godot/scene/3d/listener.h

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#ifndef LISTENER_H
#define LISTENER_H
#include "scene/3d/spatial.h"
#include "scene/main/viewport.h"
class Listener : public Spatial {
OBJ_TYPE(Listener, Spatial);
private:
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bool force_change;
bool current;
RID scenario_id;
virtual bool _can_gizmo_scale() const;
virtual RES _get_gizmo_geometry() const;
friend class Viewport;
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void _update_audio_listener_state();
protected:
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void _update_listener();
virtual void _request_listener_update();
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
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void _notification(int p_what);
static void _bind_methods();
public:
void make_current();
void clear_current();
bool is_current() const;
virtual Transform get_listener_transform() const;
void set_visible_layers(uint32_t p_layers);
uint32_t get_visible_layers() const;
Vector<Plane> get_frustum() const;
Listener();
~Listener();
};
#endif