10 01:10:30 +00:00
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protected:
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static void _bind_methods();
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public:
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2017-10-24 16:10:30 +00:00
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void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override);
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Ref<PhysicsMaterial> get_physics_material_override() const;
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2014-09-03 02:13:40 +00:00
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2017-03-05 15:44:50 +00:00
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void set_constant_linear_velocity(const Vector3 &p_vel);
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void set_constant_angular_velocity(const Vector3 &p_vel);
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2014-02-10 01:10:30 +00:00
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Vector3 get_constant_linear_velocity() const;
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Vector3 get_constant_angular_velocity() const;
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2021-08-30 18:48:43 +00:00
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StaticBody3D(PhysicsServer3D::BodyMode p_mode = PhysicsServer3D::BODY_MODE_STATIC);
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2021-06-02 03:13:25 +00:00
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2021-08-30 18:48:43 +00:00
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private:
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void _reload_physics_characteristics();
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};
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2021-06-05 01:16:02 +00:00
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2021-08-30 18:48:43 +00:00
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class AnimatableBody3D : public StaticBody3D {
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GDCLASS(AnimatableBody3D, StaticBody3D);
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2017-10-24 16:10:30 +00:00
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private:
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2021-08-30 18:48:43 +00:00
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Vector3 linear_velocity;
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Vector3 angular_velocity;
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2021-05-20 18:02:16 +00:00
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2021-09-28 14:11:17 +00:00
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bool sync_to_physics = true;
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2021-08-30 18:48:43 +00:00
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Transform3D last_valid_transform;
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2021-05-20 18:02:16 +00:00
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2021-08-30 18:48:43 +00:00
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static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state);
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void _body_state_changed(PhysicsDirectBodyState3D *p_state);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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virtual Vector3 get_linear_velocity() const override;
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virtual Vector3 get_angular_velocity() const override;
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AnimatableBody3D();
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private:
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void _update_kinematic_motion();
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2021-06-05 01:16:02 +00:00
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void set_sync_to_physics(bool p_enable);
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bool is_sync_to_physics_enabled() const;
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2014-02-10 01:10:30 +00:00
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};
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2021-09-14 18:44:30 +00:00
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class RigidDynamicBody3D : public PhysicsBody3D {
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GDCLASS(RigidDynamicBody3D, PhysicsBody3D);
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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public:
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2021-09-16 19:37:24 +00:00
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enum FreezeMode {
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FREEZE_MODE_STATIC,
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FREEZE_MODE_KINEMATIC,
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2014-02-10 01:10:30 +00:00
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};
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2014-05-14 04:22:15 +00:00
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2021-06-11 00:37:19 +00:00
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enum CenterOfMassMode {
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CENTER_OF_MASS_MODE_AUTO,
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CENTER_OF_MASS_MODE_CUSTOM,
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};
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2020-04-14 17:59:53 +00:00
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enum DampMode {
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DAMP_MODE_COMBINE,
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DAMP_MODE_REPLACE,
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};
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2021-09-16 19:37:24 +00:00
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private:
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2021-02-07 21:29:31 +00:00
