2017-09-12 20:42:36 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2017-11-15 17:37:54 +00:00
<class name= "NetworkedMultiplayerENet" inherits= "NetworkedMultiplayerPeer" category= "Core" version= "3.0-alpha" >
2017-09-12 20:42:36 +00:00
<brief_description >
PacketPeer implementation using the ENet library.
</brief_description>
<description >
A connection (or a listening server) that should be passed to [method SceneTree.set_network_peer]. Socket events can be handled by connecting to [SceneTree] signals.
</description>
<tutorials >
</tutorials>
<demos >
</demos>
<methods >
<method name= "close_connection" >
<return type= "void" >
</return>
<description >
</description>
</method>
<method name= "create_client" >
<return type= "int" enum= "Error" >
</return>
<argument index= "0" name= "ip" type= "String" >
</argument>
<argument index= "1" name= "port" type= "int" >
</argument>
<argument index= "2" name= "in_bandwidth" type= "int" default= "0" >
</argument>
<argument index= "3" name= "out_bandwidth" type= "int" default= "0" >
</argument>
<description >
Create client that connects to a server at address [code]ip[/code] using specified [code]port[/code].
</description>
</method>
<method name= "create_server" >
<return type= "int" enum= "Error" >
</return>
<argument index= "0" name= "port" type= "int" >
</argument>
<argument index= "1" name= "max_clients" type= "int" default= "32" >
</argument>
<argument index= "2" name= "in_bandwidth" type= "int" default= "0" >
</argument>
<argument index= "3" name= "out_bandwidth" type= "int" default= "0" >
</argument>
<description >
Create server that listens to connections via [code]port[/code].
</description>
</method>
<method name= "get_compression_mode" qualifiers= "const" >
<return type= "int" enum= "NetworkedMultiplayerENet.CompressionMode" >
</return>
<description >
</description>
</method>
<method name= "set_bind_ip" >
<return type= "void" >
</return>
<argument index= "0" name= "ip" type= "String" >
</argument>
<description >
</description>
</method>
<method name= "set_compression_mode" >
<return type= "void" >
</return>
<argument index= "0" name= "mode" type= "int" enum= "NetworkedMultiplayerENet.CompressionMode" >
</argument>
<description >
</description>
</method>
</methods>
<constants >
<constant name= "COMPRESS_NONE" value= "0" >
</constant>
<constant name= "COMPRESS_RANGE_CODER" value= "1" >
</constant>
<constant name= "COMPRESS_FASTLZ" value= "2" >
</constant>
<constant name= "COMPRESS_ZLIB" value= "3" >
</constant>
<constant name= "COMPRESS_ZSTD" value= "4" >
</constant>
</constants>
</class>