godot/doc/classes/NavigationMesh.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="NavigationMesh" inherits="Resource" category="Core" version="3.0.alpha.custom_build">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="add_polygon">
<return type="void">
</return>
<argument index="0" name="polygon" type="PoolIntArray">
</argument>
<description>
</description>
</method>
<method name="clear_polygons">
<return type="void">
</return>
<description>
</description>
</method>
<method name="create_from_mesh">
<return type="void">
</return>
<argument index="0" name="mesh" type="Mesh">
</argument>
<description>
</description>
</method>
<method name="get_polygon">
<return type="PoolIntArray">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_polygon_count" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_vertices" qualifiers="const">
<return type="PoolVector3Array">
</return>
<description>
</description>
</method>
<method name="set_vertices">
<return type="void">
</return>
<argument index="0" name="vertices" type="PoolVector3Array">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="polygons" type="Array" setter="_set_polygons" getter="_get_polygons">
</member>
<member name="vertices" type="PoolVector3Array" setter="set_vertices" getter="get_vertices">
</member>
</members>
<constants>
</constants>
</class>