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bool can_sleep = true;
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2021-09-16 19:37:24 +00:00
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bool lock_rotation = false;
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bool freeze = false;
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FreezeMode freeze_mode = FREEZE_MODE_STATIC;
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2014-02-10 01:10:30 +00:00
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2021-02-07 21:29:31 +00:00
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real_t mass = 1.0;
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2021-06-11 00:37:19 +00:00
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Vector3 inertia;
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CenterOfMassMode center_of_mass_mode = CENTER_OF_MASS_MODE_AUTO;
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Vector3 center_of_mass;
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2017-10-24 16:10:30 +00:00
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Ref<PhysicsMaterial> physics_material_override;
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2014-02-10 01:10:30 +00:00
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Vector3 linear_velocity;
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2017-03-05 15:44:50 +00:00
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Vector3 angular_velocity;
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2020-07-19 16:45:36 +00:00
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Basis inverse_inertia_tensor;
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2021-02-07 21:29:31 +00:00
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real_t gravity_scale = 1.0;
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2020-04-14 17:59:53 +00:00
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DampMode linear_damp_mode = DAMP_MODE_COMBINE;
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DampMode angular_damp_mode = DAMP_MODE_COMBINE;
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real_t linear_damp = 0.0;
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real_t angular_damp = 0.0;
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2015-08-30 21:57:17 +00:00
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2021-02-07 21:29:31 +00:00
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bool sleeping = false;
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bool ccd = false;
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2014-02-10 01:10:30 +00:00
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2021-02-07 21:29:31 +00:00
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int max_contacts_reported = 0;
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2014-02-10 01:10:30 +00:00
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2021-02-07 21:29:31 +00:00
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bool custom_integrator = false;
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2014-02-10 01:10:30 +00:00
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struct ShapePair {
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2021-02-07 21:29:31 +00:00
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int body_shape = 0;
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int local_shape = 0;
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bool tagged = false;
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2017-03-05 15:44:50 +00:00
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bool operator<(const ShapePair &p_sp) const {
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2020-05-14 14:41:43 +00:00
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if (body_shape == p_sp.body_shape) {
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2014-02-10 01:10:30 +00:00
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return local_shape < p_sp.local_shape;
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2020-05-14 14:41:43 +00:00
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} else {
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2014-02-10 01:10:30 +00:00
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return body_shape < p_sp.body_shape;
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2020-05-14 14:41:43 +00:00
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}
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2014-02-10 01:10:30 +00:00
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}
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ShapePair() {}
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2017-03-05 15:44:50 +00:00
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ShapePair(int p_bs, int p_ls) {
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body_shape = p_bs;
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local_shape = p_ls;
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2019-08-27 15:13:08 +00:00
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tagged = false;
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2017-03-05 15:44:50 +00:00
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}
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2014-02-10 01:10:30 +00:00
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};
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2021-09-14 18:44:30 +00:00
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struct RigidDynamicBody3D_RemoveAction {
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2020-10-12 15:25:32 +00:00
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RID rid;
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2014-02-10 01:10:30 +00:00
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ObjectID body_id;
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ShapePair pair;
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};
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struct BodyState {
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2020-10-12 15:25:32 +00:00
