godot/platform/winrt/SCsub

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#!/usr/bin/env python
Import('env')
files = [
'thread_winrt.cpp',
'#platform/windows/tcp_server_winsock.cpp',
'#platform/windows/packet_peer_udp_winsock.cpp',
'#platform/windows/stream_peer_winsock.cpp',
'#platform/windows/key_mapping_win.cpp',
'joystick_winrt.cpp',
'gl_context_egl.cpp',
'audio_driver_winrt.cpp',
'app.cpp',
'os_winrt.cpp',
]
if "build_angle" in env and env["build_angle"]:
cmd = env.AlwaysBuild(env.ANGLE('libANGLE.lib', None))
prog = env.Program('#bin/godot', files)
env.NoCache(prog)
if "build_angle" in env and env["build_angle"]:
env.Depends(prog, [cmd])