godot/doc/classes/EditorSyntaxHighlighter.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorSyntaxHighlighter" inherits="SyntaxHighlighter" version="4.0">
<brief_description>
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Base Syntax highlighter resource for the [ScriptEditor].
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</brief_description>
<description>
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Base syntax highlighter resource all editor syntax highlighters extend from, it is used in the [ScriptEditor].
Add a syntax highlighter to an individual script by calling ScriptEditorBase._add_syntax_highlighter (currently not working). To apply to all scripts on open, call [method ScriptEditor.register_syntax_highlighter]
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</description>
<tutorials>
</tutorials>
<methods>
<method name="_get_name" qualifiers="virtual const">
<return type="String" />
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<description>
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Virtual method which can be overridden to return the syntax highlighter name.
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</description>
</method>
<method name="_get_supported_languages" qualifiers="virtual const">
<return type="Array" />
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<description>
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Virtual method which can be overridden to return the supported language names.
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</description>
</method>
</methods>
<constants>
</constants>
</class>