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RID rid;
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2014-10-03 11:58:41 +00:00
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//int rc;
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2021-02-07 21:29:31 +00:00
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bool in_tree = false;
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2014-02-10 01:10:30 +00:00
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VSet<ShapePair> shapes;
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};
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struct ContactMonitor {
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2021-02-07 21:29:31 +00:00
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bool locked = false;
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2022-05-13 13:04:37 +00:00
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HashMap<ObjectID, BodyState> body_map;
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2014-02-10 01:10:30 +00:00
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};
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2021-02-07 21:29:31 +00:00
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ContactMonitor *contact_monitor = nullptr;
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2014-11-06 00:20:42 +00:00
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void _body_enter_tree(ObjectID p_id);
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void _body_exit_tree(ObjectID p_id);
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2014-02-10 01:10:30 +00:00
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2020-10-12 15:25:32 +00:00
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void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape);
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2021-06-04 23:09:41 +00:00
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static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state);
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2014-02-10 01:10:30 +00:00
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2021-09-16 19:37:24 +00:00
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protected:
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2014-02-10 01:10:30 +00:00
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void _notification(int p_what);
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static void _bind_methods();
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2021-06-11 00:37:19 +00:00
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virtual void _validate_property(PropertyInfo &property) const override;
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2021-09-16 19:37:24 +00:00
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GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState3D *)
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virtual void _body_state_changed(PhysicsDirectBodyState3D *p_state);
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void _apply_body_mode();
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2017-03-05 15:44:50 +00:00
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public:
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2021-09-16 19:37:24 +00:00
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void set_lock_rotation_enabled(bool p_lock_rotation);
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bool is_lock_rotation_enabled() const;
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void set_freeze_enabled(bool p_freeze);
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bool is_freeze_enabled() const;
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void set_freeze_mode(FreezeMode p_freeze_mode);
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FreezeMode get_freeze_mode() const;
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2014-02-10 01:10:30 +00:00
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void set_mass(real_t p_mass);
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real_t get_mass() const;
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2021-01-29 23:22:12 +00:00
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virtual real_t get_inverse_mass() const override { return 1.0 / mass; }
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2014-08-14 13:31:38 +00:00
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2021-06-11 00:37:19 +00:00
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void set_inertia(const Vector3 &p_inertia);
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const Vector3 &get_inertia() const;
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void set_center_of_mass_mode(CenterOfMassMode p_mode);
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CenterOfMassMode get_center_of_mass_mode() const;
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void set_center_of_mass(const Vector3 &p_center_of_mass);
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const Vector3 &get_center_of_mass() const;
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2017-10-24 16:10:30 +00:00
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void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override);
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Ref<PhysicsMaterial> get_physics_material_override() const;
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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void set_linear_velocity(const Vector3 &p_velocity);
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2020-07-10 10:34:39 +00:00
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Vector3 get_linear_velocity() const override;
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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void set_axis_velocity(const Vector3 &p_axis);
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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void set_angular_velocity(const Vector3 &p_velocity);
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2020-07-10 10:34:39 +00:00
