2017-10-02 21:24:00 +00:00
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/*************************************************************************/
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/* glue_header.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "../csharp_script.h"
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#include "../mono_gd/gd_mono_class.h"
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#include "../mono_gd/gd_mono_internals.h"
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#include "../mono_gd/gd_mono_marshal.h"
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#include "../signal_awaiter_utils.h"
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#include "bind/core_bind.h"
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#include "class_db.h"
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2017-11-13 20:46:57 +00:00
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#include "engine.h"
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2017-10-02 21:24:00 +00:00
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#include "io/marshalls.h"
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#include "object.h"
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#include "os/os.h"
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#include "reference.h"
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#include "variant_parser.h"
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#ifdef TOOLS_ENABLED
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#include "editor/editor_node.h"
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#endif
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#define GODOTSHARP_INSTANCE_OBJECT(m_instance, m_type) \
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static ClassDB::ClassInfo *ci = NULL; \
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if (!ci) { \
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ci = ClassDB::classes.getptr(m_type); \
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} \
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Object *m_instance = ci->creation_func();
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2017-12-31 21:37:57 +00:00
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void godot_icall_Object_Dtor(MonoObject *obj, Object *ptr) {
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#ifdef DEBUG_ENABLED
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CRASH_COND(ptr == NULL);
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#endif
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_GodotSharp::get_singleton()->queue_dispose(obj, ptr);
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2017-10-02 21:24:00 +00:00
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}
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// -- ClassDB --
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MethodBind *godot_icall_ClassDB_get_method(MonoString *p_type, MonoString *p_method) {
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StringName type(GDMonoMarshal::mono_string_to_godot(p_type));
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StringName method(GDMonoMarshal::mono_string_to_godot(p_method));
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return ClassDB::get_method(type, method);
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}
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// -- SignalAwaiter --
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Error godot_icall_Object_connect_signal_awaiter(Object *p_source, MonoString *p_signal, Object *p_target, MonoObject *p_awaiter) {
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String signal = GDMonoMarshal::mono_string_to_godot(p_signal);
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return SignalAwaiterUtils::connect_signal_awaiter(p_source, signal, p_target, p_awaiter);
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}
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// -- NodePath --
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NodePath *godot_icall_NodePath_Ctor(MonoString *p_path) {
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return memnew(NodePath(GDMonoMarshal::mono_string_to_godot(p_path)));
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}
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void godot_icall_NodePath_Dtor(NodePath *p_ptr) {
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ERR_FAIL_NULL(p_ptr);
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_GodotSharp::get_singleton()->queue_dispose(p_ptr);
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}
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MonoString *godot_icall_NodePath_operator_String(NodePath *p_np) {
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return GDMonoMarshal::mono_string_from_godot(p_np->operator String());
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}
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MonoArray *godot_icall_String_md5_buffer(MonoString *p_str) {
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Vector<uint8_t> ret = GDMonoMarshal::mono_string_to_godot(p_str).md5_buffer();
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// TODO Check possible Array/Vector<uint8_t> problem?
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return GDMonoMarshal::Array_to_mono_array(Variant(ret));
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}
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// -- RID --
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RID *godot_icall_RID_Ctor(Object *p_from) {
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Resource *res_from = Object::cast_to<Resource>(p_from);
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if (res_from)
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return memnew(RID(res_from->get_rid()));
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return memnew(RID);
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}
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void godot_icall_RID_Dtor(RID *p_ptr) {
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ERR_FAIL_NULL(p_ptr);
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_GodotSharp::get_singleton()->queue_dispose(p_ptr);
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}
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// -- String --
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MonoString *godot_icall_String_md5_text(MonoString *p_str) {
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String ret = GDMonoMarshal::mono_string_to_godot(p_str).md5_text();
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return GDMonoMarshal::mono_string_from_godot(ret);
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}
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int godot_icall_String_rfind(MonoString *p_str, MonoString *p_what, int p_from) {
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String what = GDMonoMarshal::mono_string_to_godot(p_what);
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return GDMonoMarshal::mono_string_to_godot(p_str).rfind(what, p_from);
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}
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int godot_icall_String_rfindn(MonoString *p_str, MonoString *p_what, int p_from) {
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String what = GDMonoMarshal::mono_string_to_godot(p_what);
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return GDMonoMarshal::mono_string_to_godot(p_str).rfindn(what, p_from);
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}
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MonoArray *godot_icall_String_sha256_buffer(MonoString *p_str) {
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Vector<uint8_t> ret = GDMonoMarshal::mono_string_to_godot(p_str).sha256_buffer();
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return GDMonoMarshal::Array_to_mono_array(Variant(ret));
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}
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MonoString *godot_icall_String_sha256_text(MonoString *p_str) {
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String ret = GDMonoMarshal::mono_string_to_godot(p_str).sha256_text();
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return GDMonoMarshal::mono_string_from_godot(ret);
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}
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// -- Global Scope --
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MonoObject *godot_icall_Godot_bytes2var(MonoArray *p_bytes) {
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Variant ret;
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PoolByteArray varr = GDMonoMarshal::mono_array_to_PoolByteArray(p_bytes);
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PoolByteArray::Read r = varr.read();
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Error err = decode_variant(ret, r.ptr(), varr.size(), NULL);
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if (err != OK) {
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ret = RTR("Not enough bytes for decoding bytes, or invalid format.");
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}
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return GDMonoMarshal::variant_to_mono_object(ret);
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}
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MonoObject *godot_icall_Godot_convert(MonoObject *p_what, int p_type) {
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Variant what = GDMonoMarshal::mono_object_to_variant(p_what);
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const Variant *args[1] = { &what };
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Variant::CallError ce;
