godot/editor/editor_properties_array_dict.h

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2018-08-29 20:38:13 +00:00
/*************************************************************************/
/* editor_properties_array_dict.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
2018-08-29 20:38:13 +00:00
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_PROPERTIES_ARRAY_DICT_H
#define EDITOR_PROPERTIES_ARRAY_DICT_H
#include "editor/editor_inspector.h"
#include "editor/editor_spin_slider.h"
#include "editor/filesystem_dock.h"
#include "scene/gui/button.h"
class EditorPropertyArrayObject : public Reference {
GDCLASS(EditorPropertyArrayObject, Reference);
Variant array;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
public:
void set_array(const Variant &p_array);
Variant get_array();
EditorPropertyArrayObject();
};
class EditorPropertyDictionaryObject : public Reference {
GDCLASS(EditorPropertyDictionaryObject, Reference);
Variant new_item_key;
Variant new_item_value;
Dictionary dict;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
public:
void set_dict(const Dictionary &p_dict);
Dictionary get_dict();
void set_new_item_key(const Variant &p_new_item);
Variant get_new_item_key();
void set_new_item_value(const Variant &p_new_item);
Variant get_new_item_value();
EditorPropertyDictionaryObject();
};
class EditorPropertyArray : public EditorProperty {
GDCLASS(EditorPropertyArray, EditorProperty);
PopupMenu *change_type;
bool updating;
bool dropping;
Ref<EditorPropertyArrayObject> object;
int page_length = 20;
int page_index = 0;
int changing_type_index;
Button *edit;
VBoxContainer *vbox;
EditorSpinSlider *size_slider;
EditorSpinSlider *page_slider;
HBoxContainer *page_hbox;
Variant::Type array_type;
Variant::Type subtype;
PropertyHint subtype_hint;
String subtype_hint_string;
int reorder_from_index = -1;
int reorder_to_index = -1;
float reorder_mouse_y_delta = 0.0f;
HBoxContainer *reorder_selected_element_hbox = nullptr;
Button *reorder_selected_button = nullptr;
void _page_changed(double p_page);
void _length_changed(double p_page);
void _edit_pressed();
void _property_changed(const String &p_prop, Variant p_value, const String &p_name = String(), bool changing = false);
void _change_type(Object *p_button, int p_index);
void _change_type_menu(int p_index);
void _object_id_selected(const String &p_property, ObjectID p_id);
void _remove_pressed(int p_index);
void _reorder_button_gui_input(const Ref<InputEvent> &p_event);
void _reorder_button_down(int p_index);
void _reorder_button_up();
void _button_draw();
bool _is_drop_valid(const Dictionary &p_drag_data) const;
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void setup(Variant::Type p_array_type, const String &p_hint_string = "");
virtual void update_property();
EditorPropertyArray();
};
class EditorPropertyDictionary : public EditorProperty {
GDCLASS(EditorPropertyDictionary, EditorProperty);
PopupMenu *change_type;
bool updating;
Ref<EditorPropertyDictionaryObject> object;
int page_length = 20;
int page_index = 0;
int changing_type_index;
Button *edit;
VBoxContainer *vbox;
EditorSpinSlider *size_slider;
EditorSpinSlider *page_slider;
HBoxContainer *page_hbox;
void _page_changed(double p_page);
void _edit_pressed();
void _property_changed(const String &p_prop, Variant p_value, const String &p_name = String(), bool changing = false);
void _change_type(Object *p_button, int p_index);
void _change_type_menu(int p_index);
void _add_key_value();
void _object_id_selected(const String &p_property, ObjectID p_id);
protected:
static void _bind_methods();
void _notification(int p_what);
public:
virtual void update_property();
EditorPropertyDictionary();
};
#endif // EDITOR_PROPERTIES_ARRAY_DICT_H