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Vector3 get_angular_velocity() const override;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-05-19 20:16:49 +00:00
|
|
|
Basis get_inverse_inertia_tensor() const;
|
2020-07-19 16:45:36 +00:00
|
|
|
|
2015-08-30 21:57:17 +00:00
|
|
|
void set_gravity_scale(real_t p_gravity_scale);
|
|
|
|
real_t get_gravity_scale() const;
|
|
|
|
|
2020-04-14 17:59:53 +00:00
|
|
|
void set_linear_damp_mode(DampMode p_mode);
|
|
|
|
DampMode get_linear_damp_mode() const;
|
|
|
|
|
|
|
|
void set_angular_damp_mode(DampMode p_mode);
|
|
|
|
DampMode get_angular_damp_mode() const;
|
|
|
|
|
2015-08-30 21:57:17 +00:00
|
|
|
void set_linear_damp(real_t p_linear_damp);
|
|
|
|
real_t get_linear_damp() const;
|
|
|
|
|
|
|
|
void set_angular_damp(real_t p_angular_damp);
|
|
|
|
real_t get_angular_damp() const;
|
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
void set_use_custom_integrator(bool p_enable);
|
|
|
|
bool is_using_custom_integrator();
|
|
|
|
|
2014-09-22 03:50:48 +00:00
|
|
|
void set_sleeping(bool p_sleeping);
|
|
|
|
bool is_sleeping() const;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
void set_can_sleep(bool p_active);
|
|
|
|
bool is_able_to_sleep() const;
|
|
|
|
|
|
|
|
void set_contact_monitor(bool p_enabled);
|
|
|
|
bool is_contact_monitor_enabled() const;
|
|
|
|
|
|
|
|
void set_max_contacts_reported(int p_amount);
|
|
|
|
int get_max_contacts_reported() const;
|
|
|
|
|
|
|
|
void set_use_continuous_collision_detection(bool p_enable);
|
|
|
|
bool is_using_continuous_collision_detection() const;
|
|
|
|
|
2014-11-13 03:53:12 +00:00
|
|
|
Array get_colliding_bodies() const;
|
2014-05-14 04:22:15 +00:00
|
|
|
|
2018-07-24 07:49:12 +00:00
|
|
|
void apply_central_impulse(const Vector3 &p_impulse);
|
2020-03-26 04:23:34 +00:00
|
|
|
void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3());
|
2018-01-25 08:45:00 +00:00
|
|
|
void apply_torque_impulse(const Vector3 &p_impulse);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-12-08 01:09:54 +00:00
|
|
|
void apply_central_force(const Vector3 &p_force);
|
|
|
|
void apply_force(const Vector3 &p_force, const Vector3 &p_position = Vector3());
|
|
|
|
void apply_torque(const Vector3 &p_torque);
|
|
|
|
|
|
|
|
void add_constant_central_force(const Vector3 &p_force);
|
|
|
|
void add_constant_force(const Vector3 &p_force, const Vector3 &p_position = Vector3());
|
|
|
|
void add_constant_torque(const Vector3 &p_torque);
|
|
|
|
|
|
|
|
void set_constant_force(const Vector3 &p_force);
|
|
|
|
Vector3 get_constant_force() const;
|
|
|
|
|
|
|
|
void set_constant_torque(const Vector3 &p_torque);
|
|
|
|
Vector3 get_constant_torque() const;
|
|
|
|
|
2021-06-05 01:16:02 +00:00
|
|
|
virtual TypedArray<String> get_configuration_warnings() const override;
|
2017-08-05 19:06:15 +00:00
|
|
|
|
2021-09-14 18:44:30 +00:00
|
|
|
RigidDynamicBody3D();
|
|
|
|
~RigidDynamicBody3D();
|
2017-10-24 16:10:30 +00:00
|
|
|
|
|
|
|
private:
|
|
|
|
void _reload_physics_characteristics();
|
2014-02-10 01:10:30 +00:00
|
|
|
};
|
|
|
|
|
2021-09-16 19:37:24 +00:00
|
|
|
VARIANT_ENUM_CAST(RigidDynamicBody3D::FreezeMode);
|
2021-09-14 18:44:30 +00:00
|
|
|
VARIANT_ENUM_CAST(RigidDynamicBody3D::CenterOfMassMode);
|
2020-04-14 17:59:53 +00:00
|
|
|
VARIANT_ENUM_CAST(RigidDynamicBody3D::DampMode);
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
class KinematicCollision3D;
|
2017-09-04 10:48:14 +00:00
|
|
|
|
2021-05-20 01:14:33 +00:00
|
|
|
class CharacterBody3D : public PhysicsBody3D {
|
|
|
|
GDCLASS(CharacterBody3D, PhysicsBody3D);
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2021-08-30 18:49:09 +00:00
|
|
|
public:
|
|
|
|
enum MotionMode {
|
|
|
|
MOTION_MODE_GROUNDED,
|
2022-01-23 22:36:07 +00:00
|
|
|
MOTION_MODE_FLOATING,
|
2021-08-30 18:49:09 +00:00
|
|
|
};
|
|
|
|
enum MovingPlatformApplyVelocityOnLeave {
|
|
|
|
PLATFORM_VEL_ON_LEAVE_ALWAYS,
|
|
|
|
PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY,
|
|
|
|
PLATFORM_VEL_ON_LEAVE_NEVER,
|
|
|
|
};
|
|
|
|
bool move_and_slide();
|
|
|
|
|
2022-02-21 22:08:57 +00:00
|
|
|
const Vector3 &get_velocity() const;
|
|
|
|
void set_velocity(const Vector3 &p_velocity);
|
2021-08-30 18:49:09 +00:00
|
|
|
|
|
|
|
bool is_on_floor() const;
|
|
|
|
bool is_on_floor_only() const;
|
|
|
|
bool is_on_wall() const;
|
|
|
|
bool is_on_wall_only() const;
|
|
|
|
bool is_on_ceiling() const;
|
|
|
|
bool is_on_ceiling_only() const;
|
2021-09-24 01:30:06 +00:00
|
|
|
const Vector3 &get_last_motion() const;
|
2021-08-30 18:49:09 +00:00
|
|
|
Vector3 get_position_delta() const;
|
2021-09-24 01:30:06 +00:00
|
|
|
const Vector3 &get_floor_normal() const;
|
|
|
|
const Vector3 &get_wall_normal() const;
|
|
|
|
const Vector3 &get_real_velocity() const;
|
2021-08-30 18:49:09 +00:00
|
|
|
real_t get_floor_angle(const Vector3 &p_up_direction = Vector3(0.0, 1.0, 0.0)) const;
|
2021-09-24 01:30:06 +00:00
|
|
|
const Vector3 &get_platform_velocity() const;
|
|
|
|
|
|
|
|
virtual Vector3 get_linear_velocity() const override;
|
2021-08-30 18:49:09 +00:00
|
|
|
|
|
|
|
int get_slide_collision_count() const;
|
|
|
|
PhysicsServer3D::MotionResult get_slide_collision(int p_bounce) const;
|
|
|
|
|
|
|
|
CharacterBody3D();
|
|
|
|
~CharacterBody3D();
|
|
|
|
|
2017-07-15 04:23:10 +00:00
|
|
|
private:
|
2021-06-02 02:11:56 +00:00
|
|
|
real_t margin = 0.001;
|
2021-08-30 18:49:09 +00:00
|
|
|
MotionMode motion_mode = MOTION_MODE_GROUNDED;
|
|
|
|
MovingPlatformApplyVelocityOnLeave moving_platform_apply_velocity_on_leave = PLATFORM_VEL_ON_LEAVE_ALWAYS;
|
|
|
|
union CollisionState {
|
|
|
|
uint32_t state = 0;
|
|
|
|
struct {
|
|
|
|
bool floor;
|
|
|
|
bool wall;
|
|
|
|
bool ceiling;
|
|
|
|
};
|
|
|
|
|
|
|
|
CollisionState() {
|
|
|
|
}
|
2021-06-02 02:11:56 +00:00
|
|
|
|
2021-08-30 18:49:09 +00:00
|
|
|
CollisionState(bool p_floor, bool p_wall, bool p_ceiling) {
|
|
|
|
floor = p_floor;
|
|
|
|
wall = p_wall;
|
|
|
|
ceiling = p_ceiling;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
CollisionState collision_state;
