godot/platform/x11/SCsub

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#!/usr/bin/env python
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Import('env')
common_x11 = [
"context_gl_x11.cpp",
"crash_handler_x11.cpp",
"os_x11.cpp",
"key_mapping_x11.cpp",
"joystick_linux.cpp",
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]
prog = env.Program('#bin/godot', ['godot_x11.cpp'] + common_x11)
env.NoCache(prog)