godot/modules/denoise/config.py

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def can_build(env, platform):
# Thirdparty dependency OpenImage Denoise includes oneDNN library
# which only supports 64-bit architectures.
# It's also only relevant for tools build and desktop platforms,
# as doing lightmap generation and denoising on Android or HTML5
# would be a bit far-fetched.
# Note: oneDNN doesn't support ARM64, OIDN needs updating to the latest version
supported_platform = platform in ["x11", "osx", "windows", "server"]
supported_bits = env["bits"] == "64"
supported_arch = env["arch"] != "arm64"
return env["tools"] and supported_platform and supported_bits and supported_arch
def configure(env):
pass