|
|
|
|
bool floor_constant_speed = false;
|
2021-09-28 14:40:12 +00:00
|
|
|
bool floor_stop_on_slope = true;
|
2021-08-30 18:49:09 +00:00
|
|
|
bool floor_block_on_wall = true;
|
|
|
|
bool slide_on_ceiling = true;
|
|
|
|
int max_slides = 6;
|
2021-09-24 01:30:06 +00:00
|
|
|
int platform_layer = 0;
|
2021-08-30 18:49:09 +00:00
|
|
|
RID platform_rid;
|
2021-09-30 18:05:30 +00:00
|
|
|
ObjectID platform_object_id;
|
2021-08-30 18:49:09 +00:00
|
|
|
uint32_t moving_platform_floor_layers = UINT32_MAX;
|
|
|
|
uint32_t moving_platform_wall_layers = 0;
|
|
|
|
real_t floor_snap_length = 0.1;
|
2021-05-20 01:14:57 +00:00
|
|
|
real_t floor_max_angle = Math::deg2rad((real_t)45.0);
|
2021-08-30 18:49:09 +00:00
|
|
|
real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0);
|
2021-05-20 01:14:57 +00:00
|
|
|
Vector3 up_direction = Vector3(0.0, 1.0, 0.0);
|
2022-02-21 22:08:57 +00:00
|
|
|
Vector3 velocity;
|
2020-01-10 13:58:19 +00:00
|
|
|
Vector3 floor_normal;
|
2021-08-30 18:49:09 +00:00
|
|
|
Vector3 wall_normal;
|
2021-09-30 14:11:47 +00:00
|
|
|
Vector3 ceiling_normal;
|
2021-08-30 18:49:09 +00:00
|
|
|
Vector3 last_motion;
|
|
|
|
Vector3 platform_velocity;
|
2021-09-30 14:11:47 +00:00
|
|
|
Vector3 platform_ceiling_velocity;
|
2021-08-30 18:49:09 +00:00
|
|
|
Vector3 previous_position;
|
|
|
|
Vector3 real_velocity;
|
|
|
|
|
2021-05-20 01:14:33 +00:00
|
|
|
Vector<PhysicsServer3D::MotionResult> motion_results;
|
2020-03-26 21:49:16 +00:00
|
|
|
Vector<Ref<KinematicCollision3D>> slide_colliders;
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2021-06-02 02:11:56 +00:00
|
|
|
void set_safe_margin(real_t p_margin);
|
|
|
|
real_t get_safe_margin() const;
|
|
|
|
|
2021-08-12 22:41:40 +00:00
|
|
|
bool is_floor_stop_on_slope_enabled() const;
|
|
|
|
void set_floor_stop_on_slope_enabled(bool p_enabled);
|
2021-05-20 01:14:57 +00:00
|
|
|
|
2021-08-30 18:49:09 +00:00
|
|
|
bool is_floor_constant_speed_enabled() const;
|
|
|
|
void set_floor_constant_speed_enabled(bool p_enabled);
|
|
|
|
|
|
|
|
bool is_floor_block_on_wall_enabled() const;
|
|
|
|
void set_floor_block_on_wall_enabled(bool p_enabled);
|
|
|
|
|
|
|
|
bool is_slide_on_ceiling_enabled() const;
|
|
|
|
void set_slide_on_ceiling_enabled(bool p_enabled);
|
|
|
|
|
2021-05-20 01:14:57 +00:00
|
|
|
int get_max_slides() const;
|
|
|
|
void set_max_slides(int p_max_slides);
|
|
|
|
|
|
|
|
real_t get_floor_max_angle() const;
|
2021-06-07 16:46:45 +00:00
|
|
|
void set_floor_max_angle(real_t p_radians);
|
|
|
|
|
2021-08-30 18:49:09 +00:00
|
|
|
real_t get_floor_snap_length();
|
|
|
|
void set_floor_snap_length(real_t p_floor_snap_length);
|
2021-05-20 01:14:57 +00:00
|
|
|
|
2021-08-30 18:49:09 +00:00
|
|
|
real_t get_wall_min_slide_angle() const;
|
|
|
|
void set_wall_min_slide_angle(real_t p_radians);
|
2021-05-20 01:14:33 +00:00
|
|
|
|
2021-08-30 18:49:09 +00:00
|
|
|
uint32_t get_moving_platform_floor_layers() const;
|
|
|
|
void set_moving_platform_floor_layers(const uint32_t p_exclude_layer);
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2021-08-30 18:49:09 +00:00
|
|
|
uint32_t get_moving_platform_wall_layers() const;
|
|
|
|
void set_moving_platform_wall_layers(const uint32_t p_exclude_layer);
|
2020-01-10 11:22:34 +00:00
|
|
|
|
2021-08-30 18:49:09 +00:00
|
|
|
void set_motion_mode(MotionMode p_mode);
|
|
|
|
MotionMode get_motion_mode() const;
|
2021-05-20 01:14:57 +00:00
|
|
|
|
2021-08-30 18:49:09 +00:00
|
|
|
void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity);
|
|
|
|
MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const;
|
2017-07-15 04:23:10 +00:00
|
|
|
|
2022-01-23 22:36:07 +00:00
|
|
|
void _move_and_slide_floating(double p_delta);
|
2021-08-30 18:49:09 +00:00
|
|
|
void _move_and_slide_grounded(double p_delta, bool p_was_on_floor);
|
2017-04-13 18:37:17 +00:00
|
|
|
|
2021-08-30 18:49:09 +00:00
|
|
|
Ref<KinematicCollision3D> _get_slide_collision(int p_bounce);
|
|
|
|
Ref<KinematicCollision3D> _get_last_slide_collision();
|
|
|
|
const Vector3 &get_up_direction() const;
|
2022-03-18 19:49:56 +00:00
|
|
|
bool _on_floor_if_snapped(bool p_was_on_floor, bool p_vel_dir_facing_up);
|
2021-08-30 18:49:09 +00:00
|
|
|
void set_up_direction(const Vector3 &p_up_direction);
|
|
|
|
void _set_collision_direction(const PhysicsServer3D::MotionResult &p_result, CollisionState &r_state, CollisionState p_apply_state = CollisionState(true, true, true));
|
|
|
|
void _set_platform_data(const PhysicsServer3D::MotionCollision &p_collision);
|
2022-03-18 19:49:56 +00:00
|
|
|
void _snap_on_floor(bool p_was_on_floor, bool p_vel_dir_facing_up);
|
2021-08-30 18:49:09 +00:00
|
|
|
|
|
|
|
protected:
|
|
|
|
void _notification(int p_what);
|
|
|
|
static void _bind_methods();
|
|
|
|
virtual void _validate_property(PropertyInfo &property) const override;
|
2014-09-03 02:13:40 +00:00
|
|
|
};
|
|
|
|
|
2021-08-30 18:49:09 +00:00
|
|
|
VARIANT_ENUM_CAST(CharacterBody3D::MotionMode);
|
|
|
|
VARIANT_ENUM_CAST(CharacterBody3D::MovingPlatformApplyVelocityOnLeave);
|
|
|
|
|
2021-06-04 16:03:15 +00:00
|
|
|
class KinematicCollision3D : public RefCounted {
|
|
|
|
GDCLASS(KinematicCollision3D, RefCounted);
|
2017-09-04 10:48:14 +00:00
|
|
|
|
2021-05-20 01:14:33 +00:00
|
|
|
PhysicsBody3D *owner = nullptr;
|
|
|
|
friend class PhysicsBody3D;
|
|
|
|
friend class CharacterBody3D;
|
|
|
|
PhysicsServer3D::MotionResult result;
|
2017-09-04 10:48:14 +00:00
|
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
public:
|
|
|
|
Vector3 get_travel() const;
|
|
|
|
Vector3 get_remainder() const;
|
2021-08-30 18:49:09 +00:00
|
|
|
int get_collision_count() const;
|
|
|
|
Vector3 get_position(int p_collision_index = 0) const;
|
|
|
|
Vector3 get_normal(int p_collision_index = 0) const;
|
|
|
|
real_t get_angle(int p_collision_index = 0, const Vector3 &p_up_direction = Vector3(0.0, 1.0, 0.0)) const;
|
|
|
|
Object *get_local_shape(int p_collision_index = 0) const;
|
|
|
|
Object *get_collider(int p_collision_index = 0) const;
|
|
|
|
ObjectID get_collider_id(int p_collision_index = 0) const;
|
|
|
|
