godot/thirdparty/msdfgen/core/Projection.h

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#pragma once
#include "Vector2.h"
namespace msdfgen {
/// A transformation from shape coordinates to pixel coordinates.
class Projection {
public:
Projection();
Projection(const Vector2 &scale, const Vector2 &translate);
/// Converts the shape coordinate to pixel coordinate.
Point2 project(const Point2 &coord) const;
/// Converts the pixel coordinate to shape coordinate.
Point2 unproject(const Point2 &coord) const;
/// Converts the vector to pixel coordinate space.
Vector2 projectVector(const Vector2 &vector) const;
/// Converts the vector from pixel coordinate space.
Vector2 unprojectVector(const Vector2 &vector) const;
/// Converts the X-coordinate from shape to pixel coordinate space.
double projectX(double x) const;
/// Converts the Y-coordinate from shape to pixel coordinate space.
double projectY(double y) const;
/// Converts the X-coordinate from pixel to shape coordinate space.
double unprojectX(double x) const;
/// Converts the Y-coordinate from pixel to shape coordinate space.
double unprojectY(double y) const;
private:
Vector2 scale;
Vector2 translate;
};
}