godot/doc/classes/VisualShaderNodeGlobalExpre...

16 lines
784 B
XML
Raw Normal View History

<?xml version="1.0" encoding="UTF-8" ?>
2022-08-05 16:51:38 +00:00
<class name="VisualShaderNodeGlobalExpression" inherits="VisualShaderNodeExpression" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A custom global visual shader graph expression written in Godot Shading Language.
</brief_description>
<description>
Custom Godot Shader Language expression, which is placed on top of the generated shader. You can place various function definitions inside to call later in [VisualShaderNodeExpression]s (which are injected in the main shader functions). You can also declare varyings, uniforms and global constants.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>