RID get_collider_rid(int p_collision_index = 0) const;
|
|
|
|
Object *get_collider_shape(int p_collision_index = 0) const;
|
|
|
|
int get_collider_shape_index(int p_collision_index = 0) const;
|
|
|
|
Vector3 get_collider_velocity(int p_collision_index = 0) const;
|
2017-09-04 10:48:14 +00:00
|
|
|
};
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
class PhysicalBone3D : public PhysicsBody3D {
|
|
|
|
GDCLASS(PhysicalBone3D, PhysicsBody3D);
|
2017-10-03 16:49:32 +00:00
|
|
|
|
|
|
|
public:
|
2020-04-14 17:59:53 +00:00
|
|
|
enum DampMode {
|
|
|
|
DAMP_MODE_COMBINE,
|
|
|
|
DAMP_MODE_REPLACE,
|
|
|
|
};
|
|
|
|
|
2017-10-03 16:49:32 +00:00
|
|
|
enum JointType {
|
|
|
|
JOINT_TYPE_NONE,
|
|
|
|
JOINT_TYPE_PIN,
|
|
|
|
JOINT_TYPE_CONE,
|
|
|
|
JOINT_TYPE_HINGE,
|
|
|
|
JOINT_TYPE_SLIDER,
|
|
|
|
JOINT_TYPE_6DOF
|
|
|
|
};
|
|
|
|
|
|
|
|
struct JointData {
|
|
|
|
virtual JointType get_joint_type() { return JOINT_TYPE_NONE; }
|
|
|
|
|
2020-03-27 18:21:27 +00:00
|
|
|
/// "j" is used to set the parameter inside the PhysicsServer3D
|
2020-12-20 17:39:18 +00:00
|
|
|
virtual bool _set(const StringName &p_name, const Variant &p_value, RID j);
|
2017-10-03 16:49:32 +00:00
|
|
|
virtual bool _get(const StringName &p_name, Variant &r_ret) const;
|
|
|
|
virtual void _get_property_list(List<PropertyInfo> *p_list) const;
|
2018-10-02 10:07:44 +00:00
|
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virtual ~JointData() {}
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2017-10-03 16:49:32 +00:00
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};
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struct PinJointData : public JointData {
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virtual JointType get_joint_type() { return JOINT_TYPE_PIN; }
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2020-12-20 17:39:18 +00:00
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virtual bool _set(const StringName &p_name, const Variant &p_value, RID j);
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2017-10-03 16:49:32 +00:00
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virtual bool _get(const StringName &p_name, Variant &r_ret) const;
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virtual void _get_property_list(List<PropertyInfo> *p_list) const;
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2020-05-12 15:01:17 +00:00
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real_t bias = 0.3;
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2021-02-07 21:29:31 +00:00
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real_t damping = 1.0;
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real_t impulse_clamp = 0.0;
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2017-10-03 16:49:32 +00:00
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};
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struct ConeJointData : public JointData {
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virtual JointType get_joint_type() { return JOINT_TYPE_CONE; }
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2020-12-20 17:39:18 +00:00
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virtual bool _set(const StringName &p_name, const Variant &p_value, RID j);
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2017-10-03 16:49:32 +00:00
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virtual bool _get(const StringName &p_name, Variant &r_ret) const;
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virtual void _get_property_list(List<PropertyInfo> *p_list) const;
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2021-02-07 21:29:31 +00:00
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real_t swing_span = Math_PI * 0.25;
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2020-05-12 15:01:17 +00:00
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real_t twist_span = Math_PI;
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real_t bias = 0.3;
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real_t softness = 0.8;
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real_t relaxation = 1.;
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2017-10-03 16:49:32 +00:00
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};
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struct HingeJointData : public JointData {
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virtual JointType get_joint_type() { return JOINT_TYPE_HINGE; }
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2020-12-20 17:39:18 +00:00
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virtual bool _set(const StringName &p_name, const Variant &p_value, RID j);
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2017-10-03 16:49:32 +00:00
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virtual bool _get(const StringName &p_name, Variant &r_ret) const;
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virtual void _get_property_list(List<PropertyInfo> *p_list) const;
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2020-05-12 15:01:17 +00:00
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bool angular_limit_enabled = false;
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2021-02-07 21:29:31 +00:00
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real_t angular_limit_upper = Math_PI * 0.5;
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real_t angular_limit_lower = -Math_PI * 0.5;
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2020-05-12 15:01:17 +00:00
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real_t angular_limit_bias = 0.3;
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real_t angular_limit_softness = 0.9;
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real_t angular_limit_relaxation = 1.;
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2017-10-03 16:49:32 +00:00
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};
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struct SliderJointData : public JointData {
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virtual JointType get_joint_type() { return JOINT_TYPE_SLIDER; }