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Variant ret = Variant::construct(Variant::Type(p_type), args, 1, ce);
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ERR_FAIL_COND_V(ce.error != Variant::CallError::CALL_OK, NULL);
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return GDMonoMarshal::variant_to_mono_object(ret);
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}
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int godot_icall_Godot_hash(MonoObject *p_var) {
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return GDMonoMarshal::mono_object_to_variant(p_var).hash();
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}
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MonoObject *godot_icall_Godot_instance_from_id(int p_instance_id) {
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return GDMonoUtils::unmanaged_get_managed(ObjectDB::get_instance(p_instance_id));
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}
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void godot_icall_Godot_print(MonoArray *p_what) {
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Array what = GDMonoMarshal::mono_array_to_Array(p_what);
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String str;
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for (int i = 0; i < what.size(); i++)
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str += what[i].operator String();
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print_line(str);
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}
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void godot_icall_Godot_printerr(MonoArray *p_what) {
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Array what = GDMonoMarshal::mono_array_to_Array(p_what);
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String str;
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for (int i = 0; i < what.size(); i++)
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str += what[i].operator String();
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OS::get_singleton()->printerr("%s\n", str.utf8().get_data());
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}
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void godot_icall_Godot_printraw(MonoArray *p_what) {
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Array what = GDMonoMarshal::mono_array_to_Array(p_what);
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String str;
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for (int i = 0; i < what.size(); i++)
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str += what[i].operator String();
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OS::get_singleton()->print("%s", str.utf8().get_data());
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}
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void godot_icall_Godot_prints(MonoArray *p_what) {
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Array what = GDMonoMarshal::mono_array_to_Array(p_what);
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String str;
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for (int i = 0; i < what.size(); i++) {
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if (i)
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str += " ";
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str += what[i].operator String();
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}
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print_line(str);
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}
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void godot_icall_Godot_printt(MonoArray *p_what) {
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Array what = GDMonoMarshal::mono_array_to_Array(p_what);
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String str;
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for (int i = 0; i < what.size(); i++) {
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if (i)
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str += "\t";
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str += what[i].operator String();
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}
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print_line(str);
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}
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void godot_icall_Godot_seed(int p_seed) {
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Math::seed(p_seed);
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}
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MonoString *godot_icall_Godot_str(MonoArray *p_what) {
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String str;
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Array what = GDMonoMarshal::mono_array_to_Array(p_what);
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for (int i = 0; i < what.size(); i++) {
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String os = what[i].operator String();
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if (i == 0)
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str = os;
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else
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str += os;
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}
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return GDMonoMarshal::mono_string_from_godot(str);
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}
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MonoObject *godot_icall_Godot_str2var(MonoString *p_str) {
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Variant ret;
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VariantParser::StreamString ss;
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ss.s = GDMonoMarshal::mono_string_to_godot(p_str);
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String errs;
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int line;
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Error err = VariantParser::parse(&ss, ret, errs, line);
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if (err != OK) {
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String err_str = "Parse error at line " + itos(line) + ": " + errs;
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ERR_PRINTS(err_str);
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ret = err_str;
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}
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return GDMonoMarshal::variant_to_mono_object(ret);
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}
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bool godot_icall_Godot_type_exists(MonoString *p_type) {
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return ClassDB::class_exists(GDMonoMarshal::mono_string_to_godot(p_type));
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}
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MonoArray *godot_icall_Godot_var2bytes(MonoObject *p_var) {
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Variant var = GDMonoMarshal::mono_object_to_variant(p_var);
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PoolByteArray barr;
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int len;
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Error err = encode_variant(var, NULL, len);
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ERR_EXPLAIN("Unexpected error encoding variable to bytes, likely unserializable type found (Object or RID).");
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ERR_FAIL_COND_V(err != OK, NULL);
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barr.resize(len);
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{
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PoolByteArray::Write w = barr.write();
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encode_variant(var, w.ptr(), len);
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}
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return GDMonoMarshal::PoolByteArray_to_mono_array(barr);
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}
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MonoString *godot_icall_Godot_var2str(MonoObject *p_var) {
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String vars;
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VariantWriter::write_to_string(GDMonoMarshal::mono_object_to_variant(p_var), vars);
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return GDMonoMarshal::mono_string_from_godot(vars);
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}
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MonoObject *godot_icall_Godot_weakref(Object *p_obj) {
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if (!p_obj)
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return NULL;
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Ref<WeakRef> wref;
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Reference *ref = Object::cast_to<Reference>(p_obj);
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if (ref) {
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REF r = ref;
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if (!r.is_valid())
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return NULL;
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wref.instance();
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wref->set_ref(r);
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} else {
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wref.instance();
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wref->set_obj(p_obj);
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}
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return GDMonoUtils::create_managed_for_godot_object(CACHED_CLASS(WeakRef), Reference::get_class_static(), Object::cast_to<Object>(wref.ptr()));
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}
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