godot/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h

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#ifndef B3_RIGIDBODY_DATA_H
#define B3_RIGIDBODY_DATA_H
#include "Bullet3Common/shared/b3Float4.h"
#include "Bullet3Common/shared/b3Quat.h"
#include "Bullet3Common/shared/b3Mat3x3.h"
typedef struct b3RigidBodyData b3RigidBodyData_t;
struct b3RigidBodyData
{
b3Float4 m_pos;
b3Quat m_quat;
b3Float4 m_linVel;
b3Float4 m_angVel;
int m_collidableIdx;
float m_invMass;
float m_restituitionCoeff;
float m_frictionCoeff;
};
typedef struct b3InertiaData b3InertiaData_t;
struct b3InertiaData
{
b3Mat3x3 m_invInertiaWorld;
b3Mat3x3 m_initInvInertia;
};
#endif //B3_RIGIDBODY_DATA_H