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2020-12-20 17:39:18 +00:00
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virtual bool _set(const StringName &p_name, const Variant &p_value, RID j);
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2017-10-03 16:49:32 +00:00
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virtual bool _get(const StringName &p_name, Variant &r_ret) const;
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virtual void _get_property_list(List<PropertyInfo> *p_list) const;
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2021-02-07 21:29:31 +00:00
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real_t linear_limit_upper = 1.0;
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real_t linear_limit_lower = -1.0;
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real_t linear_limit_softness = 1.0;
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2020-05-12 15:01:17 +00:00
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real_t linear_limit_restitution = 0.7;
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2021-02-07 21:29:31 +00:00
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real_t linear_limit_damping = 1.0;
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real_t angular_limit_upper = 0.0;
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real_t angular_limit_lower = 0.0;
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real_t angular_limit_softness = 1.0;
|
2020-05-12 15:01:17 +00:00
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real_t angular_limit_restitution = 0.7;
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2021-02-07 21:29:31 +00:00
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real_t angular_limit_damping = 1.0;
|
2017-10-03 16:49:32 +00:00
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};
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struct SixDOFJointData : public JointData {
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struct SixDOFAxisData {
|
2020-05-12 15:01:17 +00:00
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bool linear_limit_enabled = true;
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2021-02-07 21:29:31 +00:00
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real_t linear_limit_upper = 0.0;
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real_t linear_limit_lower = 0.0;
|
2020-05-12 15:01:17 +00:00
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real_t linear_limit_softness = 0.7;
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real_t linear_restitution = 0.5;
|
2021-02-07 21:29:31 +00:00
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real_t linear_damping = 1.0;
|
2020-05-12 15:01:17 +00:00
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bool linear_spring_enabled = false;
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2021-02-07 21:29:31 +00:00
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real_t linear_spring_stiffness = 0.0;
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real_t linear_spring_damping = 0.0;
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real_t linear_equilibrium_point = 0.0;
|
2020-05-12 15:01:17 +00:00
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|
bool angular_limit_enabled = true;
|
2021-02-07 21:29:31 +00:00
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|
real_t angular_limit_upper = 0.0;
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real_t angular_limit_lower = 0.0;
|
2020-05-12 15:01:17 +00:00
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real_t angular_limit_softness = 0.5;
|
2021-02-07 21:29:31 +00:00
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real_t angular_restitution = 0.0;
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real_t angular_damping = 1.0;
|
2020-05-12 15:01:17 +00:00
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real_t erp = 0.5;
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|
bool angular_spring_enabled = false;
|
2021-02-07 21:29:31 +00:00
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real_t angular_spring_stiffness = 0.0;
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real_t angular_spring_damping = 0.0;
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real_t angular_equilibrium_point = 0.0;
|
2017-10-03 16:49:32 +00:00
|
|
|
};
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|
virtual JointType get_joint_type() { return JOINT_TYPE_6DOF; }
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|
|
2020-12-20 17:39:18 +00:00
|
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|
virtual bool _set(const StringName &p_name, const Variant &p_value, RID j);
|
2017-10-03 16:49:32 +00:00
|
|
|
virtual bool _get(const StringName &p_name, Variant &r_ret) const;
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virtual void _get_property_list(List<PropertyInfo> *p_list) const;
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|
SixDOFAxisData axis_data[3];
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SixDOFJointData() {}
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|
|
|
};
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|
private:
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|
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
// if false gizmo move body
|
2020-05-12 15:01:17 +00:00
|
|
|
bool gizmo_move_joint = false;
|
2017-10-03 16:49:32 +00:00
|
|
|
#endif
|
|
|
|
|
2020-05-12 15:01:17 +00:00
|
|
|
JointData *joint_data = nullptr;
|
2020-10-17 05:08:21 +00:00
|
|
|
Transform3D joint_offset;
|
2017-10-03 16:49:32 +00:00
|
|
|
RID joint;
|
|
|
|
|
2020-05-12 15:01:17 +00:00
|
|
|
Skeleton3D *parent_skeleton = nullptr;
|
2020-10-17 05:08:21 +00:00
|
|
|
Transform3D body_offset;
|
|
|
|
Transform3D body_offset_inverse;
|
2020-05-12 15:01:17 +00:00
|
|
|
bool simulate_physics = false;
|
|
|
|
bool _internal_simulate_physics = false;
|
|
|
|
int bone_id = -1;
|
2017-10-03 16:49:32 +00:00
|
|
|
|
|
|
|
String bone_name;
|
2021-02-07 21:29:31 +00:00
|
|
|
real_t bounce = 0.0;
|
|
|
|
