2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* line_edit.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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2015-04-18 17:38:54 +00:00
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef LINE_EDIT_H
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#define LINE_EDIT_H
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#include "scene/gui/control.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class LineEdit : public Control {
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OBJ_TYPE( LineEdit, Control );
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bool editable;
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bool pass;
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String undo_text;
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String text;
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int cursor_pos;
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int window_pos;
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int max_length; // 0 for no maximum
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struct Selection {
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int begin;
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int end;
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int cursor_start;
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bool enabled;
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bool creating;
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bool old_shift;
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bool doubleclick;
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bool drag_attempt;
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} selection;
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void shift_selection_check_pre(bool);
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void shift_selection_check_post(bool);
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void selection_clear();
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void selection_fill_at_cursor();
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void selection_delete();
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void set_window_pos(int p_pos);
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void set_cursor_at_pixel_pos(int p_x);
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void clear_internal();
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void changed_internal();
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void copy_text();
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void cut_text();
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void paste_text();
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void _input_event(InputEvent p_event);
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void _notification(int p_what);
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protected:
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static void _bind_methods();
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public:
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virtual Variant get_drag_data(const Point2& p_point);
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virtual bool can_drop_data(const Point2& p_point,const Variant& p_data) const;
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virtual void drop_data(const Point2& p_point,const Variant& p_data);
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void select_all();
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void delete_char();
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void set_text(String p_text);
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String get_text() const;
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void set_cursor_pos(int p_pos);
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int get_cursor_pos() const;
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void set_max_length(int p_max_length);
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int get_max_length() const;
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void append_at_cursor(String p_text);
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void clear();
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void set_editable(bool p_editable);
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bool is_editable() const;
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void set_secret(bool p_secret);
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bool is_secret() const;
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void select(int p_from=0, int p_to=-1);
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virtual Size2 get_minimum_size() const;
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LineEdit();
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~LineEdit();
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};
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#endif
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