godot/scene/resources/audio_stream.cpp

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2014-02-10 01:10:30 +00:00
/*************************************************************************/
/* audio_stream.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
2015-04-18 17:38:54 +00:00
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
2014-02-10 01:10:30 +00:00
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "audio_stream.h"
int AudioStream::InternalAudioStream::get_channel_count() const {
return owner->get_channel_count();
}
void AudioStream::InternalAudioStream::set_mix_rate(int p_rate) {
owner->_mix_rate=p_rate;
}
bool AudioStream::InternalAudioStream::mix(int32_t *p_buffer,int p_frames) {
return owner->mix(p_buffer,p_frames);
}
bool AudioStream::InternalAudioStream::can_update_mt() const {
return owner->get_update_mode()==UPDATE_THREAD;
}
void AudioStream::InternalAudioStream::update() {
owner->update();
}
AudioServer::AudioStream *AudioStream::get_audio_stream() {
return internal_audio_stream;
}
void AudioStream::_bind_methods() {
ObjectTypeDB::bind_method(_MD("play"),&AudioStream::play);
ObjectTypeDB::bind_method(_MD("stop"),&AudioStream::stop);
ObjectTypeDB::bind_method(_MD("is_playing"),&AudioStream::is_playing);
ObjectTypeDB::bind_method(_MD("set_loop","enabled"),&AudioStream::set_loop);
ObjectTypeDB::bind_method(_MD("has_loop"),&AudioStream::has_loop);
ObjectTypeDB::bind_method(_MD("get_stream_name"),&AudioStream::get_stream_name);
ObjectTypeDB::bind_method(_MD("get_loop_count"),&AudioStream::get_loop_count);
ObjectTypeDB::bind_method(_MD("seek_pos","pos"),&AudioStream::seek_pos);
ObjectTypeDB::bind_method(_MD("get_pos"),&AudioStream::get_pos);
ObjectTypeDB::bind_method(_MD("get_length"),&AudioStream::get_length);
ObjectTypeDB::bind_method(_MD("get_update_mode"),&AudioStream::get_update_mode);
ObjectTypeDB::bind_method(_MD("update"),&AudioStream::update);
BIND_CONSTANT( UPDATE_NONE );
BIND_CONSTANT( UPDATE_IDLE );
BIND_CONSTANT( UPDATE_THREAD );
}
AudioStream::AudioStream() {
_mix_rate=44100;
internal_audio_stream = memnew( InternalAudioStream );
internal_audio_stream->owner=this;
}
AudioStream::~AudioStream() {
memdelete(internal_audio_stream);
}