real_t mass = 1.0;
|
|
|
|
real_t friction = 1.0;
|
2022-03-03 17:30:19 +00:00
|
|
|
Vector3 linear_velocity;
|
|
|
|
Vector3 angular_velocity;
|
2021-02-07 21:29:31 +00:00
|
|
|
real_t gravity_scale = 1.0;
|
2020-05-12 15:01:17 +00:00
|
|
|
bool can_sleep = true;
|
2017-10-03 16:49:32 +00:00
|
|
|
|
2022-03-03 17:30:19 +00:00
|
|
|
bool custom_integrator = false;
|
|
|
|
|
2020-04-14 17:59:53 +00:00
|
|
|
DampMode linear_damp_mode = DAMP_MODE_COMBINE;
|
|
|
|
DampMode angular_damp_mode = DAMP_MODE_COMBINE;
|
|
|
|
|
|
|
|
real_t linear_damp = 0.0;
|
|
|
|
real_t angular_damp = 0.0;
|
|
|
|
|
2017-10-03 16:49:32 +00:00
|
|
|
protected:
|
|
|
|
bool _set(const StringName &p_name, const Variant &p_value);
|
|
|
|
bool _get(const StringName &p_name, Variant &r_ret) const;
|
|
|
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
|
|
|
void _notification(int p_what);
|
2022-03-03 17:30:19 +00:00
|
|
|
GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState3D *)
|
2021-06-04 23:09:41 +00:00
|
|
|
static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state);
|
|
|
|
void _body_state_changed(PhysicsDirectBodyState3D *p_state);
|
2017-10-03 16:49:32 +00:00
|
|
|
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
private:
|
2020-03-26 21:49:16 +00:00
|
|
|
static Skeleton3D *find_skeleton_parent(Node *p_parent);
|
2017-10-03 16:49:32 +00:00
|
|
|
|
2020-03-26 11:59:21 +00:00
|
|
|
void _update_joint_offset();
|
2017-10-03 16:49:32 +00:00
|
|
|
void _fix_joint_offset();
|
|
|
|
void _reload_joint();
|
|
|
|
|
|
|
|
public:
|
|
|
|
void _on_bone_parent_changed();
|
|
|
|
|
2022-03-03 17:30:19 +00:00
|
|
|
void set_linear_velocity(const Vector3 &p_velocity);
|
|
|
|
Vector3 get_linear_velocity() const override;
|
|
|
|
|
|
|
|
void set_angular_velocity(const Vector3 &p_velocity);
|
|
|
|
Vector3 get_angular_velocity() const override;
|
|
|
|
|
|
|
|
void set_use_custom_integrator(bool p_enable);
|
|
|
|
bool is_using_custom_integrator();
|
|
|
|
|
2017-10-03 16:49:32 +00:00
|
|
|
#ifdef TOOLS_ENABLED
|
2021-10-01 15:02:38 +00:00
|
|
|
void _set_gizmo_move_joint(bool p_move_joint);
|
2020-10-17 05:08:21 +00:00
|
|
|
virtual Transform3D get_global_gizmo_transform() const override;
|
|
|
|
virtual Transform3D get_local_gizmo_transform() const override;
|
2017-10-03 16:49:32 +00:00
|
|
|
#endif
|
|
|
|
|
|
|
|
const JointData *get_joint_data() const;
|
2020-03-26 21:49:16 +00:00
|
|
|
Skeleton3D *find_skeleton_parent();
|
2017-10-03 16:49:32 +00:00
|
|
|
|
2022-05-13 13:04:37 +00:00
|
|
|
int get_bone_id() const {
|
|
|
|
return bone_id;
|
|
|
|
}
|
2017-10-03 16:49:32 +00:00
|
|
|
|
|
|
|
void set_joint_type(JointType p_joint_type);
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|
|
|
JointType get_joint_type() const;
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|
|
|
|
2020-10-17 05:08:21 +00:00
|
|
|
void set_joint_offset(const Transform3D &p_offset);
|
|
|
|
const Transform3D &get_joint_offset() const;
|
2017-10-03 16:49:32 +00:00
|
|
|
|
2020-03-26 11:59:21 +00:00
|
|
|
void set_joint_rotation(const Vector3 &p_euler_rad);
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|
|
Vector3 get_joint_rotation() const;
|
|
|
|
|
2020-10-17 05:08:21 +00:00
|
|
|
void set_body_offset(const Transform3D &p_offset);
|
|
|
|
const Transform3D &get_body_offset() const;
|
2017-10-03 16:49:32 +00:00
|
|
|
|
|
|
|
void set_simulate_physics(bool p_simulate);
|
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|
|
bool get_simulate_physics();
|
|
|
|
bool is_simulating_physics();
|
|
|
|
|
|
|
|
void set_bone_name(const String &p_name);
|
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|
|
const String &get_bone_name() const;
|
|
|
|
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|
|
|
void set_mass(real_t p_mass);
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|
|
real_t get_mass() const;
|
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|
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|
|
void set_friction(real_t p_friction);
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|
|
real_t get_friction() const;
|
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|
|
void set_bounce(real_t p_bounce);
|
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|
|
real_t get_bounce() const;
|
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|
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|
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|
|
void set_gravity_scale(real_t p_gravity_scale);
|
|
|
|
real_t get_gravity_scale() const;
|
|
|
|
|
2020-04-14 17:59:53 +00:00
|
|
|
void set_linear_damp_mode(DampMode p_mode);
|
|
|
|
DampMode get_linear_damp_mode() const;
|
|
|
|
|
|
|
|
void set_angular_damp_mode(DampMode p_mode);
|
|
|
|
DampMode get_angular_damp_mode() const;
|
|
|
|
|
2020-03-26 11:59:21 +00:00
|
|
|
void set_linear_damp(real_t p_linear_damp);
|
|
|
|
real_t get_linear_damp() const;
|
|
|
|
|
|
|
|
void set_angular_damp(real_t p_angular_damp);
|
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|
|
real_t get_angular_damp() const;
|
|
|
|
|
|
|
|
void set_can_sleep(bool p_active);
|
|
|
|
bool is_able_to_sleep() const;
|
|
|
|
|
2019-12-11 23:08:11 +00:00
|
|
|
void apply_central_impulse(const Vector3 &p_impulse);
|
2020-03-26 04:23:34 +00:00
|
|
|
void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3());
|
2019-12-22 12:27:02 +00:00
|
|
|
|
2020-02-08 08:52:58 +00:00
|
|
|
void reset_physics_simulation_state();
|
|
|
|
void reset_to_rest_position();
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
PhysicalBone3D();
|
|
|
|
~PhysicalBone3D();
|
2017-10-03 16:49:32 +00:00
|
|
|
|
|
|
|
private:
|
|
|
|
void update_bone_id();
|
|
|
|
void update_offset();
|
|
|
|
|
|
|
|
void _start_physics_simulation();
|
|
|
|
void _stop_physics_simulation();
|
|
|
|
};
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
VARIANT_ENUM_CAST(PhysicalBone3D::JointType);
|
2020-04-14 17:59:53 +00:00
|
|
|
VARIANT_ENUM_CAST(PhysicalBone3D::DampMode);
|
2017-10-03 16:49:32 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
#endif // PHYSICS_BODY__H
|