godot/doc/classes/JavaScript.xml

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<?xml version="1.0" encoding="UTF-8" ?>
2022-08-05 16:51:38 +00:00
<class name="JavaScript" inherits="Object" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Singleton that connects the engine with the browser's JavaScript context in HTML5 export.
</brief_description>
<description>
The JavaScript singleton is implemented only in the HTML5 export. It's used to access the browser's JavaScript context. This allows interaction with embedding pages or calling third-party JavaScript APIs.
[b]Note:[/b] This singleton can be disabled at build-time to improve security. By default, the JavaScript singleton is enabled. Official export templates also have the JavaScript singleton enabled. See [url=$DOCS_URL/development/compiling/compiling_for_web.html]Compiling for the Web[/url] in the documentation for more information.
</description>
<tutorials>
2021-12-10 10:29:38 +00:00
<link>$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-script</link>
</tutorials>
<methods>
<method name="create_callback">
<return type="JavaScriptObject" />
<argument index="0" name="object" type="Object" />
<argument index="1" name="method" type="String" />
<description>
Creates a reference to a script function that can be used as a callback by JavaScript. The reference must be kept until the callback happens, or it won't be called at all. See [JavaScriptObject] for usage.
</description>
</method>
<method name="create_object" qualifiers="vararg">
<return type="Variant" />
<argument index="0" name="object" type="String" />
<description>
Creates a new JavaScript object using the [code]new[/code] constructor. The [code]object[/code] must a valid property of the JavaScript [code]window[/code]. See [JavaScriptObject] for usage.
</description>
</method>
<method name="download_buffer">
<return type="void" />
<argument index="0" name="buffer" type="PoolByteArray" />
<argument index="1" name="name" type="String" />
<argument index="2" name="mime" type="String" default="&quot;application/octet-stream&quot;" />
<description>
Prompts the user to download a file containing the specified [code]buffer[/code]. The file will have the given [code]name[/code] and [code]mime[/code] type.
[b]Note:[/b] The browser may override the [url=https://en.wikipedia.org/wiki/Media_type]MIME type[/url] provided based on the file [code]name[/code]'s extension.
[b]Note:[/b] Browsers might block the download if [method download_buffer] is not being called from a user interaction (e.g. button click).
[b]Note:[/b] Browsers might ask the user for permission or block the download if multiple download requests are made in a quick succession.
</description>
</method>
<method name="eval">
<return type="Variant" />
<argument index="0" name="code" type="String" />
<argument index="1" name="use_global_execution_context" type="bool" default="false" />
<description>
Execute the string [code]code[/code] as JavaScript code within the browser window. This is a call to the actual global JavaScript function [code]eval()[/code].
If [code]use_global_execution_context[/code] is [code]true[/code], the code will be evaluated in the global execution context. Otherwise, it is evaluated in the execution context of a function within the engine's runtime environment.
</description>
</method>
<method name="force_fs_sync">
<return type="void" />
<description>
Force synchronization of the persistent file system (when enabled).
[b]Note:[/b] This is only useful for modules or extensions that can't use [File] to write files.
</description>
</method>
<method name="get_interface">
<return type="JavaScriptObject" />
<argument index="0" name="interface" type="String" />
<description>
Returns an interface to a JavaScript object that can be used by scripts. The [code]interface[/code] must be a valid property of the JavaScript [code]window[/code]. The callback must accept a single [Array] argument, which will contain the JavaScript [code]arguments[/code]. See [JavaScriptObject] for usage.
</description>
</method>
<method name="pwa_needs_update" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if a new version of the progressive web app is waiting to be activated.
[b]Note:[/b] Only relevant when exported as a Progressive Web App.
</description>
</method>
<method name="pwa_update">
<return type="int" enum="Error" />
<description>
Performs the live update of the progressive web app. Forcing the new version to be installed and the page to be reloaded.
[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].
[b]Note:[/b] Only relevant when exported as a Progressive Web App and [method pwa_needs_update] returns [code]true[/code].
</description>
</method>
</methods>
<signals>
<signal name="pwa_update_available">
<description>
Emitted when an update for this progressive web app has been detected but is waiting to be activated because a previous version is active. See [method pwa_update] to force the update to take place immediately.
</description>
</signal>
</signals>
<constants>
</constants>
</class>