godot/doc/classes/VisualScriptOperator.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptOperator" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
</brief_description>
<description>
[b]Input Ports:[/b]
- Data (variant): [code]A[/code]
- Data (variant): [code]B[/code]
[b]Output Ports:[/b]
- Sequence: [code]true[/code]
- Sequence: [code]false[/code]
- Sequence: [code]done[/code]
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_operator" qualifiers="const">
<return type="int" enum="Variant.Operator">
</return>
<description>
</description>
</method>
<method name="get_typed" qualifiers="const">
<return type="int" enum="Variant.Type">
</return>
<description>
</description>
</method>
<method name="set_operator">
<return type="void">
</return>
<argument index="0" name="op" type="int" enum="Variant.Operator">
</argument>
<description>
</description>
</method>
<method name="set_typed">
<return type="void">
</return>
<argument index="0" name="type" type="int" enum="Variant.Type">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="Variant.Operator">
</member>
<member name="type" type="int" setter="set_typed" getter="get_typed" enum="Variant.Type">
</member>
</members>
<constants>
</constants>
</class>