73 lines
2.7 KiB
C#
73 lines
2.7 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.CompilerServices;
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namespace GodotSharpTools.Editor
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{
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public static class GodotSharpExport
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{
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public static void _ExportBegin(string[] features, bool debug, string path, int flags)
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{
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var featureSet = new HashSet<string>(features);
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if (PlatformHasTemplateDir(featureSet))
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{
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string templateDirName = "data.mono";
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if (featureSet.Contains("Windows"))
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{
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templateDirName += ".windows";
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templateDirName += featureSet.Contains("64") ? ".64" : ".32";
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}
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else if (featureSet.Contains("X11"))
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{
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templateDirName += ".x11";
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templateDirName += featureSet.Contains("64") ? ".64" : ".32";
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}
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else
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{
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throw new NotSupportedException("Target platform not supported");
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}
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templateDirName += debug ? ".debug" : ".release";
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string templateDirPath = Path.Combine(GetTemplatesDir(), templateDirName);
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if (!Directory.Exists(templateDirPath))
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throw new FileNotFoundException("Data template directory not found");
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string outputDir = new FileInfo(path).Directory.FullName;
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string outputDataDir = Path.Combine(outputDir, GetDataDirName());
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Directory.Delete(outputDataDir, recursive: true); // Clean first
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Directory.CreateDirectory(outputDataDir);
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foreach (string dir in Directory.GetDirectories(templateDirPath, "*", SearchOption.AllDirectories))
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{
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Directory.CreateDirectory(Path.Combine(outputDataDir, dir.Substring(templateDirPath.Length + 1)));
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}
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foreach (string file in Directory.GetFiles(templateDirPath, "*", SearchOption.AllDirectories))
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{
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File.Copy(file, Path.Combine(outputDataDir, file.Substring(templateDirPath.Length + 1)));
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}
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}
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}
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public static bool PlatformHasTemplateDir(HashSet<string> featureSet)
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{
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// OSX export templates are contained in a zip, so we place
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// our custom template inside it and let Godot do the rest.
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return !featureSet.Contains("OSX");
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}
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[MethodImpl(MethodImplOptions.InternalCall)]
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extern static string GetTemplatesDir();
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[MethodImpl(MethodImplOptions.InternalCall)]
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extern static string GetDataDirName();
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}
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}
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